1. Never thought I'd see the day you shut yourself in [cdb]your room to read. I hear you've been poring through [cdb]every book on magic you can get your hands on.
  2. Hey, I read sometimes! Anyway, I had this great idea I needed to do some research for.
  3. I'm afraid to ask. Wait, what's that diagram?
  4. A perceptive question! This here is a blueprint I came [cdb]up with for a new kind of fire orb.
  5. Uh, really? You're talking about those flame-flinging [cdb]siege weapons, right? Because that looks pretty small [cdb]for a fire orb.
  6. Well, that's the point. I want to make it so that our [cdb]knights can carry one around as easily as they do [cdb]their swords.
  7. What would that accomplish? Knights don't have the [cdb]training to use something like that.
  8. Right you are. The wielder needs both special [cdb]training and some natural magical ability to use one. At least, that's the case with our current fire orbs.
  9. Which brings me to my main goal—making it so that [cdb]anyone can use them, no matter their background.
  10. I mean, think about the havoc we could wreak if [cdb]your average knight or myrmidon could also blast [cdb]out some fire magic whenever they wanted.
  11. Agree with him.
  12. Doubt the feasibility.
  13. That's actually a great idea, Sylvain. I bet we could [cdb]come up with some amazing battle strategies with [cdb]those things.
  14. Right? I knew you'd see the light.
  15. Is that really gonna work? I feel like knights and [cdb]myrmidons are better off just using the weapons [cdb]they already specialize in.
  16. You only think that because everyone keeps getting [cdb]shoehorned into just one weapon. All we have to do [cdb]is expand their horizons a little.
  17. Either way, it won't be ready any time soon. I'm not [cdb]sure when I'll finally be done with it, honestly.
  18. If you don't hurry, the war'll be over before you're [cdb]finished.
  19. Battle's not the only place it'll come in handy. People who don't have any other training could [cdb]use it for self-defense.
  20. Huh. Come to think of it, that's the same reason you [cdb]were so interested in my sword.
  21. Does this have to do with House Gautier? I know [cdb]your family's been dealing with Sreng for years now.
  22. Yeah, more or less. We've gone through some pretty [cdb]tough times.
  23. My father's first wife, Miklan's mom... She died in [cdb]a Sreng raid.
  24. We've managed to hold the border for about a [cdb]hundred years now thanks to the Lance of Ruin...
  25. But they keep pushing our limits. Frankly, I admire [cdb]their determination.
  26. It did seem like Margrave Gautier was pretty used to [cdb]fending off their attacks.
  27. It's not like he's had much choice.
  28. Once I inherit his title, I'll keep doing whatever I can [cdb]to hold them off. But it's going to be tough without a [cdb]stronger military.
  29. If the king had forces of his own, he could send them [cdb]in at a moment's notice whenever we were in trouble.
  30. Problem is, the last king already tried something [cdb]like that. It ticked the local lords off to no end.
  31. Makes sense. If the king grows stronger, everyone else [cdb]loses a little bit of their own influence in comparison. Anyone would have a hard time swallowing that.
  32. I'd say it's worth it if it means the Kingdom won't [cdb]descend into chaos. Whatever the case, any reforms [cdb]we enact will need to be peaceful and well-founded.
  33. Which is exactly why I want us to be able to fight on [cdb]our own, without having to rely on our Relic or on [cdb]other lords.
  34. Wow, Sylvain. You actually sound like a real heir now.
  35. It's a nice change from all the skirt-chasing you used [cdb]to do.
  36. Hey, the future of my house is on the line here. Even the laziest guy in the world would be worried [cdb]about that.
  37. Sure, the Kingdom might be a half-frozen stretch of [cdb]dirt, but it's my half-frozen stretch of dirt. And it's [cdb]the only home I've got.
  38. Home, huh?
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20
TalkEvent (110, 0, NULL, 0, 19862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Never thought I'd see the day you shut yourself in [cdb]your room to read. I hear you've been poring through [cdb]every book on magic you can get your hands on.
21
TalkEvent (15, 1, NULL, 0, 19863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, I read sometimes! Anyway, I had this great idea I needed to do some research for.
23
TalkEvent (110, 2, 0, 4, 19864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm afraid to ask. Wait, what's that diagram?
24
UnkEvent 26(16, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (15, 3, 2402, 1, 19865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A perceptive question! This here is a blueprint I came [cdb]up with for a new kind of fire orb.
26
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 4, 0, 0, 19866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, really? You're talking about those flame-flinging [cdb]siege weapons, right? Because that looks pretty small [cdb]for a fire orb.
29
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (15, 5, 2400, 1, 19867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, that's the point. I want to make it so that our [cdb]knights can carry one around as easily as they do [cdb]their swords.
31
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (110, 6, 2403, 0, 19868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What would that accomplish? Knights don't have the [cdb]training to use something like that.
33
UnkEvent 26(16, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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36
TalkEvent (15, 7, 2405, 0, 19869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right you are. The wielder needs both special [cdb]training and some natural magical ability to use one. At least, that's the case with our current fire orbs.
37
TalkEvent (15, 8, 2407, 0, 19870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which brings me to my main goal—making it so that [cdb]anyone can use them, no matter their background.
38
TalkEvent (15, 9, NULL, 1, 19871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, think about the havoc we could wreak if [cdb]your average knight or myrmidon could also blast [cdb]out some fire magic whenever they wanted.
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IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
41
TalkEvent (110, 12, 2400, 1, 19872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's actually a great idea, Sylvain. I bet we could [cdb]come up with some amazing battle strategies with [cdb]those things.
42
UnkEvent 26(4, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (15, 13, 2409, 1, 19873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right? I knew you'd see the light.
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
46
TalkEvent (110, 14, 0, 3, 19874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Is that really gonna work? I feel like knights and [cdb]myrmidons are better off just using the weapons [cdb]they already specialize in.
47
UnkEvent 26(4, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (15, 15, 2411, 3, 19875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You only think that because everyone keeps getting [cdb]shoehorned into just one weapon. All we have to do [cdb]is expand their horizons a little.
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 26(18, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(500, 10, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(500, 4294967291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (15, 16, NULL, 0, 19876, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Either way, it won't be ready any time soon. I'm not [cdb]sure when I'll finally be done with it, honestly.
55
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (110, 17, 2409, 1, 19877, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you don't hurry, the war'll be over before you're [cdb]finished.
57
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (15, 18, 0, 0, 19878, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Battle's not the only place it'll come in handy. People who don't have any other training could [cdb]use it for self-defense.
59
UnkEvent 54(15, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(500, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(500, 4294967291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 19, 0, 4, 19879, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh. Come to think of it, that's the same reason you [cdb]were so interested in my sword.
66
TalkEvent (110, 20, 2403, 0, 19880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Does this have to do with House Gautier? I know [cdb]your family's been dealing with Sreng for years now.
67
UnkEvent 26(18, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(500, 10, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(500, 4294967291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (15, 21, 0, 0, 19881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, more or less. We've gone through some pretty [cdb]tough times.
73
TalkEvent (15, 22, NULL, 3, 19882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My father's first wife, Miklan's mom... She died in [cdb]a Sreng raid.
75
TalkEvent (15, 23, 0, 3, 19883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've managed to hold the border for about a [cdb]hundred years now thanks to the Lance of Ruin...
76
TalkEvent (15, 24, NULL, 0, 19884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But they keep pushing our limits. Frankly, I admire [cdb]their determination.
77
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 25, 0, 0, 19885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It did seem like Margrave Gautier was pretty used to [cdb]fending off their attacks.
80
UnkEvent 59(500, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (15, 26, 0, 3, 19886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not like he's had much choice.
83
TalkEvent (15, 27, NULL, 0, 19887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once I inherit his title, I'll keep doing whatever I can [cdb]to hold them off. But it's going to be tough without a [cdb]stronger military.
84
TalkEvent (15, 28, 2403, 0, 19888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If the king had forces of his own, he could send them [cdb]in at a moment's notice whenever we were in trouble.
85
TalkEvent (15, 29, NULL, 0, 19889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Problem is, the last king already tried something [cdb]like that. It ticked the local lords off to no end.
86
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (110, 30, 2400, 0, 19890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Makes sense. If the king grows stronger, everyone else [cdb]loses a little bit of their own influence in comparison. Anyone would have a hard time swallowing that.
88
UnkEvent 26(3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (15, 31, NULL, 0, 19891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd say it's worth it if it means the Kingdom won't [cdb]descend into chaos. Whatever the case, any reforms [cdb]we enact will need to be peaceful and well-founded.
90
UnkEvent 26(16, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (15, 32, NULL, 0, 19892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which is exactly why I want us to be able to fight on [cdb]our own, without having to rely on our Relic or on [cdb]other lords.
92
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (110, 33, 2403, 1, 19893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, Sylvain. You actually sound like a real heir now.
94
TalkEvent (110, 34, 0, 0, 19894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's a nice change from all the skirt-chasing you used [cdb]to do.
95
UnkEvent 26(5, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 27(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (15, 35, 0, 1, 19895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, the future of my house is on the line here. Even the laziest guy in the world would be worried [cdb]about that.
100
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (15, 36, 0, 1, 19896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure, the Kingdom might be a half-frozen stretch of [cdb]dirt, but it's my half-frozen stretch of dirt. And it's [cdb]the only home I've got.
103
UnkEvent 54(15, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(500, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(500, 4294967291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (110, 37, 0, 3, 19897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Home, huh?
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 19862 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Never thought I'd see the day you shut yourself in your room to read. I hear you've been poring through every book on magic you can get your hands on.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 NULL 0 19863 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Hey, I read sometimes! Anyway, I had this great idea I needed to do some research for.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 4 19864 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm afraid to ask. Wait, what's that diagram?
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 2402 1 19865 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
A perceptive question! This here is a blueprint I came up with for a new kind of fire orb.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 19866 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, really? You're talking about those flame-flinging siege weapons, right? Because that looks pretty small for a fire orb.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 2400 1 19867 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Well, that's the point. I want to make it so that our knights can carry one around as easily as they do their swords.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 19868 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What would that accomplish? Knights don't have the training to use something like that.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 2405 0 19869 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Right you are. The wielder needs both special training and some natural magical ability to use one. At least, that's the case with our current fire orbs.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 8 2407 0 19870 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Which brings me to my main goal—making it so that anyone can use them, no matter their background.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 NULL 1 19871 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
I mean, think about the havoc we could wreak if your average knight or myrmidon could also blast out some fire magic whenever they wanted.
DialogChoiceEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 11 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 1 19872 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's actually a great idea, Sylvain. I bet we could come up with some amazing battle strategies with those things.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2409 1 19873 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Right? I knew you'd see the light.
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 3 19874 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Is that really gonna work? I feel like knights and myrmidons are better off just using the weapons they already specialize in.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 2411 3 19875 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You only think that because everyone keeps getting shoehorned into just one weapon. All we have to do is expand their horizons a little.
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 16 NULL 0 19876 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Either way, it won't be ready any time soon. I'm not sure when I'll finally be done with it, honestly.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2409 1 19877 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If you don't hurry, the war'll be over before you're finished.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 0 0 19878 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Battle's not the only place it'll come in handy. People who don't have any other training could use it for self-defense.
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 0 4 19879 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh. Come to think of it, that's the same reason you were so interested in my sword.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 19880 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Does this have to do with House Gautier? I know your family's been dealing with Sreng for years now.
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967291 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 0 0 19881 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Yeah, more or less. We've gone through some pretty tough times.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 22 NULL 3 19882 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
My father's first wife, Miklan's mom... She died in a Sreng raid.
LookEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 3 19883 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
We've managed to hold the border for about a hundred years now thanks to the Lance of Ruin...
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 24 NULL 0 19884 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
But they keep pushing our limits. Frankly, I admire their determination.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 0 0 19885 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It did seem like Margrave Gautier was pretty used to fending off their attacks.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 26 0 3 19886 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
It's not like he's had much choice.
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 NULL 0 19887 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Once I inherit his title, I'll keep doing whatever I can to hold them off. But it's going to be tough without a stronger military.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 28 2403 0 19888 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
If the king had forces of his own, he could send them in at a moment's notice whenever we were in trouble.
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 29 NULL 0 19889 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Problem is, the last king already tried something like that. It ticked the local lords off to no end.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2400 0 19890 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Makes sense. If the king grows stronger, everyone else loses a little bit of their own influence in comparison. Anyone would have a hard time swallowing that.
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 NULL 0 19891 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
I'd say it's worth it if it means the Kingdom won't descend into chaos. Whatever the case, any reforms we enact will need to be peaceful and well-founded.
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 32 NULL 0 19892 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Which is exactly why I want us to be able to fight on our own, without having to rely on our Relic or on other lords.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2403 1 19893 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wow, Sylvain. You actually sound like a real heir now.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 0 0 19894 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's a nice change from all the skirt-chasing you used to do.
UnkEvent (26) (index: 95)
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5 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
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500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 97)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 98)
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Hey, the future of my house is on the line here. Even the laziest guy in the world would be worried about that.
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Sure, the Kingdom might be a half-frozen stretch of dirt, but it's my half-frozen stretch of dirt. And it's the only home I've got.
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Home, huh?