1. Yuri's still not back yet? It's been five days... Hm, what's this?
  2. A letter? Not like him to leave his stuff lying around. I wonder if it says anything about where he went.
  3. Well, it's just sitting there. Can't hurt to take a peek, [cdb]right?
  4. "Are you well? Eating enough? I worry about you all [cdb]the time."
  5. "Thank you for sending money always. I want to see [cdb]you soon."
  6. Huh. Is this letter for Yuri? It's got a different name [cdb]on it.
  7. Having fun?
  8. Yuri?! Wow, you really snuck up on me. When did [cdb]you get back?
  9. Just now. More importantly, why are you snooping [cdb]through things that don't belong to you?
  10. Choose your next words carefully if you don't want [cdb]them to be your last.
  11. Apologize for reading the letter.
  12. Pretend you didn't read the letter.
  13. I'm sorry. It was just sitting out in the open, so I [cdb]thought it'd be OK if I read it.
  14. I was worried you weren't coming back.
  15. It's not what it looks like. You've been gone for a [cdb]while, so I just wanted to see if you were back yet.
  16. Then what's with the letter? Lying doesn't really work [cdb]when you've been caught red-handed.
  17. Oh, never mind. I can't imagine you'd have a [cdb]reason to pry into my affairs.
  18. I suppose this is what I get for taking off without [cdb]telling anyone. And for being so careless.
  19. Yeah, I thought you'd be the last person to leave [cdb]something like this behind.
  20. You must've left in a hurry.
  21. You could say that.
  22. Ask about the letter.
  23. Mind your own business.
  24. Was it because of the letter? I assume it's from [cdb]someone in your family. Maybe a little brother or [cdb]sister?
  25. Ha, my mother, actually. She doesn't really have a [cdb]way with words, I know.
  26. I see. Well, it must've been important. But I know it's [cdb]none of my business.
  27. I appreciate your concern, but I don't mind. The letter is from my mother.
  28. She's always been prone to illness, but lately her [cdb]condition has grown worse. I try to visit whenever [cdb]she asks to see me.
  29. Obviously, there are times when I can't go, but... I have to take all the time I can get, right? I never [cdb]know which visit will be my final chance to see her.
  30. I understand. Once someone's gone, they're gone.
  31. But wait, the name on that letter... Is that your [cdb]real name?
  32. So Yuri's an alias and you're really Reg—
  33. No need to say it. And yes. What parent would [cdb]call their kid by an alias anyway?
  34. Fair point. It's a nice name though. Why hide it?
  35. In my line of work, it pays to have more than a few [cdb]names. And don't go telling anyone about this. You won't like to find out what happens if you do.
  36. Promise to keep it a secret.
  37. Joke around.
  38. I won't, promise. And if I do slip up, you're free to do [cdb]your worst.
  39. OK, take it down a notch. Besides, a threat like that's [cdb]kinda tempting. Makes me wanna "slip up" just to see [cdb]what happens.
  40. You don't think I'm serious? Fine then. Just don't say I didn't warn you.
  41. In any case, I am sorry for prying. And for what it's [cdb]worth, I hope your mom gets better soon.
  42. If it were easy to cure, then we wouldn't even be [cdb]talking about it. But I appreciate the sentiment [cdb]nonetheless.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2455 0 20448 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 30 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 0 20449 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 0 20450 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 0 20451 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 NULL 0 20452 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2405 0 20453 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 60 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 100 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 0 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2412 4 1 60 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 6 NULL 2 20454 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 NULL 4 20455 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 2400 2 20456 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 9 2410 0 20457 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 11 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 0 20458 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 3 20459 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2401 4 20460 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 2403 2 20461 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 16 2411 3 20462 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 17 2401 0 20463 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 0 20464 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2407 0 20465 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 2400 0 20466 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 21 22 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 20467 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 24 2401 0 20468 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 20469 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 26 2403 0 20470 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 27 NULL 0 20471 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 28 NULL 0 20472 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2400 3 20473 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2405 0 20474 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2407 0 20475 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 32 2401 0 20476 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 0 20477 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 34 NULL 0 20478 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 36 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2402 1 20479 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2403 0 20480 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 39 2410 2 20481 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 NULL 0 20482 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 41 2400 0 20483 1 0 0 0 0 0 0 0 0 0
0
InitEvent (73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 0, 2455, 0, 20448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yuri's still not back yet? It's been five days... Hm, what's this?
10
ShowFloatingImageEvent (7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (110, 1, NULL, 0, 20449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A letter? Not like him to leave his stuff lying around. I wonder if it says anything about where he went.
12
TalkEvent (110, 2, NULL, 0, 20450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, it's just sitting there. Can't hurt to take a peek, [cdb]right?
13
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (110, 3, NULL, 0, 20451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "Are you well? Eating enough? I worry about you all [cdb]the time."
18
TalkEvent (110, 4, NULL, 0, 20452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "Thank you for sending money always. I want to see [cdb]you soon."
21
TalkEvent (110, 5, 2405, 0, 20453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh. Is this letter for Yuri? It's got a different name [cdb]on it.
23
EnterSceneEvent (0, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
24
UnkEvent 43(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 54(110, 100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 43(100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 102(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 166(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (100, 6, NULL, 2, 20454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Having fun?
37
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (110, 7, NULL, 4, 20455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yuri?! Wow, you really snuck up on me. When did [cdb]you get back?
39
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (100, 8, 2400, 2, 20456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just now. More importantly, why are you snooping [cdb]through things that don't belong to you?
41
TalkEvent (100, 9, 2410, 0, 20457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Choose your next words carefully if you don't want [cdb]them to be your last.
42
DialogChoiceEvent (0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
44
TalkEvent (110, 12, NULL, 0, 20458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm sorry. It was just sitting out in the open, so I [cdb]thought it'd be OK if I read it.
45
TalkEvent (110, 13, 2403, 3, 20459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I was worried you weren't coming back.
46
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (110, 14, 2401, 4, 20460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's not what it looks like. You've been gone for a [cdb]while, so I just wanted to see if you were back yet.
48
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (100, 15, 2403, 2, 20461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then what's with the letter? Lying doesn't really work [cdb]when you've been caught red-handed.
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 26(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (100, 16, 2411, 3, 20462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, never mind. I can't imagine you'd have a [cdb]reason to pry into my affairs.
53
UnkEvent 26(15, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (100, 17, 2401, 0, 20463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose this is what I get for taking off without [cdb]telling anyone. And for being so careless.
55
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (110, 18, 2405, 0, 20464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, I thought you'd be the last person to leave [cdb]something like this behind.
57
TalkEvent (110, 19, 2407, 0, 20465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You must've left in a hurry.
58
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (100, 20, 2400, 0, 20466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You could say that.
60
DialogChoiceEvent (1, 21, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
62
TalkEvent (110, 23, 2403, 0, 20467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Was it because of the letter? I assume it's from [cdb]someone in your family. Maybe a little brother or [cdb]sister?
63
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (100, 24, 2401, 0, 20468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ha, my mother, actually. She doesn't really have a [cdb]way with words, I know.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (110, 25, 2400, 0, 20469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I see. Well, it must've been important. But I know it's [cdb]none of my business.
67
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (100, 26, 2403, 0, 20470, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I appreciate your concern, but I don't mind. The letter is from my mother.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (100, 27, NULL, 0, 20471, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # She's always been prone to illness, but lately her [cdb]condition has grown worse. I try to visit whenever [cdb]she asks to see me.
71
TalkEvent (100, 28, NULL, 0, 20472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Obviously, there are times when I can't go, but... I have to take all the time I can get, right? I never [cdb]know which visit will be my final chance to see her.
72
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (110, 29, 2400, 3, 20473, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I understand. Once someone's gone, they're gone.
74
TalkEvent (110, 30, 2405, 0, 20474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But wait, the name on that letter... Is that your [cdb]real name?
75
TalkEvent (110, 31, 2407, 0, 20475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So Yuri's an alias and you're really Reg—
76
UnkEvent 26(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (100, 32, 2401, 0, 20476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No need to say it. And yes. What parent would [cdb]call their kid by an alias anyway?
78
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (110, 33, 2400, 0, 20477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fair point. It's a nice name though. Why hide it?
80
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (100, 34, NULL, 0, 20478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In my line of work, it pays to have more than a few [cdb]names. And don't go telling anyone about this. You won't like to find out what happens if you do.
82
DialogChoiceEvent (2, 35, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
84
TalkEvent (110, 37, 2402, 1, 20479, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I won't, promise. And if I do slip up, you're free to do [cdb]your worst.
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (110, 38, 2403, 0, 20480, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# OK, take it down a notch. Besides, a threat like that's [cdb]kinda tempting. Makes me wanna "slip up" just to see [cdb]what happens.
87
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (100, 39, 2410, 2, 20481, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't think I'm serious? Fine then. Just don't say I didn't warn you.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (110, 40, NULL, 0, 20482, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any case, I am sorry for prying. And for what it's [cdb]worth, I hope your mom gets better soon.
92
UnkEvent 26(17, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (100, 41, 2400, 0, 20483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If it were easy to cure, then we wouldn't even be [cdb]talking about it. But I appreciate the sentiment [cdb]nonetheless.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2455 0 20448 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yuri's still not back yet? It's been five days... Hm, what's this?
ShowFloatingImageEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 0 20449 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
A letter? Not like him to leave his stuff lying around. I wonder if it says anything about where he went.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 0 20450 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, it's just sitting there. Can't hurt to take a peek, right?
HideFloatingImageEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 0 20451 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
"Are you well? Eating enough? I worry about you all the time."
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 NULL 0 20452 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
"Thank you for sending money always. I want to see you soon."
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2405 0 20453 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh. Is this letter for Yuri? It's got a different name on it.
UnkEvent (43) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 0 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 6 NULL 2 20454 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Having fun?
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 100 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 NULL 4 20455 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yuri?! Wow, you really snuck up on me. When did you get back?
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 2400 2 20456 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Just now. More importantly, why are you snooping through things that don't belong to you?
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 9 2410 0 20457 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Choose your next words carefully if you don't want them to be your last.
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 11 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 0 20458 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm sorry. It was just sitting out in the open, so I thought it'd be OK if I read it.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2403 3 20459 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I was worried you weren't coming back.
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2401 4 20460 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's not what it looks like. You've been gone for a while, so I just wanted to see if you were back yet.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 2403 2 20461 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Then what's with the letter? Lying doesn't really work when you've been caught red-handed.
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 16 2411 3 20462 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Oh, never mind. I can't imagine you'd have a reason to pry into my affairs.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 17 2401 0 20463 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
I suppose this is what I get for taking off without telling anyone. And for being so careless.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 0 20464 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, I thought you'd be the last person to leave something like this behind.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2407 0 20465 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You must've left in a hurry.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 2400 0 20466 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
You could say that.
DialogChoiceEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 21 22 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 20467 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Was it because of the letter? I assume it's from someone in your family. Maybe a little brother or sister?
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 24 2401 0 20468 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Ha, my mother, actually. She doesn't really have a way with words, I know.
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 20469 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I see. Well, it must've been important. But I know it's none of my business.
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 26 2403 0 20470 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
I appreciate your concern, but I don't mind. The letter is from my mother.
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 27 NULL 0 20471 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
She's always been prone to illness, but lately her condition has grown worse. I try to visit whenever she asks to see me.
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 28 NULL 0 20472 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Obviously, there are times when I can't go, but... I have to take all the time I can get, right? I never know which visit will be my final chance to see her.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2400 3 20473 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I understand. Once someone's gone, they're gone.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2405 0 20474 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But wait, the name on that letter... Is that your real name?
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2407 0 20475 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So Yuri's an alias and you're really Reg—
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 32 2401 0 20476 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
No need to say it. And yes. What parent would call their kid by an alias anyway?
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 0 20477 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Fair point. It's a nice name though. Why hide it?
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 34 NULL 0 20478 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
In my line of work, it pays to have more than a few names. And don't go telling anyone about this. You won't like to find out what happens if you do.
DialogChoiceEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 36 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2402 1 20479 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I won't, promise. And if I do slip up, you're free to do your worst.
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2403 0 20480 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
OK, take it down a notch. Besides, a threat like that's kinda tempting. Makes me wanna "slip up" just to see what happens.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 39 2410 2 20481 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
You don't think I'm serious? Fine then. Just don't say I didn't warn you.
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 NULL 0 20482 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In any case, I am sorry for prying. And for what it's worth, I hope your mom gets better soon.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 41 2400 0 20483 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
If it were easy to cure, then we wouldn't even be talking about it. But I appreciate the sentiment nonetheless.