1. I've really done it this time...
  2. Well, if it isn't Balthus. What's wrong? That was a legendary sigh.
  3. Yuri, pal. Hear me out for a sec, will ya? There were [cdb]these mercs, and I may have made a bet with them...
  4. Yeah, yeah. You lost, I get it. But we've got bigger [cdb]issues to discuss.
  5. Must be a pretty big deal if it's more important [cdb]than me losing my dinner to those mercs...
  6. It's come to my attention that one of my business [cdb]associates is looking for a certain giant, broke fool.
  7. What, that's it? I'll just break 'em in half and then we [cdb]can move on with our lives. Not a problem.
  8. I figured you'd say that. Which is exactly why I came to tell you not to.
  9. See, this particular associate hires out quite a few [cdb]of my people. I can't have a bruiser like you turning [cdb]them into corpses.
  10. Can't I just rough them up enough to get them off [cdb]my back? A few broken bones never killed anyone.
  11. Come now, you know there's no way I'd let [cdb]you get away with that.
  12. I'd use every last one of my contacts to make sure [cdb]you never win another bet for the rest of your life.
  13. Whoa, cut a guy a break, would ya? I wouldn't put it [cdb]past you to actually follow through...
  14. I take it we've reached an understanding, then? I suggest you lay low until things blow over. Clear?
  15. Even after all this time, your ability to enrage people [cdb]still manages to astound me.
  16. Hey, it's not as bad as it used to be. The price on my [cdb]head's never been lower!
  17. On the flip side, the price for my skills has only gone [cdb]up. I've been making money hand over fist as a [cdb]mercenary.
  18. But the stakes keep getting higher and higher, so my [cdb]pockets remain as empty as ever.
  19. I can't help but sigh in disappointment listening [cdb]to you talk. You're seriously lucky I'm not Hapi, [cdb]or you'd be neck deep in monsters.
  20. I can't help but sigh in disappointment listening to [cdb]you talk. Haven't you ever heard of "self-control"?
  21. All right, I hear ya. But enough about me. What've you been getting up to since you left Abyss?
  22. Oh, I just went back to my old gang. They were [cdb]my home before the Officers Academy, after all.
  23. But I still had to take on some mercenary work to [cdb]keep my people fed and things running smoothly...
  24. It's been a rough couple of years. And thanks to that, [cdb]my once-stunning physique has been spoiled by all [cdb]this muscle.
  25. Really? You still look pretty scrawny to me. Your skill [cdb]with a blade's improved though, that's for sure.
  26. Well, when you're forced to fight, you either [cdb]improve or you die. Still, I've got nothing on you. You practically live for a good brawl, after all.
  27. These fists have never let me down. No matter the [cdb]enemy, I'm always the one who walks away.
  28. Say, Yuri. I just had a brilliant idea.
  29. I have a feeling I'm going to regret asking, but sure, [cdb]let's hear it.
  30. If this associate of yours doesn't catch me, you and [cdb]your underlings are gonna have to take responsibility, [cdb]right?
  31. Most likely. I knew what I was getting into when I [cdb]told you to back down. I've made my peace.
  32. Yeah? Well, I'm not about to leave my buddy Yuri [cdb]holding the bag while I sit on my hands.
  33. Balthus...
  34. So, to make things fair, let's have ourselves a little [cdb]wager to decide which of us is gonna take the fall.
  35. That way, if you lose fair and square, it'll give you [cdb]an out, yeah?
  36. You'll have no other choice but to take your [cdb]goons back from that client, and they won't [cdb]get pummeled by yours truly. Problem solved!
  37. Hypothetically, if I were to take this bet, [cdb]what happens if you lose?
  38. I'll do what I always do—take my shirt off, jump out [cdb]in front of 'em, and run away as they look on in awe.
  39. This is what I get for trying to help. You love taking [cdb]off your clothes almost as much as you do gambling. No wonder your pockets are always empty...
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EnterSceneEvent (0, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 27(2, 100, 280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 50, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(1, 300, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (101, 0, 2401, 3, 18162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've really done it this time...
13
EnterSceneEvent (1, 100, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 102(100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (100, 1, 0, 0, 18163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, if it isn't Balthus. What's wrong? That was a legendary sigh.
20
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (101, 2, 0, 3, 18164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yuri, pal. Hear me out for a sec, will ya? There were [cdb]these mercs, and I may have made a bet with them...
22
TalkEvent (100, 3, 2400, 3, 18165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, yeah. You lost, I get it. But we've got bigger [cdb]issues to discuss.
23
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (101, 4, 2410, 3, 18166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Must be a pretty big deal if it's more important [cdb]than me losing my dinner to those mercs...
28
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (100, 5, 0, 0, 18167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's come to my attention that one of my business [cdb]associates is looking for a certain giant, broke fool.
31
UnkEvent 26(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (101, 6, 2403, 0, 18168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What, that's it? I'll just break 'em in half and then we [cdb]can move on with our lives. Not a problem.
35
TalkEvent (100, 7, 2401, 0, 18169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I figured you'd say that. Which is exactly why I came to tell you not to.
36
UnkEvent 54(101, 100, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (100, 8, NULL, 0, 18170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # See, this particular associate hires out quite a few [cdb]of my people. I can't have a bruiser like you turning [cdb]them into corpses.
39
UnkEvent 26(9, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (101, 9, 2403, 0, 18171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Can't I just rough them up enough to get them off [cdb]my back? A few broken bones never killed anyone.
42
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(2, 100, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (100, 10, 0, 2, 18172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Come now, you know there's no way I'd let [cdb]you get away with that.
47
TalkEvent (100, 11, 2410, 2, 18173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd use every last one of my contacts to make sure [cdb]you never win another bet for the rest of your life.
48
UnkEvent 26(2, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (101, 12, 2412, 4, 18174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whoa, cut a guy a break, would ya? I wouldn't put it [cdb]past you to actually follow through...
52
UnkEvent 54(101, 100, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(3, 100, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (100, 13, 2347, 2, 18175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I take it we've reached an understanding, then? I suggest you lay low until things blow over. Clear?
58
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (100, 14, 2457, 3, 18176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even after all this time, your ability to enrage people [cdb]still manages to astound me.
63
UnkEvent 54(100, 101, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (101, 15, 0, 0, 18177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, it's not as bad as it used to be. The price on my [cdb]head's never been lower!
67
TalkEvent (101, 16, 2402, 1, 18178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # On the flip side, the price for my skills has only gone [cdb]up. I've been making money hand over fist as a [cdb]mercenary.
68
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (101, 17, 2457, 1, 18179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But the stakes keep getting higher and higher, so my [cdb]pockets remain as empty as ever.
71
UnkEvent 26(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
74
TalkEvent (100, 18, 2401, 3, 18180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can't help but sigh in disappointment listening [cdb]to you talk. You're seriously lucky I'm not Hapi, [cdb]or you'd be neck deep in monsters.
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (100, 19, 2401, 3, 18181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can't help but sigh in disappointment listening to [cdb]you talk. Haven't you ever heard of "self-control"?
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (101, 20, 0, 0, 18182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right, I hear ya. But enough about me. What've you been getting up to since you left Abyss?
79
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(1, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (100, 21, 2403, 0, 18183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I just went back to my old gang. They were [cdb]my home before the Officers Academy, after all.
84
TalkEvent (100, 22, NULL, 0, 18184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I still had to take on some mercenary work to [cdb]keep my people fed and things running smoothly...
85
UnkEvent 26(7, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(100, 4294967292, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (100, 23, 2411, 3, 18185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's been a rough couple of years. And thanks to that, [cdb]my once-stunning physique has been spoiled by all [cdb]this muscle.
89
UnkEvent 26(2, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 1000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (101, 24, 2403, 0, 18186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? You still look pretty scrawny to me. Your skill [cdb]with a blade's improved though, that's for sure.
94
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (100, 25, 2401, 0, 18187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, when you're forced to fight, you either [cdb]improve or you die. Still, I've got nothing on you. You practically live for a good brawl, after all.
97
UnkEvent 26(9, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (101, 26, 2402, 0, 18188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These fists have never let me down. No matter the [cdb]enemy, I'm always the one who walks away.
99
UnkEvent 54(100, 101, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(4, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(100, 4294967286, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (101, 27, NULL, 1, 18189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Say, Yuri. I just had a brilliant idea.
105
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (100, 28, 2403, 3, 18190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have a feeling I'm going to regret asking, but sure, [cdb]let's hear it.
107
UnkEvent 26(9, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (101, 29, 0, 0, 18191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If this associate of yours doesn't catch me, you and [cdb]your underlings are gonna have to take responsibility, [cdb]right?
109
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (100, 30, 2400, 0, 18192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Most likely. I knew what I was getting into when I [cdb]told you to back down. I've made my peace.
111
UnkEvent 26(9, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(100, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(400, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (101, 31, 2411, 0, 18193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah? Well, I'm not about to leave my buddy Yuri [cdb]holding the bag while I sit on my hands.
116
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (100, 32, NULL, 4, 18194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Balthus...
120
UnkEvent 26(9, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (101, 33, 2402, 1, 18195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, to make things fair, let's have ourselves a little [cdb]wager to decide which of us is gonna take the fall.
126
TalkEvent (101, 34, NULL, 0, 18196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That way, if you lose fair and square, it'll give you [cdb]an out, yeah?
128
TalkEvent (101, 35, 2403, 0, 18197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You'll have no other choice but to take your [cdb]goons back from that client, and they won't [cdb]get pummeled by yours truly. Problem solved!
129
UnkEvent 26(10, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 66(100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (100, 36, 0, 3, 18198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hypothetically, if I were to take this bet, [cdb]what happens if you lose?
132
UnkEvent 26(9, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 66(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (101, 37, 2402, 0, 18199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll do what I always do—take my shirt off, jump out [cdb]in front of 'em, and run away as they look on in awe.
135
UnkEvent 26(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 27(2, 600, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (100, 38, 2401, 3, 18200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is what I get for trying to help. You love taking [cdb]off your clothes almost as much as you do gambling. No wonder your pockets are always empty...
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 103 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 101 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 50 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 150 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2401 3 18162 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I've really done it this time...
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 101 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 100 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 1 0 0 18163 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Well, if it isn't Balthus. What's wrong? That was a legendary sigh.
UnkEvent (30) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 0 3 18164 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Yuri, pal. Hear me out for a sec, will ya? There were these mercs, and I may have made a bet with them...
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 2400 3 18165 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
Yeah, yeah. You lost, I get it. But we've got bigger issues to discuss.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 4 2410 3 18166 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Must be a pretty big deal if it's more important than me losing my dinner to those mercs...
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 101 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 18167 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
It's come to my attention that one of my business associates is looking for a certain giant, broke fool.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 6 2403 0 18168 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
What, that's it? I'll just break 'em in half and then we can move on with our lives. Not a problem.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 2401 0 18169 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
I figured you'd say that. Which is exactly why I came to tell you not to.
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 100 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 NULL 0 18170 1 0 0 0 0 0 0 0 0 0
link Yuri volume_up
See, this particular associate hires out quite a few of my people. I can't have a bruiser like you turning them into corpses.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 9 2403 0 18171 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Can't I just rough them up enough to get them off my back? A few broken bones never killed anyone.
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 100 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Yuri volume_up
Come now, you know there's no way I'd let you get away with that.
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I'd use every last one of my contacts to make sure you never win another bet for the rest of your life.
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Whoa, cut a guy a break, would ya? I wouldn't put it past you to actually follow through...
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I take it we've reached an understanding, then? I suggest you lay low until things blow over. Clear?
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Even after all this time, your ability to enrage people still manages to astound me.
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Hey, it's not as bad as it used to be. The price on my head's never been lower!
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On the flip side, the price for my skills has only gone up. I've been making money hand over fist as a mercenary.
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But the stakes keep getting higher and higher, so my pockets remain as empty as ever.
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I can't help but sigh in disappointment listening to you talk. You're seriously lucky I'm not Hapi, or you'd be neck deep in monsters.
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I can't help but sigh in disappointment listening to you talk. Haven't you ever heard of "self-control"?
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All right, I hear ya. But enough about me. What've you been getting up to since you left Abyss?
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Oh, I just went back to my old gang. They were my home before the Officers Academy, after all.
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But I still had to take on some mercenary work to keep my people fed and things running smoothly...
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It's been a rough couple of years. And thanks to that, my once-stunning physique has been spoiled by all this muscle.
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Really? You still look pretty scrawny to me. Your skill with a blade's improved though, that's for sure.
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Well, when you're forced to fight, you either improve or you die. Still, I've got nothing on you. You practically live for a good brawl, after all.
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These fists have never let me down. No matter the enemy, I'm always the one who walks away.
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Say, Yuri. I just had a brilliant idea.
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I have a feeling I'm going to regret asking, but sure, let's hear it.
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If this associate of yours doesn't catch me, you and your underlings are gonna have to take responsibility, right?
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Most likely. I knew what I was getting into when I told you to back down. I've made my peace.
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Yeah? Well, I'm not about to leave my buddy Yuri holding the bag while I sit on my hands.
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Balthus...
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So, to make things fair, let's have ourselves a little wager to decide which of us is gonna take the fall.
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That way, if you lose fair and square, it'll give you an out, yeah?
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You'll have no other choice but to take your goons back from that client, and they won't get pummeled by yours truly. Problem solved!
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Hypothetically, if I were to take this bet, what happens if you lose?
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I'll do what I always do—take my shirt off, jump out in front of 'em, and run away as they look on in awe.
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This is what I get for trying to help. You love taking off your clothes almost as much as you do gambling. No wonder your pockets are always empty...