On the march once more, the Imperial army advances to bring the western Kingdom to heel. But an old adversary bars your way...
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 89 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Hubert | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Ferdinand | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Linhardt | 255 | 0 | 0 | 4 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Caspar | 255 | 0 | 0 | 5 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Bernadetta | 255 | 0 | 0 | 6 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Dorothea | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Randolph | 255 | 0 | 0 | 8 | 365 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | Fleche | 255 | 0 | 0 | 9 | 405 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | Rodrigue | 255 | 0 | 0 | 10 | 180 | 5 | 12 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | Shez | 255 | 0 | 0 | 11 | 6 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 151 | 255 | 65535 | 1999 | 3 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
12 | Jeralt | 255 | 0 | 0 | 12 | 165 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
13 | Alois | 255 | 0 | 0 | 13 | 310 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
14 | Yuri | 255 | 0 | 0 | 14 | 190 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 42 | 65535 | 1999 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | Baron Mateus | 255 | 0 | 0 | 15 | 924 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 17 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 630 | 7 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 20 | 630 | 7 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 21 | 630 | 7 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 22 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 23 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 24 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 25 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 26 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 27 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 28 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 29 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 32 | 650 | 7 | 5 | 0 | 101 | 5 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 33 | 600 | 5 | 5 | 0 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 34 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 35 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 36 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 37 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 38 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 39 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 40 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 42 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 43 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 44 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 45 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 46 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 47 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 48 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 49 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 51 | 1000 | 5 | 13 | 1 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | Rodrigue | 255 | 0 | 0 | 52 | 180 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 0 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | Alois | 255 | 0 | 0 | 53 | 310 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 4 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 54 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 55 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 56 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 57 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 58 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 59 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 60 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 61 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 62 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 63 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 64 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 65 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 66 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 67 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 68 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 69 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 70 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 71 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 72 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 73 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 74 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 77 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 78 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 79 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 80 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 81 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 82 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 83 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 84 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 85 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 86 | 1000 | 5 | 13 | 1 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 87 | 620 | 5 | 5 | 0 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 88 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 39 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 54 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1526 | 9 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 9 | 1523 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1526 | 9 | 1523 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 9 | 1523 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1526 | 9 | 1523 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1526 | 9 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1526 | 9 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1526 | 9 | 1523 | 26 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1526 | 9 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 3 | 1000 | 1526 | 9 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (230, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(19,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]2_5_1______Sorcery Engineer[cm][es]1_5_1______Sorcery Engineers[ce]
SetName(20,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to [cs][es]2_5_1______Sorcery Engineer[cm][es]1_5_1______Sorcery Engineers[ce]
SetName(21,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to [cs][es]2_5_1______Sorcery Engineer[cm][es]1_5_1______Sorcery Engineers[ce]
SetName(16,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]2_5_1______Fraldarius Soldier[cm][es]1_5_1______Fraldarius Soldiers[ce]
SetName(17,580,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to [cs][es]2_5_1______Fraldarius Soldier[cm][es]1_5_1______Fraldarius Soldiers[ce]
SetName(18,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_5_1______Fraldarius Soldier[cm][es]1_5_1______Fraldarius Soldiers[ce]
SetName(87,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 87 to [cs][es]2_5_1______Kingdom General[cm][es]1_5_1______Kingdom Generals[ce]
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(1,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 7, 0, 5, 19)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(5)
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0)
# I'm too late...
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I leave to take care of one backup squad and
[cdb]come back to this? What a mess.
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rodrigue is slain and the Kingdom put to
[cdb]rout. Will you and your mercenaries yield?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0)
# I see no other choice.
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Victory is ours! Friends and loyal soldiers,
[cdb]raise your voices loud!
SubGroup(2)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 7, 2, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s
[cdb]fighting strength!
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(16,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 20)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our enemy has placed Baron Mateus front
[cdb]and center, while Jeralt's Mercenaries are over
[cdb]with the main position.
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We have no option but to defeat the enemy
[cdb]commander, Rodrigue. Anything beyond that,
[cdb]however, requires careful consideration.
SubGroup(3)
Unknown83(8690,1030,9128,8704,1017,9061,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8705,1030,9132,8720,1017,9066,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It will take time to ready a path to the shoal.
Until then, let us begin by attacking the plain
[cdb]to the west.
SubGroup(1)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 25 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7557,1188,9261,7490,1175,9275,40,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6936,1028,9744,6871,1026,9744,140,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 0
GroupCheck4(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 0
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 28 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(50,11964,1,27964,1,0,100,0,0,0,0,0,0,0,0)
# Group 29 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
SubGroup(2)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The Empire is here! No! I'm too young to die!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Now there's a pitiful man. You're the lord of
[cdb]these lands! Show some pride!
# Group 31 (0, 5, 0, 4, 29)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
Unknown13(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Loose your arrows! Kill anyone who dares
[cdb]approach me!
SubGroup(3)
Unknown83(4992,1170,8466,4997,1159,8402,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4992,1162,8467,4997,1151,8403,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown70(15,2,0,0,89,2,0,40,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(15,0,118,163,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,119,174,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,84,182,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,77,176,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,106,140,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,98,141,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,73,161,89,3,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(47500,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] started firing the [g]ballistae[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The enemy is clearly desperate. Though, those
[cdb]projectiles will admittedly slow us down.
# Group 32 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# I can't believe it's come to this...
# Group 33 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
# No! I refuse to perish on this wretched
[cdb]excuse for a battlefield!
# Group 34 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I'm...surrounded. I beg you, stay your hand!
I happily surrender!
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0)
# Forced [eg2][0:CHARA_G] to surrender!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I trust the man roughly as far as I can hurl
[cdb]him, but we may find a use for him later.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] surrendered! The [g]ballistae[/] stopped!
# Group 35 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Why did this...happen...
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We might have wrung surrender out of him
[cdb]had he lived. But...ah, well. Done is done.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The [g]ballistae[/] stopped!
# Group 36 (0, 2, 2, 7, 2)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 0 0
SubGroup(1)
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Shore up your defenses! Do not permit the
[cdb]enemy to break through!
SubGroup(5)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] around [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If we take down the strongholds surrounding
[cdb]the baron, we might convince him to lay down
[cdb]his arms.
# Group 40 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha! Who are these wimps?
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Anyone mind if I hide out in one of these?
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our swift strikes will be shaking the
[cdb]enemy's spirit!
# Group 47 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,9,0,1,1,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,13,0,1,1,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,14,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,15,0,1,1,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0)
# Seized the [r]strongholds[/] around the [r]Mateus forces[/]!
SubGroup(1)
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. We've decimated the enemy's
[cdb]forward position.
# Group 52 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The emperor's roster shames the rest of us.
I must find a way to distinguish myself!
# Group 53 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(3)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0)
# The [r]Mateus forces[/] have been defeated! The [g]northwestern[/] path opened!
SubGroup(1)
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Continue to the northwest! And finish that
[cdb]path to the shoal!
SubGroup(6)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0)
# Seize the [g]northwestern[/] [r]strongholds[/]!
SubGroup(1)
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmph, I knew the baron wasn't up to the task.
We'll have to forestall the enemy ourselves.
Move out and attack!
# Group 56 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
SubGroup(2)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So far, so good—though I'm prepared for
[cdb]something to go horrifically wrong any
[cdb]minute now.
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm all for exercising caution, Lin, but could
[cdb]you not be such a wet blanket?
# Group 63 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We will soon control the area!
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,1,0,1,1,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,2,0,1,1,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,3,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,6,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,7,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0)
# Seized the [g]northwestern[/] [r]strongholds[/]!
# Group 70 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 1 0 0
SubGroup(2)
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good, Alois's reinforcements have arrived.
Might you go help our soldiers in the
[cdb]northwest, young mercenary?
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0)
# Consider it done.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1464,1,46000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,89,5,0,0,1,1,0,0,0)
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing [g]west[/] to join the battle!
# Group 71 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0)
# We're getting beaten back. I can't leave this
[cdb]position undefended.
# Group 72 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(2)
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0)
# I said I'd hand them a victory, and I'm not
[cdb]going to back down now!
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh look, a newcomer. See that he is
[cdb]dealt with.
# Group 74 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 75 (0, 5, 0, 10, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That's Yuri! Hold on—let me try and talk
[cdb]some sense into him.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
SubGroup(1)
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# He's at least semi-reasonable. If we can pin
[cdb]him down, I think he'll listen.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,9,14,89,89,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmm...and here I thought I'd feel something.
I might actually kill you this time.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Kill me? Wait, who are you again?!
# Group 82 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So what do you say, Yuri? Wanna finish what
[cdb]we started?
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Heh, sounds good. Bring it on!
# Group 83 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(102,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Yuri! What are the odds?
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh, great. The Shady Lady. You're the last
[cdb]person I wanted to run into out here.
# Group 84 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Seeing as I don't wanna fight you, Yuri-bird,
[cdb]what say we call this whole thing off?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hey, I don't want to fight you either—but
[cdb]when I take a job, I always see it through.
# Group 85 (0, 2, 0, 9, 2)
SubGroup(6)
Unknown17(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Please tell me you're not pointing that thing at
[cdb]my beautiful face.
# Group 86 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I'm tougher than I look!
# Group 87 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
# I really blew it this time... Sorry, guys...
Sorry, mom.
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 90 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Would you stop being so pathetic? I know you
[cdb]don't really wanna die here!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Well, when you put it that way, I guess I would
[cdb]prefer not to get butchered.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I've heard of you, Yuri. Perhaps we can forge
[cdb]a new arrangement that benefits us both.
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Well, when you put it that way, I guess I would
[cdb]prefer not to get butchered.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 7, 52)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
# I must stop the enemy here!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've cleared a way to the shoal! We can
[cdb]attack from the east now!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened a path to the [g]eastern shoal[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finally. Form a pincer and bear down on
Rodrigue's position from both sides!
SubGroup(3)
Unknown56(22764,1,43600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
# Advance to the [r]enemy base[/]!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I won't last long trying to hold them off from
[cdb]two directions.
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0)
# Rodrigue's in danger. I'd better go back.
SubGroup(1)
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I have to convince the Empire I'm worth
[cdb]keeping around... Destroy the bridge and cut
[cdb]the mercenaries off from the main force!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0)
# The [b]Mateus forces[/] destroyed the [g]bridge[/]! [eg2][1:CHARA_G] is cut off from the [r]enemy base[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0)
# The bridge! I can't get back to Rodrigue!
# Group 94 (0, 5, 0, 7, 83)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
# I must stop the enemy here!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've cleared a way to the shoal! We can
[cdb]attack from the east now!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened a path to the [g]eastern shoal[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finally. Form a pincer and bear down on
Rodrigue's position from both sides!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
# Advance to the [r]enemy base[/]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I won't last long trying to hold them off from
[cdb]two directions.
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] took formation at the [g]rear[/] to tighten the defenses!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
# And not a moment too soon... Let's show them
[cdb]the steel Faerghus is made of!
SubGroup(1)
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I have to convince the Empire I'm worth
[cdb]keeping around... Destroy the bridge and
[cdb]isolate the main force!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0)
# The [b]Mateus forces[/] destroyed the [g]bridge[/]! [r]Enemy[/] reinforcements were cut off from the [r]enemy base[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The bridge is down! We've been cut off from
Lord Rodrigue and the others!
# Group 95 (0, 5, 0, 7, 86)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
# I must stop the enemy here!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've cleared a way to the shoal! We can
[cdb]attack from the east now!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened a path to the [g]eastern shoal[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finally. Form a pincer and bear down on
Rodrigue's position from both sides!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
# Advance to the [r]enemy base[/]!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I won't last long trying to hold them off from
[cdb]two directions.
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0)
# Rodrigue's in danger. I'd better go back.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19164,1,46700,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated to [eg2][1:CHARA_G]!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# And not a moment too soon... Let's show them
[cdb]the steel Faerghus is made of!
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gate to let in reinforcements!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] took formation at the [g]rear[/] to tighten the defenses!
# Group 96 (0, 5, 0, 7, 75)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
# I must stop the enemy here!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've cleared a way to the shoal! We can
[cdb]attack from the east now!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened a path to the [g]eastern shoal[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finally. Form a pincer and bear down on
Rodrigue's position from both sides!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
# Advance to the [r]enemy base[/]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I won't last long trying to hold them off from
[cdb]two directions.
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] took formation at the [g]rear[/] to tighten the defenses!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
# And not a moment too soon... Let's show them
[cdb]the steel Faerghus is made of!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gate to let in reinforcements!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 6, 4)
SubGroup(3)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8964,1,46500,0,10764,1,49000,0,0,1,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
SubGroup(3)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0)
# Focus on coords?
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
SubGroup(2)
Unknown21(11,1464,1,46000,0,0,2,0,0,0,1,0,1,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 0
SubGroup(3)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24864,1,41800,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 0
Unknown10(11,24764,1,41700,0,24964,1,41900,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 0 0
SubGroup(2)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
SubGroup(1)
Unknown56(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
# Here for me? You must be eager to die.
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,10,89,89,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 7, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
SubGroup(1)
Unknown56(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,52,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
# Here for me? You must be eager to die.
CloseUp(52,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,52,89,89,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Please stand down, Lord Rodrigue. I've no
[cdb]desire to take your life.
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Would that I could obey. You were a true
[cdb]ally once...but this is what must be done.
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I wish our paths hadn't crossed. I'm not even
[cdb]worthy to look you in the eye.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
# You left the Kingdom for your father's sake,
[cdb]boy. There's no shame in that.
# Group 105 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
Unknown13(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# So my luck's run dry, eh? Then I will go out
[cdb]with the same ferocity Lambert would!
# Group 106 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Give me strength, Lambert!
# Group 107 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Felix... Protect His Majesty...
and Faerghus...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Felix... Protect His Majesty...
and Faerghus...
SubGroup(1)
Unknown112(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 8, 14)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 1 0 0
If254(5,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(5,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemy commander has been defeated!
Grant no quarter to any soldiers who refuse
[cdb]to surrender!
# Group 113 (0, 2, 2, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 11)
SubGroup(1)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(44,20964,1,6964,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,9464,1,3464,1,0,100,0,0,0,0,0,0,0,0)
# Group 118 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# None of you knaves shall pass!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 120 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# None of you knaves shall pass!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 121 (0, 5, 0, 7, 12)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8464,1,46000,0,17964,1,59500,0,0,1,0,0,0,0)
Unknown10(89,17464,1,55500,0,18964,1,59500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alois has arrived—better late than never!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# None of you knaves shall pass!
# Group 122 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You left the knights, Alois? That's a surprise.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0)
# I could say the same of your sudden departure.
But regardless, here we stand as enemies.
# Group 123 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I bear you no ill will, but it was your choice to
[cdb]come within striking distance!
# Group 124 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ha! Is that really the best you can do? Well,
[cdb]it'll take more than that!
# Group 125 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oof, that's one beating too many. I leave the
[cdb]rest to you!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 126 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oof, that's one beating too many. I leave the
[cdb]rest to you!
SubGroup(1)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 127 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 6, 7)
SubGroup(2)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
# I don't care who you are. You go no further.
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] blocking your way!
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There's no avoiding a fight with the Ashen
Demon now.
# Group 129 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
Unknown13(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
# Right in the nick of time. I'll take it from here.
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There's no avoiding a fight with the Ashen
Demon now.
# Group 130 (0, 5, 0, 9, 43)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,19464,1,40000,0,26964,1,45000,0,0,1,1,0,0,0)
Unknown10(11,20964,1,45000,0,26964,1,46500,0,0,1,1,0,0,0)
Unknown15(11,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
# Right in the nick of time. I'll take it from here.
SubGroup(2)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Thank you. I'll return once I've got my
[cdb]wind back.
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated to the inner [r]stronghold[/]!
SubGroup(2)
Unknown43(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There's no avoiding a fight with the Ashen
Demon now.
# Group 131 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] left the battlefield!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm happy to see the Demon flee, but that
[cdb]erratic behavior concerns me.
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 132 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
# Group 134 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 125: True 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
# Group 135 (0, 2, 0, 10, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# Then do it...if you can.
# Group 136 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown17(89,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0)
# I'm taking as many of you down as I can.
# Group 137 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0)
# I've never faced a challenge like this...
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(1)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I leave to take care of one backup squad and
[cdb]come back to this? What a mess.
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Time to send a few of you to the grave before
Rodrigue gets lonely!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Well, now we know what happened to our
[cdb]reinforcements.
# Group 140 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# The Ashen Demon might've gotten away,
[cdb]but you'll make a fine substitute!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Stronger folks than you have tried and failed
[cdb]to claim the Blade Breaker's head.
# Group 141 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 0 1 0
SubGroup(1)
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
# I don't remember agreeing to take the rear.
I'll have to charge double for this.
# Group 142 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
# My arm... That's not good.
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Too late to get away now...
# Group 144 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 202: 1 0 0
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0)
# Spotted [cp][1:CHARA_G] being attacked by [eg1][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# It did not take long for the enemy to spot our
[cdb]engineers. We should stage a rescue if we can.
SubGroup(7)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0)
# Aid all of [eg2][cp][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We intend to use their talents to ravage the
[cdb]battlefield with devastating magic.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Their absence will completely alter the tide
[cdb]of battle. Rescuing them should be our
[cdb]top priority.
# Group 146 (0, 5, 0, 7, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 155: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 0 0
SubGroup(1)
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0)
# Failed to aid all [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh no! There goes our magical support!
SubGroup(1)
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are unable to use [b]Resonant Lightning[/]!
# Group 147 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0)
# Aided all [eg2][cp][0:CHARA_G]!
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It appears all the engineers are safe. Now we
[cdb]can truly make the battlefield sizzle.
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# They're all safe. Nice job!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] can now use [b]Resonant Lightning[/]!
# Group 148 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 0
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
GroupCheck4(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: True 0
# Group 152 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Thanks for the rescue!
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good! Keep it up!
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Thanks for the rescue!
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good! Keep it up!
SubGroup(1)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Thanks for the rescue!
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good! Keep it up!
SubGroup(1)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm done for...
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
# Group 156 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm done for...
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
# Group 157 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm done for...
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(1)
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# An enemy detachment from the rear?
SubGroup(7)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and aid [eg2][cp][1:CHARA_G]!
SubGroup(2)
Unknown78(0,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Take them out now! We can't afford the risk!
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 1 0 0
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 9, 8)
SubGroup(8)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 0 1 0
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 0 1 0
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G] and their allies!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Oh, thank you! I wish I had your strength!
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# The enemy ambush has been eradicated.
# Group 162 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G] and their allies!
# Group 163 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Rodrigue has been cut off. Move in and strike
[cdb]before the mercenaries can rejoin him!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No! This is our chance to kill the Ashen
Demon—there's no one to interfere!
SubGroup(2)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0)
# I have to reach the commander as soon
[cdb]as possible.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown144(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,1,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][1:CHARA_G] before [eg2][0:CHARA_G] arrives!
# Group 165 (0, 2, 0, 2, 12)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# And not a moment too soon... Let's show them
[cdb]the steel Faerghus is made of!
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 0 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That stronghold went down like... Uh oh.
Incoming!
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 170: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The Demon is too speedy! We are not having
[cdb]enough time!
# Group 172 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,764,1,3464,1,3464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 170: 0 1 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0)
# [eg2][0:CHARA_G] broke through to [eg2][0:AREA]!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The Demon is too speedy! We are not having
[cdb]enough time!
# Group 173 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,125,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
If254(2,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,17964,1,47500,0,0,100,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 176: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA] and is nearing the [r]enemy base[/]!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Nothing's stopping the Demon! We're going
[cdb]to run out of time!
# Group 176 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,16964,1,55500,0,18964,1,58500,0,0,1,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] broke through to [eg2][0:AREA] and is nearing the [r]enemy base[/]!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Nothing's stopping the Demon! We're going
[cdb]to run out of time!
# Group 177 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] left the battlefield!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm happy to see the Demon flee, but that
[cdb]erratic behavior concerns me.
# Group 179 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 180 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(180,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat all [eg2][cp][0:CHARA_G]!
# Group 187 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I come bearing reinforcements. Now go and
[cdb]help your comrades!
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
SubGroup(2)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] to prevent [r]enemy[/] reinforcements from appearing!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(88,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We have nothing to fear from that rabble.
Now remain calm and take the stronghold.
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21664,1,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,21664,1,5164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,22164,1,3164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,22164,1,4164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0)
# Prevented [r]enemy[/] reinforcements from appearing!
SubGroup(1)
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The Empire will not be impeded!
# Group 201 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 2)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,32500,0,57500,0,40000,0,63500,0,0,1,0,0,0,0)
Unknown10(89,60000,0,57500,0,65000,0,63000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We have hidden sorcery engineers in this area
[cdb]who are preparing a fearsome magic that will
[cdb]lay waste to our foes.
# Group 203 (0, 5, 0, 2, 57)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Now! Send your lightning crashing across
[cdb]the battlefield!
SubGroup(4)
Unknown70(20,1,98,82,51,3,18,15,3,1,0,1,0,0,0)
Unknown70(20,0,103,83,89,3,18,20,1,1,0,1,0,0,0)
Unknown70(20,0,101,89,89,3,18,20,0,1,0,1,0,0,0)
Unknown70(20,1,101,86,33,3,18,12,4,1,0,1,0,0,0)
SubGroup(3)
Unknown83(5635,1104,4701,5584,1099,4662,0,1,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5635,1086,4701,5585,1080,4663,240,1,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown19(33,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Gagh!
SubGroup(1)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# The [b]Imperial Sorcery Engineers[/] used [b]Resonant Lightning[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(19,2,0,0,89,3,12,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What horrible thunder... This sounds like a
[cdb]job for Alois!
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared!
# Group 204 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
SubGroup(1)
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# As we have control of the area, our engineers
[cdb]are no longer needed.
# Group 212 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our support troops have arrived. If we send
[cdb]them to the strongholds, it will give our units
[cdb]there a powerful advantage.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Do it!
SubGroup(3)
Unknown7(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# You will now [g]recover more HP[/] while in [b]allied strongholds[/]!
# Group 215 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 10, 2, 9)
SubGroup(1)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(50,12664,1,26164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] fell in battle!
SubGroup(2)
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I won't be bested while Fleche still needs me!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hold on, Randolph! I'll protect you!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and [eg2][1:CHARA_G] temporarily retreated!
# Group 223 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] fell in battle!
SubGroup(2)
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Is that the worst you can do? I barely felt it!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Fleche, no! It's too dangerous! Come with me
[cdb]and we'll withdraw from the front lines!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and [eg2][1:CHARA_G] temporarily retreated!
# Group 224 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
volume_up
I leave to take care of one backup squad and come back to this? What a mess.
I leave to take care of one backup squad and come back to this? What a mess.
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
[b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s fighting strength!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
The Empire is here! No! I'm too young to die!
The Empire is here! No! I'm too young to die!
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Loose your arrows! Kill anyone who dares approach me!
Loose your arrows! Kill anyone who dares approach me!
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] started firing the ballistae!
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
???
volume_up
I can't believe it's come to this...
I can't believe it's come to this...
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
???
volume_up
No! I refuse to perish on this wretched excuse for a battlefield!
No! I refuse to perish on this wretched excuse for a battlefield!
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
I'm...surrounded. I beg you, stay your hand! I happily surrender!
I'm...surrounded. I beg you, stay your hand! I happily surrender!
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Forced [eg2][0:CHARA_G] to surrender!
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] surrendered! The ballistae stopped!
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The ballistae stopped!
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Shore up your defenses! Do not permit the enemy to break through!
Shore up your defenses! Do not permit the enemy to break through!
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] around [eg2][0:CHARA_G]!
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seized the [r]strongholds[/] around the [r]Mateus forces[/]!
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
The emperor's roster shames the rest of us. I must find a way to distinguish myself!
The emperor's roster shames the rest of us. I must find a way to distinguish myself!
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0)
The [r]Mateus forces[/] have been defeated! The northwestern path opened!
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the northwestern [r]strongholds[/]!
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
Hmph, I knew the baron wasn't up to the task. We'll have to forestall the enemy ourselves. Move out and attack!
Hmph, I knew the baron wasn't up to the task. We'll have to forestall the enemy ourselves. Move out and attack!
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seized the northwestern [r]strongholds[/]!
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
Good, Alois's reinforcements have arrived. Might you go help our soldiers in the northwest, young mercenary?
Good, Alois's reinforcements have arrived. Might you go help our soldiers in the northwest, young mercenary?
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing west to join the battle!
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared with reinforcements!
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0)
Yuri
volume_up
I said I'd hand them a victory, and I'm not going to back down now!
I said I'd hand them a victory, and I'm not going to back down now!
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Hmm...and here I thought I'd feel something. I might actually kill you this time.
Hmm...and here I thought I'd feel something. I might actually kill you this time.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Heh, sounds good. Bring it on!
Heh, sounds good. Bring it on!
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Oh, great. The Shady Lady. You're the last person I wanted to run into out here.
Oh, great. The Shady Lady. You're the last person I wanted to run into out here.
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Hey, I don't want to fight you either—but when I take a job, I always see it through.
Hey, I don't want to fight you either—but when I take a job, I always see it through.
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Please tell me you're not pointing that thing at my beautiful face.
Please tell me you're not pointing that thing at my beautiful face.
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
I'm tougher than I look!
I'm tougher than I look!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
Yuri
volume_up
I really blew it this time... Sorry, guys... Sorry, mom.
I really blew it this time... Sorry, guys... Sorry, mom.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Well, when you put it that way, I guess I would prefer not to get butchered.
Well, when you put it that way, I guess I would prefer not to get butchered.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dominic General
volume_up
Well, when you put it that way, I guess I would prefer not to get butchered.
Well, when you put it that way, I guess I would prefer not to get butchered.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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We've cleared a way to the shoal! We can attack from the east now!
We've cleared a way to the shoal! We can attack from the east now!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened a path to the eastern shoal!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Advance to the [r]enemy base[/]!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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I won't last long trying to hold them off from two directions.
I won't last long trying to hold them off from two directions.
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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I have to convince the Empire I'm worth keeping around... Destroy the bridge and cut the mercenaries off from the main force!
I have to convince the Empire I'm worth keeping around... Destroy the bridge and cut the mercenaries off from the main force!
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0)
The [b]Mateus forces[/] destroyed the bridge! [eg2][1:CHARA_G] is cut off from the [r]enemy base[/]!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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We've cleared a way to the shoal! We can attack from the east now!
We've cleared a way to the shoal! We can attack from the east now!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened a path to the eastern shoal!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Advance to the [r]enemy base[/]!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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I won't last long trying to hold them off from two directions.
I won't last long trying to hold them off from two directions.
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] took formation at the rear to tighten the defenses!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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We've come to help, Lord Rodrigue!
We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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And not a moment too soon... Let's show them the steel Faerghus is made of!
And not a moment too soon... Let's show them the steel Faerghus is made of!
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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I have to convince the Empire I'm worth keeping around... Destroy the bridge and isolate the main force!
I have to convince the Empire I'm worth keeping around... Destroy the bridge and isolate the main force!
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0)
The [b]Mateus forces[/] destroyed the bridge! [r]Enemy[/] reinforcements were cut off from the [r]enemy base[/]!
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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The bridge is down! We've been cut off from Lord Rodrigue and the others!
The bridge is down! We've been cut off from Lord Rodrigue and the others!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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We've cleared a way to the shoal! We can attack from the east now!
We've cleared a way to the shoal! We can attack from the east now!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened a path to the eastern shoal!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Advance to the [r]enemy base[/]!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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I won't last long trying to hold them off from two directions.
I won't last long trying to hold them off from two directions.
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated to [eg2][1:CHARA_G]!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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We've come to help, Lord Rodrigue!
We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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And not a moment too soon... Let's show them the steel Faerghus is made of!
And not a moment too soon... Let's show them the steel Faerghus is made of!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gate to let in reinforcements!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] took formation at the rear to tighten the defenses!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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We've cleared a way to the shoal! We can attack from the east now!
We've cleared a way to the shoal! We can attack from the east now!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened a path to the eastern shoal!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Advance to the [r]enemy base[/]!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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I won't last long trying to hold them off from two directions.
I won't last long trying to hold them off from two directions.
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] took formation at the rear to tighten the defenses!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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We've come to help, Lord Rodrigue!
We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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And not a moment too soon... Let's show them the steel Faerghus is made of!
And not a moment too soon... Let's show them the steel Faerghus is made of!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gate to let in reinforcements!
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Here for me? You must be eager to die.
Here for me? You must be eager to die.
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Here for me? You must be eager to die.
Here for me? You must be eager to die.
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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So my luck's run dry, eh? Then I will go out with the same ferocity Lambert would!
So my luck's run dry, eh? Then I will go out with the same ferocity Lambert would!
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Forgive me, Felix... Protect His Majesty... and Faerghus...
Forgive me, Felix... Protect His Majesty... and Faerghus...
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
Rodrigue
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Forgive me, Felix... Protect His Majesty... and Faerghus...
Forgive me, Felix... Protect His Majesty... and Faerghus...
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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None of you knaves shall pass!
None of you knaves shall pass!
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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None of you knaves shall pass!
None of you knaves shall pass!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Alois has arrived—better late than never!
Alois has arrived—better late than never!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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None of you knaves shall pass!
None of you knaves shall pass!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Oof, that's one beating too many. I leave the rest to you!
Oof, that's one beating too many. I leave the rest to you!
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Oof, that's one beating too many. I leave the rest to you!
Oof, that's one beating too many. I leave the rest to you!
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] blocking your way!
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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Thank you. I'll return once I've got my wind back.
Thank you. I'll return once I've got my wind back.
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated to the inner [r]stronghold[/]!
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] left the battlefield!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared with reinforcements!
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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I leave to take care of one backup squad and come back to this? What a mess.
I leave to take care of one backup squad and come back to this? What a mess.
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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Time to send a few of you to the grave before Rodrigue gets lonely!
Time to send a few of you to the grave before Rodrigue gets lonely!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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Stronger folks than you have tried and failed to claim the Blade Breaker's head.
Stronger folks than you have tried and failed to claim the Blade Breaker's head.
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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I don't remember agreeing to take the rear. I'll have to charge double for this.
I don't remember agreeing to take the rear. I'll have to charge double for this.
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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My arm... That's not good.
My arm... That's not good.
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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Too late to get away now...
Too late to get away now...
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0)
Spotted [cp][1:CHARA_G] being attacked by [eg1][0:CHARA_G] and their allies!
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aid all of [eg2][cp][0:CHARA_G]!
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid all [eg2][cp][0:CHARA_G]!
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are unable to use [b]Resonant Lightning[/]!
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided all [eg2][cp][0:CHARA_G]!
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] can now use [b]Resonant Lightning[/]!
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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An enemy detachment from the rear?
An enemy detachment from the rear?
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][cp][1:CHARA_G]!
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Oh, thank you! I wish I had your strength!
Oh, thank you! I wish I had your strength!
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G] and their allies!
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][1:CHARA_G] before [eg2][0:CHARA_G] arrives!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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We've come to help, Lord Rodrigue!
We've come to help, Lord Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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And not a moment too soon... Let's show them the steel Faerghus is made of!
And not a moment too soon... Let's show them the steel Faerghus is made of!
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0)
[eg2][0:CHARA_G] broke through to [eg2][0:AREA]!
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA] and is nearing the [r]enemy base[/]!
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] broke through to [eg2][0:AREA] and is nearing the [r]enemy base[/]!
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] left the battlefield!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I come bearing reinforcements. Now go and help your comrades!
I come bearing reinforcements. Now go and help your comrades!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] to prevent [r]enemy[/] reinforcements from appearing!
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: Prevented [r]enemy[/] reinforcements from appearing!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
The [b]Imperial Sorcery Engineers[/] used [b]Resonant Lightning[/]!
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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What horrible thunder... This sounds like a job for Alois!
What horrible thunder... This sounds like a job for Alois!
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
You will now recover more HP while in [b]allied strongholds[/]!
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] fell in battle!
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I won't be bested while Fleche still needs me!
I won't be bested while Fleche still needs me!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hold on, Randolph! I'll protect you!
Hold on, Randolph! I'll protect you!
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] temporarily retreated!
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] fell in battle!
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Is that the worst you can do? I barely felt it!
Is that the worst you can do? I barely felt it!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fleche, no! It's too dangerous! Come with me and we'll withdraw from the front lines!
Fleche, no! It's too dangerous! Come with me and we'll withdraw from the front lines!
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] temporarily retreated!