진군을 재개한 일행은 단숨에 왕국 서부를 공격한다. 그곳에서 막아서는 상대는……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 89 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 휴베르트 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 페르디난트 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 린하르트 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 카스파르 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 베르나데타 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 도로테아 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 란돌프 255 0 0 8 365 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 플레체 255 0 0 9 405 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 로드릭 255 0 0 10 180 5 12 3 101 3 0 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 세즈 255 0 0 11 6 5 13 3 101 3 0 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 제랄트 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 알로이스 255 0 0 13 310 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 율리스 255 0 0 14 190 5 13 3 101 3 1 100 300 42 65535 1999 39 42 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 마테우스 남작 255 0 0 15 924 5 13 3 101 5 0 100 300 255 11 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 600 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 695 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 620 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 620 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 695 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 600 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 680 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 650 7 5 0 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 600 5 5 0 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 600 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 605 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 695 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 680 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 600 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 600 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 695 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 665 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 620 5 13 3 101 3 1 22 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 600 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 일반병 255 0 0 51 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 로드릭 255 0 0 52 180 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 알로이스 255 0 0 53 310 5 13 3 101 3 1 100 300 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 0 56 685 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 0 57 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 0 58 620 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 255 0 0 59 695 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 0 60 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 연방국 장군 255 0 0 61 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 연방국 장군 255 0 0 62 670 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 연방국 장군 255 0 0 63 675 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
64 연방국 장군 255 0 0 64 610 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
65 연방국 장군 255 0 0 65 675 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
66 연방국 장군 255 0 0 66 620 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 0 67 665 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 0 68 695 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 665 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 일반병 255 0 0 70 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 일반병 255 0 0 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 일반병 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 일반병 255 0 0 73 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 일반병 255 0 0 74 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 일반병 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 일반병 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 일반병 255 0 0 77 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 일반병 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 일반병 255 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 일반병 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 일반병 255 0 0 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 일반병 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 연방국 장군 255 0 0 83 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 연방국 장군 255 0 0 84 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 연방국 장군 255 0 0 85 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 일반병 255 0 0 86 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 연방국 장군 255 0 0 87 620 5 5 0 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 연방국 장군 255 0 0 88 695 5 13 3 101 3 1 23 300 255 65535 1999 39 45 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 9 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (230, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 제국병
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 왕국병
SetName(19,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 마도공병
SetName(20,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 마도공병
SetName(21,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 마도공병
SetName(16,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 프랄다리우스병
SetName(17,580,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 프랄다리우스병
SetName(18,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 프랄다리우스병
SetName(87,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 87 to 왕국 장군
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(1,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 7, 0, 5, 19)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(5)
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0) # 너무 늦었나……
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 내가 적의 유격병을 처리하는 사이에…… 상황이 어떻게 된 거지?
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로드릭은 당했고, 왕국군은 도주했어. 제랄트 용병단…… 당신들은 어떻게 할 거야?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0) # ……………… 그렇게 됐다면……
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……제국군의 승리야! 함께 승리의 함성을 지르자!
SubGroup(2)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 7, 2, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]유언비어[/]에 의한 [r]적군[/]의 전력 저하 종료!
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(16,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 20)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마테우스 남작을 앞세운 포진이군요. 적 본진에는 제랄트 용병단이 있는 것 같고……
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어떻게 공격할지 고민되긴 하지만…… 적장 로드릭만큼은 반드시 쓰러뜨리고 싶어.
SubGroup(3)
Unknown83(8690,1030,9128,8704,1017,9061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8705,1030,9132,8720,1017,9066,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 얕은 여울로 통하는 다리를 준비하고 있습니다. 우선은 서쪽, 평원 쪽부터 공격하시지요.
SubGroup(1)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 25 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7557,1188,9261,7490,1175,9275,40,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6936,1028,9744,6871,1026,9744,140,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck4(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 0
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 28 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(50,11964,1,27964,1,0,100,0,0,0,0,0,0,0,0)
# Group 29 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 히익, 제국군이 왔다! 죽고 싶지 않아, 죽고 싶지 않단 말이야!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 정말 꼴사나운 남자군요. 영주로서의 긍지조차 없을 것 같아요……
# Group 31 (0, 5, 0, 4, 29)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
Unknown13(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 화살을 쏴라! 다가오는 녀석들을 죽이란 말이다!
SubGroup(3)
Unknown83(4992,1170,8466,4997,1159,8402,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4992,1162,8467,4997,1151,8403,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown70(15,2,0,0,89,2,0,40,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(15,0,118,163,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,119,174,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,84,182,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,77,176,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,106,140,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,98,141,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,73,161,89,3,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]활 포대[/]로 사격 개시!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 골치 아픈 화살이군. 적도 필사적이야……
# Group 32 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # 크윽, 역시 싸울 수밖에 없나……
# Group 33 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # 이, 이제 틀렸어…… 여기서 죽을 순 없다고……
# Group 34 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 포위되었다고……!? 항복! 항복할 테니 살려 줘!
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 완전 제압 성공!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 신뢰할 수 있는 남자는 아니지만…… 어딘가에 쓸 만할 때가 있겠지요.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [g]활 포대[/], [0:CHARA_G]의 항복에 의해 정지!
# Group 35 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어째서…… 어째서 내가, 이런 꼴을……
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 투항하게 만드는 방법도 있었겠지만 뭐, 상관없습니다.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [g]활 포대[/], [0:CHARA_G] 격파에 의해 정지!
# Group 36 (0, 2, 2, 7, 2)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 모, 모두, 방어를 강화해라! 절대로 적을 들여보내서는 안 된다!
SubGroup(5)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 주위에 있는 [r]요새[/]를 제압하라!
SubGroup(1)
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 먼저 주변 요새를 모두 함락시키면 적을 투항시킬 수 있을지도 모르겠군요.
# Group 40 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흥! 싸울 맛 안 나는 병사들이군!
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 베, 베르도 틀어박히고 싶어요오오!
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 신속, 대응합니다. 적의 사기, 낮춘다, 노리다, 입니다!
# Group 47 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,9,0,1,1,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,13,0,1,1,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,14,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,15,0,1,1,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) # [r]마테우스령군[/] 주위의 [r]요새[/] 제압 성공!
SubGroup(1)
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 선봉은 거의 다 정리됐어.
# Group 52 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역시 폐하의 직속군이로군. 다들 강해. 나도 더 무공을 세워야겠어……!
# Group 53 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(3)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) # [g]북서쪽[/]으로 향하는 길, [r]마테우스령군[/] 격파로 개문!
SubGroup(1)
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동쪽은…… 아직 시간이 걸릴 것 같아. 북서로 나가자!
SubGroup(6)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) # [g]북서쪽[/]의 [r]요새[/]를 제압하라!
SubGroup(1)
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 남작에게는 무거운 짐이었나…… 어쩔 수 없지. 우리가 적군을 요격한다. 정신 바짝 차리도록!
# Group 56 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(2)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 꽤 순조로운 모양이네요. 이럴 때 함정에 빠지곤 하지만요.
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 린하르트? 또 찬물을 끼얹고…… 하지만 조심하긴 해야겠죠.
# Group 63 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 일대도 조금만 더 하면 제압하겠군!
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,1,0,1,1,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,2,0,1,1,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,3,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,6,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,7,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) # [g]북서쪽[/]의 [r]요새[/] 제압 성공!
# Group 70 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
SubGroup(2)
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흐음…… 알로이스님도 오셨으니, 용병님, 북서쪽을 도와주실 수 있겠습니까.
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0) # 알겠습니다.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1464,1,46000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,89,5,0,0,1,1,0,0,0)
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 가세를 위해 [g]서쪽[/]으로 진군 개시!
# Group 71 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0) # 밀리고 있군…… 엄호하고 싶지만 이곳을 떠날 수는 없어.
# Group 72 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0) # 이기게 해 주겠다고 말해 버렸으니…… 할 수 있는 건 해 줘야겠군.
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 늘었군요…… 서둘러 대처해야겠습니다.
# Group 74 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 75 (0, 5, 0, 10, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람은, 율리스! 미안, 내가 설득하게 해 줘!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 남자라면…… 이야기가 통할 겁니다. 잡아서 설득해 봅시다.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,9,14,89,89,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흐음…… 의외로 마음이 동하질 않네. 이번에야말로 죽일 수 있을 것 같아.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 네? 그러니까? 저기? 누구신가요오오!?
# Group 82 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마침 잘됐군, 율리스…… 예전의 결투를 계속해 볼까!
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 핫, 재밌군! 받아 주마. 나를 쓰러뜨릴 수 있다면 어디 해 보시지.
# Group 83 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(102,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 당신은, 율리스!? 이런 곳에서 만나다니 우연이네요!
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나왔군, 음지 인간…… 너같이 귀찮은 녀석은 정말 만나기 싫었는데.
# Group 84 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 유리잖아. 하피, 싸우기 싫은데 안 하면 안 될까?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나도 너를 상대하고 싶진 않지만…… 수락한 일은 해내는 게 내 신조라서.
# Group 85 (0, 2, 0, 9, 2)
SubGroup(6)
Unknown17(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 순진한 미소년에게 무기를 들이밀다니 대체 무슨 생각이지? 응?
# Group 86 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 이래 보여도, 제법 맷집이 좋아서 말이지……!
# Group 87 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # 젠장…… 멍청한 짓을 했군…… 다들…… 어머니, 미안……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 90 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 의리 지키는 것도 적당히 해라! 살아야 할 수 있는 일도 있는 거잖아!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너에 대한 소문은 들었어, 율리스. 서로를 위해서 협력할 수 없을까?
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 7, 52)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # 큰일이군…… 여기서 적을 막자!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]동쪽 여울[/]로 향하는 길 개통!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
SubGroup(3)
Unknown56(22764,1,43600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]적 본거지[/]를 향해 진군하라!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0) # 로드릭이 위험하다고? 돌아가는 게 좋겠군.
SubGroup(1)
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우리의 가치를 제국한테 인정받아야 해…… 다리를 부숴서 용병단을 왕국군과 분리해라!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) # [b]마테우스령군[/], [g]다리[/]를 파괴! [1:CHARA_G][kp4] [r]적 본거지[/]를 분단!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0) # 이런, 다리가!? 이래서는 로드릭 쪽으로 돌아갈 수 없어……!
# Group 94 (0, 5, 0, 7, 83)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # 큰일이군…… 여기서 적을 막자!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]동쪽 여울[/]로 향하는 길 개통!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]적 본거지[/]를 향해 진군하라!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 수비를 굳히기 위해 [g]후방[/]에 포진!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
SubGroup(1)
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우리의 가치를 제국한테 인정받아야 해…… 다리를 부숴서 왕국 본진을 고립시켜라!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [b]마테우스령군[/], [g]다리[/]를 파괴! [r]적[/]의 증원과 [r]적 본거지[/]를 분단!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 다리가 무너졌다고……!? 로드릭님의 부대와 분리되고 말았군……
# Group 95 (0, 5, 0, 7, 86)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # 큰일이군…… 여기서 적을 막자!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]동쪽 여울[/]로 향하는 길 개통!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]적 본거지[/]를 향해 진군하라!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0) # 로드릭이 위험하다고? 돌아가는 게 좋겠군.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19164,1,46700,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 쪽으로 후퇴!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 수용을 위해 개문!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 수비를 굳히기 위해 [g]후방[/]에 포진!
# Group 96 (0, 5, 0, 7, 75)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # 큰일이군…… 여기서 적을 막자!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]동쪽 여울[/]로 향하는 길 개통!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]적 본거지[/]를 향해 진군하라!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 수비를 굳히기 위해 [g]후방[/]에 포진!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 수용을 위해 개문!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 6, 4)
SubGroup(3)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8964,1,46500,0,10764,1,49000,0,0,1,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(3)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(2)
Unknown21(11,1464,1,46000,0,0,2,0,0,0,1,0,1,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
SubGroup(3)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24864,1,41800,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
Unknown10(11,24764,1,41700,0,24964,1,41900,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 0 0
SubGroup(2)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
Unknown56(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # 내 앞을 가로막고 서다니…… 아무래도 각오가 된 모양이군.
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,10,89,89,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 7, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
Unknown56(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,52,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # 내 앞을 가로막고 서다니…… 아무래도 각오가 된 모양이군.
CloseUp(52,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,52,89,89,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 로드릭님, 물러나 주세요. 여기서 당신을 쓰러뜨릴 수는……
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # 지금까지 함께 싸워 준 당신의 부탁이라도 그것만큼은 들어줄 수가 없습니다.
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 당신을 만나고 싶지 않았습니다. ……마주할 면목이 없으니까요.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # 당신은 부군을 위해서 왕국을 떠났겠지요. 전혀 부끄러워할 일이 아닙니다.
# Group 105 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
Unknown13(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……명운이 다한 것인가. 그렇다면 마지막까지 내 벗에게 부끄럽지 않은 싸움을 해야겠지……!
# Group 106 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0) # 람베르…… 나에게, 힘을……!
# Group 107 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # 펠릭스…… 미안하다…… 부디 폐하를…… 퍼거스를……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # 펠릭스…… 미안하다…… 부디 폐하를…… 퍼거스를……
SubGroup(1)
Unknown112(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 8, 14)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
If254(5,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(5,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적장 로드릭을 쓰러뜨렸어! 저항을 계속하는 적은 소탕하도록……!
# Group 113 (0, 2, 2, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 11)
SubGroup(1)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(44,20964,1,6964,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,9464,1,3464,1,0,100,0,0,0,0,0,0,0,0)
# Group 118 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 여기선 단 한 명도 보내 주지 않을 것이다!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 120 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 여기선 단 한 명도 보내 주지 않을 것이다!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 121 (0, 5, 0, 7, 12)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8464,1,46000,0,17964,1,59500,0,0,1,0,0,0,0)
Unknown10(89,17464,1,55500,0,18964,1,59500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 늦었군요. 가세하겠습니다!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 여기선 단 한 명도 보내 주지 않을 것이다!
# Group 122 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 알로이스, 기사단은 그만둔 거야? 의외로군.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0) # 그대야말로, 갑자기 기사단을 그만둬서 놀랐네. 그러다 이런 곳에서 적대하게 될 줄이야……
# Group 123 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그대에게 원한은 없지만 다가오는 자는 쓰러뜨릴 것이오!
# Group 124 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 으윽…… 아직이다! 이 정도로 물러설 순 없지!
# Group 125 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……크윽, 이쯤에서 물러서야겠군. 다들, 뒤를 부탁하네!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 126 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……크윽, 이쯤에서 물러서야겠군. 다들, 뒤를 부탁하네!
SubGroup(1)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 127 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 6, 7)
SubGroup(2)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0) # 누구든…… 여길 지나갈 수는 없다.
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) # 막아서는 [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"…… 쓰러뜨릴 수밖에 없겠네.
# Group 129 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
Unknown13(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # 늦진 않았군…… 여긴 내게 맡겨 줘.
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"…… 쓰러뜨릴 수밖에 없겠네.
# Group 130 (0, 5, 0, 9, 43)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,19464,1,40000,0,26964,1,45000,0,0,1,1,0,0,0)
Unknown10(11,20964,1,45000,0,26964,1,46500,0,0,1,1,0,0,0)
Unknown15(11,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]에게 도달!
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # 늦진 않았군…… 여긴 내게 맡겨 줘.
SubGroup(2)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 고맙네…… 도와줘서! 미안하지만, 나는 잠시 물러나 있겠네.
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 안쪽의 [r]요새[/]로 퇴각!
SubGroup(2)
Unknown43(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"…… 쓰러뜨릴 수밖에 없겠네.
# Group 131 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도망친 거야!? 갑자기 움직임이…… 대체 뭐였을까.
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 132 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
# Group 134 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
# Group 135 (0, 2, 0, 10, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 전력을 다해 상대해 주지, [HERO_MF]!
# Group 136 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown17(89,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0) # 되도록 전력을 깎아 놓겠다.
# Group 137 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0) # 이렇게 힘든 싸움은…… 처음이로군.
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(1)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 적의 유격병을 처치하는 사이에 이 꼴이 나다니…… 마무리를 해야겠군.
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 여기서 한 방 정도는 갚아 줘야 로드릭도 곱게 성불하겠지!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 전개 중이던 부대가 합류하지 않는 건 설마, 저 사람 때문인가요!?
# Group 140 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
# Group 141 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
SubGroup(1)
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # 이런 이런…… 후위를 맡아야 한다니. 보수가 맞지 않겠는걸.
# Group 142 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0) # 응? 팔이…… 하필 이럴 때, 큰일이군.
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # 크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
# Group 144 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
SubGroup(1)
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아니…… 이미 적에게 발견된 모양이군요. 가능하다면 지원을 해 주는 게 어떨지요.
SubGroup(7)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 구원하라!
SubGroup(2)
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그들을 구출하면 대규모 마법으로 전장을 교란할 수 있을 겁니다.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마법 엄호 여하에 따라서 전황은 크게 변할 거예요. 되도록 성공시키고 싶네요.
# Group 146 (0, 5, 0, 7, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 0 0
SubGroup(1)
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 전원 구원 실패!
SubGroup(1)
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 구하지 못했군요…… 이러면 마법으로 엄호를 할 수 없어요……
SubGroup(1)
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [b]공명 마법: 뇌[/], [0:CHARA_G] 일행의 구원 실패로 발동 불가!
# Group 147 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 전원 구원 성공!
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전원 구출에 성공하셨군요. 화려한 마법으로 전장을 수놓아 줍시다.
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 그들을 구해 냈네요.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) # [b]공명 마법: 뇌[/], [0:CHARA_G] 일행의 구원으로 발동 가능!
# Group 148 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: True 0
# Group 152 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G] 구원!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 구출, 감사드립니다.
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G] 구원!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 계속해서 구출해 나가죠.
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G] 구원!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 구출, 감사드립니다.
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G] 구원!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 계속해서 구출해 나가죠.
SubGroup(1)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G] 구원!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 구출, 감사드립니다.
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G] 구원!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 계속해서 구출해 나가죠.
SubGroup(1)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지인 것 같습니다……
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
# Group 156 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지인 것 같습니다……
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
# Group 157 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지인 것 같습니다……
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(1)
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 적의 별동대가 뒤에서……!?
SubGroup(7)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
SubGroup(2)
Unknown78(0,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내버려 둘 순 없어. 제거하자.
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 9, 8)
SubGroup(8)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 0 1 0
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구원 성공!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 살았습니다! 그 힘…… 존경스러워요!
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 기습 부대 제거에 성공했군요.
# Group 162 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구원 실패!
# Group 163 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적장 로드릭이 고립되고 있어. 재합류하기 전에 공격해서 쓰러뜨리자!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아니, "잿빛 악마"를 쓰러뜨릴 절호의 기회야. 방해꾼 없이 싸울 수 있다고.
SubGroup(2)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0) # 크윽…… 본진으로 서둘러 돌아가야겠어.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown144(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,1,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp3] 도달하기 전에 [1:CHARA_G][kp2] 격파하라!
# Group 165 (0, 2, 0, 2, 12)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새가 순식간에…… 나, 나, 나, 나, 나타났다아아아아!?
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 빠르다, 입니다! ……막아 내다, 어렵다, 생각합니다!
# Group 172 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,764,1,3464,1,3464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 돌파!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 빠르다, 입니다! ……막아 내다, 어렵다, 생각합니다!
# Group 173 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,125,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
If254(2,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,17964,1,47500,0,0,100,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! [r]적 본거지[/]에 접근 중!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이 엄청난 돌파력…… "잿빛 악마"가 벌써 코앞까지……!
# Group 176 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,16964,1,55500,0,18964,1,58500,0,0,1,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 돌파! [r]적 본거지[/]에 접근 중!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이 엄청난 돌파력…… "잿빛 악마"가 벌써 코앞까지……!
# Group 177 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도망친 거야!? 갑자기 움직임이…… 대체 뭐였을까.
# Group 179 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 180 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(180,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
# Group 187 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0) # 증원군을 데리고 왔습니다! 자, 모두 원호하러 가자!
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(2)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [r]적[/]의 증원 출현을 저지하라!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(88,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 당황하지 마라, 오합지졸에 불과하다! 침착하게 요새를 함락시켜라!
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21664,1,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,21664,1,5164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,22164,1,3164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,22164,1,4164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현 저지 성공!
SubGroup(1)
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그리 쉽게 방해하게 두진 않을 겁니다.
# Group 201 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 2)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,32500,0,57500,0,40000,0,63500,0,0,1,0,0,0,0)
Unknown10(89,60000,0,57500,0,65000,0,63000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 주변에 마도공병을 매복시켜 두었습니다. 화려한 뇌격으로 적을 공격할 수 있을 겁니다.
# Group 203 (0, 5, 0, 2, 57)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지금이야! 번개를 내리쳐서 전장에 충격을 줘!
SubGroup(4)
Unknown70(20,1,98,82,51,3,18,15,3,1,0,1,0,0,0)
Unknown70(20,0,103,83,89,3,18,20,1,1,0,1,0,0,0)
Unknown70(20,0,101,89,89,3,18,20,0,1,0,1,0,0,0)
Unknown70(20,1,101,86,33,3,18,12,4,1,0,1,0,0,0)
SubGroup(3)
Unknown83(5635,1104,4701,5584,1099,4662,0,1,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5635,1086,4701,5585,1080,4663,240,1,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown19(33,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0) # 끄아아아악!?
SubGroup(1)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b]제국 마도공병[/], [b]공명 마법: 뇌[/] 발동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(19,2,0,0,89,3,12,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 방금 그 엄청난 번개는 대체!? 도와주겠네!
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 굉음을 듣고 출현!
# Group 204 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(1)
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 주변은 제압에 성공했습니다. 이제 마도공병이 나설 필요는 없겠군요.
# Group 212 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지원 부대가 도착한 모양입니다. 요새로 보내면 요새 안에서 우위를 점할 수 있을 겁니다.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금이 좋겠어. 요새 안에서의 싸움을 지원해 줘!
SubGroup(3)
Unknown7(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]요새[/] 내에서의 체력 [g]회복량[/] 증가!
# Group 215 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 10, 2, 9)
SubGroup(1)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(50,12664,1,26164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(2)
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 내가 쓰러지면 플레체가……! 당할 것 같으냐!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 오라버니! 무리하지 말고 물러나요! 저도 엄호할 테니……!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 일시 퇴각!
# Group 223 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(2)
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 윽, 이 정도쯤이야! 아직 지지 않았어……!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 플레체, 무리하지 마! 살짝 후방으로 물러나자, 나를 따라와.
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 일시 퇴각!
# Group 224 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
너무 늦었나……
벨레스 volume_up
너무 늦었나……
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
쳇, 내가 적의 유격병을 처리하는 사이에…… 상황이 어떻게 된 거지?
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
로드릭은 당했고, 왕국군은 도주했어. 제랄트 용병단…… 당신들은 어떻게 할 거야?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
……………… 그렇게 됐다면……
벨레스 volume_up
……………… 그렇게 됐다면……
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……제국군의 승리야! 함께 승리의 함성을 지르자!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]유언비어[/]에 의한 [r]적군[/]의 전력 저하 종료!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
마테우스 남작을 앞세운 포진이군요. 적 본진에는 제랄트 용병단이 있는 것 같고……
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
어떻게 공격할지 고민되긴 하지만…… 적장 로드릭만큼은 반드시 쓰러뜨리고 싶어.
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
얕은 여울로 통하는 다리를 준비하고 있습니다. 우선은 서쪽, 평원 쪽부터 공격하시지요.
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
히익, 제국군이 왔다! 죽고 싶지 않아, 죽고 싶지 않단 말이야!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
정말 꼴사나운 남자군요. 영주로서의 긍지조차 없을 것 같아요……
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
화살을 쏴라! 다가오는 녀석들을 죽이란 말이다!
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 활 포대로 사격 개시!
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
골치 아픈 화살이군. 적도 필사적이야……
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
크윽, 역시 싸울 수밖에 없나……
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이, 이제 틀렸어…… 여기서 죽을 순 없다고……
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
포위되었다고……!? 항복! 항복할 테니 살려 줘!
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 완전 제압 성공!
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
신뢰할 수 있는 남자는 아니지만…… 어딘가에 쓸 만할 때가 있겠지요.
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) 활 포대, [0:CHARA_G]의 항복에 의해 정지!
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
어째서…… 어째서 내가, 이런 꼴을……
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
투항하게 만드는 방법도 있었겠지만 뭐, 상관없습니다.
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) 활 포대, [0:CHARA_G] 격파에 의해 정지!
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
모, 모두, 방어를 강화해라! 절대로 적을 들여보내서는 안 된다!
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 주위에 있는 [r]요새[/]를 제압하라!
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
먼저 주변 요새를 모두 함락시키면 적을 투항시킬 수 있을지도 모르겠군요.
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
흥! 싸울 맛 안 나는 병사들이군!
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
베, 베르도 틀어박히고 싶어요오오!
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
신속, 대응합니다. 적의 사기, 낮춘다, 노리다, 입니다!
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]마테우스령군[/] 주위의 [r]요새[/] 제압 성공!
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
적의 선봉은 거의 다 정리됐어.
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
역시 폐하의 직속군이로군. 다들 강해. 나도 더 무공을 세워야겠어……!
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) 북서쪽으로 향하는 길, [r]마테우스령군[/] 격파로 개문!
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
동쪽은…… 아직 시간이 걸릴 것 같아. 북서로 나가자!
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 북서쪽의 [r]요새[/]를 제압하라!
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
남작에게는 무거운 짐이었나…… 어쩔 수 없지. 우리가 적군을 요격한다. 정신 바짝 차리도록!
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
꽤 순조로운 모양이네요. 이럴 때 함정에 빠지곤 하지만요.
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
린하르트? 또 찬물을 끼얹고…… 하지만 조심하긴 해야겠죠.
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
이 일대도 조금만 더 하면 제압하겠군!
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 북서쪽의 [r]요새[/] 제압 성공!
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
흐음…… 알로이스님도 오셨으니, 용병님, 북서쪽을 도와주실 수 있겠습니까.
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
알겠습니다.
벨레스 volume_up
알겠습니다.
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 가세를 위해 서쪽으로 진군 개시!
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
밀리고 있군…… 엄호하고 싶지만 이곳을 떠날 수는 없어.
벨레스 volume_up
밀리고 있구나…… 엄호하고 싶지만 이곳을 떠날 수는 없어.
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
이기게 해 주겠다고 말해 버렸으니…… 할 수 있는 건 해 줘야겠군.
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
적이 늘었군요…… 서둘러 대처해야겠습니다.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
저 사람은, 율리스! 미안, 내가 설득하게 해 줘!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
저 남자라면…… 이야기가 통할 겁니다. 잡아서 설득해 봅시다.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
흐음…… 의외로 마음이 동하질 않네. 이번에야말로 죽일 수 있을 것 같아.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
네? 그러니까? 저기? 누구신가요오오!?
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
마침 잘됐군, 율리스…… 예전의 결투를 계속해 볼까!
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
핫, 재밌군! 받아 주마. 나를 쓰러뜨릴 수 있다면 어디 해 보시지.
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
당신은, 율리스!? 이런 곳에서 만나다니 우연이네요!
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
나왔군, 음지 인간…… 너같이 귀찮은 녀석은 정말 만나기 싫었는데.
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
유리잖아. 하피, 싸우기 싫은데 안 하면 안 될까?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
나도 너를 상대하고 싶진 않지만…… 수락한 일은 해내는 게 내 신조라서.
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
순진한 미소년에게 무기를 들이밀다니 대체 무슨 생각이지? 응?
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
이래 보여도, 제법 맷집이 좋아서 말이지……!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
젠장…… 멍청한 짓을 했군…… 다들…… 어머니, 미안……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
의리 지키는 것도 적당히 해라! 살아야 할 수 있는 일도 있는 거잖아!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
너에 대한 소문은 들었어, 율리스. 서로를 위해서 협력할 수 없을까?
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
큰일이군…… 여기서 적을 막자!
벨레스 volume_up
큰일 났네…… 여기서 적을 막아야 해!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 동쪽 여울로 향하는 길 개통!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적 본거지[/]를 향해 진군하라!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
로드릭이 위험하다고? 돌아가는 게 좋겠군.
벨레스 volume_up
로드릭이 위험하다고? 돌아가는 게 좋겠어.
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
우리의 가치를 제국한테 인정받아야 해…… 다리를 부숴서 용병단을 왕국군과 분리해라!
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) [b]마테우스령군[/], 다리를 파괴! [1:CHARA_G][kp4] [r]적 본거지[/]를 분단!
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이런, 다리가!? 이래서는 로드릭 쪽으로 돌아갈 수 없어……!
벨레스 volume_up
이런, 다리가!? 이래서는 로드릭 쪽으로 돌아갈 수 없어……!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
큰일이군…… 여기서 적을 막자!
벨레스 volume_up
큰일 났네…… 여기서 적을 막아야 해!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 동쪽 여울로 향하는 길 개통!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적 본거지[/]를 향해 진군하라!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 수비를 굳히기 위해 후방에 포진!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
우리의 가치를 제국한테 인정받아야 해…… 다리를 부숴서 왕국 본진을 고립시켜라!
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) [b]마테우스령군[/], 다리를 파괴! [r]적[/]의 증원과 [r]적 본거지[/]를 분단!
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
다리가 무너졌다고……!? 로드릭님의 부대와 분리되고 말았군……
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
큰일이군…… 여기서 적을 막자!
벨레스 volume_up
큰일 났네…… 여기서 적을 막아야 해!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 동쪽 여울로 향하는 길 개통!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적 본거지[/]를 향해 진군하라!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
로드릭이 위험하다고? 돌아가는 게 좋겠군.
벨레스 volume_up
로드릭이 위험하다고? 돌아가는 게 좋겠어.
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 쪽으로 후퇴!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 수용을 위해 개문!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 수비를 굳히기 위해 후방에 포진!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
큰일이군…… 여기서 적을 막자!
벨레스 volume_up
큰일 났네…… 여기서 적을 막아야 해!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여울로 가는 길이 열렸습니다! 이제 동쪽에서도 공격할 수 있습니다!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 동쪽 여울로 향하는 길 개통!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
기다리고 있었어. 적의 본진을 양쪽에서 공격하자!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적 본거지[/]를 향해 진군하라!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 이대로 양쪽에서 공격당하면 힘들겠군……!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 수비를 굳히기 위해 후방에 포진!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 수용을 위해 개문!
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
로드릭 volume_up
내 앞을 가로막고 서다니…… 아무래도 각오가 된 모양이군.
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
로드릭 volume_up
내 앞을 가로막고 서다니…… 아무래도 각오가 된 모양이군.
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
로드릭님, 물러나 주세요. 여기서 당신을 쓰러뜨릴 수는……
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
지금까지 함께 싸워 준 당신의 부탁이라도 그것만큼은 들어줄 수가 없습니다.
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
당신을 만나고 싶지 않았습니다. ……마주할 면목이 없으니까요.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
당신은 부군을 위해서 왕국을 떠났겠지요. 전혀 부끄러워할 일이 아닙니다.
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
……명운이 다한 것인가. 그렇다면 마지막까지 내 벗에게 부끄럽지 않은 싸움을 해야겠지……!
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
람베르…… 나에게, 힘을……!
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
로드릭 volume_up
펠릭스…… 미안하다…… 부디 폐하를…… 퍼거스를……
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
로드릭 volume_up
펠릭스…… 미안하다…… 부디 폐하를…… 퍼거스를……
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
적장 로드릭을 쓰러뜨렸어! 저항을 계속하는 적은 소탕하도록……!
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기선 단 한 명도 보내 주지 않을 것이다!
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기선 단 한 명도 보내 주지 않을 것이다!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
어이쿠, 늦었군요. 가세하겠습니다!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기선 단 한 명도 보내 주지 않을 것이다!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
알로이스, 기사단은 그만둔 거야? 의외로군.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
그대야말로, 갑자기 기사단을 그만둬서 놀랐네. 그러다 이런 곳에서 적대하게 될 줄이야……
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
그대에게 원한은 없지만 다가오는 자는 쓰러뜨릴 것이오!
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
으윽…… 아직이다! 이 정도로 물러설 순 없지!
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……크윽, 이쯤에서 물러서야겠군. 다들, 뒤를 부탁하네!
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……크윽, 이쯤에서 물러서야겠군. 다들, 뒤를 부탁하네!
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
누구든…… 여길 지나갈 수는 없다.
벨레스 volume_up
누구든…… 여길 지나갈 수는 없어.
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 막아서는 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
"잿빛 악마"…… 쓰러뜨릴 수밖에 없겠네.
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
늦진 않았군…… 여긴 내게 맡겨 줘.
벨레스 volume_up
늦진 않았네…… 여긴 내게 맡겨 줘.
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
"잿빛 악마"…… 쓰러뜨릴 수밖에 없겠네.
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]에게 도달!
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
늦진 않았군…… 여긴 내게 맡겨 줘.
벨레스 volume_up
늦진 않았네…… 여긴 내게 맡겨 줘.
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
고맙네…… 도와줘서! 미안하지만, 나는 잠시 물러나 있겠네.
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 안쪽의 [r]요새[/]로 퇴각!
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
"잿빛 악마"…… 쓰러뜨릴 수밖에 없겠네.
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
벨레스 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
도망친 거야!? 갑자기 움직임이…… 대체 뭐였을까.
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부하자!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
전력을 다해 상대해 주지, [HERO_MF]!
벨레스 volume_up
전력을 다해 상대하겠어, [HERO_MF]!
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
되도록 전력을 깎아 놓겠다.
벨레스 volume_up
되도록 전력을 깎아 놓을게.
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이렇게 힘든 싸움은…… 처음이로군.
벨레스 volume_up
이렇게 힘든 싸움은…… 처음이네.
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
쳇, 적의 유격병을 처치하는 사이에 이 꼴이 나다니…… 마무리를 해야겠군.
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
여기서 한 방 정도는 갚아 줘야 로드릭도 곱게 성불하겠지!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
전개 중이던 부대가 합류하지 않는 건 설마, 저 사람 때문인가요!?
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
이런 이런…… 후위를 맡아야 한다니. 보수가 맞지 않겠는걸.
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
응? 팔이…… 하필 이럴 때, 큰일이군.
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
아니…… 이미 적에게 발견된 모양이군요. 가능하다면 지원을 해 주는 게 어떨지요.
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 구원하라!
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
그들을 구출하면 대규모 마법으로 전장을 교란할 수 있을 겁니다.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
마법 엄호 여하에 따라서 전황은 크게 변할 거예요. 되도록 성공시키고 싶네요.
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 전원 구원 실패!
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
구하지 못했군요…… 이러면 마법으로 엄호를 할 수 없어요……
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [b]공명 마법: 뇌[/], [0:CHARA_G] 일행의 구원 실패로 발동 불가!
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 전원 구원 성공!
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
전원 구출에 성공하셨군요. 화려한 마법으로 전장을 수놓아 줍시다.
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
어떻게든 그들을 구해 냈네요.
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) [b]공명 마법: 뇌[/], [0:CHARA_G] 일행의 구원으로 발동 가능!
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G] 구원!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
구출, 감사드립니다.
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G] 구원!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
계속해서 구출해 나가죠.
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G] 구원!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
구출, 감사드립니다.
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G] 구원!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
계속해서 구출해 나가죠.
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G] 구원!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
구출, 감사드립니다.
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G] 구원!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
계속해서 구출해 나가죠.
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기까지인 것 같습니다……
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기까지인 것 같습니다……
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기까지인 것 같습니다……
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
적의 별동대가 뒤에서……!?
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
내버려 둘 순 없어. 제거하자.
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구원 성공!
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
살았습니다! 그 힘…… 존경스러워요!
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
기습 부대 제거에 성공했군요.
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구원 실패!
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
적장 로드릭이 고립되고 있어. 재합류하기 전에 공격해서 쓰러뜨리자!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
아니, "잿빛 악마"를 쓰러뜨릴 절호의 기회야. 방해꾼 없이 싸울 수 있다고.
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 본진으로 서둘러 돌아가야겠어.
벨레스 volume_up
크윽…… 본진으로 서둘러 돌아가야겠어.
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp3] 도달하기 전에 [1:CHARA_G][kp2] 격파하라!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
로드릭님! 도우러 왔습니다!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
잘 왔다! 퍼거스 병사들의 강한 정신을 보여 주어라!
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압!
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
요새가 순식간에…… 나, 나, 나, 나, 나타났다아아아아!?
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압!
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
빠르다, 입니다! ……막아 내다, 어렵다, 생각합니다!
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 돌파!
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
빠르다, 입니다! ……막아 내다, 어렵다, 생각합니다!
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! [r]적 본거지[/]에 접근 중!
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
이 엄청난 돌파력…… "잿빛 악마"가 벌써 코앞까지……!
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 돌파! [r]적 본거지[/]에 접근 중!
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
이 엄청난 돌파력…… "잿빛 악마"가 벌써 코앞까지……!
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
벨레스 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
도망친 거야!? 갑자기 움직임이…… 대체 뭐였을까.
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
증원군을 데리고 왔습니다! 자, 모두 원호하러 가자!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 [r]적[/]의 증원 출현을 저지하라!
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
당황하지 마라, 오합지졸에 불과하다! 침착하게 요새를 함락시켜라!
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 증원 출현 저지 성공!
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
그리 쉽게 방해하게 두진 않을 겁니다.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이 주변에 마도공병을 매복시켜 두었습니다. 화려한 뇌격으로 적을 공격할 수 있을 겁니다.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
지금이야! 번개를 내리쳐서 전장에 충격을 줘!
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
끄아아아악!?
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b]제국 마도공병[/], [b]공명 마법: 뇌[/] 발동!
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
방금 그 엄청난 번개는 대체!? 도와주겠네!
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 굉음을 듣고 출현!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이 주변은 제압에 성공했습니다. 이제 마도공병이 나설 필요는 없겠군요.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
지원 부대가 도착한 모양입니다. 요새로 보내면 요새 안에서 우위를 점할 수 있을 겁니다.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
지금이 좋겠어. 요새 안에서의 싸움을 지원해 줘!
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]요새[/] 내에서의 체력 회복량 증가!
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽, 내가 쓰러지면 플레체가……! 당할 것 같으냐!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
오라버니! 무리하지 말고 물러나요! 저도 엄호할 테니……!
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 일시 퇴각!
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
윽, 이 정도쯤이야! 아직 지지 않았어……!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
플레체, 무리하지 마! 살짝 후방으로 물러나자, 나를 따라와.
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 일시 퇴각!