Dispatching a unit of combat engineers along the Imperial army's avenue of escape would provide a strategic advantage. Ensure the unit's safe passage and protect them from hostiles.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 11 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 4 1 1536 5 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 4 1 1536 5 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 4 1 1536 5 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 3
# Group 2 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown29(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 0 0
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] within the [g]time limit[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 6, 1)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
SubGroup(4)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(825,1,16,2,8,8,11,0,0,0,0,0,0,0,0) # Defeated [eg2][cp][0:CHARA_G]!
Unknown1(1,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,16,3,8,8,11,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][cp][0:CHARA_G]!
Unknown1(1,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,144,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] within the time limit!
MainMissionStart(825,1,16,2,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][cp][0:CHARA_G]!
MainMissionStart(443,2,16,3,8,8,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!