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Un'unità di genieri bellici schierata sulla via di fuga dell'esercito imperiale potrebbe rappresentare un notevole vantaggio strategico. Libera un passaggio sicuro e proteggila dai nemici.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
[es]1_9_17_26_34_42_58_66_Shez
11
0
0
0
0
0
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
1
0
1
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
2
0
2
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
3
0
3
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
0
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
1
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
2
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
[es]1_9_17_26_34_42_58_66_Shez
255
0
0
3
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
4
1
1536
5
2
0
101
1
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
9
255
0
4
1
1536
5
2
0
101
1
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
10
255
0
4
1
1536
5
2
0
101
1
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (12, 2, 4, 1, 0)
# Group 1 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 0: False 3
# Group 2 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 7, 25)
SubGroup(3)
SubGroup(3)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown29(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 6, 25)
SubGroup(3)
SubGroup(2)
GroupCheck3(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 0 0
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,3,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0)
# I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] entro il [g]tempo limite[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 6, 1)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 1 0 0
SubGroup(4)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(825,1,16,2,8,8,11,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][cp][0:CHARA_G]!
Unknown1(1,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 0 1 0
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,16,3,8,8,11,0,0,0,0,0,0,0,0)
# Non hai sconfitto la truppa [eg4][0:CHARA_G]!
Unknown1(1,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,144,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,0,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,1,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,2,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
Alert(288,2,8,3,11,14,0,0,0,0,0,0,0,0,0)
I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
MainMissionStart(733,4,16,1,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] entro il tempo limite !
MainMissionStart(825,1,16,2,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][cp][0:CHARA_G]!
MainMissionStart(443,2,16,3,8,8,11,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto la truppa [eg4][0:CHARA_G]!