The impatient Lord Lonato has declared open war on the Kingdom. You must make haste along Magdred Way if you are to have any hope of saving him.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Hubert | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Ferdinand | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Linhardt | 255 | 0 | 0 | 4 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Caspar | 255 | 0 | 0 | 5 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Bernadetta | 255 | 0 | 0 | 6 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Dorothea | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Lonato | 255 | 0 | 0 | 8 | 355 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | Randolph | 255 | 0 | 0 | 9 | 365 | 7 | 13 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 10 | 615 | 7 | 13 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 11 | 600 | 7 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 12 | 600 | 7 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 13 | 600 | 7 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | Ingrid | 255 | 0 | 0 | 14 | 100 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 257 | 255 | 65535 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | Ashe | 255 | 0 | 0 | 15 | 80 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | Shez | 255 | 0 | 0 | 16 | 5 | 5 | 13 | 3 | 101 | 0 | 1 | 100 | 296 | 255 | 65535 | 1999 | 2 | 39 | 50 | 69 | 0 | 0 | 0 | 0 | 0 | 0 | 152 | 0 | 10 | 65535 | 65535 | 65535 |
17 | Jeralt | 255 | 0 | 0 | 17 | 165 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
18 | Alois | 255 | 0 | 0 | 18 | 310 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 600 | 5 | 5 | 0 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 20 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 21 | 680 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 22 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 24 | 625 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 25 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 26 | 660 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 27 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 28 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 29 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 30 | 600 | 5 | 13 | 3 | 101 | 0 | 0 | 7 | 46 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 31 | 600 | 5 | 13 | 3 | 101 | 0 | 0 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 32 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 46 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 33 | 680 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 34 | 665 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 35 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 36 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 37 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 38 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 39 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 40 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 41 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 42 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 43 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 45 | 675 | 4 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 46 | 610 | 4 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 47 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 48 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 49 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 50 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 51 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 53 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 54 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 55 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 56 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 57 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 58 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 59 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 60 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 61 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 62 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 63 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 64 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 65 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 66 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 67 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 68 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 69 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 70 | 680 | 7 | 13 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 71 | 600 | 7 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 72 | 675 | 7 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 73 | 605 | 7 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 74 | 610 | 5 | 5 | 0 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 75 | 605 | 5 | 5 | 0 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 76 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 77 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 78 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 79 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 80 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 81 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 82 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 83 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 84 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 85 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 86 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 87 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 88 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 89 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 90 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 91 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 52 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1525 | 2 | 1525 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1525 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 0 | 1000 | 1522 | 2 | 1526 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 41 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (218, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 35)
SubGroup(0)
SubGroup(4)
Unknown10(0,83,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(1,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(10,162,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to [cs][es]2_5_1______Gaspard General[cm][es]1_5_1______Gaspard Generals[ce]
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [cs][es]2_5_1______Gaspard Militiaman[cm][es]1_5_1______Gaspard Militiamen[ce]
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [cs][es]2_5_1______Gaspard Militiaman[cm][es]1_5_1______Gaspard Militiamen[ce]
SetName(13,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_5_1______Gaspard Militiaman[cm][es]1_5_1______Gaspard Militiamen[ce]
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(45,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 74 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 75 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SubGroup(7)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown19(71,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,21664,1,45200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(72,21664,1,44200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,21664,1,46200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(70,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is healing with [b]Resonant White Magic[/]!
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] was routed! [b]Resonant White Magic[/] stopped!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The closer we get, the denser the fog. I can
[cdb]barely make out my own feet.
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Which will prove useful for Lord Lonato.
As he possesses low numbers, the man will
[cdb]doubtless take any edge he can get.
TalkCharacter(492,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We need to find him before the Kingdom does
[cdb]and take him into our protection.
# Group 36 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown44(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0)
# Find [eg2][0:CHARA_G] in one of the [g]strongholds[/]!
SubGroup(2)
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato will surely be hiding in one of
[cdb]these strongholds awaiting rescue.
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The fog will provide cover, but not forever.
We need to hurry.
SubGroup(1)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][0:CHARA_G] be routed!
# Group 38 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 8, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0)
# [eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 9, 22)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,36000,0,38000,0,47000,0,51300,0,0,1,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown10(93,57500,0,16964,1,62500,0,24464,1,0,1,0,0,0,0)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(1)
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hey, I see a mage! Do you think he's
[cdb]responsible for all this fog?
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are attacking [eg2][1:CHARA_G], who is conjuring the [g]fog[/]!
SubGroup(4)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(496,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmph, they sniffed out the spellcaster.
If this fog lifts, Lord Lonato will have
[cdb]nowhere to hide.
SubGroup(1)
Unknown78(0,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(497,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
# I must hold strong for Lord Lonato!
# Group 63 (0, 2, 2, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Thank you. Lord Lonato is sheltering deep in
[cdb]the eastern wood—please hurry to him!
SubGroup(3)
Unknown56(20964,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][1:CHARA_G][b]'s[/] intel revealed the position of [eg2][0:CHARA_G]!
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(11,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(22,4,0,7,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(499,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We have our location. Let us not waste any
[cdb]time getting there.
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(556,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# I'm glad they didn't have to die in vain.
# Group 66 (0, 5, 0, 5, 24)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I believe in you, Lord Lonato... Avenge...
Lord Christophe...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G]!
SubGroup(4)
Unknown83(3757,1059,4171,3824,1066,4196,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3760,1059,4164,3824,1066,4196,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died! The [g]fog[/] dissipated!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# So he's gone. May his loyalty never be
[cdb]forgotten.
# Group 67 (0, 5, 0, 6, 38)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I believe in you, Lord Lonato... Avenge...
Lord Christophe...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G]!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died! The [g]fog[/] dissipated!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# So he's gone. May his loyalty never be
[cdb]forgotten.
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There he is! Kill the traitor Lonato!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I believe in you, Lord Lonato... Avenge...
Lord Christophe...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G]!
# Group 69 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 4, 10)
SubGroup(3)
Unknown10(93,65000,0,63000,0,2464,1,464,1,0,1,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(1)
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Imperial army is here! All troops,
[cdb]ready yourselves to intercept!
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is moving to intercept!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 19)
SubGroup(3)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you've found Lord Lonato? Good!
I will join the hunt!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
SubGroup(3)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They found Lord Lonato! We have to help him!
# Group 72 (0, 5, 0, 6, 16)
SubGroup(3)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you've found Lord Lonato? Good!
I will join the hunt!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 73 (0, 2, 2, 8, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 0
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 0
SubGroup(2)
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0)
# You will pay in blood for invading the lands
[cdb]of Faerghus!
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(505,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ngh... It will take more than this!
# Group 75 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# How am I being bested by the likes of you?
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 76 (0, 5, 2, 8, 3)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(3)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 78 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(507,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
# I must aid Lord Lonato!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,30,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(2)
Unknown78(0,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 7, 15)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(20964,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
# Spotted [eg2][0:CHARA_G] fighting in [eg2][0:AREA]!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,7,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# My thanks for the rescue.
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's one task off the to-do list! Now we just
[cdb]have to deal with the Kingdom.
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mission accomplished. Now we have only to
[cdb]fight off any enemy soldiers that approach.
# Group 82 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There he is! Kill the traitor Lonato!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(6)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,22,8,92,0,0,0,0,0,0,0,0)
If254(1,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They found Lord Lonato! We have to help him!
# Group 83 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you've found Lord Lonato? Good!
I will join the hunt!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They found Lord Lonato! We have to help him!
# Group 84 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you've found Lord Lonato? Good!
I will join the hunt!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They found Lord Lonato! We have to help him!
# Group 85 (0, 5, 0, 7, 16)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
# Spotted [eg2][0:CHARA_G] fighting in [eg2][0:AREA]!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# My thanks for the rescue.
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's one task off the to-do list! Now we just
[cdb]have to deal with the Kingdom.
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mission accomplished. Now we have only to
[cdb]fight off any enemy soldiers that approach.
# Group 86 (0, 5, 0, 8, 27)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So I live to see another day, do I? I knew the
[cdb]goddess wouldn't abandon us.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't like how close we cut this, but I'm glad
[cdb]you're safe. Now we can focus on the rest of
[cdb]the fight.
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Now that Lord Lonato is rescued, we can
[cdb]finally dispense with the magic.
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] dissipated the [g]fog[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The fog has served out its purpose. And not a
[cdb]moment too soon. I doubt the caster could
[cdb]have sustained the spell much longer.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 8)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you've found Lord Lonato? Good!
I will join the hunt!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
# Group 88 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So I live to see another day, do I? I knew the
[cdb]goddess wouldn't abandon us.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't like how close we cut this, but I'm glad
[cdb]you're safe. Now we can focus on the rest of
[cdb]the fight.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So I live to see another day, do I? I knew the
[cdb]goddess wouldn't abandon us.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't like how close we cut this, but I'm glad
[cdb]you're safe. Now we can focus on the rest of
[cdb]the fight.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 21)
SubGroup(2)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Now that Lord Lonato is rescued, we can
[cdb]finally dispense with the magic.
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] dissipated the [g]fog[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Hey, the fog is gone! Now I don't have to
[cdb]keep running into things!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The fog has served out its purpose. And not a
[cdb]moment too soon. I doubt the caster could
[cdb]have sustained the spell much longer.
# Group 91 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 6, 31)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 0
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(2)
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0)
# How could you betray His Majesty, Lonato?
How could you do this to me?!
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ashe? You came here...for me?
# Group 94 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ashe is your adopted son, and family should
[cdb]not fight family. Let us persuade him to lay
[cdb]down his arms instead.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,8,15,92,92,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 7, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(15,8,35,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# It was my choice to come here, and I must
[cdb]not waiver.
# Group 97 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(15,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# To avenge one son, I have slain a second.
My soul is forever forfeit.
# Group 101 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0)
# Stop it, Ashe! You're throwing your life away!
Do you want Lord Lonato carrying that
[cdb]weight around for the rest of his life?
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I... No. You're right. I surrender.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Ashe—I beg you. I could not bear
[cdb]to lose another son.
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 7, 35)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 0 0
SubGroup(1)
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our goal here is achieved. Now we hunt down
[cdb]any Kingdom stragglers and... What?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared along with [r][eg2][0:PARTY][/]!
SubGroup(1)
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0)
# Your fun ends here.
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(530,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# An enemy detachment? Put them to rout—
[cdb]and make sure to keep Lord Lonato safe!
# Group 107 (0, 2, 0, 9, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0)
# You again, is it? I see you fight for the
Empire now.
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
# Just draw your weapon already. You and
[cdb]me have a score to settle.
# Group 108 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(1)
GenderedMcTalk(1,531,532,1,0,1,1,0,0,0,0,0,0,0,0)
# Ready yourself for death.
# Group 109 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 2, 0, 2, 18)
SubGroup(1)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
SubGroup(6)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The mercenaries have cut off their retreat!
Now's our chance to get Lonato!
SubGroup(3)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared! Don't let [eg2][0:CHARA_G] be routed!
SubGroup(1)
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0)
# Not good. I must help Lord Lonato!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,11164,1,10664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,19164,1,57700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
Unknown13(29,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
Unknown13(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 0
Unknown13(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
SubGroup(1)
TalkDeploySlot(540,46,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Such monstrous strength...
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
SubGroup(1)
TalkDeploySlot(539,45,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ngh... I'm sorry...
SubGroup(1)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 48)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and [eg2][1:CHARA_G] appeared with reinforcements!
SubGroup(4)
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0)
# Guess I better get in there instead of letting
[cdb]the kid do all the work.
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0)
# Count me in, Captain! I may be a new arrival,
[cdb]but no one can a-rival my enthusiasm!
CloseUp(17,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(18,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,5,6,17,18,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(543,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ignore the Ashen Demon and target the
[cdb]enemy commander instead. Doing so will
[cdb]force them to retreat.
SubGroup(3)
Unknown10(0,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown26(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
# Group 133 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
# Group 134 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown13(18,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,41500,0,63500,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0)
# Guess I better get in there instead of letting
[cdb]the kid do all the work.
TalkFromOwnStrings2(17,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0)
# Count me in, Captain! I may be a new arrival,
[cdb]but no one can a-rival my enthusiasm!
TalkFromOwnStrings2(18,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(544,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Wait, is that Alois? Since when did he quit the
Knights of Seiros?
# Group 139 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Good! I was worried the Empire's soldiers
[cdb]lacked backbone!
# Group 140 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I won't be the one to drag my new
[cdb]comrades down!
# Group 141 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,17,17,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0)
# We're really pushing our luck here, Alois!
You decide when we fall back!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 142 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,18,18,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I'm falling back, Captain!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 143 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 6, 28)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,40000,0,964,1,44500,0,0,1,0,0,0,0)
Unknown10(92,60000,0,50000,0,65000,0,53000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,53500,0,62000,0,57500,0,0,1,0,0,0,0)
Unknown10(92,61000,0,58500,0,65000,0,61000,0,0,1,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Hold strong, men! His lordship needs us!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato's forces appear to be fighting a
[cdb]losing battle.
SubGroup(7)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and aid [eg2][cp][1:CHARA_G]!
SubGroup(1)
TalkCharacter(553,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We must help them if we can. Send whatever
[cdb]troops we can spare!
SubGroup(3)
Unknown78(0,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 0)
SubGroup(2)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thank you!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thank you!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thank you!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thank you!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0)
# Aided [eg2][0:CHARA_G]! [g][0:NUMBER][/] remaining!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thank you!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thank you!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato... Forgive me...
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
# [eg2][0:CHARA_G] has died! [g][0:NUMBER][/] remaining!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0)
# [eg2][0:CHARA_G] has died! [g][0:NUMBER][/] remaining!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato... Forgive me...
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato... Forgive me...
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
# [eg2][0:CHARA_G] has died! [g][0:NUMBER][/] remaining!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0)
# [eg2][0:CHARA_G] has died! [g][0:NUMBER][/] remaining!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato... Forgive me...
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato... Forgive me...
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0)
# [eg2][0:CHARA_G] has died! [g][0:NUMBER][/] remaining!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0)
# [eg2][0:CHARA_G] has died! [g][0:NUMBER][/] remaining!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lord Lonato... Forgive me...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(557,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# With battle comes sacrifice. If only those
[cdb]words could actually provide me comfort.
# Group 169 (0, 5, 0, 19, 9)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 0 0
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G] and their allies!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Excellent! All the citizens are safe.
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1323,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We may have failed to save them all, but we
[cdb]did the best we could.
# Group 170 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(1)
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I know we were told not to engage, but isn't
[cdb]this a great opportunity to see how much
[cdb]you've grown?
SubGroup(2)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0)
# Face and defeat [eg2][0:CHARA_G]!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(561,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Ashen Demon is no joke. If you don't feel
[cdb]like you can win, it's best to stay far away!
# Group 173 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,559,560,1,0,1,1,0,0,0,0,0,0,0,0)
# I admit, you have a better handle on that
[cdb]strange power of yours.
# Group 174 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0)
# That's enough. I did what I came to do.
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0)
# Repelled [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,17,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
# I let them slip away like it was nothing!
SubGroup(1)
Unknown9(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We're not really going to stumble our way
[cdb]through this soup, are we? I thought we had
[cdb]some sort of solution.
If254(1,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(567,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# It's not safe to stumble around in all this mist.
We should light our way before proceeding.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 3, 18)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]Torch[/] increased your visibility!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Now we can see the enemy, but they can also
[cdb]be seeing us. Keep your wariness!
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(569,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Good, we can see now. But still best to
[cdb]proceed with care.
# Group 180 (0, 5, 2, 9, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
TalkCharacter(570,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# At least now we don't have to burn through
[cdb]any more supplies!
# Group 182 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(571,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finally. I was starting to worry we would never
[cdb]be able to put our archers to use.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Now! Rain arrows down upon them!
SubGroup(4)
Unknown70(76,1,0,0,0,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,1,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,2,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,3,1,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# The [b]Gaspard Archers[/] loosed a [b]fusillade[/]!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 186 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 185: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,15,0,14,50,0,1,0,0,0,0,0)
# Group 188 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(187,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,16,0,14,50,0,1,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 189: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,17,0,14,50,0,1,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 191: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,18,0,14,50,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 193: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# The [b]Gaspard Archers[/] ceased the [b]fusillade[/]!
# Group 196 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 197 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 200: 0 1 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(199,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 1 0 0
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 202 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 203 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
SubGroup(2)
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0)
# It seems my blade is too dull for the task.
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble!
SubGroup(1)
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# All I wanted was to land one blow on that
[cdb]conniving archbishop...
# Group 206 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 0 1 0
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearly routed! Aid them at once!
SubGroup(1)
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# It seems my blade is too dull for the task.
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 141: True 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Captain! Jeralt's Mercenaries, retreat!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Well done—we have kept his lordship safe.
This victory will greatly further our conquest.
# Group 209 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# This fight has run its course. All of you,
[cdb]retreat!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Well done—we have kept his lordship safe.
This victory will greatly further our conquest.
# Group 210 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive your fool of a father, Christophe,
[cdb]for he is soon to join you...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 8, 0, 2, 9)
SubGroup(1)
GroupCheck3(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 211: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkCharacter(577,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Our effort on the Kingdom front is sure to
[cdb]fail now...
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 213 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is healing with [b]Resonant White Magic[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] was routed! [b]Resonant White Magic[/] stopped!
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Find [eg2][0:CHARA_G] in one of the strongholds!
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
Don't let [eg2][0:CHARA_G] be routed!
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0)
[eg2][0:CHARA_G] was not spotted in [eg2][0:AREA]!
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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Hey, I see a mage! Do you think he's responsible for all this fog?
Hey, I see a mage! Do you think he's responsible for all this fog?
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are attacking [eg2][1:CHARA_G], who is conjuring the fog!
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Mage
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Thank you. Lord Lonato is sheltering deep in the eastern wood—please hurry to him!
Thank you. Lord Lonato is sheltering deep in the eastern wood—please hurry to him!
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0)
[eg2][1:CHARA_G][b]'s[/] intel revealed the position of [eg2][0:CHARA_G]!
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Mage
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I believe in you, Lord Lonato... Avenge... Lord Christophe...
I believe in you, Lord Lonato... Avenge... Lord Christophe...
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died! The fog dissipated!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So he's gone. May his loyalty never be forgotten.
So he's gone. May his loyalty never be forgotten.
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Mage
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I believe in you, Lord Lonato... Avenge... Lord Christophe...
I believe in you, Lord Lonato... Avenge... Lord Christophe...
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died! The fog dissipated!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So he's gone. May his loyalty never be forgotten.
So he's gone. May his loyalty never be forgotten.
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan
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There he is! Kill the traitor Lonato!
There he is! Kill the traitor Lonato!
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Mage
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I believe in you, Lord Lonato... Avenge... Lord Christophe...
I believe in you, Lord Lonato... Avenge... Lord Christophe...
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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The Imperial army is here! All troops, ready yourselves to intercept!
The Imperial army is here! All troops, ready yourselves to intercept!
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is moving to intercept!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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Then you've found Lord Lonato? Good! I will join the hunt!
Then you've found Lord Lonato? Good! I will join the hunt!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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Then you've found Lord Lonato? Good! I will join the hunt!
Then you've found Lord Lonato? Good! I will join the hunt!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0)
Ingrid
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You will pay in blood for invading the lands of Faerghus!
You will pay in blood for invading the lands of Faerghus!
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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How am I being bested by the likes of you?
How am I being bested by the likes of you?
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
Spotted [eg2][0:CHARA_G] fighting in [eg2][0:AREA]!
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan
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There he is! Kill the traitor Lonato!
There he is! Kill the traitor Lonato!
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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Then you've found Lord Lonato? Good! I will join the hunt!
Then you've found Lord Lonato? Good! I will join the hunt!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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Then you've found Lord Lonato? Good! I will join the hunt!
Then you've found Lord Lonato? Good! I will join the hunt!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
Spotted [eg2][0:CHARA_G] fighting in [eg2][0:AREA]!
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So I live to see another day, do I? I knew the goddess wouldn't abandon us.
So I live to see another day, do I? I knew the goddess wouldn't abandon us.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Mage
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Now that Lord Lonato is rescued, we can finally dispense with the magic.
Now that Lord Lonato is rescued, we can finally dispense with the magic.
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] dissipated the fog!
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri
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Then you've found Lord Lonato? Good! I will join the hunt!
Then you've found Lord Lonato? Good! I will join the hunt!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So I live to see another day, do I? I knew the goddess wouldn't abandon us.
So I live to see another day, do I? I knew the goddess wouldn't abandon us.
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So I live to see another day, do I? I knew the goddess wouldn't abandon us.
So I live to see another day, do I? I knew the goddess wouldn't abandon us.
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Mage
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Now that Lord Lonato is rescued, we can finally dispense with the magic.
Now that Lord Lonato is rescued, we can finally dispense with the magic.
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][1:CHARA_G]! [eb][eg2][0:CHARA_G] dissipated the fog!
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared with reinforcements!
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0)
Ashe
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How could you betray His Majesty, Lonato? How could you do this to me?!
How could you betray His Majesty, Lonato? How could you do this to me?!
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ashe? You came here...for me?
Ashe? You came here...for me?
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
Metodey
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It was my choice to come here, and I must not waiver.
It was my choice to come here, and I must not waiver.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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To avenge one son, I have slain a second. My soul is forever forfeit.
To avenge one son, I have slain a second. My soul is forever forfeit.
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Metodey
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I... No. You're right. I surrender.
I... No. You're right. I surrender.
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Forgive me, Ashe—I beg you. I could not bear to lose another son.
Forgive me, Ashe—I beg you. I could not bear to lose another son.
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared along with [r][eg2][0:PARTY][/]!
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
Merchant
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The mercenaries have cut off their retreat! Now's our chance to get Lonato!
The mercenaries have cut off their retreat! Now's our chance to get Lonato!
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared! Don't let [eg2][0:CHARA_G] be routed!
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Not good. I must help Lord Lonato!
Not good. I must help Lord Lonato!
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and [eg2][1:CHARA_G] appeared with reinforcements!
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0)
Jeralt
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Guess I better get in there instead of letting the kid do all the work.
Guess I better get in there instead of letting the kid do all the work.
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0)
Alois
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Count me in, Captain! I may be a new arrival, but no one can a-rival my enthusiasm!
Count me in, Captain! I may be a new arrival, but no one can a-rival my enthusiasm!
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0)
Jeralt
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Guess I better get in there instead of letting the kid do all the work.
Guess I better get in there instead of letting the kid do all the work.
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0)
Alois
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Count me in, Captain! I may be a new arrival, but no one can a-rival my enthusiasm!
Count me in, Captain! I may be a new arrival, but no one can a-rival my enthusiasm!
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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Good! I was worried the Empire's soldiers lacked backbone!
Good! I was worried the Empire's soldiers lacked backbone!
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I won't be the one to drag my new comrades down!
I won't be the one to drag my new comrades down!
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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We're really pushing our luck here, Alois! You decide when we fall back!
We're really pushing our luck here, Alois! You decide when we fall back!
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'm falling back, Captain!
I'm falling back, Captain!
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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Hold strong, men! His lordship needs us!
Hold strong, men! His lordship needs us!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Lord Lonato's forces appear to be fighting a losing battle.
Lord Lonato's forces appear to be fighting a losing battle.
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][cp][1:CHARA_G]!
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0)
Aided [eg2][0:CHARA_G]! [0:NUMBER] remaining!
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0)
Aided [eg2][0:CHARA_G]!
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
[eg2][0:CHARA_G] has died! [0:NUMBER] remaining!
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0)
[eg2][0:CHARA_G] has died! [0:NUMBER] remaining!
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
[eg2][0:CHARA_G] has died! [0:NUMBER] remaining!
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0)
[eg2][0:CHARA_G] has died! [0:NUMBER] remaining!
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0)
[eg2][0:CHARA_G] has died! [0:NUMBER] remaining!
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0)
[eg2][0:CHARA_G] has died! [0:NUMBER] remaining!
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G] and their allies!
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G] and their allies!
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Face and defeat [eg2][0:CHARA_G]!
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Repelled [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
Torch increased your visibility!
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
The [b]Gaspard Archers[/] loosed a [b]fusillade[/]!
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
The [b]Gaspard Archers[/] ceased the [b]fusillade[/]!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0)
Lonato
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It seems my blade is too dull for the task.
It seems my blade is too dull for the task.
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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All I wanted was to land one blow on that conniving archbishop...
All I wanted was to land one blow on that conniving archbishop...
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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It seems my blade is too dull for the task.
It seems my blade is too dull for the task.
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Captain! Jeralt's Mercenaries, retreat!
Captain! Jeralt's Mercenaries, retreat!
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] retreated!
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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This fight has run its course. All of you, retreat!
This fight has run its course. All of you, retreat!
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] retreated!
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
Lonato
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Forgive your fool of a father, Christophe, for he is soon to join you...
Forgive your fool of a father, Christophe, for he is soon to join you...