성급히 왕국군과 전투를 벌인 로나토 경을 구하고자 일행은 마그드레드 가도를 쉴 틈 없이 달린다.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 에델가르트 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 휴베르트 | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 페르디난트 | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 린하르트 | 255 | 0 | 0 | 4 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 카스파르 | 255 | 0 | 0 | 5 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 베르나데타 | 255 | 0 | 0 | 6 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 도로테아 | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 로나토 | 255 | 0 | 0 | 8 | 355 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | 란돌프 | 255 | 0 | 0 | 9 | 365 | 7 | 13 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | 연방국 장군 | 255 | 0 | 0 | 10 | 615 | 7 | 13 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | 연방국 장군 | 255 | 0 | 0 | 11 | 600 | 7 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 연방국 장군 | 255 | 0 | 0 | 12 | 600 | 7 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | 연방국 장군 | 255 | 0 | 0 | 13 | 600 | 7 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | 잉그리트 | 255 | 0 | 0 | 14 | 100 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 257 | 255 | 65535 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | 애쉬 | 255 | 0 | 0 | 15 | 80 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | 세즈 | 255 | 0 | 0 | 16 | 5 | 5 | 13 | 3 | 101 | 0 | 1 | 100 | 296 | 255 | 65535 | 1999 | 2 | 39 | 50 | 69 | 0 | 0 | 0 | 0 | 0 | 0 | 152 | 0 | 10 | 65535 | 65535 | 65535 |
17 | 제랄트 | 255 | 0 | 0 | 17 | 165 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
18 | 알로이스 | 255 | 0 | 0 | 18 | 310 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
19 | 연방국 장군 | 255 | 0 | 0 | 19 | 600 | 5 | 5 | 0 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 연방국 장군 | 255 | 0 | 0 | 20 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 연방국 장군 | 255 | 0 | 0 | 21 | 680 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 연방국 장군 | 255 | 0 | 0 | 22 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 연방국 장군 | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 연방국 장군 | 255 | 0 | 0 | 24 | 625 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
25 | 연방국 장군 | 255 | 0 | 0 | 25 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
26 | 연방국 장군 | 255 | 0 | 0 | 26 | 660 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
27 | 연방국 장군 | 255 | 0 | 0 | 27 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
28 | 연방국 장군 | 255 | 0 | 0 | 28 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 연방국 장군 | 255 | 0 | 0 | 29 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 연방국 장군 | 255 | 0 | 0 | 30 | 600 | 5 | 13 | 3 | 101 | 0 | 0 | 7 | 46 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 연방국 장군 | 255 | 0 | 0 | 31 | 600 | 5 | 13 | 3 | 101 | 0 | 0 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 연방국 장군 | 255 | 0 | 0 | 32 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 46 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 연방국 장군 | 255 | 0 | 0 | 33 | 680 | 5 | 13 | 3 | 101 | 0 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 연방국 장군 | 255 | 0 | 0 | 34 | 665 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 연방국 장군 | 255 | 0 | 0 | 35 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 연방국 장군 | 255 | 0 | 0 | 36 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 연방국 장군 | 255 | 0 | 0 | 37 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 연방국 장군 | 255 | 0 | 0 | 38 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 연방국 장군 | 255 | 0 | 0 | 39 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 연방국 장군 | 255 | 0 | 0 | 40 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 연방국 장군 | 255 | 0 | 0 | 41 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 연방국 장군 | 255 | 0 | 0 | 42 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 연방국 장군 | 255 | 0 | 0 | 43 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 연방국 장군 | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 연방국 장군 | 255 | 0 | 0 | 45 | 675 | 4 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 연방국 장군 | 255 | 0 | 0 | 46 | 610 | 4 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 연방국 장군 | 255 | 0 | 0 | 47 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 연방국 장군 | 255 | 0 | 0 | 48 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
49 | 연방국 장군 | 255 | 0 | 0 | 49 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 연방국 장군 | 255 | 0 | 0 | 50 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 연방국 장군 | 255 | 0 | 0 | 51 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
52 | 연방국 장군 | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
53 | 연방국 장군 | 255 | 0 | 0 | 53 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
54 | 연방국 장군 | 255 | 0 | 0 | 54 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
55 | 일반병 | 255 | 0 | 0 | 55 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 일반병 | 255 | 0 | 0 | 56 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 일반병 | 255 | 0 | 0 | 57 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 일반병 | 255 | 0 | 0 | 58 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 일반병 | 255 | 0 | 0 | 59 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 일반병 | 255 | 0 | 0 | 60 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 일반병 | 255 | 0 | 0 | 61 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 일반병 | 255 | 0 | 0 | 62 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 일반병 | 255 | 0 | 0 | 63 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 일반병 | 255 | 0 | 0 | 64 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 일반병 | 255 | 0 | 0 | 65 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 일반병 | 255 | 0 | 0 | 66 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 일반병 | 255 | 0 | 0 | 67 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 일반병 | 255 | 0 | 0 | 68 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 일반병 | 255 | 0 | 0 | 69 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 연방국 장군 | 255 | 0 | 0 | 70 | 680 | 7 | 13 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 연방국 장군 | 255 | 0 | 0 | 71 | 600 | 7 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 연방국 장군 | 255 | 0 | 0 | 72 | 675 | 7 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 연방국 장군 | 255 | 0 | 0 | 73 | 605 | 7 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 연방국 장군 | 255 | 0 | 0 | 74 | 610 | 5 | 5 | 0 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 연방국 장군 | 255 | 0 | 0 | 75 | 605 | 5 | 5 | 0 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 연방국 장군 | 255 | 0 | 0 | 76 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 연방국 장군 | 255 | 0 | 0 | 77 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 연방국 장군 | 255 | 0 | 0 | 78 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 연방국 장군 | 255 | 0 | 0 | 79 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 연방국 장군 | 255 | 0 | 0 | 80 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 연방국 장군 | 255 | 0 | 0 | 81 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 연방국 장군 | 255 | 0 | 0 | 82 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 연방국 장군 | 255 | 0 | 0 | 83 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 일반병 | 255 | 0 | 0 | 84 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 일반병 | 255 | 0 | 0 | 85 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 일반병 | 255 | 0 | 0 | 86 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 일반병 | 255 | 0 | 0 | 87 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 일반병 | 255 | 0 | 0 | 88 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 연방국 장군 | 255 | 0 | 0 | 89 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 연방국 장군 | 255 | 0 | 0 | 90 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 연방국 장군 | 255 | 0 | 0 | 91 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 52 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1525 | 2 | 1525 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1525 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1522 | 2 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 0 | 1000 | 1522 | 2 | 1526 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 41 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (218, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 35)
SubGroup(0)
SubGroup(4)
Unknown10(0,83,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(1,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(10,162,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to 가스파르령 병사장
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 가스파르 영민병
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 가스파르 영민병
SetName(13,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 가스파르 영민병
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 왕국병
SetName(45,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to 제국병
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 제국병
SetName(74,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 74 to 왕국병
SetName(75,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 75 to 왕국병
SubGroup(7)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(71,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,21664,1,45200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(72,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(72,21664,1,44200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,21664,1,46200,0,0,2,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
Unknown19(70,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
Unknown19(70,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 패배!
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 가까이 오니 더욱 안개가 짙어졌군……
주변이 하나도 안 보이는데.
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 하지만, 이 안개는 병력이 적은
로나토 경에게 유리하게 작용할 겁니다.
TalkCharacter(492,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 맞아. 안개 속에서 왕국군보다 먼저
로나토 경을 찾아내서 지켜야 해.
# Group 36 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown44(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0)
# 어느 한쪽의 [g]요새[/]에 있는 [0:CHARA_G][kp2] 수색하라!
SubGroup(2)
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경은 어딘가에 있는 요새에 틀어박혀서
지원군을 기다리고 있다고 합니다.
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 안개 때문에 찾기 힘들긴 하지만
언젠가는 장소가 드러날 거야. 서두르자.
SubGroup(1)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 패배에 주의하라!
# Group 38 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 8, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0)
# [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 9, 22)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,36000,0,38000,0,47000,0,51300,0,0,1,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown10(93,57500,0,16964,1,62500,0,24464,1,0,1,0,0,0,0)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(1)
TalkDeploySlot(495,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 수상한 마도사가 있다!
이 녀석이 안개를 부르고 있는 것 아닌가!?
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, [g]안개[/]를 발생시키는 [1:CHARA_G][kp2] 습격!
SubGroup(4)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(1)
TalkCharacter(496,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이런…… 술사의 존재를 눈치챈 모양이군요.
안개가 걷히면 적이 로나토 경을 발견할 겁니다.
SubGroup(1)
Unknown78(0,10,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(497,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 로나토님을 위해서라도
내가 쓰러질 수는……!
# Group 63 (0, 2, 2, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 성공!
SubGroup(1)
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 가, 감사합니다! 로나토님은 동쪽 숲 깊숙한
곳에 있습니다. 구출을 부탁드립니다……!
SubGroup(3)
Unknown56(20964,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 위치가 [1:CHARA_G]의 정보에 의해 판명!
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(11,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(22,4,0,7,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(499,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 장소가 판명이 났나 보네.
얼른 가자.
# Group 65 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 성공!
SubGroup(1)
TalkCharacter(556,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 쓸데없는 희생 없이 끝났네.
# Group 66 (0, 5, 0, 5, 24)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 반드시 크리스토프님의 원수를
갚아…… 주십시오……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 실패!
SubGroup(4)
Unknown83(3757,1059,4171,3824,1066,4196,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3760,1059,4164,3824,1066,4196,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]안개[/], [0:CHARA_G]의 사망에 의해 소멸!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 안개가! 그 녀석이 쓰러진 건가……
너의 충성, 잊지 않겠다.
# Group 67 (0, 5, 0, 6, 38)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 반드시 크리스토프님의 원수를
갚아…… 주십시오……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 실패!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]안개[/], [0:CHARA_G]의 사망에 의해 소멸!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 안개가! 그 녀석이 쓰러진 건가……
너의 충성, 잊지 않겠다.
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 찾았다! 역적 로나토를 쳐라!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(500,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 반드시 크리스토프님의 원수를
갚아…… 주십시오……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 실패!
# Group 69 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 4, 10)
SubGroup(3)
Unknown10(93,65000,0,63000,0,2464,1,464,1,0,1,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(1)
TalkDeploySlot(502,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 제국군이 여길……?
전군, 요격 준비!
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], 요격 태세!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 19)
SubGroup(3)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경을 찾았나 보군요.
저도 토벌하러 가겠습니다!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(3)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 적이 로나토 경을 찾은 모양이에요!
구하러 가야겠어요!
# Group 72 (0, 5, 0, 6, 16)
SubGroup(3)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경을 찾았나 보군요.
저도 토벌하러 가겠습니다!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 73 (0, 2, 2, 8, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 0
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 0
SubGroup(2)
SetDeathText(18,73,503,2,0,0,0,0,0,0,0,0,0,0,0)
# 퍼거스 땅을 침범한 응보,
그 몸으로 받으십시오……!
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(505,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 크윽, 이 정도쯤……!
# Group 75 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(506,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 이런 상대에게……
패하게 될 줄이야……!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 76 (0, 5, 2, 8, 3)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(3)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파에 의해 개문!
# Group 78 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(507,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 나도 로나토 경을 지원하러 가겠다!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,30,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(2)
Unknown78(0,30,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,31,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 7, 15)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(20964,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
# [0:AREA]에서 교전 중인 [0:CHARA_G] 발견!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,7,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 오오……! 도우러 와 줘서 고맙다!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 좋아!
이제 왕국군을 처리하는 것만 남았다!
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 늦지 않았군.
이제 다가오는 적을 처리하기만 하면 되겠어!
# Group 82 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(6)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(511,74,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 찾았다! 역적 로나토를 쳐라!
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(6)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,22,8,92,0,0,0,0,0,0,0,0)
If254(1,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 적이 로나토 경을 찾은 모양이에요!
구하러 가야겠어요!
# Group 83 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경을 찾았나 보군요.
저도 토벌하러 가겠습니다!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 적이 로나토 경을 찾은 모양이에요!
구하러 가야겠어요!
# Group 84 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경을 찾았나 보군요.
저도 토벌하러 가겠습니다!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(512,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 적이 로나토 경을 찾은 모양이에요!
구하러 가야겠어요!
# Group 85 (0, 5, 0, 7, 16)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
# [0:AREA]에서 교전 중인 [0:CHARA_G] 발견!
SubGroup(4)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,4,30,8,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(508,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 오오……! 도우러 와 줘서 고맙다!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(509,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 좋아!
이제 왕국군을 처리하는 것만 남았다!
If254(1,215,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(510,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 늦지 않았군.
이제 다가오는 적을 처리하기만 하면 되겠어!
# Group 86 (0, 5, 0, 8, 27)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 살아남은 건가……
역시 주는 우리를 버리지 않으신 모양이군.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 어떻게든 늦지는 않았네.
이제 여유롭게 싸울 수 있겠어.
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님을 구출한 모양이군.
그럼 이제 안개는 필요 없겠지.
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G] 구원에 의해 [g]안개[/] 해제!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 안개의 역할이 끝났나 보군요.
뭐, 마력에도 한계가 있으니까요.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 8)
SubGroup(3)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(504,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경을 찾았나 보군요.
저도 토벌하러 가겠습니다!
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,10,0,8,0,10,10,1,1,0,0,0)
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
# Group 88 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 살아남은 건가……
역시 주는 우리를 버리지 않으신 모양이군.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 어떻게든 늦지는 않았네.
이제 여유롭게 싸울 수 있겠어.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 살아남은 건가……
역시 주는 우리를 버리지 않으신 모양이군.
TalkCharacter(514,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 어떻게든 늦지는 않았네.
이제 여유롭게 싸울 수 있겠어.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 21)
SubGroup(2)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(515,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님을 구출한 모양이군.
그럼 이제 안개는 필요 없겠지.
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G] 구원에 의해 [g]안개[/] 해제!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(516,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 앗, 안개가 걷혔어요!
이제 넘어지는 일도 없겠네요!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(517,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 안개의 역할이 끝났나 보군요.
뭐, 마력에도 한계가 있으니까요.
# Group 91 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 6, 31)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 0
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
SetDeathText(14,73,518,2,0,0,0,0,0,0,0,0,0,0,0)
# 로나토님……
당신이 폐하를 등진다면, 저는……!
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkDeploySlot(519,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 저 사람은…… 애쉬!
나를 만나러 온 것인가……
# Group 94 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 로나토 경, 그가 당신의 양자인 거지?
가족끼리 싸울 필요 없어. 설득하자.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,8,15,92,92,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 7, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(15,8,35,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G]에게 도달!
SubGroup(1)
TalkDeploySlot(521,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 윽…… 주저하면 안 돼……
나는, 내 의지로 여기에 왔는데……!
# Group 97 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(15,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 내 자식을 위해 다른 내 자식을 죽이다니……
……내 영혼은 두 번 다시 구원받지 못하겠지.
# Group 101 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0)
# 애쉬, 목숨을 헛되이 하지 마!
로나토 경이 자식을 죽이게 만들 셈이야!?
TalkDeploySlot(524,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ………………
……알겠습니다. 투항, 하겠습니다……
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 애쉬…… 나를 용서해라.
두 번이나 자식을 잃고 싶지는 않다……
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 7, 35)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 0 0
SubGroup(1)
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 목적은 달성했어. 이대로 퇴각하는
왕국군을 추격해서…… 뭐지!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [r][0:PARTY][/][kp4] 함께 출현!
SubGroup(1)
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0)
# 이 이상 멋대로 하게 내버려 두진 않을 거다.
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(530,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 적의 별동대인가? 로나토 경을 지키면서
남은 적을 토벌하자!
# Group 107 (0, 2, 0, 9, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0)
# 넌…… 또 만났군.
지금은 제국의 용병인 건가.
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
# 예전에 진 빚을 갚아 주마.
"잿빛 악마"!
# Group 108 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(1)
GenderedMcTalk(1,531,532,1,0,1,1,0,0,0,0,0,0,0,0)
# 제국군이군…… 제거해 주마.
# Group 109 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 2, 0, 2, 18)
SubGroup(1)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
SubGroup(6)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(537,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 용병단이 후방을 뚫었다!
이 틈에 로나토를 노려라!
SubGroup(3)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원 출현! [0:CHARA_G]의 패배에 주의하라!
SubGroup(1)
TalkDeploySlot(538,9,1,4,0,0,0,0,0,0,0,0,0,0,0)
# 이런!
저는 로나토 경의 호위를 맡겠습니다!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,11164,1,10664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 10, 2, 4)
SubGroup(1)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,19164,1,57700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
Unknown13(29,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
Unknown13(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 0
Unknown13(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
SubGroup(1)
TalkDeploySlot(540,46,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 크악…… 악마 같은 힘이다……
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
SubGroup(1)
TalkDeploySlot(539,45,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 으윽, 죄송합니다……
SubGroup(1)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown26(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 1 0 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 48)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G], 증원과 함께 출현!
SubGroup(4)
SetDeathText(35,73,541,0,0,0,0,0,0,0,0,0,0,0,0)
# 자식에게만 맡겨 두고 있을 순 없지.
나도 일 좀 해볼까.
SetDeathText(31,73,542,0,0,0,0,0,0,0,0,0,0,0,0)
# 단장님! 저도 신병으로서,
신변에 악영향이 없게 잘해 보겠습니다!
CloseUp(17,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(18,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,5,6,17,18,92,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(543,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# "잿빛 악마"는 피하고, 적의 지휘관을
노려서 철수하도록 몰아붙여야겠군요.
SubGroup(3)
Unknown10(0,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown26(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
# Group 133 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
# Group 134 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown13(18,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,41500,0,63500,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
Unknown13(54,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,541,0,1,0,0,0,0,0,0,0,0,0,0)
# 자식에게만 맡겨 두고 있을 순 없지.
나도 일 좀 해볼까.
TalkFromOwnStrings2(17,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(31,73,542,0,1,0,0,0,0,0,0,0,0,0,0)
# 단장님! 저도 신병으로서,
신변에 악영향이 없게 잘해 보겠습니다!
TalkFromOwnStrings2(18,73,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(544,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 저 사람은, 알로이스씨!?
세이로스 기사는 그만둔 걸까요……
# Group 139 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(545,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 제국군에도 제법 실력 있는 녀석이
있군그래……!
# Group 140 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,18,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 내가 용병단의 짐이 될 수는 없지!
# Group 141 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,17,17,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0)
# 쳇…… 이 이상은 힘들겠군.
알로이스, 물러날 때는 네가 정하도록!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 142 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,18,18,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(549,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 단장님!
저는 먼저 퇴각하겠습니다!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 143 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 6, 28)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,62500,0,40000,0,964,1,44500,0,0,1,0,0,0,0)
Unknown10(92,60000,0,50000,0,65000,0,53000,0,0,1,0,0,0,0)
Unknown10(92,57500,0,53500,0,62000,0,57500,0,0,1,0,0,0,0)
Unknown10(92,61000,0,58500,0,65000,0,61000,0,0,1,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(551,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 지, 질 순 없다!
로나토님을 위해서, 힘을 내야 해!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 근처에서 로나토 경의 병사가
고전하고 있는 모양이군.
SubGroup(7)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
SubGroup(1)
TalkCharacter(553,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 구할 수 있는 목숨은 구하는 게 좋아.
여유가 있다면 병사를 보내.
SubGroup(3)
Unknown78(0,11,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,95,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 0)
SubGroup(2)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 고, 고맙습니다!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원!
SubGroup(1)
TalkDeploySlot(554,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 고, 고맙습니다!
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 고, 고맙습니다!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원!
SubGroup(1)
TalkDeploySlot(554,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 고, 고맙습니다!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G] 구원! 앞으로 [g][0:NUMBER][/]명!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 고, 고맙습니다!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원!
SubGroup(1)
TalkDeploySlot(554,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 고, 고맙습니다!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 죄송합니다……
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G], 사망! 앞으로 [g][0:NUMBER][/]명!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G], 사망! 앞으로 [g][0:NUMBER][/]명!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 죄송합니다……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 죄송합니다……
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G], 사망! 앞으로 [g][0:NUMBER][/]명!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G], 사망! 앞으로 [g][0:NUMBER][/]명!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 죄송합니다……
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(1)
Unknown43(33,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 0 1 0
Unknown29(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 죄송합니다……
If254(2,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G], 사망! 앞으로 [g][0:NUMBER][/]명!
If254(2,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G], 사망! 앞으로 [g][0:NUMBER][/]명!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 0 1 0
Unknown29(3,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(555,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 로나토님…… 죄송합니다……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(1)
Unknown43(34,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 구원 실패!
SubGroup(1)
TalkCharacter(557,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 이것도 필요한 희생……
이라고 할 수는 없겠지.
# Group 169 (0, 5, 0, 19, 9)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
GroupCheck3(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 0 0
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 1 0 0
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 0 0
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 구원 성공!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 모두 구한 모양이군!
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1323,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 크윽, 희생자는 있었지만……
구할 수 있는 자들은 구해 냈나.
# Group 170 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(1)
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 굳이 상대할 필요는 없다지만……
네 성장을 보여 줄 기회야.
SubGroup(2)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] 싸워서 격파하라!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(561,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# "잿빛 악마"는 강적이에요!
안 될 것 같으면 피하셔야 해요!
# Group 173 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,559,560,1,0,1,1,0,0,0,0,0,0,0,0)
# 그 기묘한 힘…… 이전보다 잘 다루는군.
# Group 174 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0)
# 목적은 달성했으니,
물러나도록 하지.
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격퇴 성공!
SubGroup(1)
Unknown80(44,0,0,0,0,0,17,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
# 크윽, 쉽게 보내 주고 말았군……
SubGroup(1)
Unknown9(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이 짙은 안개 속을 뚫고 갈 작정인가요?
대책을 마련하지 않았었나요.
If254(1,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(567,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 안개 속을 이대로 나아가는 것은 위험합니다.
주위에 불을 밝히면서 시야를 확보하죠.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 3, 18)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]횃불[/]의 불꽃으로 시야 확장!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 여기서, 적, 보인다, 동시에,
적에게, 여기, 보입니다. 경계, 필요합니다!
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(569,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이제 시야가 확보됐군.
신중하게 전진하자.
# Group 180 (0, 5, 2, 9, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
TalkCharacter(570,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이렇게 되면, 이제 물자를 쓸 필요가 없겠네요!
# Group 182 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 0
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(571,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 활약할 기회가 없던 궁병들이
드디어 나설 차례가 온 듯하군요.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(572,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 지금이야, 화살 비를 뿌려라!
SubGroup(4)
Unknown70(76,1,0,0,0,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,1,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,2,1,14,40,0,1,0,0,0,0,0)
Unknown70(76,1,0,0,3,1,14,40,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]가스파르 궁병단[/], [b]일제 사격[/] 개시!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,14,0,14,50,0,1,0,0,0,0,0)
# Group 186 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 185: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,15,0,14,50,0,1,0,0,0,0,0)
# Group 188 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(187,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(89,1,0,0,16,0,14,50,0,1,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 189: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(90,1,0,0,17,0,14,50,0,1,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 191: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,18,0,14,50,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 193: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
SubGroup(1)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]가스파르 궁병단[/]의 [b]일제 사격[/], 종료!
# Group 196 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 197 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 200: 0 1 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(199,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 1 0 0
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 202 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 203 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
SubGroup(2)
SetDeathText(44,28,574,3,0,0,0,0,0,0,0,0,0,0,0)
# 나의 칼이 닿지 않는단 말인가……
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 고전 중!
SubGroup(1)
TalkDeploySlot(573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 적어도 그 여우에게……
대사교에게 일격을……
# Group 206 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 0 1 0
If254(1,204,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SubGroup(1)
TalkDeploySlot(574,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 나의 칼이 닿지 않는단 말인가……
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 141: True 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 으윽…… 여기까지인가!
제랄트 용병단, 철수하라!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ……결국 지켜 냈어.
이 승리가 패도를 향한 큰 한 걸음이 될 거야!
# Group 209 (0, 7, 0, 4, 14)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(548,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금이 기회인가……!
다들, 물러나라!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
TalkCharacter(575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ……결국 지켜 냈어.
이 승리가 패도를 향한 큰 한 걸음이 될 거야!
# Group 210 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
# 아아, 크리스토프, 용서해라……
지금, 네 곁으로……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 8, 0, 2, 9)
SubGroup(1)
GroupCheck3(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 211: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(577,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 이런……!
이래서는 왕국의 전선이……
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
# Group 213 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(658,1,70,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(313,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 패배!
Alert(659,2,70,92,92,0,0,0,0,0,0,0,0,0,0)
[b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
TalkCharacter(490,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(491,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1700,4,0,1,8,8,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 어느 한쪽의 요새에 있는 [0:CHARA_G][kp2] 수색하라!
TalkCharacter(493,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 패배에 주의하라!
Alert(524,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,1,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(1721,0,8,92,92,0,0,0,2,2,0,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(524,0,8,92,92,0,0,0,3,0,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,4,4,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,5,5,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,6,6,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,7,7,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,8,8,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,9,8,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,8,92,92,0,0,0,10,8,0,0,0,0,0)
[0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(1701,2,19,10,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 안개를 발생시키는 [1:CHARA_G][kp2] 습격!
MainMissionStart(26,4,1,1,20,10,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(498,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
마도사
volume_up
가, 감사합니다! 로나토님은 동쪽 숲 깊숙한 곳에 있습니다. 구출을 부탁드립니다……!
가, 감사합니다! 로나토님은 동쪽 숲 깊숙한 곳에 있습니다. 구출을 부탁드립니다……!
Alert(1702,1,8,10,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 위치가 [1:CHARA_G]의 정보에 의해 판명!
MainMissionStart(444,1,1,2,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 성공!
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 실패!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
안개, [0:CHARA_G]의 사망에 의해 소멸!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
안개가! 그 녀석이 쓰러진 건가…… 너의 충성, 잊지 않겠다.
안개가! 그 녀석이 쓰러진 건가…… 너의 충성, 잊지 않겠다.
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 실패!
Alert(1703,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
안개, [0:CHARA_G]의 사망에 의해 소멸!
TalkDeploySlot(501,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
안개가! 그 녀석이 쓰러진 건가…… 너의 충성, 잊지 않겠다.
안개가! 그 녀석이 쓰러진 건가…… 너의 충성, 잊지 않겠다.
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
MainMissionStart(445,3,1,3,10,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 실패!
Alert(1720,2,14,92,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], 요격 태세!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(2,0,2,1,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,2,2,14,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(553,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파에 의해 개문!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
[0:AREA]에서 교전 중인 [0:CHARA_G] 발견!
Alert(288,2,22,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
Alert(409,0,8,8,92,5,0,0,11,0,0,0,0,0,0)
[0:AREA]에서 교전 중인 [0:CHARA_G] 발견!
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
살아남은 건가…… 역시 주는 우리를 버리지 않으신 모양이군.
살아남은 건가…… 역시 주는 우리를 버리지 않으신 모양이군.
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G] 구원에 의해 안개 해제!
Alert(172,2,14,8,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
살아남은 건가…… 역시 주는 우리를 버리지 않으신 모양이군.
살아남은 건가…… 역시 주는 우리를 버리지 않으신 모양이군.
MainMissionStart(444,1,4,2,8,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(513,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
살아남은 건가…… 역시 주는 우리를 버리지 않으신 모양이군.
살아남은 건가…… 역시 주는 우리를 버리지 않으신 모양이군.
Alert(1722,0,10,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G] 구원에 의해 안개 해제!
Alert(230,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 증원과 함께 출현!
Alert(100,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(2,4,3,1,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(146,2,15,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G]에게 도달!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(438,1,3,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(526,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
내 자식을 위해 다른 내 자식을 죽이다니…… ……내 영혼은 두 번 다시 구원받지 못하겠지.
내 자식을 위해 다른 내 자식을 죽이다니…… ……내 영혼은 두 번 다시 구원받지 못하겠지.
GenderedMcTalk(0,522,523,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 설득 성공!
TalkDeploySlot(525,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
애쉬…… 나를 용서해라. 두 번이나 자식을 잃고 싶지는 않다……
애쉬…… 나를 용서해라. 두 번이나 자식을 잃고 싶지는 않다……
TalkCharacter(527,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(283,2,16,92,92,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [r][0:PARTY][/][kp4] 함께 출현!
GenderedMcTalk(1,528,529,1,2,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(1,533,534,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(1710,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[r]적[/]의 증원 출현! [0:CHARA_G]의 패배에 주의하라!
Alert(312,2,16,92,92,0,0,0,3,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(312,2,16,92,92,0,0,0,7,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(312,2,16,92,92,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(944,2,17,18,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G], 증원과 함께 출현!
Alert(312,2,17,92,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(100,2,17,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
TalkDeploySlot(547,17,1,6,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작
volume_up
쳇…… 이 이상은 힘들겠군. 알로이스, 물러날 때는 네가 정하도록!
쳇…… 이 이상은 힘들겠군. 알로이스, 물러날 때는 네가 정하도록!
Alert(237,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(237,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkDeploySlot(552,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
근처에서 로나토 경의 병사가 고전하고 있는 모양이군.
근처에서 로나토 경의 병사가 고전하고 있는 모양이군.
MainMissionStart(27,4,16,1,32,11,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
Alert(1721,1,11,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(1721,1,11,92,92,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(934,1,11,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구원!
Alert(1721,1,12,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(1721,1,12,92,92,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(934,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구원!
Alert(1721,1,13,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(1721,1,13,92,92,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G] 구원! 앞으로 [0:NUMBER]명!
Alert(934,1,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구원!
Alert(353,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G], 사망! 앞으로 [0:NUMBER]명!
Alert(353,0,11,92,92,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G], 사망! 앞으로 [0:NUMBER]명!
Alert(319,0,11,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G], 사망!
Alert(353,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G], 사망! 앞으로 [0:NUMBER]명!
Alert(353,0,12,92,92,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G], 사망! 앞으로 [0:NUMBER]명!
Alert(319,0,12,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G], 사망!
Alert(353,0,13,92,92,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G], 사망! 앞으로 [0:NUMBER]명!
Alert(353,0,13,92,92,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G], 사망! 앞으로 [0:NUMBER]명!
Alert(319,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(449,3,16,3,11,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 구원 실패!
MainMissionStart(448,0,16,2,11,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 구원 성공!
TalkCharacter(3414,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,17,1,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] 싸워서 격파하라!
GenderedMcTalk(1,562,563,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(813,1,17,2,16,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격퇴 성공!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(566,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(652,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
횃불의 불꽃으로 시야 확장!
TalkCharacter(568,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(1712,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
[b]가스파르 궁병단[/], [b]일제 사격[/] 개시!
Alert(1713,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
[b]가스파르 궁병단[/]의 [b]일제 사격[/], 종료!
Alert(552,0,92,92,92,0,0,0,4,0,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(552,0,92,92,92,0,0,0,10,0,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(549,1,48,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(330,2,8,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 고전 중!
Alert(333,3,8,8,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 패배 위기! 서둘러 구원하라!
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkDeploySlot(550,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
으윽…… 여기까지인가! 제랄트 용병단, 철수하라!
으윽…… 여기까지인가! 제랄트 용병단, 철수하라!
Alert(240,0,18,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 퇴각!
MainMissionStart(440,1,6,2,17,18,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
Alert(240,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 퇴각!