Claude's blockade stands between you and Count Bergliez. The general can't hold out much longer— you must break through and save him before it's too late.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 81 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Bernadetta 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Caspar 255 0 0 3 50 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Petra 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Monica 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Hubert 255 0 0 7 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Count Bergliez 255 0 0 8 440 7 12 0 101 5 0 100 275 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 9 650 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 10 670 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 11 660 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 Shez 255 0 0 12 5 5 12 3 101 3 1 100 296 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 Jeralt 255 0 0 13 165 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 Alois 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
15 Claude 255 0 0 15 30 5 12 3 101 5 0 100 264 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 Raphael 255 0 0 16 110 5 13 3 101 5 0 100 300 255 5 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 Lysithea 255 0 0 17 120 5 13 3 101 5 0 100 300 255 9 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 Marianne 255 0 0 18 125 5 13 3 101 5 0 100 300 255 10 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
19 Hilda 255 0 0 19 130 5 13 3 101 5 0 100 300 255 3 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 20 675 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 21 650 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 22 680 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 23 630 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 24 600 5 13 3 101 5 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 25 680 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 26 605 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 27 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 28 610 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 29 660 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 30 600 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 31 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 32 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 675 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 34 600 5 5 0 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 35 600 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 36 675 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 37 600 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 38 675 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 39 600 5 13 3 101 3 1 11 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 40 680 5 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 41 600 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 42 630 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 43 600 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 44 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 45 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 46 605 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 47 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 48 675 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 49 605 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 50 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 51 605 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 52 600 5 13 3 101 3 1 11 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 53 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 54 675 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 55 680 7 5 0 101 3 1 30 300 255 65535 1999 16 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 56 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 58 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 59 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 60 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 61 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 62 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 64 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 65 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 66 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 67 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 70 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 71 610 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 72 680 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 73 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 74 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 75 685 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 76 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 77 685 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 78 630 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 79 685 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 80 630 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 100 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 2 1 1000 1525 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 9 1522 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (251, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 24)
SubGroup(0)
SubGroup(9)
Unknown10(0,71,81,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,9,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(9,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_1______Bergliez General[cm][es]1_5_1______Bergliez Generals[ce]
SetName(10,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Bergliez General[cm][es]1_5_1______Bergliez Generals[ce]
SetName(11,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Bergliez General[cm][es]1_5_1______Bergliez Generals[ce]
SetName(34,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]3_5_1______Alliance Soldier[cm][es]1_5_1______Alliance Soldiers[ce]
SubGroup(2)
Unknown76(9,65531,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,44000,0,9964,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,53000,0,17764,1,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,64400,0,59200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,2464,1,63000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][r][0:PARTY][/]!
SubGroup(6)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Count Bergliez controls the stronghold in the [cdb]center of the plain, but the enemy has him [cdb]completely cut off from aid.
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our goal is to break the siege so he and his [cdb]troops can evacuate safely.
# Group 26 (0, 2, 2, 10, 3)
SubGroup(3)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(43,63700,0,65200,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(41,62700,0,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(42,164,1,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(5,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(43,63700,0,64700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
SubGroup(4)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(1)
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # So much for securing a surrender before [cdb]reinforcements arrive... Well, you all know [cdb]what to do. Engage the enemy!
SubGroup(3)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and defeat the [r]intercepting forces[/]!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's no time for the delicate approach. Let's tear into 'em from all sides!
# Group 44 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # There can be no victory this day if we do not [cdb]rescue both Bergliez and his troops.
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][cp][0:CHARA_G] be defeated!
# Group 45 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Her Majesty comes to rescue us! I know your [cdb]spirits are weary, but rekindle them now with [cdb]whatever spark of hope remains in your soul!
# Group 46 (0, 5, 0, 11, 13)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) # Defeated the [r]intercepting forces[/]!
SubGroup(1)
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have broken through! Continue pushing!
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # The [r]intercepting forces[/] have been defeated! The gates opened!
# Group 47 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0) # I stand with my friends and will not permit [cdb]you to pass!
CloseUp(18,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 50 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(1)
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aren't negotiations with Margrave Edmund [cdb]still ongoing? Perhaps we can win Marianne [cdb]over to our side.
SubGroup(1)
Unknown99(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(2)
Unknown6(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,11,18,81,81,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(19,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Marianne, whatever are you doing on the [cdb]front lines? Stand down!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! I can't abandon my friends when they all [cdb]fight for their lives!
# Group 53 (0, 2, 0, 8, 3)
SubGroup(5)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # I know you hate this kind of thing, Marianne, [cdb]so please! Put down your weapon!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! I can't abandon my friends when they all [cdb]fight for their lives!
# Group 54 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm sorry, Marianne, but I've chosen to join [cdb]the Empire.
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # And my choice has long since been made— I stand with Claude, as I always have.
# Group 55 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0) # What does it matter if I die...
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
SubGroup(1)
Unknown112(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(1)
Unknown99(4,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
Unknown149(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Marianne, no! How could you?!
# Group 60 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # I cannot bear to strike you down, Marianne. Please surrender—your father will understand.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # You're right. My adoptive father would want [cdb]me to lay down my arms, not my life.
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Talks with Margrave Edmund will go much [cdb]better if you surrender here. Will you not [cdb]consider it?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # You're right. My adoptive father would want [cdb]me to lay down my arms, not my life.
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 2, 36, 3)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0) # I'm itching to show what my muscles can do. Now, who... Huh? Oh, hey, Ignatz!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0) # I'm itching to show what my muscles can do. Now, who wants to be first?
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 66 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # I don't want to kill you, Raphael...so I'm just [cdb]going to have to knock some sense into you [cdb]instead!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wait, that's Raphael! Don't kill him, please! Let me talk to him first!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,12,16,81,81,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # I thought I might find you here, Lorenz.
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yes, House Gloucester fights with the Empire [cdb]now. But what of you? Is this truly where you [cdb]wish to die?
# Group 70 (0, 2, 0, 7, 4)
SubGroup(6)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm sorry, Raphael, but I've chosen my side. I fight with the Empire now!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Well, I guess you're gonna do what you have [cdb]to do. You're a knight of Gloucester now, [cdb]after all.
# Group 71 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # Ugh, this is rough. My body's crying out for [cdb]a break!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 6, 2)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) # [b]Ignatz[/] was routed! Failed to recruit [eg2][0:CHARA_G]!
SubGroup(1)
Unknown42(2,4,12,14,16,81,81,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0) # I made my choice.
# Group 79 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # You don't have to do this, Raphael. Think [cdb]about Maya! She needs you, remember?
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hey, no fair! But...all right, Ignatz. I'm in, [cdb]but only 'cause it's you!
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 81 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We must secure an exit for our allies. Taking [cdb]down those strongholds will drive a wedge [cdb]into their siege!
SubGroup(3)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and secure an [g]escape route[/] for [b][eg2][0:PARTY][/]!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # There are two strongholds. We must deploy [cdb]our forces with cleverness to be taking both.
# Group 84 (0, 5, 0, 8, 6)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) # Secured an [g]escape route[/] for [b][eg2][0:PARTY][/]!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # Now then, if they'll just be kind enough to let [cdb]us escape this way...
# Group 85 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0) # Look, I really need to hold this line, so why [cdb]don't you just leave and we'll call it a day?
CloseUp(19,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(2)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Uh oh. You're not here with... OK, whew! No Holst. Now scram already, will ya? Get outta here while you still can!
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, I will, Baltie—right after you explain [cdb]why you're fighting for the Empire! You know Holst is never gonna let you live this down!
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Please stand down, Hilda. It would grieve me [cdb]terribly to take your life.
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then maybe you should stand down, because I'm not going anywhere!
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # I knew this was coming, but it still hurts to [cdb]fight my old friends...
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # You serve House Gloucester. What did [cdb]you expect?
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0) # I can't mess this up—not when everyone's [cdb]counting on me.
# Group 92 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Get outta there, Hilda! We can't lose you!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yeah, all right... Sorry!
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 94 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0) # All right, here they come... But I came here [cdb]to fight, and I won't back down!
CloseUp(17,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(2)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # House Ordelia has already offered us their [cdb]allegiance, which means Lysithea is here of her [cdb]own accord.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
Unknown6(17,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,13,17,81,81,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Whoa, hold on. I can't fight you! You're from House Ordelia!
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Well, don't expect me to hold back just [cdb]because you do.
# Group 100 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # I do not understand your motives, Lysithea. Why do you go against your house's wishes?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # My decisions are my own, Lorenz—and there [cdb]are some sacrifices I simply won't make.
# Group 101 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Please stand down, Lysithea! There's no reason [cdb]for us to fight!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # I don't remember asking your opinion!
# Group 102 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # Not bad. No, not bad at all.
# Group 103 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # I surrender. And as it was my choice alone to [cdb]be here, I ask you not to take action against [cdb]my parents.
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] surrendered!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Then it's a good thing I'm not the type to [cdb]punish people for such trivial reasons.
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 106 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown60(2,0,0,17,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # I heard about what was done to you, Lysithea. And as one who understands that intimately, I ask you to join my cause.
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # You, too... Yes, all right. I'll hear you out.
SubGroup(1)
Unknown22(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(81,56500,0,57500,0,6964,1,2964,1,0,1,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our allies are nearly within reach! Clear out [cdb]the enemy soldiers in those strongholds!
SubGroup(5)
Unknown43(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) # Defeat the [r]enemies[/] surrounding [b][eg2][0:PARTY][/]!
# Group 109 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Well met, my son. For the first time in my life, I thought my end had come for me.
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yeah, I've never seen you in such bad shape. You look half-dead!
# Group 110 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # It surprises me to see you among the ranks of [cdb]my rescuers.
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Do not be having the wrong idea. I am [cdb]helping the Empire, not you.
# Group 111 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # I'm humbled you came for me personally, Your Majesty.
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # You can thank me once we're clear of this [cdb]place. Now ready your troops for retreat.
# Group 112 (0, 2, 0, 6, 2)
SubGroup(5)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown13(81,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, but it does my heart good to see you! Pray take care of my troops.
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) # Defeated the [r]enemies[/] surrounding [b][eg2][0:PARTY][/]!
SubGroup(1)
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # The siege is broken, men! Your courage [cdb]and perseverance have been rewarded!
# Group 118 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
SubGroup(2)
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # The way is open! Move as one, and defend [cdb]the count and his soldiers as we go!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # You think I'm just gonna let you slink out of [cdb]here? Ha! I'm already two steps ahead!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Looks like we're up.
SubGroup(10)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] appeared!
SubGroup(3)
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # They've cut off our escape and... Oh no. Look who's with them.
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0) # We won't put a dent in Jeralt's company with [cdb]the numbers he has. I vote we rush Claude's [cdb]main position instead.
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # It would indeed catch him by surprise— [cdb]but do we flank from the left or right?
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) # Defeat one of the [r]enemies[/] to determine the [g]escape route[/] for [b][eg2][0:PARTY][/]!
SubGroup(1)
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Either way, let's choose a path and clear out [cdb]anyone foolish enough to stand before us!
# Group 120 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown60(3,0,0,24,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # Chose the [g]north escape route[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Very well. We attack from that direction.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Her Majesty blazes the trail! Charge!
SubGroup(2)
Unknown56(65500,0,45000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # This retreat is looking more and more like a [cdb]full-on assault... Stay with him, everyone!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hold on. Are they coming for us?!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
# Group 122 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown60(3,0,0,25,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # Chose the [g]east escape route[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Very well. We attack from that direction.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Her Majesty blazes the trail! Charge!
SubGroup(2)
Unknown56(19464,1,62500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # This retreat is looking more and more like a [cdb]full-on assault... Stay with him, everyone!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hold on. Are they coming for us?!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
# Group 123 (0, 5, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(229,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(2)
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # So much for choosing which side to flank. It seems we must follow the count's lead.
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Her Majesty has given us a chance to escape! Rush the enemy and smash the Alliance [cdb]to splinters!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,1,0,0,0,0,0)
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) # [eg2][b][0:PARTY][/] are retreating!
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12664,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # I hope the count isn't doing what I think [cdb]he's doing... Everyone, stay with him!
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wait, what? They're going the wrong way!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 40)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # No Bergliez goes the long way round—we [cdb]smash through and make our own path!
SubGroup(1)
Unknown21(8,12764,1,54150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(2)
Unknown83(7859,105,5438,7831,108,5414,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(333,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown68(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7783,111,5449,7847,112,5411,70,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7714,142,5522,7764,134,5481,120,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # The [b]Bergliez Squadron's[/] assault opened a [g]path[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20964,1,47300,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20964,1,47000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,20964,1,47500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,20464,1,47500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is he nuts? That's not even a proper path... Is he just coming straight for us?!
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # This strategy makes no sense at all, which is [cdb]exactly why I think it may work.
# Group 126 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # Seize the [r]stronghold[/] and secure an [g]escape route[/]!
# Group 127 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] resumed their advance!
# Group 128 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
Unknown15(8,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
SubGroup(1)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is blocking the [g]escape route[/]! Defeat them!
# Group 130 (0, 5, 0, 8, 11)
SubGroup(7)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
Unknown13(8,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] resumed their advance!
# Group 131 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown10(8,58500,0,50000,0,62500,0,55000,0,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(3)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] are being attacked by [eg2][cp][0:CHARA_G]! They stopped advancing!
SubGroup(3)
Unknown43(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] are blocking the [g]escape route[/]! Defeat them!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,81,0,0,1,1,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,77,81,0,0,1,1,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,78,81,0,0,1,1,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] resumed their advance!
# Group 137 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(2,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # Seize the [r]stronghold[/] at the [g]evacuation point[/]!
# Group 138 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,2,0,1,1,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # Seize the [r]stronghold[/] and secure an [g]escape route[/]!
# Group 140 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] resumed their advance!
# Group 141 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown15(8,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
SubGroup(1)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is blocking the [g]escape route[/]! Defeat them!
# Group 143 (0, 5, 0, 8, 9)
SubGroup(7)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown13(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] resumed their advance!
# Group 144 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown10(8,14464,1,2964,1,18964,1,8464,1,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
SubGroup(3)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] are being attacked by [eg2][cp][0:CHARA_G]! They stopped advancing!
SubGroup(3)
Unknown43(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] are blocking the [g]escape route[/]! Defeat them!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,81,0,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,79,81,0,0,1,1,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,80,81,0,0,1,1,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] resumed their advance!
# Group 150 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(7,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # Seize the [r]stronghold[/] at the [g]evacuation point[/]!
# Group 151 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,7,0,1,1,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(65500,0,45000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # Helped [b][eg2][0:PARTY][/] retreat safely!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're nearly clear of the battlefield! Just one [cdb]more push and... Oh no.
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # It won't do to have you slip our grasp now.
SubGroup(1)
Unknown21(12,65000,0,45000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon! Clever of Claude to keep [cdb]this little surprise for the moment it would [cdb]matter most...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'll handle the mercenary. The rest of you [cdb]press on! Don't stop, no matter what!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] retreated!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,62500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # Helped [b][eg2][0:PARTY][/] retreat safely!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're nearly clear of the battlefield! Just one [cdb]more push and... Oh no.
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # It won't do to have you slip our grasp now.
SubGroup(1)
Unknown21(12,17464,1,64000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon! Clever of Claude to keep [cdb]this little surprise for the moment it would [cdb]matter most...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'll handle the mercenary. The rest of you [cdb]press on! Don't stop, no matter what!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] retreated!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 4, 49)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,19964,1,46000,0,21464,1,48500,0,0,1,0,0,0,0)
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # Helped [b][eg2][0:PARTY][/] retreat safely!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're nearly clear of the battlefield! Just one [cdb]more push and... Oh no.
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # It won't do to have you slip our grasp now.
SubGroup(1)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon! Clever of Claude to keep [cdb]this little surprise for the moment it would [cdb]matter most...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'll handle the mercenary. The rest of you [cdb]press on! Don't stop, no matter what!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] retreated!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 155 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 5, 14)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
SubGroup(1)
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # You'll never get a better crack at the Alliance's [cdb]leadership, Your Majesty. Hit them with all [cdb]you have! Leave nothing on the battlefield!
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Count Bergliez is keeping the Ashen Demon [cdb]busy, which means now is our chance to strike [cdb]at Claude!
# Group 157 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # So you're the one who's messing up all of my [cdb]clever plans!
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0) # Hey, I just work here—but you're gonna make [cdb]a nice trophy for the emperor.
# Group 158 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Claude, can't you just play nice until I achieve [cdb]what I set out to do?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Funny—I was gonna ask you that. But I'm [cdb]guessing the answer's the same for both of us.
# Group 159 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # While you never fail to surpass expectations, [cdb]it seems the element of surprise was with Count Bergliez today.
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Right? I hit the guy hard enough to break him [cdb]a dozen times over and he still kept coming. He's more nightmare than man!
# Group 160 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm sad it's come to this, Lorenz.
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # And yet even as you speak those words, [cdb]you seek an opening to strike at me. I know [cdb]you well, Claude.
# Group 161 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Never too late to do the right thing, Ignatz. Come back to us.
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Stop trying to sway me, Claude! It's not [cdb]going to work!
# Group 162 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0) # The battle's lost if they've made it this far, but [cdb]maybe I can still take out an officer or two.
CloseUp(15,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # They've got me cornered! Better think fast...
# Group 164 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # That's all I can take... Let's see if our new [cdb]mercenary friend is worth all that gold.
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # I must be getting old... Enough! I'm falling back!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # You handle things over there. We'll hunt [cdb]down the Imperials who escaped.
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # You protect the main position! We'll go after [cdb]the Imperial soldiers who escaped!
If254(3,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] retreated!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have reinforcements watching the escape [cdb]route—they will hold Jeralt's Mercenaries [cdb]at bay.
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA] to protect [r][eg2][0:PARTY][ec3][/] retreat!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0) # My work here is unfinished!
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] rallied!
SubGroup(1)
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # I can't hold this monster back forever. Forget [cdb]the Demon and take out the commander!
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
# Group 168 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
# Group 169 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(1)
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Which just leaves the Ashen Demon. We're [cdb]close to the finish now, so let's take whatever [cdb]time we need and do this right.
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,81,81,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # That clash with Count Bergliez has left the Demon weary—this could be our best chance [cdb]to crush that pest for good.
# Group 171 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # How many times have we fought now? Either way, this will be the last.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # You're right about that. I'm not letting you [cdb]leave here alive, Ashen Demon!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0) # This didn't go how I expected, but I can [cdb]still do some damage.
# Group 173 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0) # The Empire has grown strong...
# Group 174 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # I might actually have to work for this one.
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've finally got that menace on the ropes. We can win this!
# Group 175 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # I might actually have to work for this one.
# Group 176 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 5, 0, 5, 42)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(200,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 1 0 0
SubGroup(1)
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # This siege is coming apart at the seams... Deploy the reinforcements! Fill those gaps!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to deploy reinforcements!
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
SubGroup(3)
Unknown44(0,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to prevent [r]enemy[/] reinforcements from appearing!
SubGroup(4)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(52,53500,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # They're trying to shore up areas where we've [cdb]thinned their ranks. Don't let that happen!
# Group 178 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(6,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(35,42700,0,44200,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(8,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(37,18164,1,20664,1,0,2,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 0, 8, 2)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Does the center still hold?
# Group 187 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,0,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,12,0,1,1,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) # Prevented [r]enemy[/] reinforcements from appearing!
If254(1,190,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good, they're wide open. Push through! We must reach Count Bergliez!
# Group 190 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
# Group 191 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0) # All right, you asked for it... Target their forts [cdb]and crush their reinforcements!
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] activated the [g]catapults[/]!
SubGroup(3)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(34,2,0,0,81,2,2,40,5,1,0,0,0,0,0)
Unknown70(34,0,124,122,81,3,2,40,10,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]catapults[/]!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # They've got catapults! We have to stop 'em!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,4,0,1,1,0,0,0,0,0,0)
# Group 196 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(198,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 198: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]catapult[/] by seizing the [r]stronghold[/]!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # So I don't want to panic anyone, but they're [cdb]still hurling boulders at us!
# Group 197 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,8,0,1,1,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]catapult[/] by seizing the [r]stronghold[/]!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # So I don't want to panic anyone, but they're [cdb]still hurling boulders at us!
# Group 199 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) # Disabled all the [g]catapults[/]!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # Well, that was a delight. Maybe can we stop [cdb]and rest for a few here?
# Group 201 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're trying to escape to the north! After them!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and stop their pursuit!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hmm? They're attacking the main position? But that's not... Urgh! I have to go help them!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and stop their pursuit!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # My name is Alois Rangeld, and by my honor [cdb]you will go no further!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 205 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're trying to escape to the north! After them!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hmm? They're attacking the main position? But that's not... Urgh! I have to go help them!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # My name is Alois Rangeld, and by my honor [cdb]you will go no further!
# Group 210 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # I can stand this no longer... I'm falling back!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 211 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # They make for the east... I can't let [cdb]them escape!
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and stop their pursuit!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're avoiding us entirely and attacking the [cdb]main position instead. Looks like someone [cdb]over there has half a brain after all...
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and stop their pursuit!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(212,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 212: 0 1 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
SubGroup(1)
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sorry to cut your escape short, friends.
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 215 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # They make for the east... I can't let [cdb]them escape!
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're avoiding us entirely and attacking the [cdb]main position instead. Looks like someone [cdb]over there has half a brain after all...
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sorry to cut your escape short, friends.
# Group 220 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, this was fun. I barely even got to stall [cdb]for time.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 221 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # A detachment of white mages stands ready to [cdb]mend our wounded comrades.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 6, 19)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now! Heal Count Bergliez's forces!
SubGroup(2)
Unknown125(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown76(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # The [b]Empire Holy Magic Users[/] used [b]Resonant White Magic[/] to heal [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Thank you!
# Group 224 (0, 5, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now that our soldiers are away, we should [cdb]send the white mages with them.
# Group 226 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(2)
Unknown78(1,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The count's soldiers we saved could be of great [cdb]use if we place them under his command.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # With this many troops, I can finally turn the [cdb]tide. Time to wipe the smug grin off that Alliance kid's face!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] chose their own [g]escape route[/]!
SubGroup(2)
Unknown43(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(230,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 0 0
SubGroup(1)
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # If that's the escape plan, we're better off [cdb]keeping the numbers small instead of relying [cdb]on the count's men for aid.
# Group 232 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 233 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 237 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 238 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
# Group 239 (0, 5, 0, 5, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) # [eg1][0:CHARA_G] has been routed! [g][0:NUMBER][/] remaining!
SubGroup(1)
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # To think you would die when freedom was so [cdb]near at hand... I will avenge you!
# Group 240 (0, 5, 0, 11, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # [eg1][0:CHARA_G] has been routed! [g][0:NUMBER][/] remaining!
SubGroup(1)
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Pay attention! This will not be much of a [cdb]rescue if none of the count's troops are alive [cdb]at the end of it!
# Group 241 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 242 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 243 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 8, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
SubGroup(1)
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # I am undone... It was a joy and an honor... to serve you...
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] were defeated!
SubGroup(2)
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # They're dead... They're all dead... How could [cdb]we let this happen?
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Escape was within our grasp, too...
SubGroup(1)
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 246 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 247 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:PARTY][/]!
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Count Bergliez controls the stronghold in the center of the plain, but the enemy has him completely cut off from aid.
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Our goal is to break the siege so he and his troops can evacuate safely.
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
So much for securing a surrender before reinforcements arrive... Well, you all know what to do. Engage the enemy!
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] and defeat the [r]intercepting forces[/]!
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
There's no time for the delicate approach. Let's tear into 'em from all sides!
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
There can be no victory this day if we do not rescue both Bergliez and his troops.
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][cp][0:CHARA_G] be defeated!
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Her Majesty comes to rescue us! I know your spirits are weary, but rekindle them now with whatever spark of hope remains in your soul!
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r]intercepting forces[/]!
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
We have broken through! Continue pushing!
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) The [r]intercepting forces[/] have been defeated! The gates opened!
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0)
Marianne volume_up
I stand with my friends and will not permit you to pass!
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Aren't negotiations with Margrave Edmund still ongoing? Perhaps we can win Marianne over to our side.
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Marianne, whatever are you doing on the front lines? Stand down!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
Chilon volume_up
No! I can't abandon my friends when they all fight for their lives!
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I know you hate this kind of thing, Marianne, so please! Put down your weapon!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
Chilon volume_up
No! I can't abandon my friends when they all fight for their lives!
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I'm sorry, Marianne, but I've chosen to join the Empire.
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
Chilon volume_up
And my choice has long since been made— I stand with Claude, as I always have.
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0)
Chilon volume_up
What does it matter if I die...
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
Marianne, no! How could you?!
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I cannot bear to strike you down, Marianne. Please surrender—your father will understand.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
Chilon volume_up
You're right. My adoptive father would want me to lay down my arms, not my life.
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Talks with Margrave Edmund will go much better if you surrender here. Will you not consider it?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
Chilon volume_up
You're right. My adoptive father would want me to lay down my arms, not my life.
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
I'm itching to show what my muscles can do. Now, who... Huh? Oh, hey, Ignatz!
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0)
Raphael volume_up
I'm itching to show what my muscles can do. Now, who wants to be first?
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I don't want to kill you, Raphael...so I'm just going to have to knock some sense into you instead!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
Wait, that's Raphael! Don't kill him, please! Let me talk to him first!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
I thought I might find you here, Lorenz.
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Yes, House Gloucester fights with the Empire now. But what of you? Is this truly where you wish to die?
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I'm sorry, Raphael, but I've chosen my side. I fight with the Empire now!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
Well, I guess you're gonna do what you have to do. You're a knight of Gloucester now, after all.
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
Ugh, this is rough. My body's crying out for a break!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) [b]Ignatz[/] was routed! Failed to recruit [eg2][0:CHARA_G]!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I made my choice.
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
You don't have to do this, Raphael. Think about Maya! She needs you, remember?
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
Hey, no fair! But...all right, Ignatz. I'm in, but only 'cause it's you!
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We must secure an exit for our allies. Taking down those strongholds will drive a wedge into their siege!
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] and secure an escape route for [b][eg2][0:PARTY][/]!
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
There are two strongholds. We must deploy our forces with cleverness to be taking both.
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Secured an escape route for [b][eg2][0:PARTY][/]!
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Now then, if they'll just be kind enough to let us escape this way...
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0)
Hilda volume_up
Look, I really need to hold this line, so why don't you just leave and we'll call it a day?
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Balthus volume_up
Uh oh. You're not here with... OK, whew! No Holst. Now scram already, will ya? Get outta here while you still can!
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
Oh, I will, Baltie—right after you explain why you're fighting for the Empire! You know Holst is never gonna let you live this down!
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Please stand down, Hilda. It would grieve me terribly to take your life.
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
Then maybe you should stand down, because I'm not going anywhere!
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I knew this was coming, but it still hurts to fight my old friends...
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
You serve House Gloucester. What did you expect?
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
I can't mess this up—not when everyone's counting on me.
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Get outta there, Hilda! We can't lose you!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Albany volume_up
Yeah, all right... Sorry!
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0)
Lysithea volume_up
All right, here they come... But I came here to fight, and I won't back down!
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
House Ordelia has already offered us their allegiance, which means Lysithea is here of her own accord.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Balthus volume_up
Whoa, hold on. I can't fight you! You're from House Ordelia!
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
Pittacus volume_up
Well, don't expect me to hold back just because you do.
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I do not understand your motives, Lysithea. Why do you go against your house's wishes?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
Pittacus volume_up
My decisions are my own, Lorenz—and there are some sacrifices I simply won't make.
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
Please stand down, Lysithea! There's no reason for us to fight!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
Pittacus volume_up
I don't remember asking your opinion!
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
Pittacus volume_up
Not bad. No, not bad at all.
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
Pittacus volume_up
I surrender. And as it was my choice alone to be here, I ask you not to take action against my parents.
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] surrendered!
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Then it's a good thing I'm not the type to punish people for such trivial reasons.
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I heard about what was done to you, Lysithea. And as one who understands that intimately, I ask you to join my cause.
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
Pittacus volume_up
You, too... Yes, all right. I'll hear you out.
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Our allies are nearly within reach! Clear out the enemy soldiers in those strongholds!
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/] surrounding [b][eg2][0:PARTY][/]!
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Well met, my son. For the first time in my life, I thought my end had come for me.
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
Yeah, I've never seen you in such bad shape. You look half-dead!
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It surprises me to see you among the ranks of my rescuers.
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
Do not be having the wrong idea. I am helping the Empire, not you.
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm humbled you came for me personally, Your Majesty.
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
You can thank me once we're clear of this place. Now ready your troops for retreat.
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, but it does my heart good to see you! Pray take care of my troops.
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r]enemies[/] surrounding [b][eg2][0:PARTY][/]!
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The siege is broken, men! Your courage and perseverance have been rewarded!
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The way is open! Move as one, and defend the count and his soldiers as we go!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
You think I'm just gonna let you slink out of here? Ha! I'm already two steps ahead!
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Looks like we're up.
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] appeared!
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
They've cut off our escape and... Oh no. Look who's with them.
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
We won't put a dent in Jeralt's company with the numbers he has. I vote we rush Claude's main position instead.
Shez volume_up
We won't put a dent in Jeralt's company with the numbers he has. I vote we rush Claude's main position instead.
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
It would indeed catch him by surprise— but do we flank from the left or right?
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Defeat one of the [r]enemies[/] to determine the escape route for [b][eg2][0:PARTY][/]!
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
Either way, let's choose a path and clear out anyone foolish enough to stand before us!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) Chose the north escape route!
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Very well. We attack from that direction.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Her Majesty blazes the trail! Charge!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
This retreat is looking more and more like a full-on assault... Stay with him, everyone!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Hold on. Are they coming for us?!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) Chose the east escape route!
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Very well. We attack from that direction.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Her Majesty blazes the trail! Charge!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
This retreat is looking more and more like a full-on assault... Stay with him, everyone!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Hold on. Are they coming for us?!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
So much for choosing which side to flank. It seems we must follow the count's lead.
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Her Majesty has given us a chance to escape! Rush the enemy and smash the Alliance to splinters!
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) [eg2][b][0:PARTY][/] are retreating!
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I hope the count isn't doing what I think he's doing... Everyone, stay with him!
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Wait, what? They're going the wrong way!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No Bergliez goes the long way round—we smash through and make our own path!
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) The [b]Bergliez Squadron's[/] assault opened a path!
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Is he nuts? That's not even a proper path... Is he just coming straight for us?!
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
This strategy makes no sense at all, which is exactly why I think it may work.
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) Seize the [r]stronghold[/] and secure an escape route!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] resumed their advance!
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is blocking the escape route! Defeat them!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] resumed their advance!
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] are being attacked by [eg2][cp][0:CHARA_G]! They stopped advancing!
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] are blocking the escape route! Defeat them!
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] resumed their advance!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) Seize the [r]stronghold[/] at the evacuation point!
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) Seize the [r]stronghold[/] and secure an escape route!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] resumed their advance!
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is blocking the escape route! Defeat them!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] resumed their advance!
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] are being attacked by [eg2][cp][0:CHARA_G]! They stopped advancing!
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] are blocking the escape route! Defeat them!
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] resumed their advance!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) Seize the [r]stronghold[/] at the evacuation point!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Helped [b][eg2][0:PARTY][/] retreat safely!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We're nearly clear of the battlefield! Just one more push and... Oh no.
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
It won't do to have you slip our grasp now.
Byleth volume_up
It won't do to have you slip our grasp now.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The Ashen Demon! Clever of Claude to keep this little surprise for the moment it would matter most...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'll handle the mercenary. The rest of you press on! Don't stop, no matter what!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] retreated!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Helped [b][eg2][0:PARTY][/] retreat safely!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We're nearly clear of the battlefield! Just one more push and... Oh no.
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
It won't do to have you slip our grasp now.
Byleth volume_up
It won't do to have you slip our grasp now.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The Ashen Demon! Clever of Claude to keep this little surprise for the moment it would matter most...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'll handle the mercenary. The rest of you press on! Don't stop, no matter what!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] retreated!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: Helped [b][eg2][0:PARTY][/] retreat safely!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We're nearly clear of the battlefield! Just one more push and... Oh no.
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
It won't do to have you slip our grasp now.
Byleth volume_up
It won't do to have you slip our grasp now.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The Ashen Demon! Clever of Claude to keep this little surprise for the moment it would matter most...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'll handle the mercenary. The rest of you press on! Don't stop, no matter what!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] retreated!
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You'll never get a better crack at the Alliance's leadership, Your Majesty. Hit them with all you have! Leave nothing on the battlefield!
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Count Bergliez is keeping the Ashen Demon busy, which means now is our chance to strike at Claude!
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
So you're the one who's messing up all of my clever plans!
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Hey, I just work here—but you're gonna make a nice trophy for the emperor.
Shez volume_up
Hey, I just work here—but you're gonna make a nice trophy for the emperor.
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Claude, can't you just play nice until I achieve what I set out to do?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Funny—I was gonna ask you that. But I'm guessing the answer's the same for both of us.
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
While you never fail to surpass expectations, it seems the element of surprise was with Count Bergliez today.
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Right? I hit the guy hard enough to break him a dozen times over and he still kept coming. He's more nightmare than man!
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
I'm sad it's come to this, Lorenz.
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
And yet even as you speak those words, you seek an opening to strike at me. I know you well, Claude.
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Never too late to do the right thing, Ignatz. Come back to us.
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
Stop trying to sway me, Claude! It's not going to work!
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0)
Claude volume_up
The battle's lost if they've made it this far, but maybe I can still take out an officer or two.
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
They've got me cornered! Better think fast...
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
That's all I can take... Let's see if our new mercenary friend is worth all that gold.
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I must be getting old... Enough! I'm falling back!
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
You handle things over there. We'll hunt down the Imperials who escaped.
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You protect the main position! We'll go after the Imperial soldiers who escaped!
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] retreated!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We have reinforcements watching the escape route—they will hold Jeralt's Mercenaries at bay.
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA] to protect [r][eg2][0:PARTY][ec3][/] retreat!
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
My work here is unfinished!
Byleth volume_up
My work here is unfinished!
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] rallied!
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I can't hold this monster back forever. Forget the Demon and take out the commander!
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Which just leaves the Ashen Demon. We're close to the finish now, so let's take whatever time we need and do this right.
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
That clash with Count Bergliez has left the Demon weary—this could be our best chance to crush that pest for good.
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
How many times have we fought now? Either way, this will be the last.
Byleth volume_up
How many times have we fought now? Either way, this will be the last.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
You're right about that. I'm not letting you leave here alive, Ashen Demon!
Shez volume_up
You're right about that. I'm not letting you leave here alive, Ashen Demon!
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
This didn't go how I expected, but I can still do some damage.
Byleth volume_up
This didn't go how I expected, but I can still do some damage.
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
The Empire has grown strong...
Byleth volume_up
The Empire has grown strong...
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I might actually have to work for this one.
Byleth volume_up
I might actually have to work for this one.
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
We've finally got that menace on the ropes. We can win this!
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I might actually have to work for this one.
Byleth volume_up
I might actually have to work for this one.
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
This siege is coming apart at the seams... Deploy the reinforcements! Fill those gaps!
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to deploy reinforcements!
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to prevent [r]enemy[/] reinforcements from appearing!
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
They're trying to shore up areas where we've thinned their ranks. Don't let that happen!
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Does the center still hold?
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Prevented [r]enemy[/] reinforcements from appearing!
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Good, they're wide open. Push through! We must reach Count Bergliez!
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
All right, you asked for it... Target their forts and crush their reinforcements!
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] activated the catapults!
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to stop the catapults!
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
They've got catapults! We have to stop 'em!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] catapult by seizing the [r]stronghold[/]!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
So I don't want to panic anyone, but they're still hurling boulders at us!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] catapult by seizing the [r]stronghold[/]!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
So I don't want to panic anyone, but they're still hurling boulders at us!
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled all the catapults!
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Well, that was a delight. Maybe can we stop and rest for a few here?
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They're trying to escape to the north! After them!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and stop their pursuit!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmm? They're attacking the main position? But that's not... Urgh! I have to go help them!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and stop their pursuit!
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My name is Alois Rangeld, and by my honor you will go no further!
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They're trying to escape to the north! After them!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmm? They're attacking the main position? But that's not... Urgh! I have to go help them!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My name is Alois Rangeld, and by my honor you will go no further!
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I can stand this no longer... I'm falling back!
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
They make for the east... I can't let them escape!
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and stop their pursuit!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
They're avoiding us entirely and attacking the main position instead. Looks like someone over there has half a brain after all...
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and stop their pursuit!
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Sorry to cut your escape short, friends.
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
They make for the east... I can't let them escape!
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] is advancing in pursuit of [b][eg2][0:PARTY][/]!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
They're avoiding us entirely and attacking the main position instead. Looks like someone over there has half a brain after all...
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Sorry to cut your escape short, friends.
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Well, this was fun. I barely even got to stall for time.
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
A detachment of white mages stands ready to mend our wounded comrades.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Now! Heal Count Bergliez's forces!
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) The [b]Empire Holy Magic Users[/] used [b]Resonant White Magic[/] to heal [eg2][cp][0:CHARA_G]!
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Thank you!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
Now that our soldiers are away, we should send the white mages with them.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The count's soldiers we saved could be of great use if we place them under his command.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
With this many troops, I can finally turn the tide. Time to wipe the smug grin off that Alliance kid's face!
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] chose their own escape route!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
If that's the escape plan, we're better off keeping the numbers small instead of relying on the count's men for aid.
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) [eg1][0:CHARA_G] has been routed! [0:NUMBER] remaining!
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
To think you would die when freedom was so near at hand... I will avenge you!
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) [eg1][0:CHARA_G] has been routed! [0:NUMBER] remaining!
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Pay attention! This will not be much of a rescue if none of the count's troops are alive at the end of it!
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) [eg2][0:CHARA_G] has been routed!
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I am undone... It was a joy and an honor... to serve you...
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] were defeated!
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They're dead... They're all dead... How could we let this happen?
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Escape was within our grasp, too...
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) You lost the battle!