为了救援陷入困境的贝尔谷里斯伯爵, 一行人决定突破盟主库罗德布下的包围网。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 谢兹 | 81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 艾黛尔贾特 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 贝尔娜提塔 | 255 | 0 | 0 | 2 | 55 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 卡斯帕尔 | 255 | 0 | 0 | 3 | 50 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 佩托拉 | 255 | 0 | 0 | 4 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 莫妮卡 | 255 | 0 | 0 | 5 | 185 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 林哈尔特 | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 修伯特 | 255 | 0 | 0 | 7 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 贝尔谷里斯伯爵 | 255 | 0 | 0 | 8 | 440 | 7 | 12 | 0 | 101 | 5 | 0 | 100 | 275 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | 联邦国将领 | 255 | 0 | 0 | 9 | 650 | 7 | 13 | 0 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | 联邦国将领 | 255 | 0 | 0 | 10 | 670 | 7 | 13 | 0 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | 联邦国将领 | 255 | 0 | 0 | 11 | 660 | 7 | 13 | 0 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 谢兹 | 255 | 0 | 0 | 12 | 5 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 296 | 255 | 65535 | 1999 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
13 | 杰拉尔特 | 255 | 0 | 0 | 13 | 165 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
14 | 阿罗伊斯 | 255 | 0 | 0 | 14 | 310 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
15 | 库罗德 | 255 | 0 | 0 | 15 | 30 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 264 | 255 | 1 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | 拉斐尔 | 255 | 0 | 0 | 16 | 110 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 5 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | 莉丝缇亚 | 255 | 0 | 0 | 17 | 120 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 9 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
18 | 玛莉安奴 | 255 | 0 | 0 | 18 | 125 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 10 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
19 | 希尔妲 | 255 | 0 | 0 | 19 | 130 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 3 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
20 | 联邦国将领 | 255 | 0 | 0 | 20 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 11 | 48 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 联邦国将领 | 255 | 0 | 0 | 21 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 11 | 48 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 联邦国将领 | 255 | 0 | 0 | 22 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 联邦国将领 | 255 | 0 | 0 | 23 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 联邦国将领 | 255 | 0 | 0 | 24 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 联邦国将领 | 255 | 0 | 0 | 25 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 联邦国将领 | 255 | 0 | 0 | 26 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
27 | 联邦国将领 | 255 | 0 | 0 | 27 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
28 | 联邦国将领 | 255 | 0 | 0 | 28 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
29 | 联邦国将领 | 255 | 0 | 0 | 29 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
30 | 联邦国将领 | 255 | 0 | 0 | 30 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
31 | 联邦国将领 | 255 | 0 | 0 | 31 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
32 | 联邦国将领 | 255 | 0 | 0 | 32 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
33 | 联邦国将领 | 255 | 0 | 0 | 33 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
34 | 联邦国将领 | 255 | 0 | 0 | 34 | 600 | 5 | 5 | 0 | 101 | 5 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 联邦国将领 | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 联邦国将领 | 255 | 0 | 0 | 36 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 联邦国将领 | 255 | 0 | 0 | 37 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 联邦国将领 | 255 | 0 | 0 | 38 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 联邦国将领 | 255 | 0 | 0 | 39 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 联邦国将领 | 255 | 0 | 0 | 40 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 联邦国将领 | 255 | 0 | 0 | 41 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 联邦国将领 | 255 | 0 | 0 | 42 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 联邦国将领 | 255 | 0 | 0 | 43 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 联邦国将领 | 255 | 0 | 0 | 44 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 联邦国将领 | 255 | 0 | 0 | 45 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 联邦国将领 | 255 | 0 | 0 | 46 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 联邦国将领 | 255 | 0 | 0 | 47 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 联邦国将领 | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 联邦国将领 | 255 | 0 | 0 | 49 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 联邦国将领 | 255 | 0 | 0 | 50 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 联邦国将领 | 255 | 0 | 0 | 51 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 联邦国将领 | 255 | 0 | 0 | 52 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 50 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 联邦国将领 | 255 | 0 | 0 | 53 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 联邦国将领 | 255 | 0 | 0 | 54 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 联邦国将领 | 255 | 0 | 0 | 55 | 680 | 7 | 5 | 0 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 16 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 普通兵 | 255 | 0 | 0 | 56 | 1020 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 普通兵 | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 普通兵 | 255 | 0 | 0 | 58 | 1020 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 普通兵 | 255 | 0 | 0 | 59 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 普通兵 | 255 | 0 | 0 | 60 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 普通兵 | 255 | 0 | 0 | 61 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 普通兵 | 255 | 0 | 0 | 62 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 普通兵 | 255 | 0 | 0 | 63 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 普通兵 | 255 | 0 | 0 | 64 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 普通兵 | 255 | 0 | 0 | 65 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 普通兵 | 255 | 0 | 0 | 66 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 普通兵 | 255 | 0 | 0 | 67 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 普通兵 | 255 | 0 | 0 | 68 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 普通兵 | 255 | 0 | 0 | 69 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 普通兵 | 255 | 0 | 0 | 70 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 联邦国将领 | 255 | 0 | 0 | 71 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 联邦国将领 | 255 | 0 | 0 | 72 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 联邦国将领 | 255 | 0 | 0 | 73 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 联邦国将领 | 255 | 0 | 0 | 74 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 联邦国将领 | 255 | 0 | 0 | 75 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 联邦国将领 | 255 | 0 | 0 | 76 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 联邦国将领 | 255 | 0 | 0 | 77 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 联邦国将领 | 255 | 0 | 0 | 78 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 联邦国将领 | 255 | 0 | 0 | 79 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 联邦国将领 | 255 | 0 | 0 | 80 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 100 | 0 | 53 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 13 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 9 | 1525 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 2 | 1 | 1000 | 1525 | 9 | 1522 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 9 | 1525 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 9 | 1522 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 9 | 1522 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 9 | 1525 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1525 | 9 | 1525 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 9 | 1525 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 9 | 1525 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 9 | 1522 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 9 | 1522 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1525 | 9 | 1525 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1522 | 9 | 1522 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (251, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 24)
SubGroup(0)
SubGroup(9)
Unknown10(0,71,81,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,9,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(9,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to 贝尔谷里斯家将领
SetName(10,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to 贝尔谷里斯家将领
SetName(11,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 贝尔谷里斯家将领
SetName(34,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 同盟兵
SubGroup(2)
Unknown76(9,65531,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,44000,0,9964,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,53000,0,17764,1,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,64400,0,59200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,2464,1,63000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r][0:PARTY][/]!
SubGroup(6)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 军务卿正在平原中央的堡垒坚守阵地。
但敌军将他围了个水泄不通。
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我们要打破敌军的包围,
让他们平安撤回帝国境内!
# Group 26 (0, 2, 2, 10, 3)
SubGroup(3)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 0 1 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(43,63700,0,65200,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
SubGroup(1)
Unknown21(41,62700,0,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
SubGroup(1)
Unknown21(42,164,1,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(5,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
SubGroup(1)
Unknown21(43,63700,0,64700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
SubGroup(4)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 1 0 0
SubGroup(1)
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 没能赶在援军抵达前让他投降啊。
按照计划,准备迎击!
SubGroup(3)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],击败[r]迎击部队[/]!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 没时间陪敌人慢慢玩了,
我们还是分头进攻吧!
# Group 44 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
SubGroup(1)
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 除了贝尔谷里斯伯爵,我们还要救出
他麾下的将兵,不然称不上真正的胜利。
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]一行人全灭!
# Group 45 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 快看,陛下亲自前来救援了!
是时候奋起了!燃烧最后的斗志吧!
# Group 46 (0, 5, 0, 11, 13)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0)
# 成功击败[r]迎击部队[/]!
SubGroup(1)
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 击溃敌人的前锋部队了!
继续前进吧!
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# [r]迎击部队[/]被击败,大门开启!
# Group 47 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0)
# 为了我的伙伴……
不许你们通过这里!
CloseUp(18,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 0 0
SubGroup(2)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 50 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
SubGroup(1)
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们应该还在和艾德蒙边境伯爵交涉……
能不能说服她加入我们呢?
SubGroup(1)
Unknown99(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
SubGroup(2)
Unknown6(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,11,18,81,81,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(19,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你是……玛莉安奴小姐!
你怎么上前线了……快撤退吧!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我做不到……大家都在战斗,
我不能抛下大家自己逃走……
# Group 53 (0, 2, 0, 8, 3)
SubGroup(5)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 玛莉安奴小姐……投降吧。
你应该并不想战斗啊!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我做不到……大家都在战斗,
我不能抛下大家自己逃走……
# Group 54 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 玛莉安奴小姐……请原谅。
我们已经决定追随帝国了。
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 伊古纳兹先生……
我也下定决心要和库罗德先生他们一起……
# Group 55 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 像我这种没用的人……就算死了也……
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
Unknown112(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
SubGroup(1)
Unknown99(4,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
SubGroup(1)
Unknown149(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不会吧!?小玛莉安奴竟然……
# Group 60 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我实在无法对你下手……
请你投降吧,你父亲也一定会谅解你的。
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 好吧……养父也说过,
与其战死,不如归顺帝国……
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 阁下如果愿意投降,我们和令尊也能更快
达成共识……阁下意下如何?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 好吧……养父也说过,
与其战死,不如归顺帝国……
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 2, 36, 3)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0)
# 俺要把你们统统赶回……
啊,伊古纳兹!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0)
# 睁大眼睛看好了!
俺要把你们统统赶回去!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 66 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 拉斐尔同学,我不希望你战死在这里。
所以……我要用自己的实力说服你!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那是……拉斐尔同学!
我会设法说服他的,所以……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,12,16,81,81,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 哦,洛廉兹同学!
你来这里果然是为了和俺们战斗啊!
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,古罗斯塔尔家已决定追随帝国。
你呢?打算死在这里吗?
# Group 70 (0, 2, 0, 7, 4)
SubGroup(6)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 拉斐尔同学,对不起。
可我已经决定要和帝国一同奋战了!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 那也没办法……
毕竟你是古罗斯塔尔家的骑士嘛。
# Group 71 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 俺不行了……
俺的肌肉已经在哀嚎了!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 6, 2)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(1)
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0)
# 由于[b]伊古纳兹[/]败退,未能说服[0:CHARA_G]!
SubGroup(1)
Unknown42(2,4,12,14,16,81,81,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 因为……这是我选择的道路。
# Group 79 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 拉斐尔同学,请你投降吧,这样还能活命,
就当是为了小玛雅!
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 伊古纳兹,这时候搬出玛雅来也太狡猾了……
不过,真没办法……俺就听你的吧!
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 81 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我们必须为友军开拓一条退路。
攻陷堡垒,突破包围网!
SubGroup(3)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],确保[b][0:PARTY][/]的[g]退路[/]畅通!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 有两处、堡垒。
灵活分配、兵力、攻下、它们!
# Group 84 (0, 5, 0, 8, 6)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0)
# 成功确保[b][0:PARTY][/]的[g]退路[/]畅通!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 要是这下能顺利撤退就好了。
# Group 85 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0)
# 人家可不能让你们突破这里呢~
能请你们放弃进攻乖乖离开吗?
CloseUp(19,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(2)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 噫,荷尔斯特他……还好不在。
听我一句劝,你也快撤退吧。
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 人家还想问巴鲁哥怎么会站在帝国那边呢,
你这样会被哥哥教训的哦~
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲小姐!对你下手我……于心不忍。
能请你撤退吗?
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那洛廉兹同学自己撤退不就好啦?
人家可不能撤退呢~
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我已经做好了心理准备……
但与昔日同窗为敌,还是好难受啊……
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 伊古纳兹同学是古罗斯塔尔家的骑士嘛。
这也没办法吧?
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 为了同伴,
人家必须努力才行!
# Group 92 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲,你快撤退吧!
我们还不能失去你!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德同学……
好吧,抱歉,人家撤退啦~
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 94 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0)
# 敌人来了吗……
既然上了战场,唯有全力以赴!
CloseUp(17,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
SubGroup(2)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 科迪利亚家已经决定臣服于帝国了。
如此看来……她是自作主张要与帝国为敌吗?
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown6(17,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,13,17,81,81,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你是科迪利亚家的……
这下可难办了啊。
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 有什么难办的?
我是不会手下留情的。
# Group 100 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 莉丝缇亚小姐?这是怎么回事?
你是违逆了家里的意思吗?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 是洛廉兹吗……
我也有不容退让的底线!
# Group 101 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 莉丝缇亚小姐,请让开!
我们犯不着刀剑相向啊!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我已经下定决心要战斗了,
轮不到你来说三道四!
# Group 102 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 你还挺行的嘛!
# Group 103 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我投降。请别怪罪我的父母,
都是我自作主张来妨碍你们的。
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]投降!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 以现在的局势……
也不能随便怪罪臣服于帝国的人。
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 106 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
SubGroup(1)
Unknown60(2,0,0,17,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 莉丝缇亚,我知道你过去的经历。在此前提下
我问你……你愿意和我一同奋战吗?
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你……该不会……
好,我们来聊聊吧。
SubGroup(1)
Unknown22(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(81,56500,0,57500,0,6964,1,2964,1,0,1,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(1)
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 友军就在眼前了!
歼灭包围堡垒的所有敌军吧!
SubGroup(5)
Unknown43(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0)
# 击败包围[b][0:PARTY][/]的[r]敌人[/]!
# Group 109 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是卡斯帕尔啊。
这次真的好险,连我都差点没命了。
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 也对,我还是头一次看见老爹
露出那种就快撑不下去了的表情……
# Group 110 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真没想到你会在救援我的队伍里……
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不是、为了、救你。
协助、帝国……才是我的、目的。
# Group 111 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 感谢陛下亲自前来救援。
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 现在最重要的是渡过眼前的难关。
请你做好撤退的准备。
# Group 112 (0, 2, 0, 6, 2)
SubGroup(5)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown13(81,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 感谢你的救援。
我的部下就暂时交由你来调配了!
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0)
# 成功击败包围[b][0:PARTY][/]的[r]敌人[/]!
SubGroup(1)
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看啊!我们瓦解敌军的包围网了!
辛苦各位撑到现在!
# Group 118 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 0 0
SubGroup(2)
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 退路就在眼前……快走吧!
掩护贝尔谷里斯伯爵的部队撤退!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 别以为我会老实看着你们离开,
接下来就实行预备方案吧。
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 总算是轮到我们出场了啊。
SubGroup(10)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]现身!
SubGroup(3)
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 有伏兵!?退路被封死了。
而且封锁道路的是难缠的杰拉尔特佣兵团……
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0)
# 敌方人数也太多了。这样的话……
还不如直接进攻敌军大本营更有胜算吧?
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这样或许正好能攻其不备。
那该进攻大本营的右侧还是左侧呢……
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0)
# 击败任一[r]敌人[/],决定[b][0:PARTY][/]的[g]退路[/]!
SubGroup(1)
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 决定好撤退路线后,
就收拾掉挡路的敌人吧。
# Group 120 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown60(3,0,0,24,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 已选择[g]北边[/]的[g]退路[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,就从那里撤退。
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下为我们开出一条退路了!
全军突击!
SubGroup(2)
Unknown56(65500,0,45000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 撤退居然演变成了突击……
这下可难办了。大家一起掩护他们吧。
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那群家伙是怎么回事?
该不会是打算攻来这边吧?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为派兵出击而开启大门!
# Group 122 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown60(3,0,0,25,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 已选择[g]东边[/]的[g]退路[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,就从那里撤退。
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下为我们开出一条退路了!
全军突击!
SubGroup(2)
Unknown56(19464,1,62500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 撤退居然演变成了突击……
这下可难办了。大家一起掩护他们吧。
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那群家伙是怎么回事?
该不会是打算攻来这边吧?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为派兵出击而开启大门!
# Group 123 (0, 5, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(229,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(2)
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来是不必选什么退路了,
跟着贝尔谷里斯伯爵前进吧。
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下为我们创造了撤退的机会!
趁现在冲啊!击溃同盟军!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,1,0,0,0,0,0)
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]开始撤退!
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12664,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 掩护他们!
等等……贝尔谷里斯伯爵,你该不会是……
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 怎么回事?
那群家伙要攻向哪里?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为派兵出击而开启大门!
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 40)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不必绕路,前方没有路就杀出一条血路!
让他们见识一下贝尔谷里斯的战斗方式!
SubGroup(1)
Unknown21(8,12764,1,54150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(2)
Unknown83(7859,105,5438,7831,108,5414,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(333,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown68(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7783,111,5449,7847,112,5411,70,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7714,142,5522,7764,134,5481,120,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 在[b]贝尔谷里斯战斗团[/]的猛攻下出现了[g]通道[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20964,1,47300,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20964,1,47000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,20964,1,47500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,20464,1,47500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 搞什么啊……那边没有路吧……
难道他打算直接杀进大本营!?
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这可不是正常人会有的判断啊,
但或许正因如此才能奏效。
# Group 126 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],确保[g]退路[/]畅通!
# Group 127 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]重新开始进军!
# Group 128 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 0
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
Unknown15(8,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[1:CHARA_G]的所在位置!
SubGroup(1)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0)
# 击败阻挡[g]退路[/]的[0:CHARA_G]!
# Group 130 (0, 5, 0, 8, 11)
SubGroup(7)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 129: True 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
Unknown13(8,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]重新开始进军!
# Group 131 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
Unknown10(8,58500,0,50000,0,62500,0,55000,0,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(3)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]因遭遇[0:CHARA_G]等人的袭击而停止进军!
SubGroup(3)
Unknown43(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0)
# 击败阻挡[g]退路[/]的[0:CHARA_G]等人!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,81,0,0,1,1,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,77,81,0,0,1,1,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,78,81,0,0,1,1,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]重新开始进军!
# Group 137 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
SubGroup(1)
Unknown44(2,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 占领[g]撤退地点[/]的[r]堡垒[/]!
# Group 138 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,2,0,1,1,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],确保[g]退路[/]畅通!
# Group 140 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 0 0
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]重新开始进军!
# Group 141 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 145: True 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 0 1 0
Unknown15(8,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[1:CHARA_G]的所在位置!
SubGroup(1)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
# 击败阻挡[g]退路[/]的[0:CHARA_G]!
# Group 143 (0, 5, 0, 8, 9)
SubGroup(7)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 0 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown13(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]重新开始进军!
# Group 144 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 0
Unknown10(8,14464,1,2964,1,18964,1,8464,1,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 144: True 0
SubGroup(3)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]因遭遇[0:CHARA_G]等人的袭击而停止进军!
SubGroup(3)
Unknown43(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0)
# 击败阻挡[g]退路[/]的[0:CHARA_G]等人!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,81,0,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,79,81,0,0,1,1,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,80,81,0,0,1,1,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 145: True 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]重新开始进军!
# Group 150 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(1)
Unknown44(7,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
# 占领[g]撤退地点[/]的[r]堡垒[/]!
# Group 151 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,7,0,1,1,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(65500,0,45000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0)
# 成功掩护[b][0:PARTY][/]撤退!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 马上就能脱离战场了。
大家再坚持一下……怎么回事!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
# 不能让你们逃走。
SubGroup(1)
Unknown21(12,65000,0,45000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# “灰色恶魔”居然等在这里啊,
库罗德,你算得可真准!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我来对付这家伙!
你们快走,千万别停下脚步!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,62500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0)
# 成功掩护[b][0:PARTY][/]撤退!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 马上就能脱离战场了。
大家再坚持一下……怎么回事!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
# 不能让你们逃走。
SubGroup(1)
Unknown21(12,17464,1,64000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# “灰色恶魔”居然等在这里啊,
库罗德,你算得可真准!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我来对付这家伙!
你们快走,千万别停下脚步!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 4, 49)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
Unknown10(8,19964,1,46000,0,21464,1,48500,0,0,1,0,0,0,0)
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0)
# 成功掩护[b][0:PARTY][/]撤退!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 马上就能脱离战场了。
大家再坚持一下……怎么回事!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
# 不能让你们逃走。
SubGroup(1)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# “灰色恶魔”居然等在这里啊,
库罗德,你算得可真准!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我来对付这家伙!
你们快走,千万别停下脚步!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 155 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 5, 14)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(1)
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,现在正是击溃同盟军大本营的好机会。
请全力粉碎他们吧。
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 贝尔谷里斯伯爵挺身拦下了“灰色恶魔”,
趁现在解决库罗德吧!
# Group 157 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就是你毁了我的计划?
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0)
# 谁知道呢,我只是个佣兵。
就让我拿下你来立功吧!
# Group 158 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德……在我达成目的之前,
能请你先安分一点吗?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真巧啊,我也想对你这么说。
也就是说……我的回答是“不能”。
# Group 159 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 阁下的表现远远超出了我的想象,
可惜……贝尔谷里斯伯爵又在阁下之上呢。
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 就是说啊。我没想到他这么难对付,
被逼到那份上了还不肯投降,真是愁死我了。
# Group 160 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 最后还是走到了这一步啊。
洛廉兹,真是遗憾。
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我可知道你脑子里打的什么主意,
你嘴上那么说,心里还想着怎么反击吧?
# Group 161 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 伊古纳兹,现在还来得及,
你要不要重回同盟?
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 库、库罗德同学,你想动摇我的决心吗!?
我是不会上当的!
# Group 162 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0)
# 既然你们都攻进了这里,那我是输定了。
不过,我至少也得解决掉一名敌将吧?
CloseUp(15,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我快撑不住了……这下糟了。
# Group 164 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 已经无法挽回了吗……抱歉,
厉害的佣兵大人,之后就拜托你了!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唔……我也上了年纪啊。
既然撑不下去,那我就先撤退吧。
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 喂,那边就交给你了。
我们去追撤退的帝国军。
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 大本营就交给阁下了!
我们去追撤退的帝国军!
If254(3,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]撤退!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我已经在退路上安排了援军,
拦下杰拉尔特佣兵团应该不成问题。
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0)
# [0:CHARA_G]为掩护[r][0:PARTY][/]撤退,开始朝[0:AREA]进军!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0)
# 我的工作还没结束!
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重返战场!
SubGroup(1)
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你们先去拿下敌军的指挥官吧,
我也没办法一直拖住[MFB:他_她]。
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
# Group 168 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 0 1 0
# Group 169 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 0 0
SubGroup(1)
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 之后要对付的就只有“灰色恶魔”了。
我们小心应战吧。
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,81,81,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 贝尔谷里斯伯爵已经消耗了[MFB:他_她]不少体力……
现在或许是打倒[MFB:他_她]的好机会。
# Group 171 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
# 这是第几次和你交手了呢……
或许今天会是最后一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
# 没错,“灰色恶魔”,
我今天一定要打倒你!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(1)
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0)
# 没想到战局会变成这样……
我也只能尽力而为了。
# Group 173 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0)
# 帝国军……变得比以前更难对付了啊……
# Group 174 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
# 真是一场苦战……
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们占了上风,
这样打下去说不定能赢。
# Group 175 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(1)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
# 真是一场苦战……
# Group 176 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 5, 0, 5, 42)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 0 0
GroupCheck3(200,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 200: 1 0 0
SubGroup(1)
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 再这样下去敌人就要突破包围网了……
派援军到防守薄弱的地方去!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为前往增援而开启大门!
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军现身!
SubGroup(3)
Unknown44(0,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],中断[r]敌人[/]的增援!
SubGroup(4)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(52,53500,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敌人的援军往包围网的薄弱处前进了……
休想得逞!
# Group 178 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(6,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
SubGroup(1)
Unknown21(35,42700,0,44200,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(8,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
SubGroup(1)
Unknown21(37,18164,1,20664,1,0,2,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 0, 8, 2)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 这样下去……中央的堡垒还撑得住吗?
# Group 187 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,0,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,12,0,1,1,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0)
# 成功中断[r]敌人[/]的增援!
If254(1,190,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这下敌军就露出破绽了。
好了,我们快去救援吧!
# Group 190 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
# Group 191 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 来得正好,将敌人的援军
和堡垒一网打尽!
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]启动[g]投石机[/]!
SubGroup(3)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(34,2,0,0,81,2,2,40,5,1,0,0,0,0,0)
Unknown70(34,0,124,122,81,3,2,40,10,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],使[g]投石机[/]停止投石!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那个投石机很危险,得赶快让它停下来!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,4,0,1,1,0,0,0,0,0,0)
# Group 196 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(198,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 198: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]投石机[/]因[r]堡垒[/]被占领而停止运作!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 又有好多石头从对面飞过来了啦!
# Group 197 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,8,0,1,1,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]投石机[/]因[r]堡垒[/]被占领而停止运作!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 又有好多石头从对面飞过来了啦!
# Group 199 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0)
# 成功使所有的[g]投石机[/]停止运作!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呼……总算可以停下来休息一会儿了。
# Group 201 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 什么!敌军打算从北边撤退!?
这可是战争,休想逃!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],阻止其追击!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 没想到居然冲着大本营去了!
我得赶紧回去救援!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],阻止其追击!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 202: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 此路不通!
就让我阿罗伊斯·兰贾尔特来对付你们吧!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 205 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 0 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 什么!敌军打算从北边撤退!?
这可是战争,休想逃!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 没想到居然冲着大本营去了!
我得赶紧回去救援!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 此路不通!
就让我阿罗伊斯·兰贾尔特来对付你们吧!
# Group 210 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我撑不下去了……
请容我先行撤退!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 211 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 213: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敌军打算从东边撤退吗?
我们得赶快追上去。
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],阻止其追击!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 啧,居然绕开我们直接进攻大本营……
看来敌军里也有厉害人物啊。
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],阻止其追击!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
Unknown17(81,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(212,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 212: 0 1 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 213: 0 1 0
SubGroup(1)
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哎呀,都别急着走啊。
就让我这“坏刃”破坏掉你们的退路吧。
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 215 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 214: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敌军打算从东边撤退吗?
我们得赶快追上去。
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 214: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 啧,居然绕开我们直接进攻大本营……
看来敌军里也有厉害人物啊。
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 213: True 0
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 216: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 217: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 214: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 哎呀,都别急着走啊。
就让我这“坏刃”破坏掉你们的退路吧。
# Group 220 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 结果只是争取到了一点时间。
这可称不上是个好结果……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 221 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 擅长白魔法的部队正在待命。
他们可以治疗受伤的伙伴……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 6, 19)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 就是现在,去治疗贝尔谷里斯战斗团!
SubGroup(2)
Unknown125(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown76(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [b]帝国圣魔队[/]通过[b]白魔法[/]回复[0:CHARA_G]的体力!
SubGroup(1)
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 总算是得救了!
# Group 224 (0, 5, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 224: 1 0 0
SubGroup(1)
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 既然士兵们已经撤退了,
那就派治疗部队跟过去吧。
# Group 226 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(2)
Unknown78(1,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
SubGroup(1)
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们这一路已经和不少军务卿麾下的士兵
会合了,派他们过去一定会有所帮助。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 有我这群部下在就没问题了。
让我来吓吓那个盟主小鬼吧!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]自己选定[g]退路[/]!
SubGroup(2)
Unknown43(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(230,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 0 0
SubGroup(1)
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 想从那里撤退的话,与其召集大军,
不如派少量部队突围。
# Group 232 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 233 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 237: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 238: 0 1 0
# Group 237 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 236: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 238: 0 1 0
# Group 238 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 236: 0 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 237: 0 1 0
# Group 239 (0, 5, 0, 5, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G]败退!还剩[g][0:NUMBER][/]人!
SubGroup(1)
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唉……救援就快来了,你却死在了敌人刀下。
你一定很不甘心吧,我会为你报仇的。
# Group 240 (0, 5, 0, 11, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G]败退!还剩[g][0:NUMBER][/]人!
SubGroup(1)
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好,各位注意!
我们要救援的友军已经快全灭了!
# Group 241 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 242 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 243 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 8, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G]败退!
SubGroup(1)
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我好像……已经不行了……
很荣幸……能与大人征战……
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]全灭!
SubGroup(2)
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他们都丢下我先走了一步……
怎么会变成这样……
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 都到这一步了,
我们却只能眼睁睁地看着他们丧命……
SubGroup(1)
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 246 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 247 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r][0:PARTY][/]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],击败[r]迎击部队[/]!
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]一行人全灭!
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
快看,陛下亲自前来救援了! 是时候奋起了!燃烧最后的斗志吧!
快看,陛下亲自前来救援了! 是时候奋起了!燃烧最后的斗志吧!
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r]迎击部队[/]!
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
[r]迎击部队[/]被击败,大门开启!
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0)
由于[b]伊古纳兹[/]败退,未能说服[0:CHARA_G]!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],确保[b][0:PARTY][/]的退路畅通!
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 成功确保[b][0:PARTY][/]的退路畅通!
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]投降!
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 击败包围[b][0:PARTY][/]的[r]敌人[/]!
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败包围[b][0:PARTY][/]的[r]敌人[/]!
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]现身!
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 击败任一[r]敌人[/],决定[b][0:PARTY][/]的退路!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
已选择北边的退路!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为派兵出击而开启大门!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
已选择东边的退路!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为派兵出击而开启大门!
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
陛下为我们创造了撤退的机会! 趁现在冲啊!击溃同盟军!
陛下为我们创造了撤退的机会! 趁现在冲啊!击溃同盟军!
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]开始撤退!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为派兵出击而开启大门!
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
不必绕路,前方没有路就杀出一条血路! 让他们见识一下贝尔谷里斯的战斗方式!
不必绕路,前方没有路就杀出一条血路! 让他们见识一下贝尔谷里斯的战斗方式!
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0)
在[b]贝尔谷里斯战斗团[/]的猛攻下出现了通道!
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],确保退路畅通!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]重新开始进军!
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达[1:CHARA_G]的所在位置!
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0)
击败阻挡退路的[0:CHARA_G]!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]重新开始进军!
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]因遭遇[0:CHARA_G]等人的袭击而停止进军!
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0)
击败阻挡退路的[0:CHARA_G]等人!
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]重新开始进军!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
占领撤退地点的[r]堡垒[/]!
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],确保退路畅通!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]重新开始进军!
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达[1:CHARA_G]的所在位置!
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
击败阻挡退路的[0:CHARA_G]!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]重新开始进军!
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]因遭遇[0:CHARA_G]等人的袭击而停止进军!
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0)
击败阻挡退路的[0:CHARA_G]等人!
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]重新开始进军!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0)
占领撤退地点的[r]堡垒[/]!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩护[b][0:PARTY][/]撤退!
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人撤退!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩护[b][0:PARTY][/]撤退!
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人撤退!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩护[b][0:PARTY][/]撤退!
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人撤退!
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为迎击敌军而开启大门!
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
陛下,现在正是击溃同盟军大本营的好机会。 请全力粉碎他们吧。
陛下,现在正是击溃同盟军大本营的好机会。 请全力粉碎他们吧。
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫
volume_up
就是说啊。我没想到他这么难对付, 被逼到那份上了还不肯投降,真是愁死我了。
就是说啊。我没想到他这么难对付, 被逼到那份上了还不肯投降,真是愁死我了。
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
唔……我也上了年纪啊。 既然撑不下去,那我就先撤退吧。
唔……我也上了年纪啊。 既然撑不下去,那我就先撤退吧。
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]撤退!
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0)
[0:CHARA_G]为掩护[r][0:PARTY][/]撤退,开始朝[0:AREA]进军!
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重返战场!
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
你们先去拿下敌军的指挥官吧, 我也没办法一直拖住[MFB:他_她]。
你们先去拿下敌军的指挥官吧, 我也没办法一直拖住[MFB:他_她]。
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0)
[r][0:PARTY][/]为前往增援而开启大门!
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军现身!
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],中断[r]敌人[/]的增援!
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功中断[r]敌人[/]的增援!
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]启动投石机!
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],使投石机停止投石!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座投石机因[r]堡垒[/]被占领而停止运作!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座投石机因[r]堡垒[/]被占领而停止运作!
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的投石机停止运作!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],阻止其追击!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0)
[0:CHARA_G]开始朝[0:AREA]进军!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],阻止其追击!
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0)
[0:CHARA_G]开始朝[0:AREA]进军!
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],阻止其追击!
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0)
[0:CHARA_G]开始朝[0:AREA]进军!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],阻止其追击!
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为追击[b][0:PARTY][/]而开始进军!
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0)
[0:CHARA_G]开始朝[0:AREA]进军!
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
[b]帝国圣魔队[/]通过[b]白魔法[/]回复[0:CHARA_G]的体力!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
有我这群部下在就没问题了。 让我来吓吓那个盟主小鬼吧!
有我这群部下在就没问题了。 让我来吓吓那个盟主小鬼吧!
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]自己选定退路!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G]败退!还剩[0:NUMBER]人!
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
唉……救援就快来了,你却死在了敌人刀下。 你一定很不甘心吧,我会为你报仇的。
唉……救援就快来了,你却死在了敌人刀下。 你一定很不甘心吧,我会为你报仇的。
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G]败退!还剩[0:NUMBER]人!
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G]败退!
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]全灭!
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0)
战斗败北!