1. Interesting. It seems the Empire may not want our [cdb]heads on pikes after all.
  2. That is good news. I was concerned they might be so [cdb]upset as to seek your execution.
  3. But based on their posturing, it seems those fears [cdb]were groundless.
  4. Well I am an effective lord, if I do say so myself.
  5. They must realize taking my life would make it [cdb]difficult to keep order on my lands.
  6. Few lords anywhere in Fódlan are as loved and [cdb]respected by their people as you, Father.
  7. Perhaps. But if so, that only makes my misjudgment [cdb]all the more grave.
  8. I never should have let that man cajole me into [cdb]starting such a needless fight.
  9. You say that now because we lost, but would your [cdb]appraisal not be different in the face of victory?
  10. The people would've idolized you for ushering House Gloucester toward even greater prosperity.
  11. Questions of "what if" matter little after you lose a [cdb]battle, and even less after you have misled your [cdb]people.
  12. The time to judge the right and wrong of things is [cdb]before, not after.
  13. ...
  14. It is for this reason that I have decided to yield [cdb]command of our house to you. I only pray you might [cdb]walk us back from the terrible misstep I have made.
  15. Besides which, the Empire still views me as a traitor. If I fail to step down now, I will spend the rest of my [cdb]days wondering when the axe might fall.
  16. I... I understand, Father.
  17. With all that has happened, it is hard not to see the [cdb]wisdom in your decision.
  18. I will find a way to build a newer, stronger House Gloucester alongside the Empire.
  19. And just as it did before, our house will shine brighter [cdb]than any in Leicester!
InitEvent (index: 0)
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84 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 144 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 144 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 NULL 0 1942 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 2411 3 1943 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 NULL 0 1944 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 NULL 1 1945 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 4 NULL 0 1946 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 2400 0 1947 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 6 NULL 3 1948 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 7 2401 3 1949 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 2403 2 1950 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 9 NULL 2 1951 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 10 2401 2 1952 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 11 NULL 0 1953 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 NULL 3 NULL 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 13 2403 0 1954 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 14 NULL 0 1955 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 15 2400 0 1956 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 NULL 0 1957 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 17 NULL 0 1958 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 6 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 18 2352 0 1959 1 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (19, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 19, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (26, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Stronghold Interior (Great Bridge of Myrddin)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (144, 0, NULL, 0, 1942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Interesting. It seems the Empire may not want our [cdb]heads on pikes after all.
8
TalkEvent (19, 1, 2411, 3, 1943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is good news. I was concerned they might be so [cdb]upset as to seek your execution.
9
TalkEvent (19, 2, NULL, 0, 1944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But based on their posturing, it seems those fears [cdb]were groundless.
10
TalkEvent (144, 3, NULL, 1, 1945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well I am an effective lord, if I do say so myself.
11
TalkEvent (144, 4, NULL, 0, 1946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They must realize taking my life would make it [cdb]difficult to keep order on my lands.
12
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (19, 5, 2400, 0, 1947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Few lords anywhere in Fódlan are as loved and [cdb]respected by their people as you, Father.
15
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (144, 6, NULL, 3, 1948, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps. But if so, that only makes my misjudgment [cdb]all the more grave.
17
TalkEvent (144, 7, 2401, 3, 1949, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I never should have let that man cajole me into [cdb]starting such a needless fight.
18
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (19, 8, 2403, 2, 1950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You say that now because we lost, but would your [cdb]appraisal not be different in the face of victory?
21
TalkEvent (19, 9, NULL, 2, 1951, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The people would've idolized you for ushering House Gloucester toward even greater prosperity.
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (144, 10, 2401, 2, 1952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Questions of "what if" matter little after you lose a [cdb]battle, and even less after you have misled your [cdb]people.
24
UnkEvent 102(19, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 26(7, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (144, 11, NULL, 0, 1953, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The time to judge the right and wrong of things is [cdb]before, not after.
29
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (19, 12, NULL, 3, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
32
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(2, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (144, 13, 2403, 0, 1954, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is for this reason that I have decided to yield [cdb]command of our house to you. I only pray you might [cdb]walk us back from the terrible misstep I have made.
35
UnkEvent 54(19, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (144, 14, NULL, 0, 1955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides which, the Empire still views me as a traitor. If I fail to step down now, I will spend the rest of my [cdb]days wondering when the axe might fall.
40
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (19, 15, 2400, 0, 1956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I... I understand, Father.
43
TalkEvent (19, 16, NULL, 0, 1957, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With all that has happened, it is hard not to see the [cdb]wisdom in your decision.
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (19, 17, NULL, 0, 1958, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will find a way to build a newer, stronger House Gloucester alongside the Empire.
46
UnkEvent 26(6, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 6, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (19, 18, 2352, 0, 1959, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And just as it did before, our house will shine brighter [cdb]than any in Leicester!
Stronghold Interior (Great Bridge of Myrddin)
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 NULL 0 1942 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Interesting. It seems the Empire may not want our heads on pikes after all.
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 2411 3 1943 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
That is good news. I was concerned they might be so upset as to seek your execution.
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 NULL 0 1944 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
But based on their posturing, it seems those fears were groundless.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 NULL 1 1945 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Well I am an effective lord, if I do say so myself.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 4 NULL 0 1946 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
They must realize taking my life would make it difficult to keep order on my lands.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 2400 0 1947 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Few lords anywhere in Fódlan are as loved and respected by their people as you, Father.
UnkEvent (30) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 6 NULL 3 1948 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Perhaps. But if so, that only makes my misjudgment all the more grave.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 7 2401 3 1949 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
I never should have let that man cajole me into starting such a needless fight.
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 2403 2 1950 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
You say that now because we lost, but would your appraisal not be different in the face of victory?
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 9 NULL 2 1951 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
The people would've idolized you for ushering House Gloucester toward even greater prosperity.
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 10 2401 2 1952 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Questions of "what if" matter little after you lose a battle, and even less after you have misled your people.
UnkEvent (102) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 11 NULL 0 1953 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
The time to judge the right and wrong of things is before, not after.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 NULL 3 NULL 0 0 0 0 0 0 0 0 0 0
link Lorenz
...
PanCameraEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 13 2403 0 1954 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
It is for this reason that I have decided to yield command of our house to you. I only pray you might walk us back from the terrible misstep I have made.
UnkEvent (54) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 14 NULL 0 1955 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Besides which, the Empire still views me as a traitor. If I fail to step down now, I will spend the rest of my days wondering when the axe might fall.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 15 2400 0 1956 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I... I understand, Father.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 NULL 0 1957 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
With all that has happened, it is hard not to see the wisdom in your decision.
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 17 NULL 0 1958 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I will find a way to build a newer, stronger House Gloucester alongside the Empire.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 6 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 18 2352 0 1959 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
And just as it did before, our house will shine brighter than any in Leicester!