1. We've finished laying out where the troops will be [cdb]positioned, Claude. But, uh...are you sure about this?
  2. Am I sure about what?
  3. This isn't even remotely like a standard attack [cdb]formation. It's like you're going out of your way to [cdb]limit casualties.
  4. Not true. The moment the enemy drops their guard, [cdb]we'll swarm them like a pack of bees.
  5. And if they don't drop their guard?
  6. Then I guess we'll just sit here making angry faces [cdb]at each other.
  7. OK, come on! This strategy is not helpful!
  8. Look, just by being here, we're drastically reducing [cdb]the number of Kingdom soldiers the Imperial army [cdb]has to deal with, right?
  9. Which means we don't have to kick our troops into [cdb]action until the Empire has marched further north.
  10. Once they're positioned to seize Blaiddyd territory, [cdb]that's when we'll move.
  11. And if it all goes wrong, the losses could have [cdb]catastrophic consequences for the future of [cdb]the Alliance.
  12. I'm not used to you being so worried about the big [cdb]picture, Hilda. You've grown.
  13. I wasn't going to stay a kid forever, you know.
  14. Apparently not. I'm impressed.
  15. Look, Hilda. I promise you, your fears are misplaced [cdb]this time.
  16. The Empire's already compensated us for any [cdb]potential losses, and will continue to do so.
  17. You don't think I would've signed that fancy pact if [cdb]they weren't taking care of us, right?
  18. Sure, but are they good for their word? Because I [cdb]have doubts about that.
  19. I wanna believe the pact will hold—I really do.
  20. But they strike me as folks who won't think twice [cdb]about sticking an axe between your shoulders if [cdb]the situation calls for it.
  21. Fortunately, I can be pretty ruthless myself when it [cdb]suits me.
  22. If I don't like something the Empire is doing, it might [cdb]even be me who ends up breaking the pact.
  23. If that's supposed to make me feel better, it is [cdb]absolutely not working!
  24. Easy! Easy. I'm just throwing out a what-if here.
  25. Just promise that you'll always have my back even [cdb]when things look their worst, all right? I need you.
  26. Oh, fine... But only because it's you!
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TalkEvent (index: 96)
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PanCameraEvent (index: 98)
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UnkEvent (27) (index: 99)
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UnkEvent (31) (index: 104)
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TalkEvent (index: 105)
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UnkEvent (26) (index: 112)
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UnkEvent (31) (index: 113)
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UnkEvent (59) (index: 114)
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UnkEvent (59) (index: 115)
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TalkEvent (index: 116)
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0
InitEvent (85, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 24, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 4, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
RoomRotationEvent (180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 4, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(4, 4294967216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TopLeftLocationBannerEvent (38, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Near the Kingdom Border (Alliance Territory)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(1, 1000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
EnterSceneEvent (3, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
19
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (24, 0, 2431, 0, 2716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've finished laying out where the troops will be [cdb]positioned, Claude. But, uh...are you sure about this?
24
TalkEvent (4, 1, 0, 0, 2717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Am I sure about what?
26
UnkEvent 54(4, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (24, 2, 0, 3, 2718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This isn't even remotely like a standard attack [cdb]formation. It's like you're going out of your way to [cdb]limit casualties.
31
UnkEvent 26(10, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (4, 3, 0, 0, 2719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not true. The moment the enemy drops their guard, [cdb]we'll swarm them like a pack of bees.
37
TalkEvent (24, 4, 2403, 3, 2720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if they don't drop their guard?
38
TalkEvent (4, 5, 0, 0, 2721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then I guess we'll just sit here making angry faces [cdb]at each other.
40
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (24, 6, 2401, 3, 2722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, come on! This strategy is not helpful!
42
UnkEvent 54(24, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 166(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (4, 7, 0, 0, 2723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look, just by being here, we're drastically reducing [cdb]the number of Kingdom soldiers the Imperial army [cdb]has to deal with, right?
48
TalkEvent (4, 8, NULL, 0, 2724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which means we don't have to kick our troops into [cdb]action until the Empire has marched further north.
50
TalkEvent (4, 9, 2400, 0, 2725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once they're positioned to seize Blaiddyd territory, [cdb]that's when we'll move.
51
UnkEvent 26(4, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (24, 10, 2411, 4, 2726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if it all goes wrong, the losses could have [cdb]catastrophic consequences for the future of [cdb]the Alliance.
54
UnkEvent 26(2, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 200, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (51, 11, 2412, 4, 2727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not used to you being so worried about the big [cdb]picture, Hilda. You've grown.
59
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (24, 12, 2410, 2, 2728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wasn't going to stay a kid forever, you know.
63
UnkEvent 26(9, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(200, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (51, 13, 2400, 1, 2729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Apparently not. I'm impressed.
69
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (4, 14, 2401, 0, 2730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look, Hilda. I promise you, your fears are misplaced [cdb]this time.
73
TalkEvent (4, 15, NULL, 0, 2731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Empire's already compensated us for any [cdb]potential losses, and will continue to do so.
75
UnkEvent 54(24, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 10, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (4, 16, 2403, 0, 2732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You don't think I would've signed that fancy pact if [cdb]they weren't taking care of us, right?
81
UnkEvent 54(4, 24, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (24, 17, 2405, 3, 2733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure, but are they good for their word? Because I [cdb]have doubts about that.
87
TalkEvent (24, 18, 2407, 3, 2734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wanna believe the pact will hold—I really do.
89
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (24, 19, 2411, 3, 2735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But they strike me as folks who won't think twice [cdb]about sticking an axe between your shoulders if [cdb]the situation calls for it.
93
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(1, 300, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (4, 20, 0, 0, 2736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fortunately, I can be pretty ruthless myself when it [cdb]suits me.
99
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(500, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (4, 21, 2403, 0, 2737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I don't like something the Empire is doing, it might [cdb]even be me who ends up breaking the pact.
103
UnkEvent 26(4, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(1, 900, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (24, 22, 2410, 2, 2738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If that's supposed to make me feel better, it is [cdb]absolutely not working!
106
TalkEvent (4, 23, 2409, 1, 2739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Easy! Easy. I'm just throwing out a what-if here.
107
UnkEvent 66(4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (4, 24, NULL, 0, 2740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just promise that you'll always have my back even [cdb]when things look their worst, all right? I need you.
112
UnkEvent 26(10, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(4, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(5000, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (24, 25, 2411, 0, 2741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, fine... But only because it's you!
RoomRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4294967216 0 0 0 0 0 0 0 0 0 0 0 0 0
Near the Kingdom Border (Alliance Territory)
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 24 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 2431 0 2716 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
We've finished laying out where the troops will be positioned, Claude. But, uh...are you sure about this?
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 2717 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Am I sure about what?
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 0 3 2718 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
This isn't even remotely like a standard attack formation. It's like you're going out of your way to limit casualties.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 2719 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not true. The moment the enemy drops their guard, we'll swarm them like a pack of bees.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2403 3 2720 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
And if they don't drop their guard?
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 0 0 2721 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Then I guess we'll just sit here making angry faces at each other.
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 2401 3 2722 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
OK, come on! This strategy is not helpful!
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 0 0 2723 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Look, just by being here, we're drastically reducing the number of Kingdom soldiers the Imperial army has to deal with, right?
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 2724 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Which means we don't have to kick our troops into action until the Empire has marched further north.
PanCameraEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2400 0 2725 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Once they're positioned to seize Blaiddyd territory, that's when we'll move.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 10 2411 4 2726 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
And if it all goes wrong, the losses could have catastrophic consequences for the future of the Alliance.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 11 2412 4 2727 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
I'm not used to you being so worried about the big picture, Hilda. You've grown.
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 51 2 30 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 24 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 12 2410 2 2728 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
I wasn't going to stay a kid forever, you know.
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 13 2400 1 2729 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
Apparently not. I'm impressed.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2401 0 2730 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Look, Hilda. I promise you, your fears are misplaced this time.
LookAtPersonEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 NULL 0 2731 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
The Empire's already compensated us for any potential losses, and will continue to do so.
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 2403 0 2732 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
You don't think I would've signed that fancy pact if they weren't taking care of us, right?
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 17 2405 3 2733 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Sure, but are they good for their word? Because I have doubts about that.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 18 2407 3 2734 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
I wanna believe the pact will hold—I really do.
PanCameraEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 24 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 19 2411 3 2735 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
But they strike me as folks who won't think twice about sticking an axe between your shoulders if the situation calls for it.
PanCameraEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 0 0 2736 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Fortunately, I can be pretty ruthless myself when it suits me.
LookAtPersonEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 40 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2403 0 2737 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
If I don't like something the Empire is doing, it might even be me who ends up breaking the pact.
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 22 2410 2 2738 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
If that's supposed to make me feel better, it is absolutely not working!
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2409 1 2739 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Easy! Easy. I'm just throwing out a what-if here.
UnkEvent (66) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 NULL 0 2740 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Just promise that you'll always have my back even when things look their worst, all right? I need you.
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5000 0 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 25 2411 0 2741 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Oh, fine... But only because it's you!