1. This is no small number of soldiers you offer. Are you sure Duscur can spare that many?
  2. For good or ill, this is what our chief has decided.
  3. Preparations will take some time, but we are sworn to [cdb]aid you. And we will stake our pride as a people on [cdb]doing so.
  4. Still, this is a far larger force than we ever asked for.
  5. Please. You strove tirelessly to see our home returned [cdb]to us.
  6. The people of Duscur have not forgotten the [cdb]kindness you showed.
  7. And though some may still think ill of you, we only [cdb]offer as many soldiers as volunteered.
  8. Duscur remains a Kingdom territory. As such, I can't [cdb]claim our relationship is one on equal footing.
  9. Yet, I want to believe your gracious support here will [cdb]point the way to a new future for both your home [cdb]and ours.
  10. Give your men my thanks. And once this war reaches [cdb]its conclusion, I'll be sure to visit Duscur anew.
  11. Understood. I'll be taking my leave now.
  12. Dedue. None of this would be happening if not for [cdb]the unflagging efforts of you and Rodrigue.
  13. No, Your Majesty. Neither I nor Rodrigue could've [cdb]accomplished this.
  14. Your sincerity is what won their trust.
  15. I hope you speak true. Nothing I do will ever bring [cdb]back their fallen loved ones, after all.
  16. Yet you have shown us the truth all the same. Allowed us to see a better future. Not only me, [cdb]but everyone from Duscur.
  17. And still, the whole picture remains elusive. A dark secret continues to linger over the Tragedy, [cdb]shrouded by shadow.
  18. Shedding light on it is my... No, it is our duty.
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InitPlacesEvent (index: 2)
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UnkEvent (15) (index: 3)
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UnkEvent (54) (index: 5)
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UnkEvent (91) (index: 6)
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TalkEvent (index: 7)
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UnkEvent (59) (index: 10)
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TalkEvent (index: 11)
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TalkEvent (index: 12)
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PanCameraEvent (index: 13)
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LookAtPersonEvent (index: 14)
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TalkEvent (index: 16)
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UnkEvent (54) (index: 17)
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UnkEvent (31) (index: 18)
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UnkEvent (59) (index: 19)
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LookEvent (index: 20)
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TalkEvent (index: 21)
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TalkEvent (index: 22)
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TalkEvent (index: 23)
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PanCameraEvent (index: 24)
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UnkEvent (59) (index: 25)
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UnkEvent (27) (index: 26)
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TalkEvent (index: 28)
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TalkEvent (index: 30)
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TalkEvent (index: 31)
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UnkEvent (26) (index: 32)
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TalkEvent (index: 34)
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LeaveSceneEvent (index: 35)
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DelayEvent (index: 36)
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UnkEvent (26) (index: 37)
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UnkEvent (59) (index: 38)
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UnkEvent (31) (index: 39)
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UnkEvent (162) (index: 40)
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UnkEvent (135) (index: 42)
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TalkEvent (index: 46)
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TalkEvent (index: 48)
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PanCameraEvent (index: 49)
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UnkEvent (31) (index: 50)
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UnkEvent (59) (index: 51)
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LookAtPersonEvent (index: 52)
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SetFaceOrientationEvent (index: 53)
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TalkEvent (index: 54)
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UnkEvent (135) (index: 55)
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SetFaceOrientationEvent (index: 56)
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LookAtPersonEvent (index: 57)
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TalkEvent (index: 58)
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UnkEvent (54) (index: 59)
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UnkEvent (31) (index: 60)
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UnkEvent (31) (index: 62)
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TalkEvent (index: 63)
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PanCameraEvent (index: 64)
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UnkEvent (27) (index: 65)
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UnkEvent (135) (index: 66)
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180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 67)
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UnkEvent (102) (index: 68)
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TalkEvent (index: 69)
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3 17 2458 0 4578 1 0 0 0 0 0 0 0 0 0
0
InitEvent (98, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 12, 632, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 2, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 3, 12, 632, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 54(632, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 91(632, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (3, 0, 0, 4, 4561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is no small number of soldiers you offer. Are you sure Duscur can spare that many?
8
UnkEvent 26(9, 632, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (632, 1, 2400, 0, 4562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For good or ill, this is what our chief has decided.
12
TalkEvent (632, 2, 2403, 0, 4563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Preparations will take some time, but we are sworn to [cdb]aid you. And we will stake our pride as a people on [cdb]doing so.
16
TalkEvent (3, 3, 0, 0, 4564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, this is a far larger force than we ever asked for.
17
UnkEvent 54(3, 632, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (632, 4, 0, 0, 4565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please. You strove tirelessly to see our home returned [cdb]to us.
22
TalkEvent (632, 5, NULL, 0, 4566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The people of Duscur have not forgotten the [cdb]kindness you showed.
23
TalkEvent (632, 6, 2400, 0, 4567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And though some may still think ill of you, we only [cdb]offer as many soldiers as volunteered.
25
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (3, 7, 0, 3, 4568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Duscur remains a Kingdom territory. As such, I can't [cdb]claim our relationship is one on equal footing.
30
TalkEvent (3, 8, NULL, 0, 4569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet, I want to believe your gracious support here will [cdb]point the way to a new future for both your home [cdb]and ours.
31
TalkEvent (3, 9, 2400, 0, 4570, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Give your men my thanks. And once this war reaches [cdb]its conclusion, I'll be sure to visit Duscur anew.
32
UnkEvent 26(2, 632, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (632, 10, 2400, 0, 4571, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood. I'll be taking my leave now.
35
LeaveSceneEvent (2, 632, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
37
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 162(10, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (3, 11, 0, 1, 4572, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dedue. None of this would be happening if not for [cdb]the unflagging efforts of you and Rodrigue.
46
TalkEvent (12, 12, 2401, 0, 4573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, Your Majesty. Neither I nor Rodrigue could've [cdb]accomplished this.
48
TalkEvent (12, 13, 2400, 0, 4574, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your sincerity is what won their trust.
50
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (3, 14, 0, 0, 4575, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you speak true. Nothing I do will ever bring [cdb]back their fallen loved ones, after all.
55
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (12, 15, 2403, 0, 4576, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet you have shown us the truth all the same. Allowed us to see a better future. Not only me, [cdb]but everyone from Duscur.
59
UnkEvent 54(12, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(500, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (3, 16, 0, 0, 4577, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And still, the whole picture remains elusive. A dark secret continues to linger over the Tragedy, [cdb]shrouded by shadow.
65
UnkEvent 27(1, 500, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 102(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (3, 17, 2458, 0, 4578, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shedding light on it is my... No, it is our duty.
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 5)
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632 3 2 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 6)
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632 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
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3 0 0 4 4561 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
This is no small number of soldiers you offer. Are you sure Duscur can spare that many?
UnkEvent (26) (index: 8)
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9 632 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
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600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
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TalkEvent (index: 11)
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632 1 2400 0 4562 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
For good or ill, this is what our chief has decided.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 2 2403 0 4563 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Preparations will take some time, but we are sworn to aid you. And we will stake our pride as a people on doing so.
PanCameraEvent (index: 13)
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11 3 1 2 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
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LookEvent (index: 15)
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TalkEvent (index: 16)
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3 3 0 0 4564 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Still, this is a far larger force than we ever asked for.
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 632 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
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3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
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400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
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TalkEvent (index: 21)
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632 4 0 0 4565 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Please. You strove tirelessly to see our home returned to us.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 5 NULL 0 4566 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
The people of Duscur have not forgotten the kindness you showed.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 6 2400 0 4567 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
And though some may still think ill of you, we only offer as many soldiers as volunteered.
PanCameraEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
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1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 0 3 4568 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Duscur remains a Kingdom territory. As such, I can't claim our relationship is one on equal footing.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 NULL 0 4569 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Yet, I want to believe your gracious support here will point the way to a new future for both your home and ours.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2400 0 4570 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Give your men my thanks. And once this war reaches its conclusion, I'll be sure to visit Duscur anew.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 632 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
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12 632 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 10 2400 0 4571 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Understood. I'll be taking my leave now.
UnkEvent (26) (index: 37)
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10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
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600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
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UnkEvent (162) (index: 40)
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10 12 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
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UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
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TalkEvent (index: 45)
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Dedue. None of this would be happening if not for the unflagging efforts of you and Rodrigue.
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No, Your Majesty. Neither I nor Rodrigue could've accomplished this.
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Your sincerity is what won their trust.
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I hope you speak true. Nothing I do will ever bring back their fallen loved ones, after all.
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Yet you have shown us the truth all the same. Allowed us to see a better future. Not only me, but everyone from Duscur.
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And still, the whole picture remains elusive. A dark secret continues to linger over the Tragedy, shrouded by shadow.
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Shedding light on it is my... No, it is our duty.