1. Let's reacquaint ourselves with the situation.
  2. Our forces have already pulled out of Arundel [cdb]territory and withdrawn to the Fortress City of Arianrhod.
  3. The same city which finds itself now besieged by the Imperial army.
  4. Most troubling, Your Majesty.
  5. The Knights of Seiros dispatched their very best to [cdb]the scene, but they find themselves at the sword end [cdb]of the emperor's personal guard.
  6. Still, the citadel will not fall easily. The stalemate [cdb]could continue for some time yet.
  7. Can we really afford to wait, though? Arianrhod's [cdb]supplies have gotta be running thin by now.
  8. Can we really afford to wait, though? Arianrhod's [cdb]supplies have gotta be running thin by now.
  9. If we go without proper preparation, the Imperial [cdb]army will simply crush us.
  10. Agreed. We should be using the time we have to [cdb]strike in a manner most favorable to our situation.
  11. What we need do is sever the Imperial supply chain... then overwhelm and exterminate the withering [cdb]remains of Edelgard's army.
  12. Hold on, you wanna win the whole war in one go?
  13. Hold on, you wanna win the whole war in one go?
  14. Indeed I do. We have been gifted the opportunity of [cdb]a lifetime, and I do not intend to let it slip through [cdb]my fingers.
  15. It will be a pincer attack, with the fortress at the Empire's front and our battalion at their rear. Even [cdb]with their larger numbers we will hold the advantage.
  16. All the more so with the Knights of Seiros in charge [cdb]of defending Arianrhod.
  17. And even if the emperor herself escapes, we'll have [cdb]still dealt a huge blow to the Empire's military.
  18. Oh, I feel nervous all of a sudden. I never expected [cdb]we'd reach a decisive battle like this so soon.
  19. Will we truly be able to win?
  20. Raise everyone's spirits.
  21. Express your own doubt.
  22. We can do this, I know we can. The terrain here is [cdb]in our favor—as long as we press that advantage, [cdb]we'll come out on top.
  23. We can do this, I know we can. The terrain here is [cdb]in our favor—as long as we press that advantage, [cdb]we'll come out on top.
  24. Their army is...massive. How much can we really do [cdb]against a force that size?
  25. Their army is...massive. How much can we really do [cdb]against a force that size?
  26. You needn't fear. We will control the tide of battle, [cdb]and we will emerge victorious. I'm sure of it.
  27. Let us rally the troops, Your Majesty.
  28. Yes. Onward, to victory.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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UnkEvent (78) (index: 3)
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UnkEvent (15) (index: 4)
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EnterSceneEvent (index: 5)
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TalkEvent (index: 13)
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SetAnimationEvent (index: 26)
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UnkEvent (54) (index: 28)
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UnkEvent (161) (index: 32)
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LookEvent (index: 33)
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IfEvent (index: 34)
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TalkEvent (index: 37)
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PanCameraEvent (index: 52)
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UnkEvent (27) (index: 53)
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UnkEvent (66) (index: 54)
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TalkEvent (index: 57)
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UnkEvent (26) (index: 58)
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IfEvent (index: 59)
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TalkEvent (index: 66)
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UnkEvent (54) (index: 75)
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UnkEvent (31) (index: 77)
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UnkEvent (59) (index: 79)
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LookAtPersonEvent (index: 80)
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TalkEvent (index: 81)
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TalkEvent (index: 82)
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UnkEvent (123) (index: 83)
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UnkEvent (26) (index: 84)
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LookEvent (index: 85)
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UnkEvent (102) (index: 86)
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DialogChoiceEvent (index: 87)
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IfEvent (index: 88)
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IfEvent (index: 89)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
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ElseEvent (index: 91)
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TalkEvent (index: 92)
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UnkEvent (26) (index: 94)
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9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
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ElseEvent (index: 97)
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IfEvent (index: 98)
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TalkEvent (index: 99)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
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UnkEvent (26) (index: 103)
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UnkEvent (59) (index: 104)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
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400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
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EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 109)
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TalkEvent (index: 110)
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12 26 0 0 4741 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2458 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 2400 2 4742 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, 50, 27, 14, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 8, 4, 1, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(27, 14, 16, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 110, 3, 12, 16, 14, 27, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(12, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 15, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(4, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 161(3, 1, 30, 110, 12, 16, 14, 27, 50, NULL, NULL, NULL, NULL, NULL, NULL)
13
TalkEvent (3, 0, 2405, 0, 4717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's reacquaint ourselves with the situation.
14
TalkEvent (3, 1, NULL, 0, 4718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our forces have already pulled out of Arundel [cdb]territory and withdrawn to the Fortress City of Arianrhod.
15
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (3, 2, 2407, 0, 4719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The same city which finds itself now besieged by the Imperial army.
19
TalkEvent (12, 3, 0, 0, 4720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Most troubling, Your Majesty.
20
UnkEvent 26(9, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(400, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (50, 4, 2403, 0, 4721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Knights of Seiros dispatched their very best to [cdb]the scene, but they find themselves at the sword end [cdb]of the emperor's personal guard.
27
TalkEvent (50, 5, NULL, 0, 4722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, the citadel will not fall easily. The stalemate [cdb]could continue for some time yet.
28
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 161(110, 1, 30, 12, 16, 50, 14, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
35
TalkEvent (110, 6, 2403, 0, 4723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Can we really afford to wait, though? Arianrhod's [cdb]supplies have gotta be running thin by now.
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 7, 2403, 0, 4724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Can we really afford to wait, though? Arianrhod's [cdb]supplies have gotta be running thin by now.
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 50, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(4, 600, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 135(45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (12, 8, 0, 0, 4725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we go without proper preparation, the Imperial [cdb]army will simply crush us.
49
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (3, 9, 2400, 0, 4726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agreed. We should be using the time we have to [cdb]strike in a manner most favorable to our situation.
53
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (3, 10, NULL, 2, 4727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What we need do is sever the Imperial supply chain... then overwhelm and exterminate the withering [cdb]remains of Edelgard's army.
58
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
60
TalkEvent (110, 11, 0, 4, 4728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hold on, you wanna win the whole war in one go?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 12, 0, 4, 4729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hold on, you wanna win the whole war in one go?
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 54(110, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (3, 13, 2400, 0, 4730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed I do. We have been gifted the opportunity of [cdb]a lifetime, and I do not intend to let it slip through [cdb]my fingers.
66
TalkEvent (3, 14, NULL, 0, 4731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It will be a pincer attack, with the fortress at the Empire's front and our battalion at their rear. Even [cdb]with their larger numbers we will hold the advantage.
67
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (27, 15, 2409, 1, 4732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All the more so with the Knights of Seiros in charge [cdb]of defending Arianrhod.
70
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (14, 16, 0, 1, 4733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And even if the emperor herself escapes, we'll have [cdb]still dealt a huge blow to the Empire's military.
72
UnkEvent 166(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 54(110, 16, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(500, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(500, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (16, 17, 2403, 0, 4734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I feel nervous all of a sudden. I never expected [cdb]we'd reach a decisive battle like this so soon.
82
TalkEvent (16, 18, NULL, 3, 4735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Will we truly be able to win?
83
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
89
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
90
TalkEvent (110, 21, 2402, 2, 4736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We can do this, I know we can. The terrain here is [cdb]in our favor—as long as we press that advantage, [cdb]we'll come out on top.
91
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (111, 22, 2402, 2, 4737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We can do this, I know we can. The terrain here is [cdb]in our favor—as long as we press that advantage, [cdb]we'll come out on top.
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
99
TalkEvent (110, 23, 2401, 3, 4738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Their army is...massive. How much can we really do [cdb]against a force that size?
100
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (111, 24, 2401, 3, 4739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Their army is...massive. How much can we really do [cdb]against a force that size?
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 25, 2403, 0, 4740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You needn't fear. We will control the tide of battle, [cdb]and we will emerge victorious. I'm sure of it.
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 102(14, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (12, 26, 0, 0, 4741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let us rally the troops, Your Majesty.
111
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (3, 27, 2400, 2, 4742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. Onward, to victory.
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 14 16 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 110 12 16 14 27 50 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2405 0 4717 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Let's reacquaint ourselves with the situation.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 NULL 0 4718 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Our forces have already pulled out of Arundel territory and withdrawn to the Fortress City of Arianrhod.
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2407 0 4719 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The same city which finds itself now besieged by the Imperial army.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 0 0 4720 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Most troubling, Your Majesty.
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967279 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 4 2403 0 4721 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
The Knights of Seiros dispatched their very best to the scene, but they find themselves at the sword end of the emperor's personal guard.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 NULL 0 4722 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Still, the citadel will not fall easily. The stalemate could continue for some time yet.
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 12 16 50 14 27 NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 4723 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Can we really afford to wait, though? Arianrhod's supplies have gotta be running thin by now.
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 4724 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Can we really afford to wait, though? Arianrhod's supplies have gotta be running thin by now.
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 50 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 0 4725 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
If we go without proper preparation, the Imperial army will simply crush us.
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2400 0 4726 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Agreed. We should be using the time we have to strike in a manner most favorable to our situation.
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 4727 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
What we need do is sever the Imperial supply chain... then overwhelm and exterminate the withering remains of Edelgard's army.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 0 4 4728 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hold on, you wanna win the whole war in one go?
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 0 4 4729 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hold on, you wanna win the whole war in one go?
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2400 0 4730 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Indeed I do. We have been gifted the opportunity of a lifetime, and I do not intend to let it slip through my fingers.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 4731 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
It will be a pincer attack, with the fortress at the Empire's front and our battalion at their rear. Even with their larger numbers we will hold the advantage.
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2409 1 4732 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
All the more so with the Knights of Seiros in charge of defending Arianrhod.
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 16 0 1 4733 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
And even if the emperor herself escapes, we'll have still dealt a huge blow to the Empire's military.
UnkEvent (166) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 10 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 2403 0 4734 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Oh, I feel nervous all of a sudden. I never expected we'd reach a decisive battle like this so soon.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 NULL 3 4735 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Will we truly be able to win?
UnkEvent (123) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2402 2 4736 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We can do this, I know we can. The terrain here is in our favor—as long as we press that advantage, we'll come out on top.
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2402 2 4737 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We can do this, I know we can. The terrain here is in our favor—as long as we press that advantage, we'll come out on top.
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2401 3 4738 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Their army is...massive. How much can we really do against a force that size?
ElseEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2401 3 4739 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Their army is...massive. How much can we really do against a force that size?
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 2403 0 4740 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
You needn't fear. We will control the tide of battle, and we will emerge victorious. I'm sure of it.
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 26 0 0 4741 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Let us rally the troops, Your Majesty.
UnkEvent (135) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Dimitri volume_up
Yes. Onward, to victory.