1. 那麼,來確認一下狀況吧。
  2. 王國軍已經放棄舊亞蘭德爾領, 撤軍到阿里安羅德……
  3. 而阿里安羅德也已經被帝國軍包圍。
  4. 果然會是一場嚴酷的戰鬥呢。
  5. 畢竟就算我們有騎士團的菁英, 對手可是皇帝的直屬軍。
  6. 雖然城塞也不會這麼簡單就淪陷…… 僵局應該還會持續一段時間。
  7. 沒時間再多做考慮了吧? 畢竟阿里安羅德的物資也有限。
  8. 沒時間再多做考慮了吧? 畢竟阿里安羅德的物資也有限。
  9. 如果不採取任何對策就上戰場, 我們也只會被皇帝的軍隊擊潰。
  10. 是啊,我們要將有限的時間發揮最大效用, 想出最萬全的戰略。
  11. 要在這一戰阻斷帝國軍的補給線…… 一舉殲滅艾黛爾賈特的軍隊。
  12. 欸……! 也就是說,要在這一戰和帝國軍分出勝負?
  13. 咦……! 也就是說,要在這一戰和帝國軍分出勝負嗎?
  14. 沒錯……正是如此。 我可不能放過這千載難逢的大好機會。
  15. 如果能從城塞裡外夾擊帝國軍, 即使對手兵多將廣,戰況也應該有利於我們。
  16. 呵呵,而且要塞裡還有 可靠的賽羅司騎士團在唷。
  17. 再加上,就算讓皇帝逃掉了, 應該也能對帝國造成不小的打擊。
  18. 總覺得緊張起來了呀~ 沒想到竟然要在這裡決戰……
  19. 我們真的贏得過皇帝嗎~?
  20. 鼓舞同伴。
  21. 表示自己很緊張。
  22. 上吧,我們可是有地利之便。 只要我們整頓好局勢,就能獲勝。
  23. 上吧,我們可是有地利之便。 只要我們整頓好局勢,就能獲勝喔。
  24. 敵人是很不得了的大軍吧? 憑我們的力量能奮戰到什麼地步呢……
  25. 敵人的兵力非常龐大吧? 憑我們的力量能奮戰到什麼程度呢……
  26. 不用那麼擔心。 為了勝利,要做好十足的準備。
  27. 陛下,進軍吧。
  28. 好……一定要獲勝。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 12 50 27 14 16 NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 8 4 1 2 5 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 14 16 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 12 16 14 27 50 NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 110 12 16 14 27 50 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2405 0 4717 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 NULL 0 4718 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2407 0 4719 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 0 0 4720 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967279 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 4 2403 0 4721 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 NULL 0 4722 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 12 16 50 14 27 NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 4723 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 4724 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 50 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 0 4725 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2400 0 4726 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 4727 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 0 4 4728 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 0 4 4729 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2400 0 4730 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 4731 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2409 1 4732 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 16 0 1 4733 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 10 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 2403 0 4734 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 NULL 3 4735 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2402 2 4736 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2402 2 4737 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2401 3 4738 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2401 3 4739 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 2403 0 4740 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 26 0 0 4741 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2458 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 2400 2 4742 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 12, 50, 27, 14, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 8, 4, 1, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(27, 14, 16, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 110, 3, 12, 16, 14, 27, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(12, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 15, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(4, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 161(3, 1, 30, 110, 12, 16, 14, 27, 50, NULL, NULL, NULL, NULL, NULL, NULL)
13
TalkEvent (3, 0, 2405, 0, 4717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那麼,來確認一下狀況吧。
14
TalkEvent (3, 1, NULL, 0, 4718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王國軍已經放棄舊亞蘭德爾領, 撤軍到阿里安羅德……
15
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (3, 2, 2407, 0, 4719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而阿里安羅德也已經被帝國軍包圍。
19
TalkEvent (12, 3, 0, 0, 4720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 果然會是一場嚴酷的戰鬥呢。
20
UnkEvent 26(9, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(400, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (50, 4, 2403, 0, 4721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 畢竟就算我們有騎士團的菁英, 對手可是皇帝的直屬軍。
27
TalkEvent (50, 5, NULL, 0, 4722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然城塞也不會這麼簡單就淪陷…… 僵局應該還會持續一段時間。
28
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 161(110, 1, 30, 12, 16, 50, 14, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
35
TalkEvent (110, 6, 2403, 0, 4723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒時間再多做考慮了吧? 畢竟阿里安羅德的物資也有限。
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 7, 2403, 0, 4724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒時間再多做考慮了吧? 畢竟阿里安羅德的物資也有限。
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 50, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(4, 600, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 135(45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (12, 8, 0, 0, 4725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果不採取任何對策就上戰場, 我們也只會被皇帝的軍隊擊潰。
49
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (3, 9, 2400, 0, 4726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊,我們要將有限的時間發揮最大效用, 想出最萬全的戰略。
53
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (3, 10, NULL, 2, 4727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要在這一戰阻斷帝國軍的補給線…… 一舉殲滅艾黛爾賈特的軍隊。
58
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
60
TalkEvent (110, 11, 0, 4, 4728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 欸……! 也就是說,要在這一戰和帝國軍分出勝負?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 12, 0, 4, 4729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦……! 也就是說,要在這一戰和帝國軍分出勝負嗎?
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 54(110, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (3, 13, 2400, 0, 4730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒錯……正是如此。 我可不能放過這千載難逢的大好機會。
66
TalkEvent (3, 14, NULL, 0, 4731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果能從城塞裡外夾擊帝國軍, 即使對手兵多將廣,戰況也應該有利於我們。
67
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (27, 15, 2409, 1, 4732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵,而且要塞裡還有 可靠的賽羅司騎士團在唷。
70
UnkEvent 26(17, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (14, 16, 0, 1, 4733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再加上,就算讓皇帝逃掉了, 應該也能對帝國造成不小的打擊。
72
UnkEvent 166(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 54(110, 16, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 500, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(500, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(500, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (16, 17, 2403, 0, 4734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總覺得緊張起來了呀~ 沒想到竟然要在這裡決戰……
82
TalkEvent (16, 18, NULL, 3, 4735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我們真的贏得過皇帝嗎~?
83
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
89
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
90
TalkEvent (110, 21, 2402, 2, 4736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 上吧,我們可是有地利之便。 只要我們整頓好局勢,就能獲勝。
91
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (111, 22, 2402, 2, 4737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 上吧,我們可是有地利之便。 只要我們整頓好局勢,就能獲勝喔。
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
99
TalkEvent (110, 23, 2401, 3, 4738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敵人是很不得了的大軍吧? 憑我們的力量能奮戰到什麼地步呢……
100
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (111, 24, 2401, 3, 4739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 敵人的兵力非常龐大吧? 憑我們的力量能奮戰到什麼程度呢……
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (3, 25, 2403, 0, 4740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不用那麼擔心。 為了勝利,要做好十足的準備。
107
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 102(14, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (12, 26, 0, 0, 4741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下,進軍吧。
111
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (3, 27, 2400, 2, 4742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好……一定要獲勝。
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 14 16 NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 110 12 16 14 27 50 NULL NULL NULL NULL NULL NULL
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2405 0 4717 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
那麼,來確認一下狀況吧。
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 NULL 0 4718 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
王國軍已經放棄舊亞蘭德爾領, 撤軍到阿里安羅德……
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2407 0 4719 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
而阿里安羅德也已經被帝國軍包圍。
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 0 0 4720 1 0 0 0 0 0 0 0 0 0
link 杜篤 volume_up
果然會是一場嚴酷的戰鬥呢。
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967279 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 4 2403 0 4721 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
畢竟就算我們有騎士團的菁英, 對手可是皇帝的直屬軍。
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 NULL 0 4722 1 0 0 0 0 0 0 0 0 0
link 羅德利古 volume_up
雖然城塞也不會這麼簡單就淪陷…… 僵局應該還會持續一段時間。
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 30 12 16 50 14 27 NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 4723 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
沒時間再多做考慮了吧? 畢竟阿里安羅德的物資也有限。
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 4724 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
沒時間再多做考慮了吧? 畢竟阿里安羅德的物資也有限。
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 50 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 0 4725 1 0 0 0 0 0 0 0 0 0
link 杜篤 volume_up
如果不採取任何對策就上戰場, 我們也只會被皇帝的軍隊擊潰。
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2400 0 4726 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
是啊,我們要將有限的時間發揮最大效用, 想出最萬全的戰略。
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 4727 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
要在這一戰阻斷帝國軍的補給線…… 一舉殲滅艾黛爾賈特的軍隊。
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 0 4 4728 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
欸……! 也就是說,要在這一戰和帝國軍分出勝負?
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 0 4 4729 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
咦……! 也就是說,要在這一戰和帝國軍分出勝負嗎?
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 2400 0 4730 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
沒錯……正是如此。 我可不能放過這千載難逢的大好機會。
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 4731 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
如果能從城塞裡外夾擊帝國軍, 即使對手兵多將廣,戰況也應該有利於我們。
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2409 1 4732 1 0 0 0 0 0 0 0 0 0
link 芙蓮 volume_up
呵呵,而且要塞裡還有 可靠的賽羅司騎士團在唷。
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 16 0 1 4733 1 0 0 0 0 0 0 0 0 0
link 亞修 volume_up
再加上,就算讓皇帝逃掉了, 應該也能對帝國造成不小的打擊。
UnkEvent (166) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 1 10 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 2403 0 4734 1 0 0 0 0 0 0 0 0 0
link 梅爾賽德司 volume_up
總覺得緊張起來了呀~ 沒想到竟然要在這裡決戰……
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 NULL 3 4735 1 0 0 0 0 0 0 0 0 0
link 梅爾賽德司 volume_up
我們真的贏得過皇帝嗎~?
UnkEvent (123) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2402 2 4736 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
上吧,我們可是有地利之便。 只要我們整頓好局勢,就能獲勝。
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2402 2 4737 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
上吧,我們可是有地利之便。 只要我們整頓好局勢,就能獲勝喔。
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link 謝茲 volume_up
敵人是很不得了的大軍吧? 憑我們的力量能奮戰到什麼地步呢……
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link 謝茲 volume_up
敵人的兵力非常龐大吧? 憑我們的力量能奮戰到什麼程度呢……
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link 帝彌托利 volume_up
不用那麼擔心。 為了勝利,要做好十足的準備。
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link 杜篤 volume_up
陛下,進軍吧。
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link 帝彌托利 volume_up
好……一定要獲勝。