1. So, the Alliance army turned tail and ran. Surprising. It looked like they had plenty of fight left in them.
  2. They received some sort of urgent message. I imagine [cdb]that means a crisis has popped up somewhere in the Alliance.
  3. Almyra, probably.
  4. After only two years? The Almyrans have certainly [cdb]grown restless lately.
  5. Maybe they're in the middle of a succession. Been 20 years or so since their current king took [cdb]the throne, after all.
  6. So what are we gonna do? Go after 'em?
  7. No. We'll let them go.
  8. But when the Imperial army tried to withdraw from [cdb]the Alliance, they were hunted down! Destroyed! We should give them a taste of their own medicine!
  9. The enemy's retreat takes them through our [cdb]territory's richest grainfields. If we engage them, [cdb]the Empire's breadbasket will go up in flames.
  10. What's more, they're leaving those fields untouched [cdb]when they could just as easily set them ablaze.
  11. We'll repay their decency in kind.
  12. Well, OK. If that's how you wanna play it.
  13. Minister Bergliez, I must return to the emperor and [cdb]brief her on these latest developments.
  14. Do what you must. But please deliver a message from [cdb]me as well.
  15. About this war with the Alliance...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
82 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 53 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 141 53 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 NULL 0 6551 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 0 6552 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 53 141 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 2400 0 6553 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 2405 3 6554 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 141 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 20 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 4 2458 0 6555 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 141 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 141 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2460 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 NULL 0 6556 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 6 NULL 2 6557 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2410 2 6558 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 8 0 0 6559 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 9 NULL 0 6560 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 10 2401 0 6561 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 11 0 3 6562 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 53 141 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 12 2352 0 6563 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 13 2400 2 6564 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 17 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 14 2405 0 6565 1 0 0 0 0 0 0 0 0 0
0
InitEvent (82, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (141, 53, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 141, 53, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 26(13, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 4294967286, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (141, 0, NULL, 0, 6551, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, the Alliance army turned tail and ran. Surprising. It looked like they had plenty of fight left in them.
13
TalkEvent (53, 1, 2403, 0, 6552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They received some sort of urgent message. I imagine [cdb]that means a crisis has popped up somewhere in the Alliance.
14
UnkEvent 162(8, 53, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (141, 2, 2400, 0, 6553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Almyra, probably.
16
TalkEvent (53, 3, 2405, 3, 6554, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After only two years? The Almyrans have certainly [cdb]grown restless lately.
17
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 54(53, 141, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(500, 20, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (141, 4, 2458, 0, 6555, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe they're in the middle of a succession. Been 20 years or so since their current king took [cdb]the throne, after all.
24
UnkEvent 162(8, 141, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (8, 5, NULL, 0, 6556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So what are we gonna do? Go after 'em?
33
TalkEvent (141, 6, NULL, 2, 6557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No. We'll let them go.
34
TalkEvent (8, 7, 2410, 2, 6558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But when the Imperial army tried to withdraw from [cdb]the Alliance, they were hunted down! Destroyed! We should give them a taste of their own medicine!
35
UnkEvent 26(5, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (141, 8, 0, 0, 6559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The enemy's retreat takes them through our [cdb]territory's richest grainfields. If we engage them, [cdb]the Empire's breadbasket will go up in flames.
41
TalkEvent (141, 9, NULL, 0, 6560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's more, they're leaving those fields untouched [cdb]when they could just as easily set them ablaze.
42
TalkEvent (141, 10, 2401, 0, 6561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll repay their decency in kind.
43
UnkEvent 26(16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (8, 11, 0, 3, 6562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, OK. If that's how you wanna play it.
46
UnkEvent 162(8, 53, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (53, 12, 2352, 0, 6563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Minister Bergliez, I must return to the emperor and [cdb]brief her on these latest developments.
51
TalkEvent (141, 13, 2400, 2, 6564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do what you must. But please deliver a message from [cdb]me as well.
52
UnkEvent 26(5, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(500, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (141, 14, 2405, 0, 6565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # About this war with the Alliance...
LookEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 NULL 0 6551 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
So, the Alliance army turned tail and ran. Surprising. It looked like they had plenty of fight left in them.
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2403 0 6552 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
They received some sort of urgent message. I imagine that means a crisis has popped up somewhere in the Alliance.
UnkEvent (162) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 53 141 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 2400 0 6553 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Almyra, probably.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 2405 3 6554 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
After only two years? The Almyrans have certainly grown restless lately.
UnkEvent (164) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 141 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 20 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 4 2458 0 6555 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Maybe they're in the middle of a succession. Been 20 years or so since their current king took the throne, after all.
UnkEvent (162) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 141 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 141 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 NULL 0 6556 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
So what are we gonna do? Go after 'em?
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 6 NULL 2 6557 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
No. We'll let them go.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2410 2 6558 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
But when the Imperial army tried to withdraw from the Alliance, they were hunted down! Destroyed! We should give them a taste of their own medicine!
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 8 0 0 6559 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
The enemy's retreat takes them through our territory's richest grainfields. If we engage them, the Empire's breadbasket will go up in flames.
RotateEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 9 NULL 0 6560 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
What's more, they're leaving those fields untouched when they could just as easily set them ablaze.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 10 2401 0 6561 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
We'll repay their decency in kind.
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 11 0 3 6562 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Well, OK. If that's how you wanna play it.
UnkEvent (162) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 53 141 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 12 2352 0 6563 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Minister Bergliez, I must return to the emperor and brief her on these latest developments.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 13 2400 2 6564 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
Do what you must. But please deliver a message from me as well.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 141 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 17 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
141 14 2405 0 6565 1 0 0 0 0 0 0 0 0 0
link Leopold volume_up
About this war with the Alliance...