1. We have been forced to take refuge inside the [cdb]palace, exactly as Claude wanted.
  2. And now comes the siege. When do you think [cdb]they'll send over an envoy?
  3. It'll be hilarious if it turns out they really do want to [cdb]occupy the capital.
  4. I seriously doubt that's what they want, but maybe we [cdb]should send word to the western front, just in case?
  5. That's not a bad idea. If we are willing to lose a little [cdb]ground over there, we should be able to spare some [cdb]troops.
  6. And perhaps it is time to alert the other lords of the Kingdom as well...
  7. I have a report, Your Majesty.
  8. What is it? Has Claude sent his envoy?
  9. No. The Federation army appears to have withdrawn.
  10. Wait, what? There's no way they'd do that!
  11. They almost had the entire capital surrounded! All they had to do was keep fighting just a [cdb]little longer!
  12. Their camps are already deserted. They seem to have [cdb]left for the port in Fraldarius.
  13. Their retreat appears to have been a hasty one. They abandoned quite a significant amount of [cdb]supplies at their camps.
  14. So what's their game? Are they trying to make us [cdb]think they've pulled out so they can lure us into a [cdb]trap?
  15. They were already in a position to win without such [cdb]artifice. I haven't the slightest idea what this is meant [cdb]to accomplish.
  16. Something must have happened in Leicester. That is [cdb]the only reasonable explanation.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 17 12 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2 0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 15 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
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17 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2458 0 7428 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 2356 3 7429 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 2403 1 7430 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2405 0 7431 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 7432 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2460 0 7433 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 155 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 0 7434 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 7435 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 2401 0 7436 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 9 2412 4 7437 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 2401 4 7438 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 0 0 7439 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 12 2403 0 7440 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2405 0 7441 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 2401 2 7442 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 2405 0 7443 1 0 0 0 0 0 0 0 0 0
0
InitEvent (7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 15, 17, 12, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 2, 0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 3, 15, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TopLeftLocationBannerEvent (90, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # City Streets (Fhirdiad)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (3, 0, 2458, 0, 7428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have been forced to take refuge inside the [cdb]palace, exactly as Claude wanted.
12
UnkEvent 162(8, 3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (15, 1, 2356, 3, 7429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And now comes the siege. When do you think [cdb]they'll send over an envoy?
16
TalkEvent (15, 2, 2403, 1, 7430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It'll be hilarious if it turns out they really do want to [cdb]occupy the capital.
17
UnkEvent 26(5, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (17, 3, 2405, 0, 7431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I seriously doubt that's what they want, but maybe we [cdb]should send word to the western front, just in case?
23
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (3, 4, NULL, 0, 7432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not a bad idea. If we are willing to lose a little [cdb]ground over there, we should be able to spare some [cdb]troops.
30
TalkEvent (3, 5, 2460, 0, 7433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And perhaps it is time to alert the other lords of the Kingdom as well...
31
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
EnterSceneEvent (3, 12, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 64(30, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(13, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (12, 6, 0, 0, 7434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have a report, Your Majesty.
41
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (3, 7, 2403, 0, 7435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is it? Has Claude sent his envoy?
45
UnkEvent 26(16, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (12, 8, 2401, 0, 7436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No. The Federation army appears to have withdrawn.
47
UnkEvent 162(8, 17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (17, 9, 2412, 4, 7437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, what? There's no way they'd do that!
49
TalkEvent (17, 10, 2401, 4, 7438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They almost had the entire capital surrounded! All they had to do was keep fighting just a [cdb]little longer!
50
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (12, 11, 0, 0, 7439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Their camps are already deserted. They seem to have [cdb]left for the port in Fraldarius.
54
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(16, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (30, 12, 2403, 0, 7440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Their retreat appears to have been a hasty one. They abandoned quite a significant amount of [cdb]supplies at their camps.
57
UnkEvent 162(8, 3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (15, 13, 2405, 0, 7441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So what's their game? Are they trying to make us [cdb]think they've pulled out so they can lure us into a [cdb]trap?
61
TalkEvent (3, 14, 2401, 2, 7442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They were already in a position to win without such [cdb]artifice. I haven't the slightest idea what this is meant [cdb]to accomplish.
62
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (3, 15, 2405, 0, 7443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Something must have happened in Leicester. That is [cdb]the only reasonable explanation.
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 50 0 0 0 0 0 0 0 0 0 0 0 0
City Streets (Fhirdiad)
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2458 0 7428 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
We have been forced to take refuge inside the palace, exactly as Claude wanted.
UnkEvent (162) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 2356 3 7429 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
And now comes the siege. When do you think they'll send over an envoy?
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 2403 1 7430 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
It'll be hilarious if it turns out they really do want to occupy the capital.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2405 0 7431 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I seriously doubt that's what they want, but maybe we should send word to the western front, just in case?
UnkEvent (166) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 7432 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
That's not a bad idea. If we are willing to lose a little ground over there, we should be able to spare some troops.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2460 0 7433 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
And perhaps it is time to alert the other lords of the Kingdom as well...
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 0 7434 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I have a report, Your Majesty.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 7435 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
What is it? Has Claude sent his envoy?
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 2401 0 7436 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
No. The Federation army appears to have withdrawn.
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Annette volume_up
Wait, what? There's no way they'd do that!
TalkEvent (index: 49)
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17 10 2401 4 7438 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
They almost had the entire capital surrounded! All they had to do was keep fighting just a little longer!
UnkEvent (26) (index: 50)
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UnkEvent (27) (index: 51)
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UnkEvent (27) (index: 52)
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TalkEvent (index: 53)
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12 11 0 0 7439 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Their camps are already deserted. They seem to have left for the port in Fraldarius.
UnkEvent (164) (index: 54)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
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16 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
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30 12 2403 0 7440 1 0 0 0 0 0 0 0 0 0
link Gustave volume_up
Their retreat appears to have been a hasty one. They abandoned quite a significant amount of supplies at their camps.
UnkEvent (162) (index: 57)
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8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 58)
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TalkEvent (index: 59)
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link Sylvain volume_up
So what's their game? Are they trying to make us think they've pulled out so they can lure us into a trap?
TalkEvent (index: 61)
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3 14 2401 2 7442 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
They were already in a position to win without such artifice. I haven't the slightest idea what this is meant to accomplish.
UnkEvent (26) (index: 62)
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5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
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UnkEvent (59) (index: 64)
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TalkEvent (index: 65)
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link Dimitri volume_up
Something must have happened in Leicester. That is the only reasonable explanation.