1. 我们中了库罗德的计, 被困在了城内。
  2. 唉……这下子要打守城战了。 敌人什么时候会派使者过来?
  3. 说起来,如果他们“真正的目的” 只是为了攻陷王都,那未免也太好笑了吧。
  4. 再怎么说也没这个可能吧…… 我们还是事先跟西部联系一下比较好。
  5. 是啊……我也做好心理准备了, 敌人多少会推进战线,我们应该能调配兵力。
  6. 如果事态真的恶化了, 那就向王家领内外的城主和诸侯们……
  7. 陛下,我有要事禀报。
  8. 怎么了? 是库罗德派使者来了吗?
  9. 不…… 联邦国军似乎撤退了。
  10. 咦?他、他们撤退了!? 不会吧,怎么突然就撤退了……
  11. 他们只要再坚持一会儿, 就能彻底包围王都了……
  12. 王都周围的军营里早已空无一人,他们应该是 出发前往伏拉鲁达力乌斯领的港都了。
  13. 他们撤退得很急, 军营里留下了许多的物资。
  14. 敌军可能是出了事,这才慌张撤退…… 这是他们故意设下的圈套吗?
  15. 他们本就占了优势,没必要耍这种小伎俩。 我完全猜不透他们到底想做什么……
  16. 看样子, 很有可能是雷斯塔那边出了状况……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 17 12 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2 0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 15 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2458 0 7428 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 2356 3 7429 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 2403 1 7430 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2405 0 7431 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 7432 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2460 0 7433 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 155 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 0 7434 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 7435 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 2401 0 7436 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 9 2412 4 7437 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 2401 4 7438 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 0 0 7439 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 12 2403 0 7440 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2405 0 7441 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 2401 2 7442 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 2405 0 7443 1 0 0 0 0 0 0 0 0 0
0
InitEvent (7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 15, 17, 12, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 2, 0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 3, 15, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TopLeftLocationBannerEvent (90, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王都菲尔帝亚 市区
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (3, 0, 2458, 0, 7428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们中了库罗德的计, 被困在了城内。
12
UnkEvent 162(8, 3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (15, 1, 2356, 3, 7429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唉……这下子要打守城战了。 敌人什么时候会派使者过来?
16
TalkEvent (15, 2, 2403, 1, 7430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说起来,如果他们“真正的目的” 只是为了攻陷王都,那未免也太好笑了吧。
17
UnkEvent 26(5, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (17, 3, 2405, 0, 7431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再怎么说也没这个可能吧…… 我们还是事先跟西部联系一下比较好。
23
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (3, 4, NULL, 0, 7432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊……我也做好心理准备了, 敌人多少会推进战线,我们应该能调配兵力。
30
TalkEvent (3, 5, 2460, 0, 7433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果事态真的恶化了, 那就向王家领内外的城主和诸侯们……
31
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
EnterSceneEvent (3, 12, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 64(30, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(13, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (12, 6, 0, 0, 7434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下,我有要事禀报。
41
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (3, 7, 2403, 0, 7435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎么了? 是库罗德派使者来了吗?
45
UnkEvent 26(16, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (12, 8, 2401, 0, 7436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不…… 联邦国军似乎撤退了。
47
UnkEvent 162(8, 17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (17, 9, 2412, 4, 7437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦?他、他们撤退了!? 不会吧,怎么突然就撤退了……
49
TalkEvent (17, 10, 2401, 4, 7438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们只要再坚持一会儿, 就能彻底包围王都了……
50
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 27(1, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (12, 11, 0, 0, 7439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王都周围的军营里早已空无一人,他们应该是 出发前往伏拉鲁达力乌斯领的港都了。
54
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(16, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (30, 12, 2403, 0, 7440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们撤退得很急, 军营里留下了许多的物资。
57
UnkEvent 162(8, 3, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (15, 13, 2405, 0, 7441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 敌军可能是出了事,这才慌张撤退…… 这是他们故意设下的圈套吗?
61
TalkEvent (3, 14, 2401, 2, 7442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们本就占了优势,没必要耍这种小伎俩。 我完全猜不透他们到底想做什么……
62
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (3, 15, 2405, 0, 7443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 看样子, 很有可能是雷斯塔那边出了状况……
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 50 0 0 0 0 0 0 0 0 0 0 0 0
王都菲尔帝亚 市区
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2458 0 7428 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
我们中了库罗德的计, 被困在了城内。
UnkEvent (162) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 2356 3 7429 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
唉……这下子要打守城战了。 敌人什么时候会派使者过来?
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 2403 1 7430 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
说起来,如果他们“真正的目的” 只是为了攻陷王都,那未免也太好笑了吧。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2405 0 7431 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
再怎么说也没这个可能吧…… 我们还是事先跟西部联系一下比较好。
UnkEvent (166) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 7432 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
是啊……我也做好心理准备了, 敌人多少会推进战线,我们应该能调配兵力。
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2460 0 7433 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
如果事态真的恶化了, 那就向王家领内外的城主和诸侯们……
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 0 0 7434 1 0 0 0 0 0 0 0 0 0
link 杜笃 volume_up
陛下,我有要事禀报。
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 7435 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
怎么了? 是库罗德派使者来了吗?
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 2401 0 7436 1 0 0 0 0 0 0 0 0 0
link 杜笃 volume_up
不…… 联邦国军似乎撤退了。
UnkEvent (162) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 17 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 9 2412 4 7437 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
咦?他、他们撤退了!? 不会吧,怎么突然就撤退了……
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 2401 4 7438 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
他们只要再坚持一会儿, 就能彻底包围王都了……
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 0 0 7439 1 0 0 0 0 0 0 0 0 0
link 杜笃 volume_up
王都周围的军营里早已空无一人,他们应该是 出发前往伏拉鲁达力乌斯领的港都了。
UnkEvent (164) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 12 2403 0 7440 1 0 0 0 0 0 0 0 0 0
link 古斯塔夫 volume_up
他们撤退得很急, 军营里留下了许多的物资。
UnkEvent (162) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2405 0 7441 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
敌军可能是出了事,这才慌张撤退…… 这是他们故意设下的圈套吗?
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 2401 2 7442 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
他们本就占了优势,没必要耍这种小伎俩。 我完全猜不透他们到底想做什么……
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 2405 0 7443 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
看样子, 很有可能是雷斯塔那边出了状况……