1. Edelgard, requesting reinforcements from us? This is not a matter that we can respond to lightly.
  2. Why? It seems pretty straightforward to me.
  3. Hilda, do you truly believe that Edelgard would so [cdb]readily put herself in our debt had she any other [cdb]choice?
  4. That does not sound like the Edelgard I know. She prefers her debts flow in the opposite direction.
  5. Ha! Sounds like you two have something in [cdb]common.
  6. Hmph. I will not deny it. In fact, that is precisely [cdb]what gives me such insight into her current [cdb]predicament.
  7. Make no mistake. The situation must be dire if she [cdb]feels we are her best option.
  8. Simply put, were we to refuse her, it may well lead to [cdb]her downfall.
  9. What are you getting at, Lorenz? You've got a real [cdb]dark glint in your eye.
  10. The Empire's regime revolves entirely around its [cdb]current emperor. If Adrestia were to lose her, it [cdb]would collapse like a house of cards.
  11. I see what you mean. At this point, there's no one [cdb]in the Imperial line who could realistically inherit [cdb]the throne.
  12. In other words, if we abandon Edelgard in her hour [cdb]of need, the Empire will fall right along with her.
  13. Not an argument I expected from someone as [cdb]self-righteous as you, Lorenz. That sounds more [cdb]like...
  14. You, Claude.
  15. Edelgard herself.
  16. It actually sounds like you, Claude.
  17. It actually sounds like you, Claude.
  18. Ha! It totally does. And he wouldn't even bat an eye [cdb]as he said it.
  19. It certainly does sound like him. Oh... I'm sorry.
  20. It sounds like something Edelgard would say.
  21. It sounds like something Edelgard would say.
  22. True. She always struck me as the type who would [cdb]stop at nothing to achieve her goals.
  23. Though, if I'm being honest, that basically describes Claude as well. Oh, um, I don't mean any offense, [cdb]of course.
  24. Yeah. Other than Edelgard, Claude's the only one [cdb]who would say something so devious.
  25. And Claude wouldn't even tell his own allies what [cdb]was going on until it happened.
  26. Hey, that's ancient history! Nowadays, we all plot our [cdb]schemes together. We're doing it right now!
  27. I guess that's true.
  28. I guess that's true.
  29. Although, maybe that means we're all turning into Claude a bit.
  30. Although, maybe that means we're all turning into Claude a bit.
  31. How else do you explain what's happened to Lorenz?
  32. How else do you explain what's happened to Lorenz?
  33. The idea that I am somehow emulating Claude is [cdb]preposterous. I am merely proposing what I believe [cdb]to be the best course of action for Leicester.
  34. We can debate whether or not we've all become [cdb]mini-Claudes later. For now, let's hear what the [cdb]king himself thinks we should do.
  35. A battle between the Empire and the Knights of Seiros, with us being the factor that could turn [cdb]the tides. We've been here before, haven't we?
  36. Last time, I chose to sacrifice Randolph in order to [cdb]ensure our victory.
  37. And because I did, we lost Judith to the Ashen Demon. I don't want to make that mistake again.
  38. And because I did, we got ambushed in Ailell and [cdb]barely made it out alive. I don't want to make that [cdb]mistake again.
  39. Ah!
  40. This time, we're going to rush to Garreg Mach, [cdb]wipe out the Central Church's forces, and take [cdb]down Rhea herself.
  41. That's the plan that will put an end to this war with [cdb]as little bloodshed as possible. That makes it the [cdb]best option we have.
  42. Yes, we're effectively rescuing Edelgard. But hey, [cdb]we could do worse than having an emperor in our [cdb]debt.
  43. If that is what you deem best, you will hear no [cdb]objections from me.
  44. Yes, I find the plan satisfactory.
  45. I got no complaints either. Let's get going!
  46. Sounds like we're all in agreement on this one.
  47. Just give the word, Your Majesty.
  48. Right. We march on Garreg Mach to rescue the Imperial army!
  49. Prepare to move out immediately!
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 NULL 4 7619 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 39 2347 2 7620 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 40 NULL 2 7621 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 41 2403 2 7622 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 42 2400 0 7623 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 24 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 43 2400 1 7624 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 44 2402 1 7625 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 45 2403 1 7626 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 112 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 46 2400 0 7627 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 19 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 47 0 2 7628 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2308 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 48 2306 2 7629 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (19, 24, 4, 22, 112, 110, 23, 21, 20, 25, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (8, 2, 3, 1, 9, 4, 6, 5, 7, 0, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 19, 24, 4, 25, 112, 110, 23, 21, 22, 20, NULL, NULL, NULL, NULL)
6
UnkEvent 64(19, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 78(25, 23, 21, 22, 20, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
8
CheckRecruitmentEvent (0, 1, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (19, 0, NULL, 4, 7583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Edelgard, requesting reinforcements from us? This is not a matter that we can respond to lightly.
21
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (24, 1, 2403, 0, 7584, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why? It seems pretty straightforward to me.
26
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (19, 2, 0, 0, 7585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hilda, do you truly believe that Edelgard would so [cdb]readily put herself in our debt had she any other [cdb]choice?
30
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (19, 3, NULL, 0, 7586, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That does not sound like the Edelgard I know. She prefers her debts flow in the opposite direction.
34
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (4, 4, 2400, 1, 7587, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha! Sounds like you two have something in [cdb]common.
39
TalkEvent (19, 5, NULL, 0, 7588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. I will not deny it. In fact, that is precisely [cdb]what gives me such insight into her current [cdb]predicament.
40
TalkEvent (19, 6, 2403, 2, 7589, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Make no mistake. The situation must be dire if she [cdb]feels we are her best option.
41
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (19, 7, NULL, 3, 7590, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Simply put, were we to refuse her, it may well lead to [cdb]her downfall.
43
UnkEvent 54(19, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (25, 8, 2403, 3, 7591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What are you getting at, Lorenz? You've got a real [cdb]dark glint in your eye.
49
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (19, 9, 0, 2, 7592, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Empire's regime revolves entirely around its [cdb]current emperor. If Adrestia were to lose her, it [cdb]would collapse like a house of cards.
54
TalkEvent (112, 10, 2400, 0, 7593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see what you mean. At this point, there's no one [cdb]in the Imperial line who could realistically inherit [cdb]the throne.
55
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (4, 11, 2403, 3, 7594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In other words, if we abandon Edelgard in her hour [cdb]of need, the Empire will fall right along with her.
61
TalkEvent (4, 12, NULL, 0, 7595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not an argument I expected from someone as [cdb]self-righteous as you, Lorenz. That sounds more [cdb]like...
62
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
DialogChoiceEvent (0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
66
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
67
TalkEvent (110, 15, 2403, 0, 7596, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It actually sounds like you, Claude.
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 16, 2403, 0, 7597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It actually sounds like you, Claude.
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 26(18, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (25, 17, 2400, 1, 7598, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ha! It totally does. And he wouldn't even bat an eye [cdb]as he said it.
75
UnkEvent 26(8, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (23, 18, 2400, 1, 7599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It certainly does sound like him. Oh... I'm sorry.
82
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
84
TalkEvent (110, 19, 2403, 0, 7600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It sounds like something Edelgard would say.
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 20, 2403, 0, 7601, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It sounds like something Edelgard would say.
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 26(16, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (21, 21, 2400, 1, 7602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# True. She always struck me as the type who would [cdb]stop at nothing to achieve her goals.
91
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (21, 22, NULL, 0, 7603, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Though, if I'm being honest, that basically describes Claude as well. Oh, um, I don't mean any offense, [cdb]of course.
94
UnkEvent 26(8, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (24, 23, 2409, 1, 7604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah. Other than Edelgard, Claude's the only one [cdb]who would say something so devious.
98
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (22, 24, 2403, 0, 7605, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And Claude wouldn't even tell his own allies what [cdb]was going on until it happened.
100
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 25, 2411, 3, 7606, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, that's ancient history! Nowadays, we all plot our [cdb]schemes together. We're doing it right now!
102
UnkEvent 54(4, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 66(110, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
111
TalkEvent (110, 26, 2400, 0, 7607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess that's true.
112
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (111, 27, 2400, 0, 7608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess that's true.
114
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 28, NULL, 1, 7609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Although, maybe that means we're all turning into Claude a bit.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 29, NULL, 1, 7610, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Although, maybe that means we're all turning into Claude a bit.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
125
TalkEvent (110, 30, 2403, 0, 7611, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# How else do you explain what's happened to Lorenz?
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 31, 2403, 0, 7612, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# How else do you explain what's happened to Lorenz?
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (19, 32, 2401, 2, 7613, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The idea that I am somehow emulating Claude is [cdb]preposterous. I am merely proposing what I believe [cdb]to be the best course of action for Leicester.
133
UnkEvent 162(8, 24, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 66(4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (24, 33, 2400, 0, 7614, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We can debate whether or not we've all become [cdb]mini-Claudes later. For now, let's hear what the [cdb]king himself thinks we should do.
138
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (4, 34, 0, 3, 7615, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A battle between the Empire and the Knights of Seiros, with us being the factor that could turn [cdb]the tides. We've been here before, haven't we?
140
TalkEvent (4, 35, NULL, 3, 7616, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Last time, I chose to sacrifice Randolph in order to [cdb]ensure our victory.
141
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
144
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (4, 36, NULL, 2, 7617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And because I did, we lost Judith to the Ashen Demon. I don't want to make that mistake again.
146
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (4, 37, NULL, 2, 7618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And because I did, we got ambushed in Ailell and [cdb]barely made it out alive. I don't want to make that [cdb]mistake again.
150
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (19, 38, NULL, 4, 7619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah!
154
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 102(19, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (4, 39, 2347, 2, 7620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This time, we're going to rush to Garreg Mach, [cdb]wipe out the Central Church's forces, and take [cdb]down Rhea herself.
159
TalkEvent (4, 40, NULL, 2, 7621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's the plan that will put an end to this war with [cdb]as little bloodshed as possible. That makes it the [cdb]best option we have.
160
TalkEvent (4, 41, 2403, 2, 7622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, we're effectively rescuing Edelgard. But hey, [cdb]we could do worse than having an emperor in our [cdb]debt.
161
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (19, 42, 2400, 0, 7623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If that is what you deem best, you will hear no [cdb]objections from me.
164
UnkEvent 162(8, 22, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (22, 43, 2400, 1, 7624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I find the plan satisfactory.
167
TalkEvent (20, 44, 2402, 1, 7625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I got no complaints either. Let's get going!
168
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (24, 45, 2403, 1, 7626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds like we're all in agreement on this one.
176
TalkEvent (112, 46, 2400, 0, 7627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just give the word, Your Majesty.
177
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(500, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (4, 47, 0, 2, 7628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right. We march on Garreg Mach to rescue the Imperial army!
183
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (4, 48, 2306, 2, 7629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Prepare to move out immediately!
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 21 22 20 NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 8)
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0 1 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 9)
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110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
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LookEvent (index: 11)
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LookEvent (index: 12)
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LookEvent (index: 13)
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LookEvent (index: 14)
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UnkEvent (26) (index: 15)
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13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
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UnkEvent (27) (index: 17)
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UnkEvent (31) (index: 18)
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UnkEvent (15) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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19 0 NULL 4 7583 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Edelgard, requesting reinforcements from us? This is not a matter that we can respond to lightly.
UnkEvent (26) (index: 21)
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5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 2403 0 7584 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Why? It seems pretty straightforward to me.
UnkEvent (164) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 27)
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8 24 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
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TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 0 0 7585 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Hilda, do you truly believe that Edelgard would so readily put herself in our debt had she any other choice?
UnkEvent (164) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 NULL 0 7586 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
That does not sound like the Edelgard I know. She prefers her debts flow in the opposite direction.
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
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5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Claude volume_up
Ha! Sounds like you two have something in common.
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
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19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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19 5 NULL 0 7588 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Hmph. I will not deny it. In fact, that is precisely what gives me such insight into her current predicament.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 2403 2 7589 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Make no mistake. The situation must be dire if she feels we are her best option.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 7 NULL 3 7590 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Simply put, were we to refuse her, it may well lead to her downfall.
UnkEvent (54) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
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link Leonie volume_up
What are you getting at, Lorenz? You've got a real dark glint in your eye.
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 9 0 2 7592 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
The Empire's regime revolves entirely around its current emperor. If Adrestia were to lose her, it would collapse like a house of cards.
PanCameraEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 112 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 52)
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LookEvent (index: 53)
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TalkEvent (index: 54)
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link Holst volume_up
I see what you mean. At this point, there's no one in the Imperial line who could realistically inherit the throne.
UnkEvent (26) (index: 55)
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13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
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UnkEvent (27) (index: 57)
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UnkEvent (31) (index: 58)
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LookEvent (index: 59)
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TalkEvent (index: 60)
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link Claude volume_up
In other words, if we abandon Edelgard in her hour of need, the Empire will fall right along with her.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 7595 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not an argument I expected from someone as self-righteous as you, Lorenz. That sounds more like...
UnkEvent (123) (index: 62)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 63)
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DialogChoiceEvent (index: 64)
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IfEvent (index: 65)
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IfEvent (index: 66)
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TalkEvent (index: 67)
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link Shez volume_up
It actually sounds like you, Claude.
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 69)
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link Shez volume_up
It actually sounds like you, Claude.
EndIfEvent (index: 70)
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UnkEvent (26) (index: 71)
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UnkEvent (27) (index: 72)
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UnkEvent (27) (index: 73)
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TalkEvent (index: 74)
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link Leonie volume_up
Ha! It totally does. And he wouldn't even bat an eye as he said it.
UnkEvent (26) (index: 75)
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UnkEvent (59) (index: 76)
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UnkEvent (31) (index: 77)
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UnkEvent (135) (index: 78)
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TalkEvent (index: 80)
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link Marianne volume_up
It certainly does sound like him. Oh... I'm sorry.
ElseEvent (index: 82)
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IfEvent (index: 83)
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TalkEvent (index: 84)
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link Shez volume_up
It sounds like something Edelgard would say.
ElseEvent (index: 85)
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TalkEvent (index: 86)
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link Shez volume_up
It sounds like something Edelgard would say.
EndIfEvent (index: 87)
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UnkEvent (65) (index: 88)
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TalkEvent (index: 90)
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link Ignatz volume_up
True. She always struck me as the type who would stop at nothing to achieve her goals.
UnkEvent (135) (index: 91)
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TalkEvent (index: 93)
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link Ignatz volume_up
Though, if I'm being honest, that basically describes Claude as well. Oh, um, I don't mean any offense, of course.
UnkEvent (26) (index: 94)
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UnkEvent (59) (index: 95)
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UnkEvent (31) (index: 96)
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TalkEvent (index: 97)
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link Hilda volume_up
Yeah. Other than Edelgard, Claude's the only one who would say something so devious.
EndIfEvent (index: 98)
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TalkEvent (index: 99)
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link Lysithea volume_up
And Claude wouldn't even tell his own allies what was going on until it happened.
UnkEvent (26) (index: 100)
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TalkEvent (index: 101)
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link Claude volume_up
Hey, that's ancient history! Nowadays, we all plot our schemes together. We're doing it right now!
UnkEvent (54) (index: 102)
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UnkEvent (66) (index: 103)
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UnkEvent (31) (index: 108)
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LookEvent (index: 109)
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IfEvent (index: 110)
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TalkEvent (index: 111)
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link Shez volume_up
I guess that's true.
ElseEvent (index: 112)
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TalkEvent (index: 113)
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link Shez volume_up
I guess that's true.
EndIfEvent (index: 114)
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IfEvent (index: 115)
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TalkEvent (index: 116)
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link Shez volume_up
Although, maybe that means we're all turning into Claude a bit.
ElseEvent (index: 117)
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TalkEvent (index: 118)
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link Shez volume_up
Although, maybe that means we're all turning into Claude a bit.
EndIfEvent (index: 119)
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UnkEvent (26) (index: 120)
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UnkEvent (59) (index: 122)
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IfEvent (index: 124)
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TalkEvent (index: 125)
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link Shez volume_up
How else do you explain what's happened to Lorenz?
ElseEvent (index: 126)
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TalkEvent (index: 127)
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link Shez volume_up
How else do you explain what's happened to Lorenz?
EndIfEvent (index: 128)
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UnkEvent (26) (index: 129)
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link Lorenz volume_up
The idea that I am somehow emulating Claude is preposterous. I am merely proposing what I believe to be the best course of action for Leicester.
UnkEvent (162) (index: 133)
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link Hilda volume_up
We can debate whether or not we've all become mini-Claudes later. For now, let's hear what the king himself thinks we should do.
UnkEvent (166) (index: 138)
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TalkEvent (index: 139)
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link Claude volume_up
A battle between the Empire and the Knights of Seiros, with us being the factor that could turn the tides. We've been here before, haven't we?
TalkEvent (index: 140)
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link Claude volume_up
Last time, I chose to sacrifice Randolph in order to ensure our victory.
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link Claude volume_up
And because I did, we lost Judith to the Ashen Demon. I don't want to make that mistake again.
ElseEvent (index: 146)
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link Claude volume_up
And because I did, we got ambushed in Ailell and barely made it out alive. I don't want to make that mistake again.
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link Lorenz volume_up
Ah!
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link Claude volume_up
This time, we're going to rush to Garreg Mach, wipe out the Central Church's forces, and take down Rhea herself.
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link Claude volume_up
That's the plan that will put an end to this war with as little bloodshed as possible. That makes it the best option we have.
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link Claude volume_up
Yes, we're effectively rescuing Edelgard. But hey, we could do worse than having an emperor in our debt.
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link Lorenz volume_up
If that is what you deem best, you will hear no objections from me.
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link Lysithea volume_up
Yes, I find the plan satisfactory.
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link Raphael volume_up
I got no complaints either. Let's get going!
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link Hilda volume_up
Sounds like we're all in agreement on this one.
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link Holst volume_up
Just give the word, Your Majesty.
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link Claude volume_up
Right. We march on Garreg Mach to rescue the Imperial army!
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link Claude volume_up
Prepare to move out immediately!