1. Ooph! How do I even...?
  2. Annette? What are you doing?
  3. Oh, Dedue! Perfect timing. Got a sec?
  4. So here's my problem. I'm not entirely sure [cdb]how to...use this thing.
  5. That is a Hero's Relic, yes?
  6. Yep! It's called Crusher. I know. Pretty intimidating. It used to belong to my uncle.
  7. But it's really, really heavy! Just lugging it around [cdb]tires me out like nothing else.
  8. Plus, whenever I swing the thing, I feel like it's going [cdb]to take me right along with it!
  9. It does look heavy, yes.
  10. Even without its power as a Relic, no armor could [cdb]possibly stand against such weight.
  11. Sounds like I need to build up some muscle, then. That's probably gonna take a while, huh?
  12. Too bad I'm not already as big and tall as you.
  13. You might not be able to change your stature, [cdb]but physique isn't everything.
  14. You know, I think I've heard my father say the [cdb]same thing.
  15. And if that's the case, I'd like to try a few things. Have time to help?
  16. Very well.
  17. Thanks! Though, on second thought, I probably [cdb]shouldn't go around swinging a Relic at you.
  18. I often do my training with a large bag of rocks.
  19. That could work!
  20. Use your entire body, Annette. If you only use your [cdb]arms, you'll be sent spinning.
  21. OK, like this? Yaaaah!
  22. Exactly.
  23. Whew! What a workout.
  24. Still, I feel like I'm starting to get the hang of it. Thanks, Dedue! You're a lifesaver.
  25. Glad to be of service.
  26. I wasn't sure I'd ever be able to wield something like [cdb]a Hero's Relic.
  27. But you gave me the motivation to try.
  28. I'm going to use this puppy to keep everyone safe. Just you watch!
  29. Yes, I...I'm sure you will.
  30. Huh?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
PanCameraEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 3 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
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500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 8)
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17 2405 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
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17 0 NULL 3 13485 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 11)
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2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 12)
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17 2407 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 45 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
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17 12 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 NULL 0 13486 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 1 13487 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
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500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
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3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
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3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
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1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
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17 3 NULL 3 13488 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 25)
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17 2403 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 26)
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12 4 45 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 27)
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17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 28)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
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12 4 0 0 13489 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 30)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
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16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 2400 1 13490 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 NULL 3 13491 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 7 2403 3 13492 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
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2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 3 13493 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 9 NULL 0 13494 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
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3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
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17 10 NULL 3 13495 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 11 2411 3 13496 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
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1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 46)
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12 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
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12 12 0 0 13497 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
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18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
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500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
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3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
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3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
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1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 2405 3 13498 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 2407 0 13499 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
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17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
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500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
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2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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12 15 2400 0 13500 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
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3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2402 1 13501 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
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17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
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500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
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2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
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12 17 0 0 13502 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
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3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
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3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 2400 1 13503 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 0 0 13504 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 20 0 2 13505 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 21 0 0 13506 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
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3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 84)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2456 1 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 NULL 1 13507 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 23 NULL 1 13508 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 2401 0 13509 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 25 0 0 13510 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 26 2403 1 13511 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 27 2402 1 13512 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
360 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 0 0 13513 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 29 0 0 13514 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (12, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (17, 0, NULL, 3, 13485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ooph! How do I even...?
10
EnterSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (12, 1, NULL, 0, 13486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Annette? What are you doing?
17
TalkEvent (17, 2, 0, 1, 13487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, Dedue! Perfect timing. Got a sec?
18
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(3, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (17, 3, NULL, 3, 13488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So here's my problem. I'm not entirely sure [cdb]how to...use this thing.
27
ShowFloatingImageEvent (17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (12, 4, 0, 0, 13489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is a Hero's Relic, yes?
30
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (17, 5, 2400, 1, 13490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep! It's called Crusher. I know. Pretty intimidating. It used to belong to my uncle.
33
TalkEvent (17, 6, NULL, 3, 13491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But it's really, really heavy! Just lugging it around [cdb]tires me out like nothing else.
34
TalkEvent (17, 7, 2403, 3, 13492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Plus, whenever I swing the thing, I feel like it's going [cdb]to take me right along with it!
35
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (12, 8, 0, 3, 13493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It does look heavy, yes.
40
TalkEvent (12, 9, NULL, 0, 13494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even without its power as a Relic, no armor could [cdb]possibly stand against such weight.
41
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (17, 10, NULL, 3, 13495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds like I need to build up some muscle, then. That's probably gonna take a while, huh?
43
TalkEvent (17, 11, 2411, 3, 13496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Too bad I'm not already as big and tall as you.
44
UnkEvent 26(1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (12, 12, 0, 0, 13497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You might not be able to change your stature, [cdb]but physique isn't everything.
48
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(3, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (17, 13, 2405, 3, 13498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, I think I've heard my father say the [cdb]same thing.
55
TalkEvent (17, 14, 2407, 0, 13499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if that's the case, I'd like to try a few things. Have time to help?
56
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (12, 15, 2400, 0, 13500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very well.
61
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (17, 16, 2402, 1, 13501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks! Though, on second thought, I probably [cdb]shouldn't go around swinging a Relic at you.
63
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (12, 17, 0, 0, 13502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I often do my training with a large bag of rocks.
68
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(3, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (17, 18, 2400, 1, 13503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That could work!
75
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 7(0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (12, 19, 0, 0, 13504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Use your entire body, Annette. If you only use your [cdb]arms, you'll be sent spinning.
80
TalkEvent (17, 20, 0, 2, 13505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, like this? Yaaaah!
81
TalkEvent (12, 21, 0, 0, 13506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Exactly.
82
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (17, 22, NULL, 1, 13507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whew! What a workout.
89
TalkEvent (17, 23, NULL, 1, 13508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I feel like I'm starting to get the hang of it. Thanks, Dedue! You're a lifesaver.
90
UnkEvent 26(1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (12, 24, 2401, 0, 13509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Glad to be of service.
92
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (17, 25, 0, 0, 13510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wasn't sure I'd ever be able to wield something like [cdb]a Hero's Relic.
94
UnkEvent 54(12, 17, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(500, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(3, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (17, 26, 2403, 1, 13511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you gave me the motivation to try.
101
TalkEvent (17, 27, 2402, 1, 13512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm going to use this puppy to keep everyone safe. Just you watch!
102
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 135(360, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (12, 28, 0, 0, 13513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I...I'm sure you will.
109
UnkEvent 26(4, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (17, 29, 0, 0, 13514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 3 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 NULL 3 13485 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Ooph! How do I even...?
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 NULL 0 13486 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Annette? What are you doing?
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 1 13487 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oh, Dedue! Perfect timing. Got a sec?
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 NULL 3 13488 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
So here's my problem. I'm not entirely sure how to...use this thing.
ShowFloatingImageEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 13489 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
That is a Hero's Relic, yes?
HideFloatingImageEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 2400 1 13490 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Yep! It's called Crusher. I know. Pretty intimidating. It used to belong to my uncle.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 NULL 3 13491 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
But it's really, really heavy! Just lugging it around tires me out like nothing else.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 7 2403 3 13492 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Plus, whenever I swing the thing, I feel like it's going to take me right along with it!
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 3 13493 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
It does look heavy, yes.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 9 NULL 0 13494 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Even without its power as a Relic, no armor could possibly stand against such weight.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 NULL 3 13495 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Sounds like I need to build up some muscle, then. That's probably gonna take a while, huh?
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 11 2411 3 13496 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Too bad I'm not already as big and tall as you.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 12 0 0 13497 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
You might not be able to change your stature, but physique isn't everything.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 2405 3 13498 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
You know, I think I've heard my father say the same thing.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 2407 0 13499 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
And if that's the case, I'd like to try a few things. Have time to help?
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 2400 0 13500 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Very well.
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2402 1 13501 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Thanks! Though, on second thought, I probably shouldn't go around swinging a Relic at you.
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 0 13502 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I often do my training with a large bag of rocks.
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 2400 1 13503 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
That could work!
UnkEvent (6) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 0 0 13504 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Use your entire body, Annette. If you only use your arms, you'll be sent spinning.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 20 0 2 13505 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
OK, like this? Yaaaah!
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 21 0 0 13506 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Exactly.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 NULL 1 13507 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Whew! What a workout.
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 23 NULL 1 13508 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Still, I feel like I'm starting to get the hang of it. Thanks, Dedue! You're a lifesaver.
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 2401 0 13509 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Glad to be of service.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 25 0 0 13510 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I wasn't sure I'd ever be able to wield something like a Hero's Relic.
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 26 2403 1 13511 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
But you gave me the motivation to try.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 27 2402 1 13512 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I'm going to use this puppy to keep everyone safe. Just you watch!
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
360 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 0 0 13513 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Yes, I...I'm sure you will.
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 29 0 0 13514 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Huh?