1. Your Majesty, about tomorrow's drills... Ah, [cdb]apologies! I did not mean to interrupt.
  2. It's fine, Ingrid. We had just finished.
  3. That was the leader of the Duscur forces, yes? What were you talking about?
  4. We were discussing various tactics and formations. We must be aligned if we're to fight together.
  5. The way Duscur soldiers operate is quite different [cdb]from our knights. I must also be...mindful of how I [cdb]deploy them to avoid undue conflict.
  6. Yes, I hear there have already been a number of small [cdb]quarrels in the encampment.
  7. It's not a problem easily solved. I'm sure each side [cdb]finds it difficult to adjust to the other.
  8. And you, Ingrid? Do you still hate the people [cdb]of Duscur?
  9. I no longer have reason to hold onto that hate.
  10. Yes, a few of them were involved in the Tragedy, [cdb]but I cannot blame the rest for that. There were [cdb]many other forces at work. I understand that now.
  11. Yet I used to focus all my negative feelings on the [cdb]people of Duscur, and for that I am ashamed.
  12. In a way, I now find myself scared of interacting with [cdb]them at all.
  13. You needn't blame yourself. The fault lies with me for [cdb]not speaking to you about it more six years ago.
  14. I hesitated because I didn't wish to confuse the [cdb]matter, not knowing the full truth of it.
  15. But you were forced to grapple with many painful [cdb]feelings as a result. Clearly, my priorities were not [cdb]in order.
  16. You had enough to deal with six years ago. So many [cdb]knights were expelled from the castle, and almost [cdb]none but Lord Rodrigue would set foot in the capital.
  17. Even my father prevented me from going to see you.
  18. Yet I still could have sought you out—and I had [cdb]countless chances to discuss the matter at the [cdb]academy.
  19. I do not think I would've taken it well even if [cdb]you had.
  20. I was convinced that Glenn died saving you from [cdb]irredeemable villains.
  21. I forced myself to believe that. If I hadn't, I fear I may [cdb]have gone mad.
  22. I was in a similar position.
  23. But once I finally opened the lid on that box, I realized just how many were involved. Including [cdb]members of our own Kingdom.
  24. But once I finally opened the lid on that box, I realized that even my own stepmother was involved. Not to mention Faerghus nobles.
  25. In the end, I knew I had to reconcile with reality.
  26. And I must also accept the reality that stands before [cdb]me now.
  27. We are allied with the people of Duscur, which means I can no longer avoid them.
  28. I have an idea. It may not help, but...I'd like to take [cdb]you somewhere.
  29. The father of that man I was speaking with earlier [cdb]opened an inn last year, and it's not far.
  30. Would you care to join me there for a meal? Word has [cdb]it he's quite skilled at making all manner of food.
  31. Of course, if this is all too much and too soon, I understand.
  32. Not at all! I would love to accompany you.
  33. Though it shames me to admit it, I likely lack the [cdb]courage to go alone.
  34. But with you at my side, I think I can take that [cdb]first step.
  35. In that case, let us make haste. Oh, and this will be [cdb]my treat, so keep your pocketbook shut tight!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 632 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 250 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 275 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 632 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 40 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 632 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 3 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4294967226 0 20 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 150 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 18 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 NULL 0 13282 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 632 1 20 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 2404 0 1 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 45 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 632 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 60 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2401 0 13283 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 13284 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967289 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL 0 13285 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 13286 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 2405 3 13287 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2407 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2400 3 13288 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 13289 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 8 2401 0 13290 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 NULL 3 13291 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 2020 3 13292 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 2022 3 13293 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 2401 3 13294 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 3 13295 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 3 13296 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 3 13297 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 NULL 3 13298 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 NULL 3 13299 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 2401 3 13300 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 NULL 3 13301 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 2411 3 13302 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2400 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 0 3 13303 1 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 2405 0 13304 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2405 0 13305 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2407 0 13306 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 2400 0 13307 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 26 NULL 1 13308 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 0 0 13309 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 28 2403 0 13310 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 5 NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 NULL 1 13311 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 3 13312 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 31 0 1 13313 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 32 NULL 3 13314 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 33 2403 1 13315 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 2400 1 13316 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 18, 632, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 8, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 3, 632, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 64(632, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
EnterSceneEvent (3, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
UnkEvent 64(18, 4294967226, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 102(18, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (18, 0, NULL, 0, 13282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Majesty, about tomorrow's drills... Ah, [cdb]apologies! I did not mean to interrupt.
32
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(100, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(2, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
LeaveSceneEvent (3, 632, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
TalkEvent (3, 1, 2401, 0, 13283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's fine, Ingrid. We had just finished.
46
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 43(632, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (18, 2, 0, 0, 13284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That was the leader of the Duscur forces, yes? What were you talking about?
50
UnkEvent 26(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(500, 4294967289, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (3, 3, NULL, 0, 13285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We were discussing various tactics and formations. We must be aligned if we're to fight together.
55
TalkEvent (3, 4, NULL, 0, 13286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The way Duscur soldiers operate is quite different [cdb]from our knights. I must also be...mindful of how I [cdb]deploy them to avoid undue conflict.
56
UnkEvent 26(3, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (18, 5, 2405, 3, 13287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I hear there have already been a number of small [cdb]quarrels in the encampment.
58
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (3, 6, 2400, 3, 13288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not a problem easily solved. I'm sure each side [cdb]finds it difficult to adjust to the other.
61
TalkEvent (3, 7, 2403, 0, 13289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And you, Ingrid? Do you still hate the people [cdb]of Duscur?
62
UnkEvent 26(18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (18, 8, 2401, 0, 13290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I no longer have reason to hold onto that hate.
70
TalkEvent (18, 9, NULL, 3, 13291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, a few of them were involved in the Tragedy, [cdb]but I cannot blame the rest for that. There were [cdb]many other forces at work. I understand that now.
72
TalkEvent (18, 10, 2020, 3, 13292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet I used to focus all my negative feelings on the [cdb]people of Duscur, and for that I am ashamed.
73
TalkEvent (18, 11, 2022, 3, 13293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In a way, I now find myself scared of interacting with [cdb]them at all.
74
UnkEvent 54(18, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(500, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (3, 12, 2401, 3, 13294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You needn't blame yourself. The fault lies with me for [cdb]not speaking to you about it more six years ago.
78
TalkEvent (3, 13, NULL, 3, 13295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hesitated because I didn't wish to confuse the [cdb]matter, not knowing the full truth of it.
79
TalkEvent (3, 14, NULL, 3, 13296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you were forced to grapple with many painful [cdb]feelings as a result. Clearly, my priorities were not [cdb]in order.
80
UnkEvent 26(18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (18, 15, 0, 3, 13297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You had enough to deal with six years ago. So many [cdb]knights were expelled from the castle, and almost [cdb]none but Lord Rodrigue would set foot in the capital.
88
TalkEvent (18, 16, NULL, 3, 13298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even my father prevented me from going to see you.
89
UnkEvent 26(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (3, 17, NULL, 3, 13299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet I still could have sought you out—and I had [cdb]countless chances to discuss the matter at the [cdb]academy.
94
UnkEvent 26(3, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (18, 18, 2401, 3, 13300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I do not think I would've taken it well even if [cdb]you had.
97
TalkEvent (18, 19, NULL, 3, 13301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was convinced that Glenn died saving you from [cdb]irredeemable villains.
98
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (18, 20, 2411, 3, 13302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I forced myself to believe that. If I hadn't, I fear I may [cdb]have gone mad.
101
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (3, 21, 0, 3, 13303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was in a similar position.
104
IfBattleCompletedEvent (30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (3, 22, 2405, 0, 13304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But once I finally opened the lid on that box, I realized just how many were involved. Including [cdb]members of our own Kingdom.
106
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (3, 23, 2405, 0, 13305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But once I finally opened the lid on that box, I realized that even my own stepmother was involved. Not to mention Faerghus nobles.
108
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (3, 24, 2407, 0, 13306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the end, I knew I had to reconcile with reality.
110
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (18, 25, 2400, 0, 13307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I must also accept the reality that stands before [cdb]me now.
112
TalkEvent (18, 26, NULL, 1, 13308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We are allied with the people of Duscur, which means I can no longer avoid them.
113
UnkEvent 26(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (3, 27, 0, 0, 13309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have an idea. It may not help, but...I'd like to take [cdb]you somewhere.
118
TalkEvent (3, 28, 2403, 0, 13310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The father of that man I was speaking with earlier [cdb]opened an inn last year, and it's not far.
120
TalkEvent (3, 29, NULL, 1, 13311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Would you care to join me there for a meal? Word has [cdb]it he's quite skilled at making all manner of food.
121
TalkEvent (3, 30, NULL, 3, 13312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, if this is all too much and too soon, I understand.
122
UnkEvent 26(18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (18, 31, 0, 1, 13313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not at all! I would love to accompany you.
132
TalkEvent (18, 32, NULL, 3, 13314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though it shames me to admit it, I likely lack the [cdb]courage to go alone.
134
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (18, 33, 2403, 1, 13315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But with you at my side, I think I can take that [cdb]first step.
137
UnkEvent 54(18, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 59(500, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (3, 34, 2400, 1, 13316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, let us make haste. Oh, and this will be [cdb]my treat, so keep your pocketbook shut tight!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 40 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 632 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 3 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4294967226 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 150 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 18 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 NULL 0 13282 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Your Majesty, about tomorrow's drills... Ah, apologies! I did not mean to interrupt.
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 632 1 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2401 0 13283 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
It's fine, Ingrid. We had just finished.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
632 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 13284 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
That was the leader of the Duscur forces, yes? What were you talking about?
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967289 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL 0 13285 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
We were discussing various tactics and formations. We must be aligned if we're to fight together.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 13286 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The way Duscur soldiers operate is quite different from our knights. I must also be...mindful of how I deploy them to avoid undue conflict.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 2405 3 13287 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Yes, I hear there have already been a number of small quarrels in the encampment.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2400 3 13288 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
It's not a problem easily solved. I'm sure each side finds it difficult to adjust to the other.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2403 0 13289 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
And you, Ingrid? Do you still hate the people of Duscur?
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 8 2401 0 13290 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I no longer have reason to hold onto that hate.
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 NULL 3 13291 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Yes, a few of them were involved in the Tragedy, but I cannot blame the rest for that. There were many other forces at work. I understand that now.
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 2020 3 13292 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Yet I used to focus all my negative feelings on the people of Duscur, and for that I am ashamed.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 2022 3 13293 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
In a way, I now find myself scared of interacting with them at all.
UnkEvent (54) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 2401 3 13294 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
You needn't blame yourself. The fault lies with me for not speaking to you about it more six years ago.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 3 13295 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I hesitated because I didn't wish to confuse the matter, not knowing the full truth of it.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 3 13296 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
But you were forced to grapple with many painful feelings as a result. Clearly, my priorities were not in order.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 3 13297 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
You had enough to deal with six years ago. So many knights were expelled from the castle, and almost none but Lord Rodrigue would set foot in the capital.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 NULL 3 13298 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Even my father prevented me from going to see you.
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 NULL 3 13299 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Yet I still could have sought you out—and I had countless chances to discuss the matter at the academy.
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 2401 3 13300 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I do not think I would've taken it well even if you had.
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 NULL 3 13301 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I was convinced that Glenn died saving you from irredeemable villains.
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 2411 3 13302 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I forced myself to believe that. If I hadn't, I fear I may have gone mad.
PanCameraEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 0 3 13303 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I was in a similar position.
IfBattleCompletedEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 2405 0 13304 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
But once I finally opened the lid on that box, I realized just how many were involved. Including members of our own Kingdom.
ElseEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2405 0 13305 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
But once I finally opened the lid on that box, I realized that even my own stepmother was involved. Not to mention Faerghus nobles.
EndIfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2407 0 13306 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
In the end, I knew I had to reconcile with reality.
UnkEvent (26) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 2400 0 13307 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
And I must also accept the reality that stands before me now.
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 26 NULL 1 13308 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
We are allied with the people of Duscur, which means I can no longer avoid them.
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 0 0 13309 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I have an idea. It may not help, but...I'd like to take you somewhere.
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 28 2403 0 13310 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The father of that man I was speaking with earlier opened an inn last year, and it's not far.
PanCameraEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 5 NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 NULL 1 13311 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Would you care to join me there for a meal? Word has it he's quite skilled at making all manner of food.
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 3 13312 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Of course, if this is all too much and too soon, I understand.
UnkEvent (26) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 31 0 1 13313 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Not at all! I would love to accompany you.
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 32 NULL 3 13314 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Though it shames me to admit it, I likely lack the courage to go alone.
PanCameraEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 33 2403 1 13315 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
But with you at my side, I think I can take that first step.
UnkEvent (54) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 2400 1 13316 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
In that case, let us make haste. Oh, and this will be my treat, so keep your pocketbook shut tight!