1. What is Thales plotting? Will the capital be all right? If another impostor—
  2. Hmm? Who's there?
  3. Lady Edelgard? Is that you?
  4. Bernadetta? What are you doing here at this hour?
  5. Oh! Well, I was maybe sort of hoping to hole up [cdb]here for a while.
  6. This is one of my go-to spots when I want to be alone.
  7. In that case, I apologize for intruding.
  8. Oh, it's really not a big deal or anything.
  9. Um, Lady Edelgard? Is everything all right? You seem, well, kind of down.
  10. If something's bothering you, I'd be happy to listen. If you don't mind talking to me, I mean.
  11. Thank you, but I wouldn't know where to begin. Once the emperor starts rattling off her many woes, [cdb]you're likely to be trapped here forever.
  12. Um, actually, that isn't what I meant.
  13. Then what did you mean?
  14. Do you remember that time you told me how my [cdb]curse was lifted?
  15. And then you started to say that yours was, too?
  16. Well, I've been worried that curse has been eating [cdb]away at you the way mine did with me.
  17. Is that why you're here all alone in the middle of the [cdb]night?
  18. Ngh...
  19. I wasn't expecting you to see right through me quite [cdb]so easily.
  20. But you're right. Something is eating at me.
  21. There is an enemy I thought I'd fought and beaten, [cdb]which I believed freed me from my curse.
  22. Alas, that was wishful thinking. My enemy is still [cdb]alive—and worse yet, he is not alone.
  23. That sounds terrible. But I know how that feels— I've been struggling, too.
  24. If I stay outside too long, I end up being seized by [cdb]this...panic that makes me want to hide away again.
  25. I guess I'm still learning how to deal with it.
  26. That's how life is, Bernadetta. We all bear our scars, [cdb]but the only thing we can do is keep going.
  27. The idea that nestling up to someone and being kind [cdb]will make all of their pain disappear is nothing more [cdb]than fantasy. That's simply not how such things work.
  28. It's a mean ol' world, that's for sure.
  29. But that's no reason to despair. After all, what are [cdb]we fighting for but a world in which people are no [cdb]longer left with scars like yours and mine.
  30. A world in which the people who wish to stand out [cdb]can do so, while those who remain on the sidelines [cdb]have their choice honored as well.
  31. That is the future we're building together.
  32. Do you really think we can do it? Because if you do, I'm going to fight right alongside you, and then [cdb]celebrate by locking myself in my room!
  33. I'd say that's perfectly acceptable, so long as you've [cdb]taken care of the things you need to do.
  34. Aww, but doing things is the hard part! Stop being so [cdb]difficult, world!
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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2 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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EnterSceneEvent (index: 4)
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0 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
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PanCameraEvent (index: 6)
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UnkEvent (31) (index: 7)
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UnkEvent (31) (index: 8)
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TalkEvent (index: 9)
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LookEvent (index: 10)
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TalkEvent (index: 11)
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EnterSceneEvent (index: 12)
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UnkEvent (16) (index: 13)
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DelayEvent (index: 14)
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UnkEvent (15) (index: 15)
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LookAtPersonEvent (index: 16)
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UnkEvent (26) (index: 17)
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UnkEvent (59) (index: 18)
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UnkEvent (59) (index: 19)
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TalkEvent (index: 20)
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TalkEvent (index: 21)
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UnkEvent (26) (index: 22)
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UnkEvent (27) (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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UnkEvent (30) (index: 26)
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TalkEvent (index: 27)
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TalkEvent (index: 28)
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TalkEvent (index: 29)
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TalkEvent (index: 30)
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UnkEvent (26) (index: 31)
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UnkEvent (59) (index: 32)
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UnkEvent (27) (index: 33)
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1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
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TalkEvent (index: 35)
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PanCameraEvent (index: 36)
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0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
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100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
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UnkEvent (54) (index: 39)
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UnkEvent (59) (index: 40)
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UnkEvent (31) (index: 41)
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UnkEvent (27) (index: 42)
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TalkEvent (index: 43)
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PanCameraEvent (index: 44)
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TalkEvent (index: 45)
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TalkEvent (index: 46)
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SetFaceOrientationEvent (index: 47)
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9 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 48)
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TalkEvent (index: 49)
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UnkEvent (26) (index: 50)
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UnkEvent (31) (index: 51)
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UnkEvent (31) (index: 52)
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UnkEvent (66) (index: 53)
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TalkEvent (index: 54)
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TalkEvent (index: 55)
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TalkEvent (index: 56)
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SetFaceOrientationEvent (index: 57)
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PanCameraEvent (index: 58)
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16 2 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
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80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 60)
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2 2352 0 1 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 61)
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TalkEvent (index: 62)
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UnkEvent (135) (index: 63)
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SetAnimationEvent (index: 64)
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UnkEvent (66) (index: 65)
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TalkEvent (index: 66)
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TalkEvent (index: 67)
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UnkEvent (30) (index: 68)
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UnkEvent (66) (index: 69)
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TalkEvent (index: 70)
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UnkEvent (66) (index: 71)
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TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2452 3 11866 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 74)
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9 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
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3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2400 0 11867 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 79)
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9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 NULL 0 11868 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2411 3 11869 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 87)
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TalkEvent (index: 88)
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2 28 0 0 11870 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 29 NULL 0 11871 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 2402 1 11872 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 98)
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9 2402 1 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 31 NULL 1 11873 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 32 2400 1 11874 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 2410 3 11875 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2411 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 200, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (2, 0, 2405, 2, 11842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is Thales plotting? Will the capital be all right? If another impostor—
11
TalkEvent (2, 1, 2407, 2, 11843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm? Who's there?
12
EnterSceneEvent (1, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 15(72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 26(4, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(400, 4294967261, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (9, 2, 2412, 4, 11844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lady Edelgard? Is that you?
21
TalkEvent (2, 3, 0, 0, 11845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bernadetta? What are you doing here at this hour?
22
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (9, 4, 2411, 3, 11846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh! Well, I was maybe sort of hoping to hole up [cdb]here for a while.
25
TalkEvent (9, 5, NULL, 0, 11847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is one of my go-to spots when I want to be alone.
26
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 6, 2400, 0, 11848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I apologize for intruding.
28
TalkEvent (9, 7, 2401, 3, 11849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, it's really not a big deal or anything.
29
TalkEvent (9, 8, NULL, 0, 11850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, Lady Edelgard? Is everything all right? You seem, well, kind of down.
30
TalkEvent (9, 9, NULL, 0, 11851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If something's bothering you, I'd be happy to listen. If you don't mind talking to me, I mean.
31
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (2, 10, 2400, 1, 11852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you, but I wouldn't know where to begin. Once the emperor starts rattling off her many woes, [cdb]you're likely to be trapped here forever.
37
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (9, 11, 2410, 2, 11853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, actually, that isn't what I meant.
39
UnkEvent 54(9, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (2, 12, 2412, 4, 11854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then what did you mean?
45
TalkEvent (9, 13, 0, 0, 11855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you remember that time you told me how my [cdb]curse was lifted?
46
TalkEvent (9, 14, 2403, 0, 11856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then you started to say that yours was, too?
48
UnkEvent 66(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (9, 15, 0, 3, 11857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I've been worried that curse has been eating [cdb]away at you the way mine did with me.
50
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 66(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (9, 16, 2401, 3, 11858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that why you're here all alone in the middle of the [cdb]night?
55
TalkEvent (2, 17, 0, 0, 11859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ngh...
56
TalkEvent (2, 18, 2411, 4, 11860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wasn't expecting you to see right through me quite [cdb]so easily.
59
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (2, 19, 2400, 0, 11861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you're right. Something is eating at me.
63
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 66(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (2, 20, NULL, 0, 11862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There is an enemy I thought I'd fought and beaten, [cdb]which I believed freed me from my curse.
67
TalkEvent (2, 21, 2401, 3, 11863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Alas, that was wishful thinking. My enemy is still [cdb]alive—and worse yet, he is not alone.
68
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 66(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 22, 2450, 3, 11864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That sounds terrible. But I know how that feels— I've been struggling, too.
71
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (9, 23, NULL, 3, 11865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I stay outside too long, I end up being seized by [cdb]this...panic that makes me want to hide away again.
73
TalkEvent (9, 24, 2452, 3, 11866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess I'm still learning how to deal with it.
74
UnkEvent 54(9, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (2, 25, 2400, 0, 11867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's how life is, Bernadetta. We all bear our scars, [cdb]but the only thing we can do is keep going.
79
UnkEvent 66(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (2, 26, NULL, 0, 11868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The idea that nestling up to someone and being kind [cdb]will make all of their pain disappear is nothing more [cdb]than fantasy. That's simply not how such things work.
81
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (9, 27, 2411, 3, 11869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's a mean ol' world, that's for sure.
83
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (2, 28, 0, 0, 11870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But that's no reason to despair. After all, what are [cdb]we fighting for but a world in which people are no [cdb]longer left with scars like yours and mine.
89
TalkEvent (2, 29, NULL, 0, 11871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A world in which the people who wish to stand out [cdb]can do so, while those who remain on the sidelines [cdb]have their choice honored as well.
90
UnkEvent 54(9, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (2, 30, 2402, 1, 11872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is the future we're building together.
97
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (9, 31, NULL, 1, 11873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you really think we can do it? Because if you do, I'm going to fight right alongside you, and then [cdb]celebrate by locking myself in my room!
100
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (2, 32, 2400, 1, 11874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd say that's perfectly acceptable, so long as you've [cdb]taken care of the things you need to do.
104
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (9, 33, 2410, 3, 11875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aww, but doing things is the hard part! Stop being so [cdb]difficult, world!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2405 2 11842 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
What is Thales plotting? Will the capital be all right? If another impostor—
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2407 2 11843 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Hmm? Who's there?
UnkEvent (16) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967261 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2412 4 11844 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Lady Edelgard? Is that you?
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 11845 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Bernadetta? What are you doing here at this hour?
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2411 3 11846 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh! Well, I was maybe sort of hoping to hole up here for a while.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 NULL 0 11847 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
This is one of my go-to spots when I want to be alone.
UnkEvent (30) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 11848 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
In that case, I apologize for intruding.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2401 3 11849 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh, it's really not a big deal or anything.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 NULL 0 11850 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Um, Lady Edelgard? Is everything all right? You seem, well, kind of down.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL 0 11851 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
If something's bothering you, I'd be happy to listen. If you don't mind talking to me, I mean.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2400 1 11852 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Thank you, but I wouldn't know where to begin. Once the emperor starts rattling off her many woes, you're likely to be trapped here forever.
PanCameraEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 2410 2 11853 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Um, actually, that isn't what I meant.
UnkEvent (54) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2412 4 11854 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Then what did you mean?
PanCameraEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 11855 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Do you remember that time you told me how my curse was lifted?
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 2403 0 11856 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
And then you started to say that yours was, too?
UnkEvent (66) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 0 3 11857 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Well, I've been worried that curse has been eating away at you the way mine did with me.
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2401 3 11858 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Is that why you're here all alone in the middle of the night?
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 0 0 11859 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Ngh...
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 2411 4 11860 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I wasn't expecting you to see right through me quite so easily.
PanCameraEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2400 0 11861 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But you're right. Something is eating at me.
UnkEvent (135) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 NULL 0 11862 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
There is an enemy I thought I'd fought and beaten, which I believed freed me from my curse.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2401 3 11863 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Alas, that was wishful thinking. My enemy is still alive—and worse yet, he is not alone.
UnkEvent (30) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 2450 3 11864 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
That sounds terrible. But I know how that feels— I've been struggling, too.
UnkEvent (66) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 NULL 3 11865 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
If I stay outside too long, I end up being seized by this...panic that makes me want to hide away again.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2452 3 11866 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I guess I'm still learning how to deal with it.
UnkEvent (54) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2400 0 11867 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
That's how life is, Bernadetta. We all bear our scars, but the only thing we can do is keep going.
UnkEvent (66) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 NULL 0 11868 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The idea that nestling up to someone and being kind will make all of their pain disappear is nothing more than fantasy. That's simply not how such things work.
UnkEvent (30) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2411 3 11869 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
It's a mean ol' world, that's for sure.
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 0 0 11870 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But that's no reason to despair. After all, what are we fighting for but a world in which people are no longer left with scars like yours and mine.
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 29 NULL 0 11871 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
A world in which the people who wish to stand out can do so, while those who remain on the sidelines have their choice honored as well.
UnkEvent (54) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 2402 1 11872 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
That is the future we're building together.
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 31 NULL 1 11873 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Do you really think we can do it? Because if you do, I'm going to fight right alongside you, and then celebrate by locking myself in my room!
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 32 2400 1 11874 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I'd say that's perfectly acceptable, so long as you've taken care of the things you need to do.
UnkEvent (30) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 2410 3 11875 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Aww, but doing things is the hard part! Stop being so difficult, world!