1. Hubert, what do you make of the Ashen Demon?
  2. Aside from having proven to be both impossibly [cdb]powerful and a constant thorn in our side?
  3. I daresay we are fortunate to have been able to rid [cdb]ourselves of that nuisance once and for all.
  4. Though we paid dearly for it, the nuisance's father [cdb]died by our hand.
  5. I imagine the brat is unlikely to be tickled about that.
  6. Indeed. If only we'd won the Demon over to our [cdb]side when we had the chance.
  7. Correction—was a constant thorn in our side. I must admit, the little terror has put in some [cdb]fine work for the Empire recently.
  8. We're fortunate to have gained so powerful an ally.
  9. Why do you bring this up, Your Majesty? Is there [cdb]something on your mind?
  10. I'm not entirely sure myself...
  11. My apologies, Hubert. Pay me no mind. Like as not I am overthinking the situation.
  12. Surely you realize that telling me to pay this no [cdb]mind only gives me greater cause for concern?
  13. Heh. I didn't mean to worry you. I'm simply having [cdb]trouble putting this feeling into words.
  14. I just felt...I don't know. As if something was drawing [cdb]me to the Ashen Demon.
  15. I wonder... Could it be the influence of my Crest?
  16. Your Crest? Now I am truly becoming concerned.
  17. Forget it. It's done. The Demon is dead, and all of [cdb]that is behind us.
  18. Forget it. Whatever it means, we'll never know. We'll meet the Demon in battle and let this [cdb]mystery die there.
  19. Forget it. Whatever it means, we don't need to find [cdb]out right away. We've a war to win first.
  20. As you wish, Your Majesty.
  21. So long as you realize I will be taking the liberty to [cdb]investigate this most thoroughly.
  22. I thought you might say as much. Do as you must.
  23. Honestly, Hubert. You never change, do you?
  24. When I emerged from beneath the palace all those [cdb]years ago, you acted as though nothing had [cdb]happened.
  25. "Do not worry," you said. "I took the liberty to [cdb]investigate while you were indisposed."
  26. For the record, my blood was boiling. However, [cdb]as there were others present, I kept still my tongue.
  27. I could not risk showing my anger, lest they find a [cdb]way to turn it against you.
  28. My role to play is the cold, crafty, unreadable servant.
  29. I am happy with the casting, so let us leave it at that.
  30. I'm certain you are...but just once I'd like to see our [cdb]roles reversed.
  31. Your Majesty, you cannot possibly be serious.
  32. Not in the slightest. I'm well aware I am not cut out [cdb]for the kind of work you do.
  33. Nonsense. There is nothing beyond your capability.
  34. That said, I prefer you best when you are the one [cdb]in charge.
  35. Command me as you see fit. No matter how daunting [cdb]or impossible the task may be, I will come through [cdb]every time without fail.
  36. Thank you, Hubert. It's good to know that I can [cdb]always rely on you.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LoadCharactersEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 0 11631 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 11632 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 11633 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 11634 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 NULL 0 11635 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 3 11636 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 11637 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2400 1 11638 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2403 0 11639 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2356 3 11640 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 3 11641 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 0 0 11642 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 NULL 3 11643 1 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2352 0 0 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 NULL 0 11644 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 NULL 4 11645 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 2401 4 11646 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 3 11647 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL 0 11648 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 NULL 0 11649 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 2400 0 11650 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 NULL 0 11651 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 1 11652 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 60 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 2456 0 11653 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 NULL 0 11654 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2408 1 0 40 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
380 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 2404 0 11655 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 2401 2 11656 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 26 0 2 11657 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 27 NULL 0 11658 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 28 2400 1 11659 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2405 0 0 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 29 NULL 0 11660 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 30 2412 4 11661 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 31 2411 3 11662 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 0 1 11663 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 33 NULL 1 11664 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2404 1 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 34 NULL 0 11665 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 NULL 5 11666 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
CheckRecruitmentEvent (0, 4, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
LoadCharactersEvent (2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
InitPlacesEvent (6, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(1, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (2, 0, 2403, 0, 11631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hubert, what do you make of the Ashen Demon?
9
TalkEvent (5, 1, 0, 0, 11632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aside from having proven to be both impossibly [cdb]powerful and a constant thorn in our side?
10
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
12
IfBattleCompletedEvent (16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (5, 2, NULL, 0, 11633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I daresay we are fortunate to have been able to rid [cdb]ourselves of that nuisance once and for all.
14
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (5, 3, NULL, 0, 11634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Though we paid dearly for it, the nuisance's father [cdb]died by our hand.
16
TalkEvent (5, 4, NULL, 0, 11635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I imagine the brat is unlikely to be tickled about that.
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 5, 0, 3, 11636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. If only we'd won the Demon over to our [cdb]side when we had the chance.
22
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (5, 6, 0, 0, 11637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Correction—was a constant thorn in our side. I must admit, the little terror has put in some [cdb]fine work for the Empire recently.
27
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (2, 7, 2400, 1, 11638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We're fortunate to have gained so powerful an ally.
31
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (5, 8, 2403, 0, 11639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why do you bring this up, Your Majesty? Is there [cdb]something on your mind?
34
TalkEvent (2, 9, 2356, 3, 11640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not entirely sure myself...
35
TalkEvent (2, 10, NULL, 3, 11641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My apologies, Hubert. Pay me no mind. Like as not I am overthinking the situation.
36
UnkEvent 54(2, 5, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (5, 11, 0, 0, 11642, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Surely you realize that telling me to pay this no [cdb]mind only gives me greater cause for concern?
41
TalkEvent (2, 12, NULL, 3, 11643, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. I didn't mean to worry you. I'm simply having [cdb]trouble putting this feeling into words.
42
UnkEvent 59(200, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 66(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (2, 13, NULL, 0, 11644, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just felt...I don't know. As if something was drawing [cdb]me to the Ashen Demon.
47
TalkEvent (2, 14, NULL, 4, 11645, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wonder... Could it be the influence of my Crest?
48
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (5, 15, 2401, 4, 11646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Crest? Now I am truly becoming concerned.
50
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
54
IfBattleCompletedEvent (16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (2, 16, NULL, 3, 11647, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forget it. It's done. The Demon is dead, and all of [cdb]that is behind us.
56
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (2, 17, NULL, 0, 11648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forget it. Whatever it means, we'll never know. We'll meet the Demon in battle and let this [cdb]mystery die there.
58
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (2, 18, NULL, 0, 11649, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forget it. Whatever it means, we don't need to find [cdb]out right away. We've a war to win first.
62
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (5, 19, 2400, 0, 11650, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As you wish, Your Majesty.
66
TalkEvent (5, 20, NULL, 0, 11651, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So long as you realize I will be taking the liberty to [cdb]investigate this most thoroughly.
67
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (2, 21, 2400, 1, 11652, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought you might say as much. Do as you must.
70
UnkEvent 54(5, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 22, 2456, 0, 11653, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, Hubert. You never change, do you?
78
TalkEvent (2, 23, NULL, 0, 11654, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When I emerged from beneath the palace all those [cdb]years ago, you acted as though nothing had [cdb]happened.
80
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(800, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 43(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(380, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 24, 2404, 0, 11655, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "Do not worry," you said. "I took the liberty to [cdb]investigate while you were indisposed."
88
TalkEvent (5, 25, 2401, 2, 11656, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For the record, my blood was boiling. However, [cdb]as there were others present, I kept still my tongue.
89
TalkEvent (5, 26, 0, 2, 11657, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I could not risk showing my anger, lest they find a [cdb]way to turn it against you.
91
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (5, 27, NULL, 0, 11658, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My role to play is the cold, crafty, unreadable servant.
94
TalkEvent (5, 28, 2400, 1, 11659, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am happy with the casting, so let us leave it at that.
95
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (2, 29, NULL, 0, 11660, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm certain you are...but just once I'd like to see our [cdb]roles reversed.
99
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (5, 30, 2412, 4, 11661, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Majesty, you cannot possibly be serious.
103
TalkEvent (2, 31, 2411, 3, 11662, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not in the slightest. I'm well aware I am not cut out [cdb]for the kind of work you do.
104
UnkEvent 26(6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (5, 32, 0, 1, 11663, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nonsense. There is nothing beyond your capability.
108
TalkEvent (5, 33, NULL, 1, 11664, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That said, I prefer you best when you are the one [cdb]in charge.
109
UnkEvent 54(2, 5, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(100, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (5, 34, NULL, 0, 11665, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Command me as you see fit. No matter how daunting [cdb]or impossible the task may be, I will come through [cdb]every time without fail.
116
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 66(2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (2, 35, NULL, 5, 11666, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you, Hubert. It's good to know that I can [cdb]always rely on you.
CheckRecruitmentEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 0 11631 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Hubert, what do you make of the Ashen Demon?
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 11632 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Aside from having proven to be both impossibly powerful and a constant thorn in our side?
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 11633 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I daresay we are fortunate to have been able to rid ourselves of that nuisance once and for all.
ElseEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 11634 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Though we paid dearly for it, the nuisance's father died by our hand.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 NULL 0 11635 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I imagine the brat is unlikely to be tickled about that.
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 3 11636 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Indeed. If only we'd won the Demon over to our side when we had the chance.
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 11637 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Correction—was a constant thorn in our side. I must admit, the little terror has put in some fine work for the Empire recently.
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2400 1 11638 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We're fortunate to have gained so powerful an ally.
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2403 0 11639 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Why do you bring this up, Your Majesty? Is there something on your mind?
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2356 3 11640 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I'm not entirely sure myself...
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 3 11641 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
My apologies, Hubert. Pay me no mind. Like as not I am overthinking the situation.
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 0 0 11642 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Surely you realize that telling me to pay this no mind only gives me greater cause for concern?
PanCameraEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 NULL 3 11643 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Heh. I didn't mean to worry you. I'm simply having trouble putting this feeling into words.
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 NULL 0 11644 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I just felt...I don't know. As if something was drawing me to the Ashen Demon.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 NULL 4 11645 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I wonder... Could it be the influence of my Crest?
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 2401 4 11646 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Your Crest? Now I am truly becoming concerned.
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 3 11647 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Forget it. It's done. The Demon is dead, and all of that is behind us.
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 NULL 0 11648 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Forget it. Whatever it means, we'll never know. We'll meet the Demon in battle and let this mystery die there.
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 NULL 0 11649 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Forget it. Whatever it means, we don't need to find out right away. We've a war to win first.
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 2400 0 11650 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
As you wish, Your Majesty.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 NULL 0 11651 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
So long as you realize I will be taking the liberty to investigate this most thoroughly.
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 1 11652 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I thought you might say as much. Do as you must.
UnkEvent (54) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 2456 0 11653 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Honestly, Hubert. You never change, do you?
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 NULL 0 11654 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
When I emerged from beneath the palace all those years ago, you acted as though nothing had happened.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
380 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 2404 0 11655 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
"Do not worry," you said. "I took the liberty to investigate while you were indisposed."
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 2401 2 11656 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
For the record, my blood was boiling. However, as there were others present, I kept still my tongue.
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 26 0 2 11657 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I could not risk showing my anger, lest they find a way to turn it against you.
PanCameraEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 27 NULL 0 11658 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
My role to play is the cold, crafty, unreadable servant.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 28 2400 1 11659 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I am happy with the casting, so let us leave it at that.
UnkEvent (26) (index: 95)
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3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
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I'm certain you are...but just once I'd like to see our roles reversed.
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Your Majesty, you cannot possibly be serious.
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Not in the slightest. I'm well aware I am not cut out for the kind of work you do.
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Nonsense. There is nothing beyond your capability.
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That said, I prefer you best when you are the one in charge.
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Command me as you see fit. No matter how daunting or impossible the task may be, I will come through every time without fail.
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Thank you, Hubert. It's good to know that I can always rely on you.