1. ...
  2. Now here's a rare sight. Since when do you read [cdb]tactics manuals?
  3. Do you miss your days at the Officers Academy?
  4. There's nothing to miss.
  5. No? Because I seem to recall everyone being in awe of [cdb]their incredibly talented combat professor.
  6. I had big plans for you after you were assigned to us, [cdb]but then the academy was forced to close its doors.
  7. Still, you played a small but critical role.
  8. ...
  9. Still not one for conversation, I see.
  10. Even so, I feel I understand you and your [cdb]thoughts more now than when we first met.
  11. ...
  12. You see? That silence of yours just said, "I don't need [cdb]you to know me."
  13. Such a typical Emile thing to say.
  14. Hmph.
  15. Don't call me that.
  16. Why? Because Emile von Bartels is dead?
  17. Because he was already hunted down and killed for [cdb]slaughtering everyone in his house?
  18. He should have been.
  19. Is that so? Well, I disagree.
  20. This is why you live on as Jeritza von Hrym, and why [cdb]you remain in good standing with a house that will [cdb]one day be yours.
  21. This is why the world has the Death Knight. For my [cdb]goals to be achieved, both men are indispensable.
  22. You're greedy to desire that monster's power.
  23. His thirst is endless. Every soul he takes makes him [cdb]less human.
  24. If so, I'd say the Death Knight is the greedy one.
  25. I must watch my step, lest he and his scythe come for [cdb]me in the night.
  26. You are my master. For now.
  27. You let the Death Knight hunt. I am grateful. Your life is safe.
  28. There's nothing to be grateful for. This is and has [cdb]always been a contract that sees to both our needs.
  29. It just so happens I like having you—and the Death Knight—in my corner.
  30. ...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 NULL 0 15817 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2405 0 15818 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 2401 0 15819 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2407 1 15820 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 NULL 0 15821 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2400 0 15822 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL 0 15823 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2456 1 15824 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 10 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2403 0 15825 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967293 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2400 1 15826 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 49 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 NULL 2 15827 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 14 2401 0 15828 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 15829 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 0 15830 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 17 NULL 0 15831 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967273 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 2401 0 15832 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2403 0 15833 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 NULL 0 15834 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 21 2405 0 15835 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 22 2407 0 15836 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967294 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 2409 1 15837 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 2355 0 15838 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 25 NULL 0 15839 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 26 2400 0 15840 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 2401 0 15841 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2400 1 15842 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 66(49, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(400, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (49, 0, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
12
EnterSceneEvent (2, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 66(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (2, 1, NULL, 0, 15817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now here's a rare sight. Since when do you read [cdb]tactics manuals?
18
TalkEvent (2, 2, 2405, 0, 15818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you miss your days at the Officers Academy?
19
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (49, 3, 2401, 0, 15819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's nothing to miss.
21
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (2, 4, 2407, 1, 15820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No? Because I seem to recall everyone being in awe of [cdb]their incredibly talented combat professor.
24
TalkEvent (2, 5, NULL, 0, 15821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I had big plans for you after you were assigned to us, [cdb]but then the academy was forced to close its doors.
25
TalkEvent (2, 6, 2400, 0, 15822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, you played a small but critical role.
26
UnkEvent 26(6, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (49, 7, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
28
UnkEvent 54(49, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (2, 8, NULL, 0, 15823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still not one for conversation, I see.
32
TalkEvent (2, 9, 2456, 1, 15824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even so, I feel I understand you and your [cdb]thoughts more now than when we first met.
33
UnkEvent 26(6, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (49, 10, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
35
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 11, 2403, 0, 15825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You see? That silence of yours just said, "I don't need [cdb]you to know me."
37
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 4294967293, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (2, 12, 2400, 1, 15826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Such a typical Emile thing to say.
42
TalkEvent (49, 13, NULL, 2, 15827, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph.
43
TalkEvent (49, 14, 2401, 0, 15828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't call me that.
44
UnkEvent 54(49, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 66(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (2, 15, NULL, 0, 15829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why? Because Emile von Bartels is dead?
49
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (2, 16, NULL, 0, 15830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because he was already hunted down and killed for [cdb]slaughtering everyone in his house?
51
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (49, 17, NULL, 0, 15831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He should have been.
53
UnkEvent 54(2, 49, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 7, 4294967273, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (2, 18, 2401, 0, 15832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that so? Well, I disagree.
57
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 19, 2403, 0, 15833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is why you live on as Jeritza von Hrym, and why [cdb]you remain in good standing with a house that will [cdb]one day be yours.
60
TalkEvent (2, 20, NULL, 0, 15834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is why the world has the Death Knight. For my [cdb]goals to be achieved, both men are indispensable.
61
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (49, 21, 2405, 0, 15835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're greedy to desire that monster's power.
63
TalkEvent (49, 22, 2407, 0, 15836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His thirst is endless. Every soul he takes makes him [cdb]less human.
64
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 4294967294, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (2, 23, 2409, 1, 15837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If so, I'd say the Death Knight is the greedy one.
68
TalkEvent (2, 24, 2355, 0, 15838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I must watch my step, lest he and his scythe come for [cdb]me in the night.
69
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (49, 25, NULL, 0, 15839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You are my master. For now.
71
TalkEvent (49, 26, 2400, 0, 15840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You let the Death Knight hunt. I am grateful. Your life is safe.
73
UnkEvent 54(49, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 27, 2401, 0, 15841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's nothing to be grateful for. This is and has [cdb]always been a contract that sees to both our needs.
77
TalkEvent (2, 28, 2400, 1, 15842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It just so happens I like having you—and the Death Knight—in my corner.
78
UnkEvent 26(6, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(100, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (49, 29, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 16)
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Now here's a rare sight. Since when do you read tactics manuals?
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Do you miss your days at the Officers Academy?
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There's nothing to miss.
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No? Because I seem to recall everyone being in awe of their incredibly talented combat professor.
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I had big plans for you after you were assigned to us, but then the academy was forced to close its doors.
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Still, you played a small but critical role.
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Still not one for conversation, I see.
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Even so, I feel I understand you and your thoughts more now than when we first met.
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You see? That silence of yours just said, "I don't need you to know me."
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Such a typical Emile thing to say.
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Hmph.
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Don't call me that.
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Why? Because Emile von Bartels is dead?
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Because he was already hunted down and killed for slaughtering everyone in his house?
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He should have been.
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Is that so? Well, I disagree.
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This is why you live on as Jeritza von Hrym, and why you remain in good standing with a house that will one day be yours.
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This is why the world has the Death Knight. For my goals to be achieved, both men are indispensable.
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You're greedy to desire that monster's power.
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His thirst is endless. Every soul he takes makes him less human.
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If so, I'd say the Death Knight is the greedy one.
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I must watch my step, lest he and his scythe come for me in the night.
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You are my master. For now.
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You let the Death Knight hunt. I am grateful. Your life is safe.
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There's nothing to be grateful for. This is and has always been a contract that sees to both our needs.
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It just so happens I like having you—and the Death Knight—in my corner.
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