1. Hmph!
  2. Bored, are we?
  3. Training is useless. Swords are for killing.
  4. I can see why you'd find it vexing. To you, real battles [cdb]are a source of sustenance.
  5. It's easy to forget how some people welcome this [cdb]war—especially the Death Knight.
  6. Without the war, I would just be killing someone [cdb]less deserving.
  7. When it ends, our contract expires.
  8. Then I face my punishment.
  9. You're still adamant about that? I agree that— [cdb]circumstances aside—a crime like yours warrants [cdb]some kind of punishment.
  10. But there are other ways to go about it. For example, [cdb]you could atone for your sins by doing good in the [cdb]world.
  11. Or is anything less than perdition off the table?
  12. It's not as if the members of House Bartels [cdb]were completely innocent, after all.
  13. ...
  14. That is what you want. Not me.
  15. It is my future. I choose how I live and die.
  16. ...
  17. Well, I'm sorry to hear you'll be leaving us, but I [cdb]do respect your resolve.
  18. I'm pleased you're choosing to live and face the [cdb]consequences instead of taking the craven's way out.
  19. Let them lock me up. And if I'm ever forgiven...
  20. Let them lock me up. It is for the best.
  21. This is my path. If I die in a cell, so be it.
  22. Well, whatever you seek for yourself, I hope you [cdb]find it. I truly do.
  23. We all deserve to be the architects of our own lives.
  24. I believe that so fiercely that I started a war to remake [cdb]the world under that ideal.
  25. You did so much for me. I'm sorry it came to this.
  26. Don't apologize. If anything, I'm grateful.
  27. Thank you, Emile. I mean, Jeritza.
  28. ...
  29. Ah, so I won't get scolded for saying the wrong name? That's a step forward.
  30. Ugh...
  31. Whatever you and I expect from tomorrow, we have [cdb]to keep fighting for it. Are you with me?
  32. I am.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1113 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1113 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 15843 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetFaceOrientationEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2403 0 15844 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2401 0 15845 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 0 15846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2401 0 15847 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 2456 0 15848 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 6 NULL 0 15849 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 NULL 0 15850 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2403 3 15851 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2401 0 15852 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 2 15853 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 NULL 2 15854 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 12 NULL 0 15855 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 2401 0 15856 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 14 2403 0 15857 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 15858 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 2400 1 15859 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2456 1 15860 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 18 2352 0 15861 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 19 2352 0 15862 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 2354 0 15863 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 0 15864 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 NULL 0 15865 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 NULL 0 15866 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 24 2400 3 15867 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2401 0 15868 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 2400 1 15869 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 27 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2403 0 15870 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 49 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 NULL 0 15871 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 2402 1 15872 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2000 0 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 2400 1 15873 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 2, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 3, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (0, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
DrawOverlayImageEvent (21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
PlaySoundEffectEvent (1113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
DrawOverlayImageEvent (21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
PlaySoundEffectEvent (1113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 6(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 26(10, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (49, 0, NULL, 0, 15843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph!
23
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
EnterSceneEvent (2, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
TalkEvent (2, 1, 2403, 0, 15844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bored, are we?
28
UnkEvent 26(10, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (49, 2, 2401, 0, 15845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Training is useless. Swords are for killing.
30
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (2, 3, NULL, 0, 15846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can see why you'd find it vexing. To you, real battles [cdb]are a source of sustenance.
32
TalkEvent (2, 4, 2401, 0, 15847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's easy to forget how some people welcome this [cdb]war—especially the Death Knight.
33
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (49, 5, 2456, 0, 15848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Without the war, I would just be killing someone [cdb]less deserving.
36
TalkEvent (49, 6, NULL, 0, 15849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When it ends, our contract expires.
39
TalkEvent (49, 7, NULL, 0, 15850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then I face my punishment.
40
UnkEvent 54(49, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (2, 8, 2403, 3, 15851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're still adamant about that? I agree that— [cdb]circumstances aside—a crime like yours warrants [cdb]some kind of punishment.
45
TalkEvent (2, 9, 2401, 0, 15852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But there are other ways to go about it. For example, [cdb]you could atone for your sins by doing good in the [cdb]world.
47
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (2, 10, NULL, 2, 15853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Or is anything less than perdition off the table?
49
TalkEvent (2, 11, NULL, 2, 15854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not as if the members of House Bartels [cdb]were completely innocent, after all.
51
UnkEvent 59(100, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(4, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (49, 12, NULL, 0, 15855, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
54
TalkEvent (49, 13, 2401, 0, 15856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is what you want. Not me.
55
TalkEvent (49, 14, 2403, 0, 15857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is my future. I choose how I live and die.
56
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (2, 15, NULL, 0, 15858, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
58
TalkEvent (2, 16, 2400, 1, 15859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I'm sorry to hear you'll be leaving us, but I [cdb]do respect your resolve.
59
TalkEvent (2, 17, 2456, 1, 15860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm pleased you're choosing to live and face the [cdb]consequences instead of taking the craven's way out.
60
UnkEvent 66(49, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 26(7, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
65
TalkEvent (49, 18, 2352, 0, 15861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Let them lock me up. And if I'm ever forgiven...
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
68
TalkEvent (49, 19, 2352, 0, 15862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Let them lock me up. It is for the best.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 66(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (49, 20, 2354, 0, 15863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is my path. If I die in a cell, so be it.
72
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (2, 21, 2400, 0, 15864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, whatever you seek for yourself, I hope you [cdb]find it. I truly do.
75
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(400, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (2, 22, NULL, 0, 15865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We all deserve to be the architects of our own lives.
78
TalkEvent (2, 23, NULL, 0, 15866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I believe that so fiercely that I started a war to remake [cdb]the world under that ideal.
79
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 66(49, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (49, 24, 2400, 3, 15867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You did so much for me. I'm sorry it came to this.
82
TalkEvent (2, 25, 2401, 0, 15868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't apologize. If anything, I'm grateful.
83
TalkEvent (2, 26, 2400, 1, 15869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you, Emile. I mean, Jeritza.
85
TalkEvent (49, 27, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
86
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 28, 2403, 0, 15870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, so I won't get scolded for saying the wrong name? That's a step forward.
88
UnkEvent 26(7, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 66(49, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (49, 29, NULL, 0, 15871, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh...
92
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (2, 30, 2402, 1, 15872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatever you and I expect from tomorrow, we have [cdb]to keep fighting for it. Are you with me?
95
UnkEvent 66(49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(3, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(2000, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (49, 31, 2400, 1, 15873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am.
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1113 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1113 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 NULL 0 15843 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Hmph!
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2403 0 15844 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Bored, are we?
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2401 0 15845 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Training is useless. Swords are for killing.
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 0 15846 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I can see why you'd find it vexing. To you, real battles are a source of sustenance.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2401 0 15847 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It's easy to forget how some people welcome this war—especially the Death Knight.
UnkEvent (30) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 2456 0 15848 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Without the war, I would just be killing someone less deserving.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 6 NULL 0 15849 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
When it ends, our contract expires.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 7 NULL 0 15850 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Then I face my punishment.
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2403 3 15851 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You're still adamant about that? I agree that— circumstances aside—a crime like yours warrants some kind of punishment.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2401 0 15852 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But there are other ways to go about it. For example, you could atone for your sins by doing good in the world.
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 2 15853 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Or is anything less than perdition off the table?
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 NULL 2 15854 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It's not as if the members of House Bartels were completely innocent, after all.
PanCameraEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 12 NULL 0 15855 0 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
...
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 13 2401 0 15856 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
That is what you want. Not me.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 14 2403 0 15857 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
It is my future. I choose how I live and die.
UnkEvent (30) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 15858 0 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
...
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 2400 1 15859 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Well, I'm sorry to hear you'll be leaving us, but I do respect your resolve.
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2456 1 15860 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I'm pleased you're choosing to live and face the consequences instead of taking the craven's way out.
UnkEvent (66) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 18 2352 0 15861 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Let them lock me up. And if I'm ever forgiven...
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 19 2352 0 15862 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Let them lock me up. It is for the best.
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 2354 0 15863 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
This is my path. If I die in a cell, so be it.
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2400 0 15864 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Well, whatever you seek for yourself, I hope you find it. I truly do.
PanCameraEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 NULL 0 15865 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We all deserve to be the architects of our own lives.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 NULL 0 15866 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I believe that so fiercely that I started a war to remake the world under that ideal.
UnkEvent (30) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 24 2400 3 15867 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
You did so much for me. I'm sorry it came to this.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 2401 0 15868 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Don't apologize. If anything, I'm grateful.
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 2400 1 15869 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Thank you, Emile. I mean, Jeritza.
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 27 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2403 0 15870 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Ah, so I won't get scolded for saying the wrong name? That's a step forward.
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 49 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 NULL 0 15871 0 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Ugh...
UnkEvent (30) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 30 2402 1 15872 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Whatever you and I expect from tomorrow, we have to keep fighting for it. Are you with me?
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
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3 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2000 0 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 2400 1 15873 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
I am.