1. Finished giving your report?
  2. Yes. I hope you were not waiting too long. Did you [cdb]need me for something?
  3. "Need" is a strong word. I just wanted to [cdb]commend you.
  4. I heard that last fight was brutal, but you made it [cdb]out alive.
  5. None of us expected it to evolve into such an arduous [cdb]battle. We were only supposed to be dealing with [cdb]some bandits.
  6. So you weren't injured?
  7. I'm fine. So is everyone else in the unit, thankfully.
  8. Though even in the darkest moments, I never lost [cdb]hope. All thanks to this.
  9. My brother's spur... You're telling me that hunk of [cdb]steel helped you?
  10. Perhaps not in a practical sense, but it certainly [cdb]bolstered my spirits.
  11. This spur symbolizes Glenn's pride and sense of duty. Things he fought for to his dying breath.
  12. I couldn't very well give up while I carried something [cdb]with that much meaning.
  13. It gave me the courage to keep fighting.
  14. I don't get it.
  15. It's all well and good to remember the dead, [cdb]but sentimentality will get you killed.
  16. All the tears in the world couldn't bring them back, [cdb]after all.
  17. You have always viewed the world in such stark terms. It might even be one of your strengths.
  18. But one day, you will learn that emotions and [cdb]sentimentality are also a strength, not a curse.
  19. So the dead can help the living? Interesting idea...
  20. Can we continue this later? I think I have earned a [cdb]good night's sleep.
  21. Ingrid, wait. Will you do something for me?
  22. I'm listening...
  23. Go visit my brother.
  24. This war shows no signs of stopping, which means you [cdb]have plenty of battles ahead of you.
  25. And if you're so certain the dead can help the living, [cdb]it couldn't hurt to offer him some flowers.
  26. You want me to go to Glenn's... I mean, of course.
  27. But you should join me—and perhaps His Majesty [cdb]as well.
  28. And even Lord Rodrigue, Sylvain, Sir Gustave... Everyone!
  29. And all of our other friends, too!
  30. Are you planning to host an entire banquet at his [cdb]gravestone?
  31. That was not my original intention, but now that you [cdb]mention it, a festive meal might be nice.
  32. We could all use a little relaxation, and Glenn always [cdb]preferred a joyous atmosphere to a somber one.
  33. Ugh. Fine. Just don't die before then, OK?
  34. Anyway, I'm keeping you. Go get something to eat [cdb]and get some rest.
  35. I will do just that. Thank you, Felix.
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UnkEvent (15) (index: 6)
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TalkEvent (index: 31)
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TalkEvent (index: 42)
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TalkEvent (index: 48)
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TalkEvent (index: 51)
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TalkEvent (index: 54)
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TalkEvent (index: 55)
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TalkEvent (index: 61)
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TalkEvent (index: 75)
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UnkEvent (59) (index: 77)
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TalkEvent (index: 79)
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TalkEvent (index: 80)
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TalkEvent (index: 81)
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UnkEvent (54) (index: 82)
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UnkEvent (31) (index: 83)
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UnkEvent (59) (index: 84)
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UnkEvent (135) (index: 86)
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TalkEvent (index: 88)
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TalkEvent (index: 89)
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UnkEvent (26) (index: 90)
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UnkEvent (26) (index: 105)
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UnkEvent (31) (index: 107)
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TalkEvent (index: 108)
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0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (18, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (0, 0, 15, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 59(20, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (3, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (13, 0, 2460, 0, 13775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Finished giving your report?
18
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (18, 1, NULL, 0, 13776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. I hope you were not waiting too long. Did you [cdb]need me for something?
22
UnkEvent 26(18, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (13, 2, 2401, 0, 13777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "Need" is a strong word. I just wanted to [cdb]commend you.
28
UnkEvent 26(2, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (13, 3, NULL, 0, 13778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I heard that last fight was brutal, but you made it [cdb]out alive.
31
TalkEvent (18, 4, 2400, 0, 13779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # None of us expected it to evolve into such an arduous [cdb]battle. We were only supposed to be dealing with [cdb]some bandits.
32
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (13, 5, 2403, 0, 13780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So you weren't injured?
34
UnkEvent 26(18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (18, 6, NULL, 1, 13781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm fine. So is everyone else in the unit, thankfully.
39
ShowFloatingImageEvent (20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (18, 7, 2403, 1, 13782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though even in the darkest moments, I never lost [cdb]hope. All thanks to this.
42
TalkEvent (13, 8, NULL, 0, 13783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My brother's spur... You're telling me that hunk of [cdb]steel helped you?
43
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(500, 4294967292, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 700, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (18, 9, NULL, 1, 13784, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps not in a practical sense, but it certainly [cdb]bolstered my spirits.
48
TalkEvent (18, 10, NULL, 3, 13785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This spur symbolizes Glenn's pride and sense of duty. Things he fought for to his dying breath.
50
TalkEvent (18, 11, NULL, 2, 13786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I couldn't very well give up while I carried something [cdb]with that much meaning.
51
TalkEvent (18, 12, 2403, 1, 13787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It gave me the courage to keep fighting.
52
UnkEvent 54(18, 13, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (13, 13, 2405, 3, 13788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't get it.
54
TalkEvent (13, 14, NULL, 0, 13789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's all well and good to remember the dead, [cdb]but sentimentality will get you killed.
55
TalkEvent (13, 15, 2407, 0, 13790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All the tears in the world couldn't bring them back, [cdb]after all.
56
UnkEvent 26(18, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (18, 16, NULL, 0, 13791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have always viewed the world in such stark terms. It might even be one of your strengths.
61
TalkEvent (18, 17, 2400, 1, 13792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But one day, you will learn that emotions and [cdb]sentimentality are also a strength, not a curse.
62
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (13, 18, NULL, 0, 13793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So the dead can help the living? Interesting idea...
64
UnkEvent 26(4, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (18, 19, NULL, 1, 13794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Can we continue this later? I think I have earned a [cdb]good night's sleep.
66
UnkEvent 26(3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (13, 20, NULL, 0, 13795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ingrid, wait. Will you do something for me?
75
TalkEvent (18, 21, NULL, 4, 13796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm listening...
77
UnkEvent 59(500, 4294967292, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (13, 22, NULL, 0, 13797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Go visit my brother.
80
TalkEvent (13, 23, NULL, 0, 13798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This war shows no signs of stopping, which means you [cdb]have plenty of battles ahead of you.
81
TalkEvent (13, 24, NULL, 0, 13799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if you're so certain the dead can help the living, [cdb]it couldn't hurt to offer him some flowers.
82
UnkEvent 54(13, 18, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(500, 4294967288, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (18, 25, NULL, 1, 13800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You want me to go to Glenn's... I mean, of course.
89
TalkEvent (18, 26, 2403, 1, 13801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you should join me—and perhaps His Majesty [cdb]as well.
90
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 500, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
94
TalkEvent (18, 27, 2408, 1, 13802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And even Lord Rodrigue, Sylvain, Sir Gustave... Everyone!
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (18, 28, 2408, 1, 13803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And all of our other friends, too!
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (13, 29, 2403, 2, 13804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you planning to host an entire banquet at his [cdb]gravestone?
100
TalkEvent (18, 30, 2401, 1, 13805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That was not my original intention, but now that you [cdb]mention it, a festive meal might be nice.
101
TalkEvent (18, 31, NULL, 1, 13806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We could all use a little relaxation, and Glenn always [cdb]preferred a joyous atmosphere to a somber one.
102
UnkEvent 26(15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (13, 32, 2411, 3, 13807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh. Fine. Just don't die before then, OK?
104
TalkEvent (13, 33, NULL, 0, 13808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, I'm keeping you. Go get something to eat [cdb]and get some rest.
105
UnkEvent 26(16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(2, 500, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (18, 34, 2400, 1, 13809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will do just that. Thank you, Felix.
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 15 50 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 2460 0 13775 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Finished giving your report?
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 NULL 0 13776 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Yes. I hope you were not waiting too long. Did you need me for something?
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 2401 0 13777 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
"Need" is a strong word. I just wanted to commend you.
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 NULL 0 13778 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
I heard that last fight was brutal, but you made it out alive.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 2400 0 13779 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
None of us expected it to evolve into such an arduous battle. We were only supposed to be dealing with some bandits.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 2403 0 13780 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
So you weren't injured?
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 6 NULL 1 13781 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I'm fine. So is everyone else in the unit, thankfully.
ShowFloatingImageEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 7 2403 1 13782 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Though even in the darkest moments, I never lost hope. All thanks to this.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 8 NULL 0 13783 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
My brother's spur... You're telling me that hunk of steel helped you?
HideFloatingImageEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967292 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 NULL 1 13784 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Perhaps not in a practical sense, but it certainly bolstered my spirits.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 NULL 3 13785 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
This spur symbolizes Glenn's pride and sense of duty. Things he fought for to his dying breath.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 NULL 2 13786 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I couldn't very well give up while I carried something with that much meaning.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 2403 1 13787 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
It gave me the courage to keep fighting.
UnkEvent (54) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 2405 3 13788 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
I don't get it.
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 NULL 0 13789 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
It's all well and good to remember the dead, but sentimentality will get you killed.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 2407 0 13790 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
All the tears in the world couldn't bring them back, after all.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 NULL 0 13791 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
You have always viewed the world in such stark terms. It might even be one of your strengths.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 2400 1 13792 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
But one day, you will learn that emotions and sentimentality are also a strength, not a curse.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 NULL 0 13793 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
So the dead can help the living? Interesting idea...
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 NULL 1 13794 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Can we continue this later? I think I have earned a good night's sleep.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 20 NULL 0 13795 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Ingrid, wait. Will you do something for me?
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 NULL 4 13796 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I'm listening...
PanCameraEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967292 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 22 NULL 0 13797 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Go visit my brother.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 23 NULL 0 13798 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
This war shows no signs of stopping, which means you have plenty of battles ahead of you.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 24 NULL 0 13799 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
And if you're so certain the dead can help the living, it couldn't hurt to offer him some flowers.
UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 18 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967288 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 NULL 1 13800 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
You want me to go to Glenn's... I mean, of course.
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 26 2403 1 13801 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
But you should join me—and perhaps His Majesty as well.
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 27 2408 1 13802 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
And even Lord Rodrigue, Sylvain, Sir Gustave... Everyone!
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 28 2408 1 13803 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
And all of our other friends, too!
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 29 2403 2 13804 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Are you planning to host an entire banquet at his gravestone?
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 30 2401 1 13805 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
That was not my original intention, but now that you mention it, a festive meal might be nice.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 31 NULL 1 13806 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
We could all use a little relaxation, and Glenn always preferred a joyous atmosphere to a somber one.
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 32 2411 3 13807 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Ugh. Fine. Just don't die before then, OK?
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 33 NULL 0 13808 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Anyway, I'm keeping you. Go get something to eat and get some rest.
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 34 2400 1 13809 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I will do just that. Thank you, Felix.