1. There you are, Iggy.
  2. What is it, Hapi?
  3. Here. For you.
  4. Uh, thank you.
  5. Did you draw this?
  6. I sure did. What do you think?
  7. It's really good! Even better than I'd expect.
  8. Really?
  9. Yes. I feel the raw energy coming from each of your [cdb]powerful pen strokes.
  10. Happy to hear it. So what can I do to make it better?
  11. Let's see... Well, I suppose it might be nice to add a [cdb]little greenery to the background.
  12. The subject is very well drawn, so you can fill the [cdb]background with color and it will still stand out.
  13. Greenery? Yeah, that makes sense.
  14. Oh, and maybe you could add some flowers?
  15. With a few more details, you can expand your world [cdb]and really bring out the majesty and mystery of [cdb]nature.
  16. But I don't really need any of that stuff, do I? I mean, that's not the vibe I'm going for.
  17. Oh, sorry. Yes, prioritizing the impression of the [cdb]subject as it is now is equally important.
  18. Your deer was just so well-drawn that I...
  19. Well, I guess I ended up including things that I [cdb]personally like.
  20. Wait, you said deer. What deer?
  21. Uh, the deer right there. The one that's pretty much [cdb]the entire subject of the drawing?
  22. I didn't draw a deer.
  23. Then what's the brown thing?
  24. So that's what it looks like, huh?
  25. It was supposed to be a guy. Guess I'm bad at this.
  26. That's not true at all! I mean, um...
  27. Look, you drew me before, so I guess it inspired me to [cdb]try my hand at it.
  28. But it looks like I'm no good, so it's probably time to [cdb]hang up my paintbrush.
  29. No! Wait! I can teach you.
  30. You can't give up on art just because I didn't [cdb]understand your work!
  31. Well, if you say so, I guess I'll keep going.
  32. Phew! OK, so who is this a picture of?
  33. It's you, Iggy.
  34. Huh? Sorry, did...did you say me?
  35. Wait, so what are these horns?
  36. Those are your glasses. Obviously.
  37. That's what those are?! Oh, I did it again. I'm so sorry!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 103 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 103 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 2409 0 18407 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 1 2431 0 18408 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2 2403 0 18409 1 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 2400 4 18410 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 2403 4 18411 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 5 2400 0 18412 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 2409 1 18413 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 7 0 0 18414 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 8 2402 1 18415 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 9 2409 1 18416 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 0 0 18417 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 11 NULL 0 18418 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 12 2405 0 18419 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 13 0 0 18420 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 14 NULL 0 18421 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 15 2401 4 18422 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 16 2411 4 18423 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967289 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 17 NULL 0 18424 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 18 2409 1 18425 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 19 0 4 18426 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 20 0 4 18427 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 21 0 2 18428 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 22 2412 4 18429 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 23 2400 3 18430 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 24 NULL 3 18431 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2410 4 18432 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 103 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 26 0 0 18433 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 27 2456 3 18434 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 28 2401 3 18435 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 29 2410 3 18436 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 30 2400 3 18437 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 31 2355 1 18438 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 32 0 2 18439 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 33 2412 4 18440 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 34 2405 4 18441 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2407 4 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 35 0 2 18442 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2404 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 36 2410 4 18443 1 0 0 0 0 0 0 0 0 0
0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (103, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 103, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (103, 0, 2409, 0, 18407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There you are, Iggy.
10
TalkEvent (21, 1, 2431, 0, 18408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is it, Hapi?
11
TalkEvent (103, 2, 2403, 0, 18409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Here. For you.
12
ShowFloatingImageEvent (36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (21, 3, 2400, 4, 18410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, thank you.
14
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (21, 4, 2403, 4, 18411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Did you draw this?
16
TalkEvent (103, 5, 2400, 0, 18412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I sure did. What do you think?
17
UnkEvent 26(3, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 400, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (21, 6, 2409, 1, 18413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's really good! Even better than I'd expect.
22
TalkEvent (103, 7, 0, 0, 18414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really?
23
TalkEvent (21, 8, 2402, 1, 18415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. I feel the raw energy coming from each of your [cdb]powerful pen strokes.
24
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (103, 9, 2409, 1, 18416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Happy to hear it. So what can I do to make it better?
26
TalkEvent (21, 10, 0, 0, 18417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's see... Well, I suppose it might be nice to add a [cdb]little greenery to the background.
27
TalkEvent (21, 11, NULL, 0, 18418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The subject is very well drawn, so you can fill the [cdb]background with color and it will still stand out.
28
TalkEvent (103, 12, 2405, 0, 18419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Greenery? Yeah, that makes sense.
29
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (21, 13, 0, 0, 18420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and maybe you could add some flowers?
33
TalkEvent (21, 14, NULL, 0, 18421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With a few more details, you can expand your world [cdb]and really bring out the majesty and mystery of [cdb]nature.
34
TalkEvent (103, 15, 2401, 4, 18422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I don't really need any of that stuff, do I? I mean, that's not the vibe I'm going for.
35
TalkEvent (21, 16, 2411, 4, 18423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, sorry. Yes, prioritizing the impression of the [cdb]subject as it is now is equally important.
36
UnkEvent 26(7, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 4294967289, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (21, 17, NULL, 0, 18424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your deer was just so well-drawn that I...
40
TalkEvent (21, 18, 2409, 1, 18425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I guess I ended up including things that I [cdb]personally like.
42
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(200, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (103, 19, 0, 4, 18426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, you said deer. What deer?
46
TalkEvent (21, 20, 0, 4, 18427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, the deer right there. The one that's pretty much [cdb]the entire subject of the drawing?
47
UnkEvent 26(2, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (103, 21, 0, 2, 18428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I didn't draw a deer.
51
TalkEvent (21, 22, 2412, 4, 18429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then what's the brown thing?
52
TalkEvent (103, 23, 2400, 3, 18430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So that's what it looks like, huh?
53
UnkEvent 26(9, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (103, 24, NULL, 3, 18431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It was supposed to be a guy. Guess I'm bad at this.
57
UnkEvent 54(103, 21, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 400, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (21, 25, 2410, 4, 18432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not true at all! I mean, um...
61
UnkEvent 54(21, 103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (103, 26, 0, 0, 18433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look, you drew me before, so I guess it inspired me to [cdb]try my hand at it.
63
TalkEvent (103, 27, 2456, 3, 18434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But it looks like I'm no good, so it's probably time to [cdb]hang up my paintbrush.
64
UnkEvent 26(3, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(1, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(2, 400, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (21, 28, 2401, 3, 18435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No! Wait! I can teach you.
69
TalkEvent (21, 29, 2410, 3, 18436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can't give up on art just because I didn't [cdb]understand your work!
70
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (103, 30, 2400, 3, 18437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, if you say so, I guess I'll keep going.
72
TalkEvent (21, 31, 2355, 1, 18438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew! OK, so who is this a picture of?
73
UnkEvent 26(6, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (103, 32, 0, 2, 18439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's you, Iggy.
77
UnkEvent 26(10, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (21, 33, 2412, 4, 18440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Sorry, did...did you say me?
79
TalkEvent (21, 34, 2405, 4, 18441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, so what are these horns?
82
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (103, 35, 0, 2, 18442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Those are your glasses. Obviously.
86
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 27(2, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (21, 36, 2410, 4, 18443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's what those are?! Oh, I did it again. I'm so sorry!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 103 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 2409 0 18407 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
There you are, Iggy.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 1 2431 0 18408 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
What is it, Hapi?
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2 2403 0 18409 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Here. For you.
ShowFloatingImageEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 2400 4 18410 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Uh, thank you.
HideFloatingImageEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 2403 4 18411 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Did you draw this?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 5 2400 0 18412 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
I sure did. What do you think?
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 6 2409 1 18413 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
It's really good! Even better than I'd expect.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 7 0 0 18414 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Really?
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 8 2402 1 18415 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Yes. I feel the raw energy coming from each of your powerful pen strokes.
UnkEvent (30) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 9 2409 1 18416 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Happy to hear it. So what can I do to make it better?
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 0 0 18417 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Let's see... Well, I suppose it might be nice to add a little greenery to the background.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 11 NULL 0 18418 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
The subject is very well drawn, so you can fill the background with color and it will still stand out.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 12 2405 0 18419 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Greenery? Yeah, that makes sense.
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 13 0 0 18420 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Oh, and maybe you could add some flowers?
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 14 NULL 0 18421 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
With a few more details, you can expand your world and really bring out the majesty and mystery of nature.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 15 2401 4 18422 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
But I don't really need any of that stuff, do I? I mean, that's not the vibe I'm going for.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 16 2411 4 18423 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Oh, sorry. Yes, prioritizing the impression of the subject as it is now is equally important.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967289 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 17 NULL 0 18424 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Your deer was just so well-drawn that I...
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 18 2409 1 18425 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Well, I guess I ended up including things that I personally like.
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 19 0 4 18426 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Wait, you said deer. What deer?
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 20 0 4 18427 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Uh, the deer right there. The one that's pretty much the entire subject of the drawing?
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 21 0 2 18428 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
I didn't draw a deer.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 22 2412 4 18429 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Then what's the brown thing?
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 23 2400 3 18430 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
So that's what it looks like, huh?
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 24 NULL 3 18431 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
It was supposed to be a guy. Guess I'm bad at this.
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 25 2410 4 18432 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
That's not true at all! I mean, um...
UnkEvent (54) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 103 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 26 0 0 18433 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Look, you drew me before, so I guess it inspired me to try my hand at it.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 27 2456 3 18434 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
But it looks like I'm no good, so it's probably time to hang up my paintbrush.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 28 2401 3 18435 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
No! Wait! I can teach you.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 29 2410 3 18436 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
You can't give up on art just because I didn't understand your work!
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 30 2400 3 18437 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Well, if you say so, I guess I'll keep going.
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 31 2355 1 18438 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Phew! OK, so who is this a picture of?
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 32 0 2 18439 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
It's you, Iggy.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 33 2412 4 18440 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Huh? Sorry, did...did you say me?
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 34 2405 4 18441 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Wait, so what are these horns?
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 35 0 2 18442 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Those are your glasses. Obviously.
PanCameraEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 36 2410 4 18443 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
That's what those are?! Oh, I did it again. I'm so sorry!