1. She's been flicking her tail a lot today. Does that [cdb]mean she's happy?
  2. No, she's just brushing off flies.
  3. Oh, that makes sense. Also, I was thinking she was in [cdb]a bad mood because she kept stomping her hoof.
  4. That means she wants more hay, and higher-quality [cdb]feed, if possible.
  5. Where is this coming from, huh? You keep eating like [cdb]this, you'll only have more weight to carry around!
  6. I've really been trying to figure out what she's [cdb]thinking based on her behavior, but it's so hard.
  7. I'm impressed you manage it so easily.
  8. Oh, no. I'm not that impressive.
  9. What's wrong, Ingrid?
  10. Marianne! Perfect timing!
  11. My horse is refusing to move again, and I need to [cdb]help an ally back on the battlefield!
  12. She doesn't seem scared like before, so I'm not sure [cdb]what to do.
  13. OK. I'll talk to her.
  14. Shhh. You're fine. You'll be all right.
  15. Well? What did she say?
  16. She doesn't want to take you to the battlefield [cdb]because it's too dangerous. For you, I mean.
  17. So that's what was troubling her. All right, I'll take it [cdb]from here.
  18. There there, girl. It's all right. Even if we're heading [cdb]into danger, I'll be fine so long as I'm with you.
  19. Now lift your head and walk. One of our friends is [cdb]waiting for us.
  20. Aw, thanks! I'm counting on you.
  21. Thank goodness you got through.
  22. I have been doing my best to learn how to connect [cdb]with her, and it's clearly paying off.
  23. Though I'd never have understood her feelings [cdb]without your insight.
  24. But, I didn't do anything.
  25. More importantly, you should hurry and help your [cdb]friend.
  26. I will. See you later.
  27. Wait, Ingrid! I... I hope you come back safely! And then when you do, maybe we can, um...
  28. Oh, you want to go horseback riding together [cdb]sometime? Of course! I'd love to have Dorte join us.
  29. Oh! Yes, actually. But how did you know?
  30. When you spend enough time with a person, you start [cdb]to pick up on what they're thinking through facial [cdb]expressions and mannerisms.
  31. It's especially true of close friends—so I guess all my [cdb]practice helped us, as well!
  32. Hehe! Oh, Ingrid...
  33. I really admire how hard you work at everything [cdb]you do.
  34. I hope you return safely. Dorte and I will be waiting [cdb]for you.
  35. We'll come back safe, Marianne. I promise.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 23 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 2405 3 17619 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 2401 0 17620 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 2407 3 17621 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 3 2400 0 17622 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 18 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 2411 3 17623 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 NULL 3 17624 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 6 2403 0 17625 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2401 0 17626 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 23 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 8 NULL 4 17627 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 2400 0 17628 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 2403 3 17629 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 NULL 3 17630 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 12 2400 0 17631 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 13 NULL 0 17632 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 14 NULL 3 17633 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 15 NULL 3 17634 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 NULL 3 17635 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1127 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 NULL 1 17636 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 NULL 1 17637 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1131 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 NULL 1 17638 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 20 2409 1 17639 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 2400 1 17640 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 22 NULL 0 17641 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 23 2401 0 17642 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 24 NULL 0 17643 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 2402 1 17644 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 26 0 4 17645 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 27 0 0 17646 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 28 2412 4 17647 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 29 0 1 17648 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 30 2403 1 17649 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 31 2409 1 17650 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 32 NULL 1 17651 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 33 NULL 0 17652 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 34 2352 2 17653 1 0 0 0 0 0 0 0 0 0
0
InitEvent (67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (18, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 18, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
TalkEvent (18, 0, 2405, 3, 17619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # She's been flicking her tail a lot today. Does that [cdb]mean she's happy?
6
TalkEvent (23, 1, 2401, 0, 17620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, she's just brushing off flies.
7
TalkEvent (18, 2, 2407, 3, 17621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, that makes sense. Also, I was thinking she was in [cdb]a bad mood because she kept stomping her hoof.
8
TalkEvent (23, 3, 2400, 0, 17622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That means she wants more hay, and higher-quality [cdb]feed, if possible.
9
UnkEvent 54(23, 18, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (18, 4, 2411, 3, 17623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Where is this coming from, huh? You keep eating like [cdb]this, you'll only have more weight to carry around!
14
TalkEvent (18, 5, NULL, 3, 17624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've really been trying to figure out what she's [cdb]thinking based on her behavior, but it's so hard.
15
TalkEvent (18, 6, 2403, 0, 17625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm impressed you manage it so easily.
16
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (23, 7, 2401, 0, 17626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, no. I'm not that impressive.
18
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
LeaveSceneEvent (0, 18, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
EnterSceneEvent (0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
23
EnterSceneEvent (3, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
24
UnkEvent 26(9, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (23, 8, NULL, 4, 17627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's wrong, Ingrid?
27
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (18, 9, 2400, 0, 17628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Marianne! Perfect timing!
29
TalkEvent (18, 10, 2403, 3, 17629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My horse is refusing to move again, and I need to [cdb]help an ally back on the battlefield!
30
TalkEvent (18, 11, NULL, 3, 17630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # She doesn't seem scared like before, so I'm not sure [cdb]what to do.
31
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (23, 12, 2400, 0, 17631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK. I'll talk to her.
33
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (23, 13, NULL, 0, 17632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shhh. You're fine. You'll be all right.
37
TalkEvent (18, 14, NULL, 3, 17633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well? What did she say?
38
TalkEvent (23, 15, NULL, 3, 17634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # She doesn't want to take you to the battlefield [cdb]because it's too dangerous. For you, I mean.
39
TalkEvent (18, 16, NULL, 3, 17635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So that's what was troubling her. All right, I'll take it [cdb]from here.
40
PlaySoundEffectEvent (1127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (18, 17, NULL, 1, 17636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There there, girl. It's all right. Even if we're heading [cdb]into danger, I'll be fine so long as I'm with you.
43
TalkEvent (18, 18, NULL, 1, 17637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now lift your head and walk. One of our friends is [cdb]waiting for us.
44
PlaySoundEffectEvent (1131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (18, 19, NULL, 1, 17638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aw, thanks! I'm counting on you.
47
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (23, 20, 2409, 1, 17639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank goodness you got through.
51
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (18, 21, 2400, 1, 17640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have been doing my best to learn how to connect [cdb]with her, and it's clearly paying off.
53
TalkEvent (18, 22, NULL, 0, 17641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though I'd never have understood her feelings [cdb]without your insight.
54
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (23, 23, 2401, 0, 17642, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But, I didn't do anything.
56
TalkEvent (23, 24, NULL, 0, 17643, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # More importantly, you should hurry and help your [cdb]friend.
57
UnkEvent 26(5, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (18, 25, 2402, 1, 17644, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will. See you later.
61
UnkEvent 26(2, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
LeaveSceneEvent (1, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
65
UnkEvent 26(6, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (23, 26, 0, 4, 17645, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, Ingrid! I... I hope you come back safely! And then when you do, maybe we can, um...
69
EnterSceneEvent (1, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
70
UnkEvent 26(10, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (18, 27, 0, 0, 17646, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, you want to go horseback riding together [cdb]sometime? Of course! I'd love to have Dorte join us.
73
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (23, 28, 2412, 4, 17647, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh! Yes, actually. But how did you know?
75
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (18, 29, 0, 1, 17648, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When you spend enough time with a person, you start [cdb]to pick up on what they're thinking through facial [cdb]expressions and mannerisms.
77
TalkEvent (18, 30, 2403, 1, 17649, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's especially true of close friends—so I guess all my [cdb]practice helped us, as well!
78
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (23, 31, 2409, 1, 17650, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hehe! Oh, Ingrid...
80
UnkEvent 26(5, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (23, 32, NULL, 1, 17651, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I really admire how hard you work at everything [cdb]you do.
84
TalkEvent (23, 33, NULL, 0, 17652, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you return safely. Dorte and I will be waiting [cdb]for you.
85
UnkEvent 26(5, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (18, 34, 2352, 2, 17653, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll come back safe, Marianne. I promise.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 2405 3 17619 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
She's been flicking her tail a lot today. Does that mean she's happy?
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 2401 0 17620 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
No, she's just brushing off flies.
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 2407 3 17621 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Oh, that makes sense. Also, I was thinking she was in a bad mood because she kept stomping her hoof.
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 3 2400 0 17622 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
That means she wants more hay, and higher-quality feed, if possible.
UnkEvent (54) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 18 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 4 2411 3 17623 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Where is this coming from, huh? You keep eating like this, you'll only have more weight to carry around!
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 NULL 3 17624 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I've really been trying to figure out what she's thinking based on her behavior, but it's so hard.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 6 2403 0 17625 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I'm impressed you manage it so easily.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2401 0 17626 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Oh, no. I'm not that impressive.
UnkEvent (6) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 25)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 8 NULL 4 17627 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
What's wrong, Ingrid?
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 2400 0 17628 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Marianne! Perfect timing!
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 10 2403 3 17629 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
My horse is refusing to move again, and I need to help an ally back on the battlefield!
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 11 NULL 3 17630 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
She doesn't seem scared like before, so I'm not sure what to do.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 12 2400 0 17631 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
OK. I'll talk to her.
UnkEvent (6) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 13 NULL 0 17632 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Shhh. You're fine. You'll be all right.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 14 NULL 3 17633 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Well? What did she say?
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 15 NULL 3 17634 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
She doesn't want to take you to the battlefield because it's too dangerous. For you, I mean.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 NULL 3 17635 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
So that's what was troubling her. All right, I'll take it from here.
PlaySoundEffectEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1127 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 NULL 1 17636 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
There there, girl. It's all right. Even if we're heading into danger, I'll be fine so long as I'm with you.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 18 NULL 1 17637 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Now lift your head and walk. One of our friends is waiting for us.
PlaySoundEffectEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1131 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 19 NULL 1 17638 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Aw, thanks! I'm counting on you.
UnkEvent (6) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 49)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 20 2409 1 17639 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Thank goodness you got through.
UnkEvent (30) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 21 2400 1 17640 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I have been doing my best to learn how to connect with her, and it's clearly paying off.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 22 NULL 0 17641 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Though I'd never have understood her feelings without your insight.
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 23 2401 0 17642 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
But, I didn't do anything.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 24 NULL 0 17643 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
More importantly, you should hurry and help your friend.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 2402 1 17644 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I will. See you later.
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
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UnkEvent (26) (index: 65)
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UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 26 0 4 17645 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Wait, Ingrid! I... I hope you come back safely! And then when you do, maybe we can, um...
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
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TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 27 0 0 17646 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Oh, you want to go horseback riding together sometime? Of course! I'd love to have Dorte join us.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Marianne volume_up
Oh! Yes, actually. But how did you know?
UnkEvent (30) (index: 75)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
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link Ingrid volume_up
When you spend enough time with a person, you start to pick up on what they're thinking through facial expressions and mannerisms.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 30 2403 1 17649 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
It's especially true of close friends—so I guess all my practice helped us, as well!
UnkEvent (30) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 31 2409 1 17650 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Hehe! Oh, Ingrid...
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
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600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 32 NULL 1 17651 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I really admire how hard you work at everything you do.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 33 NULL 0 17652 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I hope you return safely. Dorte and I will be waiting for you.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 34 2352 2 17653 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
We'll come back safe, Marianne. I promise.