1. There you are, Lin!
  2. Mmm? Oh, Dorothea. How unusual. I didn't expect [cdb]to see you in a place like this.
  3. It's not unusual when I've been looking for you [cdb]literally everywhere!
  4. You skipped out on the war council meeting this [cdb]morning, and Edie was livid.
  5. You skipped out on the war council meeting this [cdb]morning, and Dimitri seemed very disappointed.
  6. You skipped out on the war council meeting this [cdb]morning. Claude seemed very upset with you.
  7. Yes, something came up that required pulling an [cdb]all-nighter two nights in a row, so I had some sleep [cdb]debts to repay.
  8. Next time, maybe spare a thought for the person [cdb]who'll get stuck having to track you down.
  9. We discussed important matters in the meeting, [cdb]you know. There was some kind of accident, and [cdb]we're now experiencing a delay on supplies.
  10. And now we need to ration our food? It's a pain, [cdb]but these things happen.
  11. In the worst case, we're supposed to be considering [cdb]ways to forage for food ourselves, right?
  12. I suppose I can handle it if we need to fish, but I'll [cdb]have to pass on tromping through the fields and [cdb]mountains to harvest wild...whatevers.
  13. Wait, how do you know all this? You weren't even at [cdb]the meeting, were you?
  14. Because I had someone who attended take notes [cdb]for me.
  15. Wait. You had someone...
  16. More importantly, you should go to Her Majesty and [cdb]propose a review of our supply logistics.
  17. More importantly, you should propose a review of [cdb]our supply logistics at the next war council meeting.
  18. Considering our current position on the front lines, [cdb]we should break up the transportation of provisions [cdb]along multiple routes.
  19. It may cost a little more to split things up, but it'll [cdb]allow us to avoid situations like this.
  20. Overall, it should provide many benefits—and the [cdb]plan will be viable for use in future campaigns, too.
  21. Wow...
  22. Dorothea?
  23. This sort of thing really gets your brain going, huh?
  24. Still, I wish you'd just go to the meetings and share all [cdb]of these opinions. People would be thrilled at your [cdb]resourcefulness, you know!
  25. Oh, I'm quite happy with things the way they are. Attending meetings would only add to my headaches.
  26. You can only run from this for so long, Lin.
  27. And sure, I'll propose what you asked me to—but I'm [cdb]going to do so in your name.
  28. Wait, are you serious?
  29. Oh, very much so. I couldn't possibly take the credit [cdb]for something you thought up, right?
  30. I suppose that's fair. I can feel the headaches [cdb]forming already.
InitEvent (index: 0)
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73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
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UnkEvent (59) (index: 8)
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UnkEvent (31) (index: 9)
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UnkEvent (31) (index: 10)
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SetAnimationEvent (index: 11)
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EnterSceneEvent (index: 12)
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1 10 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 13)
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40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
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90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 15)
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TalkEvent (index: 16)
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TalkEvent (index: 17)
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UnkEvent (26) (index: 18)
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UnkEvent (27) (index: 19)
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UnkEvent (31) (index: 20)
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UnkEvent (59) (index: 21)
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UnkEvent (59) (index: 22)
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TalkEvent (index: 23)
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IfEvent (index: 24)
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TalkEvent (index: 25)
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EndIfEvent (index: 26)
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IfEvent (index: 27)
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TalkEvent (index: 28)
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EndIfEvent (index: 29)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
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TalkEvent (index: 31)
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EndIfEvent (index: 32)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 34)
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TalkEvent (index: 35)
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TalkEvent (index: 36)
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10 8 2410 0 12552 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
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TalkEvent (index: 38)
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TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 11 2411 3 12555 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2412 4 12556 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 13 2400 0 12557 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 14 0 3 12558 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 2403 0 12559 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 16 2403 0 12560 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 NULL 0 12561 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 18 NULL 0 12562 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 2400 1 12563 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 900 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 2412 4 12564 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 NULL 0 12565 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 12566 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 2411 3 12567 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 2401 3 12568 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2431 1 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 12569 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 26 2409 1 12570 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 27 0 3 12571 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 28 2400 0 12572 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 10 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 2411 3 12573 1 0 0 0 0 0 0 0 0 0
0
InitEvent (73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (7, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 50, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 700, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
EnterSceneEvent (1, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (10, 0, 0, 3, 12544, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There you are, Lin!
17
TalkEvent (7, 1, 2403, 0, 12545, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mmm? Oh, Dorothea. How unusual. I didn't expect [cdb]to see you in a place like this.
18
UnkEvent 26(10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(100, 40, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(400, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (10, 2, 2401, 3, 12546, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not unusual when I've been looking for you [cdb]literally everywhere!
24
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
25
TalkEvent (10, 3, NULL, 3, 12547, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You skipped out on the war council meeting this [cdb]morning, and Edie was livid.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
28
TalkEvent (10, 4, NULL, 3, 12548, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You skipped out on the war council meeting this [cdb]morning, and Dimitri seemed very disappointed.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
31
TalkEvent (10, 5, NULL, 3, 12549, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You skipped out on the war council meeting this [cdb]morning. Claude seemed very upset with you.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (7, 6, 2402, 0, 12550, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, something came up that required pulling an [cdb]all-nighter two nights in a row, so I had some sleep [cdb]debts to repay.
35
TalkEvent (10, 7, 2411, 3, 12551, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Next time, maybe spare a thought for the person [cdb]who'll get stuck having to track you down.
36
TalkEvent (10, 8, 2410, 0, 12552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We discussed important matters in the meeting, [cdb]you know. There was some kind of accident, and [cdb]we're now experiencing a delay on supplies.
37
TalkEvent (7, 9, 2403, 0, 12553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And now we need to ration our food? It's a pain, [cdb]but these things happen.
38
TalkEvent (7, 10, NULL, 0, 12554, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the worst case, we're supposed to be considering [cdb]ways to forage for food ourselves, right?
39
TalkEvent (7, 11, 2411, 3, 12555, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose I can handle it if we need to fish, but I'll [cdb]have to pass on tromping through the fields and [cdb]mountains to harvest wild...whatevers.
40
UnkEvent 26(3, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (10, 12, 2412, 4, 12556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, how do you know all this? You weren't even at [cdb]the meeting, were you?
43
TalkEvent (7, 13, 2400, 0, 12557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because I had someone who attended take notes [cdb]for me.
44
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (10, 14, 0, 3, 12558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait. You had someone...
47
UnkEvent 26(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
51
TalkEvent (7, 15, 2403, 0, 12559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# More importantly, you should go to Her Majesty and [cdb]propose a review of our supply logistics.
52
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (7, 16, 2403, 0, 12560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# More importantly, you should propose a review of [cdb]our supply logistics at the next war council meeting.
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 26(6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(100, 4294967276, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (7, 17, NULL, 0, 12561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Considering our current position on the front lines, [cdb]we should break up the transportation of provisions [cdb]along multiple routes.
60
TalkEvent (7, 18, NULL, 0, 12562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It may cost a little more to split things up, but it'll [cdb]allow us to avoid situations like this.
61
TalkEvent (7, 19, 2400, 1, 12563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Overall, it should provide many benefits—and the [cdb]plan will be viable for use in future campaigns, too.
62
UnkEvent 26(4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(1, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 900, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (10, 20, 2412, 4, 12564, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow...
67
TalkEvent (7, 21, NULL, 0, 12565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dorothea?
68
UnkEvent 54(7, 10, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (10, 22, 0, 0, 12566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This sort of thing really gets your brain going, huh?
70
TalkEvent (10, 23, 2411, 3, 12567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I wish you'd just go to the meetings and share all [cdb]of these opinions. People would be thrilled at your [cdb]resourcefulness, you know!
71
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (7, 24, 2401, 3, 12568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I'm quite happy with things the way they are. Attending meetings would only add to my headaches.
73
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (10, 25, 0, 0, 12569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can only run from this for so long, Lin.
76
TalkEvent (10, 26, 2409, 1, 12570, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And sure, I'll propose what you asked me to—but I'm [cdb]going to do so in your name.
77
TalkEvent (7, 27, 0, 3, 12571, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, are you serious?
78
TalkEvent (10, 28, 2400, 0, 12572, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, very much so. I couldn't possibly take the credit [cdb]for something you thought up, right?
80
UnkEvent 27(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 4294967266, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(300, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (7, 29, 2411, 3, 12573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose that's fair. I can feel the headaches [cdb]forming already.
UnkEvent (15) (index: 4)
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PanCameraEvent (index: 5)
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UnkEvent (27) (index: 6)
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UnkEvent (31) (index: 7)
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UnkEvent (59) (index: 8)
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UnkEvent (31) (index: 9)
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UnkEvent (31) (index: 10)
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UnkEvent (135) (index: 14)
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TalkEvent (index: 16)
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link Dorothea volume_up
There you are, Lin!
TalkEvent (index: 17)
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7 1 2403 0 12545 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Mmm? Oh, Dorothea. How unusual. I didn't expect to see you in a place like this.
UnkEvent (26) (index: 18)
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UnkEvent (27) (index: 19)
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UnkEvent (31) (index: 20)
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UnkEvent (59) (index: 21)
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UnkEvent (59) (index: 22)
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TalkEvent (index: 23)
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link Dorothea volume_up
It's not unusual when I've been looking for you literally everywhere!
IfEvent (index: 24)
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TalkEvent (index: 25)
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link Dorothea volume_up
You skipped out on the war council meeting this morning, and Edie was livid.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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IfEvent (index: 27)
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TalkEvent (index: 28)
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link Dorothea volume_up
You skipped out on the war council meeting this morning, and Dimitri seemed very disappointed.
EndIfEvent (index: 29)
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IfEvent (index: 30)
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TalkEvent (index: 31)
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link Dorothea volume_up
You skipped out on the war council meeting this morning. Claude seemed very upset with you.
EndIfEvent (index: 32)
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UnkEvent (30) (index: 33)
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TalkEvent (index: 34)
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link Linhardt volume_up
Yes, something came up that required pulling an all-nighter two nights in a row, so I had some sleep debts to repay.
TalkEvent (index: 35)
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link Dorothea volume_up
Next time, maybe spare a thought for the person who'll get stuck having to track you down.
TalkEvent (index: 36)
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link Dorothea volume_up
We discussed important matters in the meeting, you know. There was some kind of accident, and we're now experiencing a delay on supplies.
TalkEvent (index: 37)
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link Linhardt volume_up
And now we need to ration our food? It's a pain, but these things happen.
TalkEvent (index: 38)
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link Linhardt volume_up
In the worst case, we're supposed to be considering ways to forage for food ourselves, right?
TalkEvent (index: 39)
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link Linhardt volume_up
I suppose I can handle it if we need to fish, but I'll have to pass on tromping through the fields and mountains to harvest wild...whatevers.
UnkEvent (26) (index: 40)
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UnkEvent (31) (index: 41)
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TalkEvent (index: 42)
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link Dorothea volume_up
Wait, how do you know all this? You weren't even at the meeting, were you?
TalkEvent (index: 43)
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link Linhardt volume_up
Because I had someone who attended take notes for me.
UnkEvent (135) (index: 44)
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TalkEvent (index: 46)
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link Dorothea volume_up
Wait. You had someone...
UnkEvent (26) (index: 47)
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UnkEvent (31) (index: 48)
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UnkEvent (31) (index: 49)
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IfEvent (index: 50)
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TalkEvent (index: 51)
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link Linhardt volume_up
More importantly, you should go to Her Majesty and propose a review of our supply logistics.
ElseEvent (index: 52)
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TalkEvent (index: 53)
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link Linhardt volume_up
More importantly, you should propose a review of our supply logistics at the next war council meeting.
EndIfEvent (index: 54)
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UnkEvent (26) (index: 55)
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TalkEvent (index: 59)
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link Linhardt volume_up
Considering our current position on the front lines, we should break up the transportation of provisions along multiple routes.
TalkEvent (index: 60)
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link Linhardt volume_up
It may cost a little more to split things up, but it'll allow us to avoid situations like this.
TalkEvent (index: 61)
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link Linhardt volume_up
Overall, it should provide many benefits—and the plan will be viable for use in future campaigns, too.
UnkEvent (26) (index: 62)
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UnkEvent (27) (index: 63)
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TalkEvent (index: 66)
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link Dorothea volume_up
Wow...
TalkEvent (index: 67)
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link Linhardt volume_up
Dorothea?
UnkEvent (54) (index: 68)
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TalkEvent (index: 69)
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link Dorothea volume_up
This sort of thing really gets your brain going, huh?
TalkEvent (index: 70)
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link Dorothea volume_up
Still, I wish you'd just go to the meetings and share all of these opinions. People would be thrilled at your resourcefulness, you know!
UnkEvent (30) (index: 71)
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TalkEvent (index: 72)
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link Linhardt volume_up
Oh, I'm quite happy with things the way they are. Attending meetings would only add to my headaches.
UnkEvent (135) (index: 73)
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link Dorothea volume_up
You can only run from this for so long, Lin.
TalkEvent (index: 76)
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link Dorothea volume_up
And sure, I'll propose what you asked me to—but I'm going to do so in your name.
TalkEvent (index: 77)
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link Linhardt volume_up
Wait, are you serious?
TalkEvent (index: 78)
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link Dorothea volume_up
Oh, very much so. I couldn't possibly take the credit for something you thought up, right?
PanCameraEvent (index: 79)
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link Linhardt volume_up
I suppose that's fair. I can feel the headaches forming already.