1. Ugh, it's already so late.
  2. Time sure does fly when you're studying battle [cdb]strategies.
  3. I should get back to my room.
  4. It's already almost pitch black out, though. The sun's [cdb]been setting earlier these days...
  5. ...
  6. Rrragh...
  7. Eep! What was that?
  8. Uwargh...
  9. It sounds like...a man?
  10. Probably just Raphael. I've heard him talk about [cdb]how he trains at night, I'm sure of it.
  11. I can't believe I let him scare me like that. I should [cdb]just ignore him and focus on making my way back.
  12. It's so dark...
  13. Oh, hey Lysithea! What're you doing out here [cdb]so late?
  14. I was off on my own studying tactics, but then it got [cdb]really late before I knew it.
  15. Tactics, huh? That stuff just doesn't click with me.
  16. It's difficult for everyone at first, but I assure you the [cdb]field is rather fun once you get the hang of it.
  17. Rather important, too. Determining how to shape [cdb]your strategy, what formation to put your units in...
  18. There are so many moving parts to the subject that [cdb]once I start thinking about it, I just get lost in my [cdb]thoughts for hours on end.
  19. Wow, you must be really smart, Lysithea! I love a [cdb]good muscle workout, but I'm not so sure I can [cdb]handle a brain workout like you can.
  20. And I can't hold a candle to you when it comes to [cdb]manual labor.
  21. We all have our own strengths and weaknesses. We should focus on what we're good at so we can [cdb]complement each other's abilities.
  22. Yeah, exactly! That's why I'm gonna have to train [cdb]even more!
  23. Hold on, weren't you just training?
  24. It's good to be motivated, but you're gonna bother [cdb]people if you keep making such weird noises in the [cdb]middle of the night.
  25. Huh? I didn't train today.
  26. You...didn't?
  27. Nope, I always let my muscles rest the day after a [cdb]rough workout, and let me tell you, yesterday was [cdb]a rough one!
  28. If I go too hard, I go easy the next day, which lets me [cdb]go even harder the day after that!
  29. You got your day off today, muscles, so you better be [cdb]ready for the pain tomorrow!
  30. Anyway, I'm gonna get to bed so I can be ready. You should try to get some shut-eye too, Lysithea.
  31. So that...wasn't Raphael? Then who was making those [cdb]scary noises?
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LoadCharactersEvent (index: 1)
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22 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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UnkEvent (171) (index: 5)
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UnkEvent (26) (index: 6)
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UnkEvent (59) (index: 7)
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UnkEvent (59) (index: 8)
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SetFaceOrientationEvent (index: 9)
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TalkEvent (index: 10)
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SetFaceOrientationEvent (index: 11)
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TalkEvent (index: 12)
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TalkEvent (index: 13)
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UnkEvent (26) (index: 14)
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LookEvent (index: 15)
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UnkEvent (135) (index: 16)
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LookEvent (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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UnkEvent (85) (index: 20)
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TalkEvent (index: 21)
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UnkEvent (26) (index: 22)
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UnkEvent (59) (index: 23)
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UnkEvent (59) (index: 24)
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LookEvent (index: 25)
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TalkEvent (index: 26)
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TalkEvent (index: 27)
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TalkEvent (index: 28)
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UnkEvent (26) (index: 29)
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TalkEvent (index: 30)
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TalkEvent (index: 31)
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LeaveSceneEvent (index: 32)
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2 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 33)
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 34)
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FadeToBlackEvent (index: 35)
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EnterSceneEvent (index: 36)
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3 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 37)
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UnkEvent (31) (index: 38)
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1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 39)
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UnkEvent (7) (index: 40)
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TalkEvent (index: 41)
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EnterSceneEvent (index: 42)
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3 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 43)
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3 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
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2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 45)
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22 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 12 0 4 14962 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 47)
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1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 2403 0 14963 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 49)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 50)
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20 2401 3 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
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20 14 0 3 14964 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 52)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
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22 15 2458 0 14965 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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22 16 NULL 0 14966 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
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22 17 2460 0 14967 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
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20 18 2400 0 14968 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
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TalkEvent (index: 59)
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TalkEvent (index: 60)
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UnkEvent (30) (index: 61)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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22 22 2411 3 14972 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
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22 23 2401 2 14973 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
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TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 24 NULL 4 14974 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
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15 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 25 2412 4 14975 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 26 2458 0 14976 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
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20 27 2460 0 14977 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 71)
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22 20 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
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600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 74)
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230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 75)
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20 2402 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 28 NULL 1 14978 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
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20 29 NULL 0 14979 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 79)
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22 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
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5 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
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600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 30 0 3 14980 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (22, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(6, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (22, 0, 2403, 0, 14950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh, it's already so late.
12
TalkEvent (22, 1, NULL, 0, 14951, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Time sure does fly when you're studying battle [cdb]strategies.
13
TalkEvent (22, 2, NULL, 3, 14952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I should get back to my room.
14
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (22, 3, NULL, 3, 14953, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's already almost pitch black out, though. The sun's [cdb]been setting earlier these days...
19
TalkEvent (22, 4, NULL, 3, 14954, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
20
UnkEvent 85(700, 150, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (700, 5, 0, 0, 14955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rrragh...
22
UnkEvent 26(5, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (22, 6, 2412, 4, 14956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eep! What was that?
27
TalkEvent (700, 7, 0, 0, 14957, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uwargh...
28
TalkEvent (22, 8, 0, 4, 14958, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It sounds like...a man?
29
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (22, 9, 2400, 3, 14959, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Probably just Raphael. I've heard him talk about [cdb]how he trains at night, I'm sure of it.
31
TalkEvent (22, 10, 2401, 3, 14960, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't believe I let him scare me like that. I should [cdb]just ignore him and focus on making my way back.
32
LeaveSceneEvent (2, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
EnterSceneEvent (3, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
37
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (22, 11, NULL, 3, 14961, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's so dark...
42
EnterSceneEvent (3, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
43
UnkEvent 26(3, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (20, 12, 0, 4, 14962, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, hey Lysithea! What're you doing out here [cdb]so late?
47
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (22, 13, 2403, 0, 14963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was off on my own studying tactics, but then it got [cdb]really late before I knew it.
49
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (20, 14, 0, 3, 14964, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Tactics, huh? That stuff just doesn't click with me.
52
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (22, 15, 2458, 0, 14965, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's difficult for everyone at first, but I assure you the [cdb]field is rather fun once you get the hang of it.
54
TalkEvent (22, 16, NULL, 0, 14966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rather important, too. Determining how to shape [cdb]your strategy, what formation to put your units in...
55
TalkEvent (22, 17, 2460, 0, 14967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There are so many moving parts to the subject that [cdb]once I start thinking about it, I just get lost in my [cdb]thoughts for hours on end.
56
TalkEvent (20, 18, 2400, 0, 14968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, you must be really smart, Lysithea! I love a [cdb]good muscle workout, but I'm not so sure I can [cdb]handle a brain workout like you can.
57
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (22, 19, 2401, 0, 14969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I can't hold a candle to you when it comes to [cdb]manual labor.
59
TalkEvent (22, 20, 2403, 0, 14970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We all have our own strengths and weaknesses. We should focus on what we're good at so we can [cdb]complement each other's abilities.
60
TalkEvent (20, 21, 2402, 1, 14971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, exactly! That's why I'm gonna have to train [cdb]even more!
61
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (22, 22, 2411, 3, 14972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hold on, weren't you just training?
63
TalkEvent (22, 23, 2401, 2, 14973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's good to be motivated, but you're gonna bother [cdb]people if you keep making such weird noises in the [cdb]middle of the night.
64
UnkEvent 26(16, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (20, 24, NULL, 4, 14974, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? I didn't train today.
66
UnkEvent 26(15, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (22, 25, 2412, 4, 14975, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You...didn't?
68
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (20, 26, 2458, 0, 14976, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope, I always let my muscles rest the day after a [cdb]rough workout, and let me tell you, yesterday was [cdb]a rough one!
70
TalkEvent (20, 27, 2460, 0, 14977, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I go too hard, I go easy the next day, which lets me [cdb]go even harder the day after that!
71
UnkEvent 54(22, 20, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 135(230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (20, 28, NULL, 1, 14978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You got your day off today, muscles, so you better be [cdb]ready for the pain tomorrow!
77
TalkEvent (20, 29, NULL, 0, 14979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, I'm gonna get to bed so I can be ready. You should try to get some shut-eye too, Lysithea.
78
LeaveSceneEvent (1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
81
UnkEvent 26(5, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (22, 30, 0, 3, 14980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So that...wasn't Raphael? Then who was making those [cdb]scary noises?
UnkEvent (15) (index: 4)
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TalkEvent (index: 10)
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link Lysithea volume_up
Ugh, it's already so late.
TalkEvent (index: 12)
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link Lysithea volume_up
Time sure does fly when you're studying battle strategies.
TalkEvent (index: 13)
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link Lysithea volume_up
I should get back to my room.
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LookEvent (index: 15)
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TalkEvent (index: 18)
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link Lysithea volume_up
It's already almost pitch black out, though. The sun's been setting earlier these days...
TalkEvent (index: 19)
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link Lysithea volume_up
...
UnkEvent (85) (index: 20)
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TalkEvent (index: 21)
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link ??? volume_up
Rrragh...
UnkEvent (26) (index: 22)
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UnkEvent (59) (index: 23)
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UnkEvent (59) (index: 24)
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LookEvent (index: 25)
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TalkEvent (index: 26)
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link Lysithea volume_up
Eep! What was that?
TalkEvent (index: 27)
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link ??? volume_up
Uwargh...
TalkEvent (index: 28)
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link Lysithea volume_up
It sounds like...a man?
UnkEvent (26) (index: 29)
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TalkEvent (index: 30)
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link Lysithea volume_up
Probably just Raphael. I've heard him talk about how he trains at night, I'm sure of it.
TalkEvent (index: 31)
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link Lysithea volume_up
I can't believe I let him scare me like that. I should just ignore him and focus on making my way back.
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TalkEvent (index: 41)
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link Lysithea volume_up
It's so dark...
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TalkEvent (index: 46)
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link Raphael volume_up
Oh, hey Lysithea! What're you doing out here so late?
UnkEvent (30) (index: 47)
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TalkEvent (index: 48)
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link Lysithea volume_up
I was off on my own studying tactics, but then it got really late before I knew it.
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TalkEvent (index: 51)
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link Raphael volume_up
Tactics, huh? That stuff just doesn't click with me.
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TalkEvent (index: 53)
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link Lysithea volume_up
It's difficult for everyone at first, but I assure you the field is rather fun once you get the hang of it.
TalkEvent (index: 54)
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link Lysithea volume_up
Rather important, too. Determining how to shape your strategy, what formation to put your units in...
TalkEvent (index: 55)
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link Lysithea volume_up
There are so many moving parts to the subject that once I start thinking about it, I just get lost in my thoughts for hours on end.
TalkEvent (index: 56)
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link Raphael volume_up
Wow, you must be really smart, Lysithea! I love a good muscle workout, but I'm not so sure I can handle a brain workout like you can.
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TalkEvent (index: 58)
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link Lysithea volume_up
And I can't hold a candle to you when it comes to manual labor.
TalkEvent (index: 59)
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link Lysithea volume_up
We all have our own strengths and weaknesses. We should focus on what we're good at so we can complement each other's abilities.
TalkEvent (index: 60)
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link Raphael volume_up
Yeah, exactly! That's why I'm gonna have to train even more!
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TalkEvent (index: 62)
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link Lysithea volume_up
Hold on, weren't you just training?
TalkEvent (index: 63)
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link Lysithea volume_up
It's good to be motivated, but you're gonna bother people if you keep making such weird noises in the middle of the night.
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TalkEvent (index: 65)
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link Raphael volume_up
Huh? I didn't train today.
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TalkEvent (index: 67)
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link Lysithea volume_up
You...didn't?
UnkEvent (30) (index: 68)
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TalkEvent (index: 69)
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link Raphael volume_up
Nope, I always let my muscles rest the day after a rough workout, and let me tell you, yesterday was a rough one!
TalkEvent (index: 70)
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link Raphael volume_up
If I go too hard, I go easy the next day, which lets me go even harder the day after that!
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UnkEvent (59) (index: 72)
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UnkEvent (59) (index: 73)
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TalkEvent (index: 76)
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link Raphael volume_up
You got your day off today, muscles, so you better be ready for the pain tomorrow!
TalkEvent (index: 77)
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link Raphael volume_up
Anyway, I'm gonna get to bed so I can be ready. You should try to get some shut-eye too, Lysithea.
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TalkEvent (index: 84)
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link Lysithea volume_up
So that...wasn't Raphael? Then who was making those scary noises?