1. Phew, I'm stuffed! Looks like you can really pack it [cdb]away too, pal.
  2. Still can't compete with you, Balthus. That sure did [cdb]hit the spot, though.
  3. Got that right. Now we can charge into tomorrow's [cdb]battle fully energized.
  4. Hey, what say we make a little bet? See who can go [cdb]deeper into enemy territory.
  5. Absolutely not.
  6. Sure, but only to compare results.
  7. No way. Warfare and wagers aren't a good mix.
  8. I mean, yeah we're fighting for renown out there, [cdb]but it's not a game. It's life and death.
  9. All right, but only to compare who made it farther in [cdb]the end. No other stakes.
  10. I'm not about to risk my life behind enemy lines just [cdb]to win a bet.
  11. Way I see it, us mercenaries fight for two things: [cdb]gaining renown and staying alive. This isn't some [cdb]kind of game.
  12. Figured you'd say something like that. You seem like [cdb]the type.
  13. And yet you asked me anyway. Don't try to drag me [cdb]down with you, Balthus.
  14. What's wrong with a little game of chance? It's not [cdb]like it's evil or something.
  15. Then what would you call it? Financially [cdb]irresponsible?
  16. Because I don't wanna end up broke either. Not like some people I know.
  17. You're one tough nut, I'll give you that. But I'm not [cdb]talking about money.
  18. You know what I'm getting at, right? When you're on [cdb]the battlefield, the only thing you can bet is your life.
  19. That's exactly what I take issue with.
  20. OK, I know this might sound a little far-fetched, [cdb]but hear me out.
  21. This oughta be good.
  22. Whatever you do, you'll do it ten times better if [cdb]you're having fun, right? That's the key to success.
  23. Sounds about right.
  24. This is different.
  25. I mean, you're not wrong.
  26. See? So there's nothing wrong with having a little fun [cdb]on the battlefield, whether it's with bets or with [cdb]something else.
  27. I'd probably agree if our lives weren't on the line out [cdb]there. Battles are different and you know it.
  28. You could be having the time of your life one [cdb]minute, then one slip up and you're bleeding out [cdb]on the ground.
  29. Look, I get where you're coming from. Really. But my way's gotten me this far.
  30. Living on that edge between victory and death is the [cdb]key to survival.
  31. Maybe for you. But that's not how everyone else [cdb]approaches it.
  32. I've known plenty of mercs who've said the same [cdb]thing. But they never made it back home.
  33. In fact, you're the only one of 'em who's still kicking. So I'm sorry, but I have to disagree.
  34. You know, you and I have a lot in common. We're practically kindred spirits.
  35. But this is the one thing we don't see eye to eye on. Strange, isn't it?
  36. From where I'm standing, the only strange thing is [cdb]the way you're thinking about this.
  37. Well, I guess the bet's off then. Let's just put this little [cdb]chat behind us and give it our all tomorrow.
  38. Sounds good. Just don't get too reckless and wind up [cdb]losing your head, OK?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 111 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 101 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
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UnkEvent (26) (index: 8)
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UnkEvent (31) (index: 9)
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UnkEvent (31) (index: 10)
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UnkEvent (59) (index: 11)
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UnkEvent (59) (index: 12)
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UnkEvent (31) (index: 13)
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UnkEvent (31) (index: 14)
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SetAnimationEvent (index: 15)
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TalkEvent (index: 16)
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UnkEvent (26) (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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DialogChoiceEvent (index: 20)
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IfEvent (index: 21)
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TalkEvent (index: 22)
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TalkEvent (index: 23)
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ElseEvent (index: 24)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
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TalkEvent (index: 26)
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TalkEvent (index: 27)
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EndIfEvent (index: 28)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
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TalkEvent (index: 30)
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UnkEvent (26) (index: 31)
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UnkEvent (31) (index: 32)
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UnkEvent (31) (index: 33)
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3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
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UnkEvent (59) (index: 35)
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400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
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UnkEvent (31) (index: 37)
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TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 39)
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TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 41)
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TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2458 0 11366 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2460 3 11367 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 16 2407 0 9945 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 17 2402 1 9946 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
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1 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 0 11368 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2411 3 11369 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 2403 0 9950 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 23 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2405 0 11370 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2407 0 1 10 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 25 2457 0 9952 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2403 0 11371 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2401 0 11372 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
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18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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EndIfEvent (index: 64)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 66)
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UnkEvent (31) (index: 67)
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3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
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UnkEvent (59) (index: 69)
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400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2401 0 11373 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2411 3 11374 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2403 3 11375 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 34 2407 0 9961 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 NULL 0 11376 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 36 2403 1 9963 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 0 11377 1 0 0 0 0 0 0 0 0 0
0
InitEvent (72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 111, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(18, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (101, 0, 2458, 1, 9931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew, I'm stuffed! Looks like you can really pack it [cdb]away too, pal.
8
UnkEvent 26(17, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (111, 1, 2401, 0, 11359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still can't compete with you, Balthus. That sure did [cdb]hit the spot, though.
17
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (101, 2, 2402, 1, 9933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Got that right. Now we can charge into tomorrow's [cdb]battle fully energized.
19
TalkEvent (101, 3, 2403, 0, 9934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, what say we make a little bet? See who can go [cdb]deeper into enemy territory.
20
DialogChoiceEvent (0, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
22
TalkEvent (111, 6, 2401, 0, 11360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No way. Warfare and wagers aren't a good mix.
23
TalkEvent (111, 7, 2403, 0, 11361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, yeah we're fighting for renown out there, [cdb]but it's not a game. It's life and death.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 8, 2403, 0, 11362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, but only to compare who made it farther in [cdb]the end. No other stakes.
26
TalkEvent (111, 9, NULL, 0, 11363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm not about to risk my life behind enemy lines just [cdb]to win a bet.
27
TalkEvent (111, 10, 2401, 0, 11364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Way I see it, us mercenaries fight for two things: [cdb]gaining renown and staying alive. This isn't some [cdb]kind of game.
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (101, 11, 2457, 0, 9940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Figured you'd say something like that. You seem like [cdb]the type.
31
UnkEvent 26(17, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(3, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 12, 2403, 3, 11365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And yet you asked me anyway. Don't try to drag me [cdb]down with you, Balthus.
39
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (101, 13, 2405, 0, 9942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's wrong with a little game of chance? It's not [cdb]like it's evil or something.
41
UnkEvent 26(1, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (111, 14, 2458, 0, 11366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then what would you call it? Financially [cdb]irresponsible?
43
TalkEvent (111, 15, 2460, 3, 11367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because I don't wanna end up broke either. Not like some people I know.
44
UnkEvent 26(16, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (101, 16, 2407, 0, 9945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're one tough nut, I'll give you that. But I'm not [cdb]talking about money.
46
TalkEvent (101, 17, 2402, 1, 9946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know what I'm getting at, right? When you're on [cdb]the battlefield, the only thing you can bet is your life.
47
UnkEvent 26(1, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (111, 18, 2401, 0, 11368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's exactly what I take issue with.
49
TalkEvent (101, 19, 2431, 0, 9948, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, I know this might sound a little far-fetched, [cdb]but hear me out.
50
TalkEvent (111, 20, 2411, 3, 11369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This oughta be good.
51
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (101, 21, 2403, 0, 9950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatever you do, you'll do it ten times better if [cdb]you're having fun, right? That's the key to success.
53
DialogChoiceEvent (1, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
55
TalkEvent (111, 24, 2405, 0, 11370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, you're not wrong.
56
UnkEvent 26(18, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (101, 25, 2457, 0, 9952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# See? So there's nothing wrong with having a little fun [cdb]on the battlefield, whether it's with bets or with [cdb]something else.
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 26, 2403, 0, 11371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'd probably agree if our lives weren't on the line out [cdb]there. Battles are different and you know it.
61
TalkEvent (111, 27, 2401, 0, 11372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You could be having the time of your life one [cdb]minute, then one slip up and you're bleeding out [cdb]on the ground.
62
UnkEvent 26(18, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (101, 28, 2400, 1, 9955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Look, I get where you're coming from. Really. But my way's gotten me this far.
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (101, 29, 2402, 0, 9956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Living on that edge between victory and death is the [cdb]key to survival.
66
UnkEvent 26(17, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(1, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (111, 30, 2401, 0, 11373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe for you. But that's not how everyone else [cdb]approaches it.
74
TalkEvent (111, 31, 2411, 3, 11374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've known plenty of mercs who've said the same [cdb]thing. But they never made it back home.
75
TalkEvent (111, 32, 2403, 3, 11375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In fact, you're the only one of 'em who's still kicking. So I'm sorry, but I have to disagree.
76
UnkEvent 26(18, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (101, 33, 2405, 0, 9960, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, you and I have a lot in common. We're practically kindred spirits.
78
TalkEvent (101, 34, 2407, 0, 9961, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But this is the one thing we don't see eye to eye on. Strange, isn't it?
79
UnkEvent 26(17, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(3, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(1, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 35, NULL, 0, 11376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # From where I'm standing, the only strange thing is [cdb]the way you're thinking about this.
87
UnkEvent 26(18, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (101, 36, 2403, 1, 9963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I guess the bet's off then. Let's just put this little [cdb]chat behind us and give it our all tomorrow.
89
UnkEvent 26(17, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(3, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(400, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 37, 2400, 0, 11377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds good. Just don't get too reckless and wind up [cdb]losing your head, OK?
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 101 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2458 1 9931 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Phew, I'm stuffed! Looks like you can really pack it away too, pal.
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2401 0 11359 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still can't compete with you, Balthus. That sure did hit the spot, though.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2402 1 9933 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Got that right. Now we can charge into tomorrow's battle fully energized.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 3 2403 0 9934 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Hey, what say we make a little bet? See who can go deeper into enemy territory.
DialogChoiceEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 0 11360 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No way. Warfare and wagers aren't a good mix.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 0 11361 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, yeah we're fighting for renown out there, but it's not a game. It's life and death.
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2403 0 11362 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, but only to compare who made it farther in the end. No other stakes.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 NULL 0 11363 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm not about to risk my life behind enemy lines just to win a bet.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2401 0 11364 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Way I see it, us mercenaries fight for two things: gaining renown and staying alive. This isn't some kind of game.
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 11 2457 0 9940 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Figured you'd say something like that. You seem like the type.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 3 11365 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And yet you asked me anyway. Don't try to drag me down with you, Balthus.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 2405 0 9942 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
What's wrong with a little game of chance? It's not like it's evil or something.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2458 0 11366 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Then what would you call it? Financially irresponsible?
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2460 3 11367 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Because I don't wanna end up broke either. Not like some people I know.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 16 2407 0 9945 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You're one tough nut, I'll give you that. But I'm not talking about money.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 17 2402 1 9946 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You know what I'm getting at, right? When you're on the battlefield, the only thing you can bet is your life.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 0 11368 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's exactly what I take issue with.
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 19 2431 0 9948 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
OK, I know this might sound a little far-fetched, but hear me out.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2411 3 11369 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
This oughta be good.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 2403 0 9950 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Whatever you do, you'll do it ten times better if you're having fun, right? That's the key to success.
DialogChoiceEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 23 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2405 0 11370 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, you're not wrong.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 25 2457 0 9952 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
See? So there's nothing wrong with having a little fun on the battlefield, whether it's with bets or with something else.
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2403 0 11371 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'd probably agree if our lives weren't on the line out there. Battles are different and you know it.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2401 0 11372 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You could be having the time of your life one minute, then one slip up and you're bleeding out on the ground.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 2400 1 9955 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Look, I get where you're coming from. Really. But my way's gotten me this far.
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 29 2402 0 9956 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Living on that edge between victory and death is the key to survival.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2401 0 11373 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Maybe for you. But that's not how everyone else approaches it.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2411 3 11374 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've known plenty of mercs who've said the same thing. But they never made it back home.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2403 3 11375 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In fact, you're the only one of 'em who's still kicking. So I'm sorry, but I have to disagree.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 33 2405 0 9960 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You know, you and I have a lot in common. We're practically kindred spirits.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 34 2407 0 9961 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
But this is the one thing we don't see eye to eye on. Strange, isn't it?
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 NULL 0 11376 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
From where I'm standing, the only strange thing is the way you're thinking about this.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Balthus volume_up
Well, I guess the bet's off then. Let's just put this little chat behind us and give it our all tomorrow.
UnkEvent (26) (index: 89)
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17 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
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UnkEvent (31) (index: 91)
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UnkEvent (59) (index: 92)
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UnkEvent (59) (index: 93)
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UnkEvent (31) (index: 94)
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UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Shez volume_up
Sounds good. Just don't get too reckless and wind up losing your head, OK?