1. What's wrong? Your footwork is even sloppier [cdb]than usual.
  2. You noticed that, huh? It's...nothing. There's just [cdb]been a lot on my mind lately, is all.
  3. And I was kinda lost in thought when you lunged at [cdb]me, so I couldn't really react too well.
  4. Training isn't the time for idle contemplation. You're worthless as a sparring partner if you [cdb]let your mind wander.
  5. Not to mention that you do the same thing in actual [cdb]battles.
  6. Getting distracted when you're training is one thing. Do it out there and the enemy will cut you down [cdb]without hesitation.
  7. ...
  8. We've been through this before. If there's [cdb]something on your mind, just come out with [cdb]it already.
  9. Tell him.
  10. Don't tell him.
  11. I was just thinking you have a pretty good read on me [cdb]now, too.
  12. Hmph. It was obvious something was wrong from [cdb]the way you were fighting.
  13. And this is just payback for last time, so no [cdb]complaining.
  14. Oh don't worry, I'm not.
  15. Nope, nothing to say this time. I promise.
  16. If you say so.
  17. There's still something I don't understand, though. Where did you learn to fight like that?
  18. You clearly don't move like a knight, but I've never [cdb]seen a mercenary use those techniques, either.
  19. I guess you could say I taught myself. I didn't really [cdb]have one teacher who showed me everything.
  20. If anything, I just kinda picked stuff up as I moved [cdb]from one band of mercs to the next.
  21. That explains it. I was wondering why your style was [cdb]so hard to read.
  22. Both knights and mercenaries use a standard set of [cdb]battle-tested tactics. A book they all play by.
  23. But you're not bound to any single convention. I suppose that's what I found strange.
  24. Probably doesn't help that I don't have to draw my [cdb]sword like everyone else.
  25. When I think about it like that, it might've been for [cdb]the best that I taught myself instead of subscribing to [cdb]a particular school of thought.
  26. A unique style, all your own. Fascinating. Teach me.
  27. I'd be glad to, but I'm the only one who can use my [cdb]sword. It won't be easy to replicate.
  28. That's for me to decide. If nothing else, I can adapt [cdb]your moves for my own purposes. The more styles I [cdb]know, the better.
  29. Agree to teach him.
  30. Refuse.
  31. If you say so. I dunno how this is gonna go, but I'll do [cdb]what I can.
  32. Oh, and you can teach me in exchange. The more [cdb]styles the better, right?
  33. Trust me, it's not worth it. Nothing I do is special [cdb]enough to pass on to someone else.
  34. Fine. Then keep training with me instead.
  35. If you don't want to teach me, I'll just have to steal [cdb]your moves myself.
  36. I'd like to see you try. But know I'll be stealing yours [cdb]right back.
  37. You fight sorta like a knight but also sorta not. I mean that in a good way, of course.
  38. I'm not sure how to put it. It's almost like you react [cdb]to the situation as it plays out.
  39. So, yeah. If we can combine our two styles somehow, I bet we'll both end up stronger for it.
  40. Maybe so.
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111 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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TalkEvent (index: 11)
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UnkEvent (26) (index: 12)
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TalkEvent (index: 14)
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TalkEvent (index: 22)
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UnkEvent (26) (index: 23)
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TalkEvent (index: 31)
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TalkEvent (index: 33)
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TalkEvent (index: 40)
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TalkEvent (index: 41)
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TalkEvent (index: 43)
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TalkEvent (index: 44)
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TalkEvent (index: 48)
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TalkEvent (index: 49)
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TalkEvent (index: 50)
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TalkEvent (index: 56)
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UnkEvent (54) (index: 57)
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UnkEvent (59) (index: 58)
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UnkEvent (59) (index: 59)
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UnkEvent (31) (index: 60)
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IfEvent (index: 71)
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TalkEvent (index: 74)
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TalkEvent (index: 76)
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UnkEvent (26) (index: 77)
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TalkEvent (index: 78)
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LookEvent (index: 79)
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EndIfEvent (index: 80)
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UnkEvent (54) (index: 81)
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UnkEvent (59) (index: 82)
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TalkEvent (index: 87)
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TalkEvent (index: 89)
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UnkEvent (26) (index: 90)
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SetFaceOrientationEvent (index: 91)
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TalkEvent (index: 92)
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0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 111, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
PlaySoundEffectEvent (1109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(2, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (13, 0, 0, 2, 19665, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's wrong? Your footwork is even sloppier [cdb]than usual.
12
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 1, 0, 3, 20811, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You noticed that, huh? It's...nothing. There's just [cdb]been a lot on my mind lately, is all.
14
TalkEvent (111, 2, 2020, 3, 20812, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I was kinda lost in thought when you lunged at [cdb]me, so I couldn't really react too well.
15
UnkEvent 54(111, 13, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(400, 10, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(400, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (13, 3, 0, 0, 19668, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Training isn't the time for idle contemplation. You're worthless as a sparring partner if you [cdb]let your mind wander.
21
TalkEvent (13, 4, NULL, 0, 19669, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not to mention that you do the same thing in actual [cdb]battles.
22
TalkEvent (13, 5, 2403, 0, 19670, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Getting distracted when you're training is one thing. Do it out there and the enemy will cut you down [cdb]without hesitation.
23
UnkEvent 26(18, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (111, 6, 0, 0, 20813, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
25
TalkEvent (13, 7, 0, 2, 19672, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've been through this before. If there's [cdb]something on your mind, just come out with [cdb]it already.
26
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
28
TalkEvent (111, 10, 2401, 1, 20814, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I was just thinking you have a pretty good read on me [cdb]now, too.
29
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (13, 11, 0, 2, 19674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hmph. It was obvious something was wrong from [cdb]the way you were fighting.
31
TalkEvent (13, 12, NULL, 0, 19675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And this is just payback for last time, so no [cdb]complaining.
32
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 13, 0, 1, 20815, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh don't worry, I'm not.
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
36
TalkEvent (111, 14, 2401, 0, 20816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nope, nothing to say this time. I promise.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (13, 15, 0, 0, 19678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you say so.
40
TalkEvent (13, 16, 2405, 0, 19679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's still something I don't understand, though. Where did you learn to fight like that?
41
TalkEvent (13, 17, 2407, 0, 19680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You clearly don't move like a knight, but I've never [cdb]seen a mercenary use those techniques, either.
42
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 18, 0, 0, 20817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess you could say I taught myself. I didn't really [cdb]have one teacher who showed me everything.
44
TalkEvent (111, 19, 2403, 0, 20818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If anything, I just kinda picked stuff up as I moved [cdb]from one band of mercs to the next.
45
UnkEvent 26(9, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (13, 20, 0, 0, 19683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That explains it. I was wondering why your style was [cdb]so hard to read.
49
TalkEvent (13, 21, NULL, 0, 19684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Both knights and mercenaries use a standard set of [cdb]battle-tested tactics. A book they all play by.
50
TalkEvent (13, 22, 2403, 0, 19685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you're not bound to any single convention. I suppose that's what I found strange.
51
UnkEvent 54(13, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 4294967286, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(400, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 23, 2400, 0, 20819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Probably doesn't help that I don't have to draw my [cdb]sword like everyone else.
56
TalkEvent (111, 24, NULL, 0, 20820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When I think about it like that, it might've been for [cdb]the best that I taught myself instead of subscribing to [cdb]a particular school of thought.
57
UnkEvent 54(111, 13, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(400, 10, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(400, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (13, 25, 0, 1, 19688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A unique style, all your own. Fascinating. Teach me.
62
UnkEvent 26(18, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 26, 0, 4, 20821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd be glad to, but I'm the only one who can use my [cdb]sword. It won't be easy to replicate.
64
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (13, 27, 0, 1, 19690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's for me to decide. If nothing else, I can adapt [cdb]your moves for my own purposes. The more styles I [cdb]know, the better.
66
DialogChoiceEvent (1, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
68
TalkEvent (111, 30, 2400, 0, 20822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you say so. I dunno how this is gonna go, but I'll do [cdb]what I can.
69
TalkEvent (111, 31, 2403, 1, 20823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, and you can teach me in exchange. The more [cdb]styles the better, right?
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
72
TalkEvent (111, 32, 2401, 3, 20824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Trust me, it's not worth it. Nothing I do is special [cdb]enough to pass on to someone else.
73
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (13, 33, 0, 2, 19694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Fine. Then keep training with me instead.
76
TalkEvent (13, 34, NULL, 2, 19695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you don't want to teach me, I'll just have to steal [cdb]your moves myself.
77
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 35, 0, 0, 20825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'd like to see you try. But know I'll be stealing yours [cdb]right back.
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 54(13, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(400, 4294967286, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(400, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(1, 400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 36, NULL, 1, 20826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You fight sorta like a knight but also sorta not. I mean that in a good way, of course.
87
TalkEvent (111, 37, 2405, 1, 20827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not sure how to put it. It's almost like you react [cdb]to the situation as it plays out.
88
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 38, 2407, 1, 20828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, yeah. If we can combine our two styles somehow, I bet we'll both end up stronger for it.
90
UnkEvent 26(15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (13, 39, 0, 0, 19700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe so.
PlaySoundEffectEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1109 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 0 2 19665 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
What's wrong? Your footwork is even sloppier than usual.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 3 20811 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You noticed that, huh? It's...nothing. There's just been a lot on my mind lately, is all.
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2020 3 20812 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And I was kinda lost in thought when you lunged at me, so I couldn't really react too well.
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 19668 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Training isn't the time for idle contemplation. You're worthless as a sparring partner if you let your mind wander.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 NULL 0 19669 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Not to mention that you do the same thing in actual battles.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 2403 0 19670 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Getting distracted when you're training is one thing. Do it out there and the enemy will cut you down without hesitation.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 0 0 20813 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
...
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 7 0 2 19672 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
We've been through this before. If there's something on your mind, just come out with it already.
DialogChoiceEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2401 1 20814 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I was just thinking you have a pretty good read on me now, too.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 11 0 2 19674 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Hmph. It was obvious something was wrong from the way you were fighting.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 12 NULL 0 19675 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
And this is just payback for last time, so no complaining.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 1 20815 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh don't worry, I'm not.
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2401 0 20816 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nope, nothing to say this time. I promise.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 0 0 19678 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
If you say so.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 2405 0 19679 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
There's still something I don't understand, though. Where did you learn to fight like that?
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 2407 0 19680 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
You clearly don't move like a knight, but I've never seen a mercenary use those techniques, either.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 0 20817 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I guess you could say I taught myself. I didn't really have one teacher who showed me everything.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2403 0 20818 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If anything, I just kinda picked stuff up as I moved from one band of mercs to the next.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 20 0 0 19683 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
That explains it. I was wondering why your style was so hard to read.
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 21 NULL 0 19684 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Both knights and mercenaries use a standard set of battle-tested tactics. A book they all play by.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 22 2403 0 19685 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
But you're not bound to any single convention. I suppose that's what I found strange.
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 0 20819 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Probably doesn't help that I don't have to draw my sword like everyone else.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 NULL 0 20820 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
When I think about it like that, it might've been for the best that I taught myself instead of subscribing to a particular school of thought.
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 0 1 19688 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
A unique style, all your own. Fascinating. Teach me.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 0 4 20821 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'd be glad to, but I'm the only one who can use my sword. It won't be easy to replicate.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 27 0 1 19690 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
That's for me to decide. If nothing else, I can adapt your moves for my own purposes. The more styles I know, the better.
DialogChoiceEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 29 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2400 0 20822 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If you say so. I dunno how this is gonna go, but I'll do what I can.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2403 1 20823 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, and you can teach me in exchange. The more styles the better, right?
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2401 3 20824 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Trust me, it's not worth it. Nothing I do is special enough to pass on to someone else.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 33 0 2 19694 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Fine. Then keep training with me instead.
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 34 NULL 2 19695 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
If you don't want to teach me, I'll just have to steal your moves myself.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 0 0 20825 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'd like to see you try. But know I'll be stealing yours right back.
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 45 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 1 20826 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You fight sorta like a knight but also sorta not. I mean that in a good way, of course.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2405 1 20827 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm not sure how to put it. It's almost like you react to the situation as it plays out.
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2407 1 20828 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So, yeah. If we can combine our two styles somehow, I bet we'll both end up stronger for it.
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 39 0 0 19700 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Maybe so.