1. So it's just "no"? Not under any circumstances?
  2. It is not up for debate. This is for your own [cdb]good, Flayn.
  3. ...
  4. Hey, you OK, Flayn? Why the long face?
  5. My brother has seen fit to forbid me from going out [cdb]entirely.
  6. That doesn't sound unusual for him. But as long as he [cdb]doesn't know, what's the harm, right?
  7. A fair point, but my brother truly is concerned for my [cdb]safety. Perhaps...
  8. It does seem like the church has enemies all over the [cdb]place these days. So I dunno, I think I get where he's [cdb]coming from.
  9. As you know, my brother and I have lived in remote [cdb]and secluded places for a very long time. All we had [cdb]was each other.
  10. Then we went to Garreg Mach and suddenly we were [cdb]surrounded by all these people.
  11. I had hoped to make many friends and listen to their [cdb]countless tales of all the places I hadn't been.
  12. But before I got to really know the people at the Officers Academy...
  13. Everything went all topsy-turvy, and the academy had [cdb]to shut down.
  14. Do you remember when we went into town together, [cdb]to look at the latest fashions?
  15. That was so much fun.
  16. I was looking forward to going shopping together [cdb]again, but...
  17. Perhaps I should just let the whole thing go.
  18. Aw, Flayn...
  19. Don't give up.
  20. That's probably for the best.
  21. Don't give up so easily. We're just talking about [cdb]a little outing here.
  22. Even that would prove tremendously difficult for me.
  23. We don't know where the church's enemies will pop [cdb]up next, so it's probably for the best. I'm sorry.
  24. I know. I must face the facts.
  25. With the church thrown into such chaos, my brother [cdb]is in a near-constant state of agitation.
  26. I must not trouble him further by making him worry [cdb]about me as well.
  27. You're very kind to your brother, Flayn. Just remember, it won't always be like this.
  28. You think so?
  29. Absolutely. Wars can't last forever, right?
  30. When this war ends and peace returns to Fódlan, [cdb]taking a shopping trip will be no big deal.
  31. If that is so, then would you be willing to go into [cdb]town with me again when that day comes?
  32. Of course. I'd be happy to keep you company. Or were you keeping me company? I forgot.
  33. With that to look forward to, it should be no trouble [cdb]to summon a little patience!
  34. It is times like this I am grateful you're not a man!
  35. What? Oh, you mean because of Seteth...
  36. Yes. I'm not sure my brother will permit me to go [cdb]anywhere with a man, even when the war is over.
  37. You'll never get to know any men if he doesn't. Are you OK with that?
  38. No... But if I do it anyway and he finds out, I'm sure [cdb]it would be, as I've said, utterly disastrous.
  39. Offer to help her.
  40. Dissuade her.
  41. Well then, I'll just have to help you sneak out, [cdb]won't I?
  42. Oh my, would you really do that? I should've known [cdb]you would be so bold!
  43. Well, there's nothing I can do about that. You'll just [cdb]have to play it safe.
  44. If you insist. And in that case, you will simply have [cdb]to join me for all my outings!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 27 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 26 27 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
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UnkEvent (31) (index: 6)
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UnkEvent (171) (index: 7)
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TalkEvent (index: 8)
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27 0 2411 3 9823 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 9)
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TalkEvent (index: 10)
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26 1 2401 3 9824 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
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TalkEvent (index: 12)
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UnkEvent (6) (index: 13)
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SetAnimationEvent (index: 14)
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LeaveSceneEvent (index: 15)
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EnterSceneEvent (index: 16)
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3 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (30) (index: 17)
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UnkEvent (7) (index: 18)
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TalkEvent (index: 19)
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TalkEvent (index: 20)
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UnkEvent (26) (index: 21)
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TalkEvent (index: 22)
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UnkEvent (30) (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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PanCameraEvent (index: 26)
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UnkEvent (59) (index: 27)
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600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
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SetAnimationEvent (index: 29)
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TalkEvent (index: 30)
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27 8 NULL 0 9831 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
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27 9 NULL 0 9832 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
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27 10 2409 1 9833 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
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15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 11 2401 3 9834 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 NULL 3 11309 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
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2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
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27 13 NULL 0 9836 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
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27 14 NULL 1 9837 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2411 3 9838 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 16 2401 3 9839 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 3 11310 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 19 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2403 0 11311 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 21 NULL 3 9842 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 NULL 0 11312 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 23 2400 3 9844 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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27 24 NULL 3 9845 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
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27 25 NULL 3 9846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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111 26 NULL 0 11313 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 27 2405 3 9848 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 64)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2403 0 11314 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 NULL 0 11315 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 30 2407 0 9851 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2400 0 11316 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 32 2409 1 9853 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 33 NULL 0 11317 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 11318 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 NULL 3 11319 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2405 0 11320 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 37 2409 1 11321 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 38 39 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2403 0 11322 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 41 2412 1 11323 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 2401 3 11324 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 43 2409 1 11325 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 26, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 26, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(9, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (27, 0, 2411, 3, 9823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So it's just "no"? Not under any circumstances?
9
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (26, 1, 2401, 3, 9824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is not up for debate. This is for your own [cdb]good, Flayn.
11
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (27, 2, 2020, 3, 9825, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
13
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
LeaveSceneEvent (0, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
EnterSceneEvent (3, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (111, 3, NULL, 0, 11306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you OK, Flayn? Why the long face?
20
TalkEvent (27, 4, 2411, 3, 9827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My brother has seen fit to forbid me from going out [cdb]entirely.
21
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (111, 5, 2403, 0, 11307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That doesn't sound unusual for him. But as long as he [cdb]doesn't know, what's the harm, right?
23
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (27, 6, 2401, 3, 9829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A fair point, but my brother truly is concerned for my [cdb]safety. Perhaps...
25
TalkEvent (111, 7, 2405, 0, 11308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It does seem like the church has enemies all over the [cdb]place these days. So I dunno, I think I get where he's [cdb]coming from.
27
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (27, 8, NULL, 0, 9831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As you know, my brother and I have lived in remote [cdb]and secluded places for a very long time. All we had [cdb]was each other.
31
TalkEvent (27, 9, NULL, 0, 9832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then we went to Garreg Mach and suddenly we were [cdb]surrounded by all these people.
32
TalkEvent (27, 10, 2409, 1, 9833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I had hoped to make many friends and listen to their [cdb]countless tales of all the places I hadn't been.
33
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (27, 11, 2401, 3, 9834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But before I got to really know the people at the Officers Academy...
35
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (111, 12, NULL, 3, 11309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Everything went all topsy-turvy, and the academy had [cdb]to shut down.
37
UnkEvent 54(111, 27, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (27, 13, NULL, 0, 9836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you remember when we went into town together, [cdb]to look at the latest fashions?
44
TalkEvent (27, 14, NULL, 1, 9837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That was so much fun.
45
TalkEvent (27, 15, 2411, 3, 9838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was looking forward to going shopping together [cdb]again, but...
46
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (27, 16, 2401, 3, 9839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps I should just let the whole thing go.
48
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (111, 17, NULL, 3, 11310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aw, Flayn...
50
DialogChoiceEvent (0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
52
TalkEvent (111, 20, 2403, 0, 11311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't give up so easily. We're just talking about [cdb]a little outing here.
53
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (27, 21, NULL, 3, 9842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Even that would prove tremendously difficult for me.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 22, NULL, 0, 11312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't know where the church's enemies will pop [cdb]up next, so it's probably for the best. I'm sorry.
57
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (27, 23, 2400, 3, 9844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know. I must face the facts.
59
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (27, 24, NULL, 3, 9845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With the church thrown into such chaos, my brother [cdb]is in a near-constant state of agitation.
61
TalkEvent (27, 25, NULL, 3, 9846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I must not trouble him further by making him worry [cdb]about me as well.
62
TalkEvent (111, 26, NULL, 0, 11313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're very kind to your brother, Flayn. Just remember, it won't always be like this.
63
TalkEvent (27, 27, 2405, 3, 9848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You think so?
64
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 28, 2403, 0, 11314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Absolutely. Wars can't last forever, right?
66
TalkEvent (111, 29, NULL, 0, 11315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When this war ends and peace returns to Fódlan, [cdb]taking a shopping trip will be no big deal.
67
TalkEvent (27, 30, 2407, 0, 9851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If that is so, then would you be willing to go into [cdb]town with me again when that day comes?
68
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 31, 2400, 0, 11316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. I'd be happy to keep you company. Or were you keeping me company? I forgot.
70
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (27, 32, 2409, 1, 9853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With that to look forward to, it should be no trouble [cdb]to summon a little patience!
72
TalkEvent (27, 33, NULL, 0, 11317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is times like this I am grateful you're not a man!
73
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 34, NULL, 0, 11318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? Oh, you mean because of Seteth...
75
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (27, 35, NULL, 3, 11319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. I'm not sure my brother will permit me to go [cdb]anywhere with a man, even when the war is over.
77
TalkEvent (111, 36, 2405, 0, 11320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You'll never get to know any men if he doesn't. Are you OK with that?
78
TalkEvent (27, 37, 2409, 1, 11321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No... But if I do it anyway and he finds out, I'm sure [cdb]it would be, as I've said, utterly disastrous.
79
DialogChoiceEvent (1, 38, 39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
82
TalkEvent (111, 40, 2403, 0, 11322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well then, I'll just have to help you sneak out, [cdb]won't I?
83
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (27, 41, 2412, 1, 11323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh my, would you really do that? I should've known [cdb]you would be so bold!
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
87
TalkEvent (111, 42, 2401, 3, 11324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, there's nothing I can do about that. You'll just [cdb]have to play it safe.
88
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (27, 43, 2409, 1, 11325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you insist. And in that case, you will simply have [cdb]to join me for all my outings!
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 2411 3 9823 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
So it's just "no"? Not under any circumstances?
UnkEvent (30) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 1 2401 3 9824 1 0 0 0 0 0 0 0 0 0
link Seteth volume_up
It is not up for debate. This is for your own good, Flayn.
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 2 2020 3 9825 0 0 0 0 0 0 0 0 0 0
link Flayn volume_up
...
UnkEvent (6) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 0 11306 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, you OK, Flayn? Why the long face?
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4 2411 3 9827 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
My brother has seen fit to forbid me from going out entirely.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2403 0 11307 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That doesn't sound unusual for him. But as long as he doesn't know, what's the harm, right?
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 6 2401 3 9829 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
A fair point, but my brother truly is concerned for my safety. Perhaps...
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2405 0 11308 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It does seem like the church has enemies all over the place these days. So I dunno, I think I get where he's coming from.
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 27 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 8 NULL 0 9831 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
As you know, my brother and I have lived in remote and secluded places for a very long time. All we had was each other.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 9 NULL 0 9832 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Then we went to Garreg Mach and suddenly we were surrounded by all these people.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 10 2409 1 9833 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I had hoped to make many friends and listen to their countless tales of all the places I hadn't been.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 11 2401 3 9834 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
But before I got to really know the people at the Officers Academy...
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 NULL 3 11309 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Everything went all topsy-turvy, and the academy had to shut down.
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 13 NULL 0 9836 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Do you remember when we went into town together, to look at the latest fashions?
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 14 NULL 1 9837 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
That was so much fun.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2411 3 9838 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I was looking forward to going shopping together again, but...
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 16 2401 3 9839 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Perhaps I should just let the whole thing go.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 3 11310 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Aw, Flayn...
DialogChoiceEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 19 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2403 0 11311 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Don't give up so easily. We're just talking about a little outing here.
UnkEvent (30) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 21 NULL 3 9842 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Even that would prove tremendously difficult for me.
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 NULL 0 11312 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We don't know where the church's enemies will pop up next, so it's probably for the best. I'm sorry.
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 23 2400 3 9844 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I know. I must face the facts.
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 24 NULL 3 9845 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
With the church thrown into such chaos, my brother is in a near-constant state of agitation.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 25 NULL 3 9846 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I must not trouble him further by making him worry about me as well.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 NULL 0 11313 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're very kind to your brother, Flayn. Just remember, it won't always be like this.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 27 2405 3 9848 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
You think so?
UnkEvent (30) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2403 0 11314 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Absolutely. Wars can't last forever, right?
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 NULL 0 11315 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
When this war ends and peace returns to Fódlan, taking a shopping trip will be no big deal.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 30 2407 0 9851 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
If that is so, then would you be willing to go into town with me again when that day comes?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2400 0 11316 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course. I'd be happy to keep you company. Or were you keeping me company? I forgot.
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 32 2409 1 9853 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
With that to look forward to, it should be no trouble to summon a little patience!
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 33 NULL 0 11317 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
It is times like this I am grateful you're not a man!
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 0 11318 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What? Oh, you mean because of Seteth...
UnkEvent (30) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 NULL 3 11319 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Yes. I'm not sure my brother will permit me to go anywhere with a man, even when the war is over.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2405 0 11320 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You'll never get to know any men if he doesn't. Are you OK with that?
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 37 2409 1 11321 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
No... But if I do it anyway and he finds out, I'm sure it would be, as I've said, utterly disastrous.
DialogChoiceEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 38 39 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2403 0 11322 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well then, I'll just have to help you sneak out, won't I?
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 41 2412 1 11323 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Oh my, would you really do that? I should've known you would be so bold!
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 2401 3 11324 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, there's nothing I can do about that. You'll just have to play it safe.
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 43 2409 1 11325 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
If you insist. And in that case, you will simply have to join me for all my outings!
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0