1. Hilda, did you get hurt at all?
  2. Nope, I'm totally fine! I'm super glad we won that [cdb]battle today.
  3. Me too. But it was touch and go for a moment there. Make sure you're not overdoing it, OK?
  4. Is that what it seemed like? I didn't think I was [cdb]pushing myself at all.
  5. I mean, you were way up in the front with me. Didn't you say you wanted to hang back and relax?
  6. What can I say? When I saw you up there, I couldn't [cdb]help but chase after you.
  7. Despite all that stuff I said, I guess I do still worry.
  8. But I thought worrying about people like me was [cdb]a waste of time?
  9. Well that's what I thought, but it turns out you and [cdb]my brother are different after all.
  10. So what you're saying is...
  11. Friends and family are different?
  12. I can't protect myself as well as Holst can?
  13. It's different because we're friends and he's family?
  14. No, that's not it. My friends are just as important to [cdb]me as my brother.
  15. You don't think I can protect myself as well as Holst can?
  16. No! I know you can take care of yourself. If anything, you've only grown tougher lately.
  17. Look at it this way—I could cheer for you till I'm blue [cdb]in the face, but if I'm stuck all the way in the back, [cdb]you won't even notice.
  18. And I'd lose track of you in all the commotion.
  19. Yeah, I guess that's what would happen.
  20. So how am I supposed to cheer for you if I don't [cdb]get up close?
  21. But you weren't cheering. You were actually [cdb]participating in the battle.
  22. Hey, it's not my fault there were so many enemies up [cdb]there. They forced my hand! I'd have been in danger [cdb]if I hadn't fought back.
  23. I get the feeling that you have some kind of problem [cdb]with me being so close by.
  24. Deny it immediately.
  25. Reply ambiguously.
  26. No, not at all. Why would I?
  27. Glad to hear it. And this way you get to see all my [cdb]valiant deeds up close. You've got to be happy about [cdb]that, right?
  28. I dunno, I wouldn't say that, but y'know...
  29. Hmm, now there's a vague answer if I've ever [cdb]heard one. Aren't you happy you get to witness [cdb]all my valiant deeds up close?
  30. I'm not sure happy's the right word, but I'm definitely [cdb]grateful for your help. You're pretty strong too, [cdb]you know.
  31. You really are Holst's little sister. I can't think of [cdb]anyone I'd rather have watching my back.
  32. Oh, please, don't say that. I can't handle that [cdb]kind of responsibility!
  33. Our win wasn't because of me or anything. You know I'm basically a weakling, right?
  34. After seeing what you can do, "weakling" isn't what [cdb]comes to mind. But I guess you can seem shaky [cdb]out there sometimes?
  35. Exactly! So shaky. That's why it's up to you to make [cdb]sure I'm perfectly safe during battles.
  36. Agree you'll do that.
  37. Refuse to do that.
  38. Of course I will. But aren't you supposed to be [cdb]cheering me on so I don't die?
  39. I'm obviously going to do that! And in exchange, [cdb]you protect me!
  40. It'd be a little selfish of you to get all that [cdb]encouragement for free, don't you think?
  41. Look, if you really want me to keep you safe, [cdb]then you should stick to the back.
  42. But I just said that I can't cheer for you all the way [cdb]back there.
  43. Right, if you say so... I think I've lost the thread of [cdb]this conversation.
  44. That's OK! The point is, we just gotta stick together [cdb]and keep doing our best!
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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111 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 111 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 4)
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UnkEvent (26) (index: 5)
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UnkEvent (15) (index: 6)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
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UnkEvent (30) (index: 8)
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TalkEvent (index: 9)
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TalkEvent (index: 10)
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TalkEvent (index: 11)
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TalkEvent (index: 12)
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UnkEvent (30) (index: 13)
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TalkEvent (index: 14)
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TalkEvent (index: 15)
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TalkEvent (index: 16)
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TalkEvent (index: 17)
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TalkEvent (index: 18)
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DialogChoiceEvent (index: 19)
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IfEvent (index: 20)
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TalkEvent (index: 21)
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UnkEvent (30) (index: 22)
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TalkEvent (index: 23)
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TalkEvent (index: 25)
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UnkEvent (30) (index: 26)
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TalkEvent (index: 27)
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EndIfEvent (index: 28)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
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24 16 NULL 3 9594 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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24 17 NULL 3 9595 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
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TalkEvent (index: 32)
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TalkEvent (index: 33)
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UnkEvent (30) (index: 34)
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TalkEvent (index: 35)
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TalkEvent (index: 36)
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DialogChoiceEvent (index: 37)
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IfEvent (index: 38)
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TalkEvent (index: 39)
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TalkEvent (index: 40)
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ElseEvent (index: 41)
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SetFaceOrientationEvent (index: 42)
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111 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 NULL 3 11207 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
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24 2403 2 1 30 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 46)
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111 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
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24 28 NULL 2 9604 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2458 1 11208 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 NULL 0 11209 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 31 2411 3 9607 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 32 NULL 3 9608 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2460 4 11210 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 34 2400 0 9610 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 36 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2400 0 11211 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 38 2409 1 9612 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 39 NULL 0 9613 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2401 4 11212 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 41 2410 2 9615 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 42 NULL 3 11213 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 43 2458 1 9617 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 111, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (111, 0, 2403, 3, 11197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hilda, did you get hurt at all?
8
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (24, 1, 2400, 0, 9581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope, I'm totally fine! I'm super glad we won that [cdb]battle today.
10
TalkEvent (111, 2, NULL, 3, 11198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Me too. But it was touch and go for a moment there. Make sure you're not overdoing it, OK?
11
TalkEvent (24, 3, 2405, 0, 9583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that what it seemed like? I didn't think I was [cdb]pushing myself at all.
12
TalkEvent (111, 4, 2401, 0, 11199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, you were way up in the front with me. Didn't you say you wanted to hang back and relax?
13
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (24, 5, 2407, 1, 9585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What can I say? When I saw you up there, I couldn't [cdb]help but chase after you.
15
TalkEvent (24, 6, NULL, 0, 9586, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Despite all that stuff I said, I guess I do still worry.
16
TalkEvent (111, 7, 2400, 0, 11200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I thought worrying about people like me was [cdb]a waste of time?
17
TalkEvent (24, 8, 0, 0, 9588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well that's what I thought, but it turns out you and [cdb]my brother are different after all.
18
TalkEvent (111, 9, 0, 0, 11201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So what you're saying is...
19
DialogChoiceEvent (0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
21
TalkEvent (111, 12, 2403, 0, 11202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's different because we're friends and he's family?
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (24, 13, 2401, 0, 9591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No, that's not it. My friends are just as important to [cdb]me as my brother.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 14, 2403, 0, 11203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't think I can protect myself as well as Holst can?
26
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (24, 15, 2401, 0, 9593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No! I know you can take care of yourself. If anything, you've only grown tougher lately.
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (24, 16, NULL, 3, 9594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look at it this way—I could cheer for you till I'm blue [cdb]in the face, but if I'm stuck all the way in the back, [cdb]you won't even notice.
30
TalkEvent (24, 17, NULL, 3, 9595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I'd lose track of you in all the commotion.
31
TalkEvent (111, 18, 2400, 0, 11204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, I guess that's what would happen.
32
TalkEvent (24, 19, 0, 0, 9597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So how am I supposed to cheer for you if I don't [cdb]get up close?
33
TalkEvent (111, 20, 0, 0, 11205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you weren't cheering. You were actually [cdb]participating in the battle.
34
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (24, 21, 2403, 3, 9599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, it's not my fault there were so many enemies up [cdb]there. They forced my hand! I'd have been in danger [cdb]if I hadn't fought back.
36
TalkEvent (24, 22, 2410, 2, 9600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I get the feeling that you have some kind of problem [cdb]with me being so close by.
37
DialogChoiceEvent (1, 23, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
39
TalkEvent (111, 25, 2401, 4, 11206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No, not at all. Why would I?
40
TalkEvent (24, 26, 2400, 1, 9602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Glad to hear it. And this way you get to see all my [cdb]valiant deeds up close. You've got to be happy about [cdb]that, right?
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 27, NULL, 3, 11207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno, I wouldn't say that, but y'know...
44
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (24, 28, NULL, 2, 9604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hmm, now there's a vague answer if I've ever [cdb]heard one. Aren't you happy you get to witness [cdb]all my valiant deeds up close?
48
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 29, 2458, 1, 11208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not sure happy's the right word, but I'm definitely [cdb]grateful for your help. You're pretty strong too, [cdb]you know.
51
TalkEvent (111, 30, NULL, 0, 11209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You really are Holst's little sister. I can't think of [cdb]anyone I'd rather have watching my back.
52
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (24, 31, 2411, 3, 9607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, please, don't say that. I can't handle that [cdb]kind of responsibility!
54
TalkEvent (24, 32, NULL, 3, 9608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our win wasn't because of me or anything. You know I'm basically a weakling, right?
55
TalkEvent (111, 33, 2460, 4, 11210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After seeing what you can do, "weakling" isn't what [cdb]comes to mind. But I guess you can seem shaky [cdb]out there sometimes?
56
TalkEvent (24, 34, 2400, 0, 9610, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Exactly! So shaky. That's why it's up to you to make [cdb]sure I'm perfectly safe during battles.
57
DialogChoiceEvent (2, 35, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
IfEvent (0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
59
TalkEvent (111, 37, 2400, 0, 11211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course I will. But aren't you supposed to be [cdb]cheering me on so I don't die?
60
TalkEvent (24, 38, 2409, 1, 9612, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm obviously going to do that! And in exchange, [cdb]you protect me!
61
TalkEvent (24, 39, NULL, 0, 9613, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It'd be a little selfish of you to get all that [cdb]encouragement for free, don't you think?
62
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 40, 2401, 4, 11212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Look, if you really want me to keep you safe, [cdb]then you should stick to the back.
64
TalkEvent (24, 41, 2410, 2, 9615, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But I just said that I can't cheer for you all the way [cdb]back there.
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 42, NULL, 3, 11213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right, if you say so... I think I've lost the thread of [cdb]this conversation.
67
TalkEvent (24, 43, 2458, 1, 9617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's OK! The point is, we just gotta stick together [cdb]and keep doing our best!
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 2403 3 11197 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hilda, did you get hurt at all?
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 2400 0 9581 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Nope, I'm totally fine! I'm super glad we won that battle today.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 NULL 3 11198 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Me too. But it was touch and go for a moment there. Make sure you're not overdoing it, OK?
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 2405 0 9583 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Is that what it seemed like? I didn't think I was pushing myself at all.
TalkEvent (index: 12)
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link Shez volume_up
I mean, you were way up in the front with me. Didn't you say you wanted to hang back and relax?
UnkEvent (30) (index: 13)
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TalkEvent (index: 14)
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What can I say? When I saw you up there, I couldn't help but chase after you.
TalkEvent (index: 15)
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Despite all that stuff I said, I guess I do still worry.
TalkEvent (index: 16)
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But I thought worrying about people like me was a waste of time?
TalkEvent (index: 17)
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Well that's what I thought, but it turns out you and my brother are different after all.
TalkEvent (index: 18)
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So what you're saying is...
DialogChoiceEvent (index: 19)
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IfEvent (index: 20)
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It's different because we're friends and he's family?
UnkEvent (30) (index: 22)
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TalkEvent (index: 23)
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No, that's not it. My friends are just as important to me as my brother.
ElseEvent (index: 24)
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TalkEvent (index: 25)
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You don't think I can protect myself as well as Holst can?
UnkEvent (30) (index: 26)
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TalkEvent (index: 27)
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No! I know you can take care of yourself. If anything, you've only grown tougher lately.
EndIfEvent (index: 28)
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TalkEvent (index: 29)
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Look at it this way—I could cheer for you till I'm blue in the face, but if I'm stuck all the way in the back, you won't even notice.
TalkEvent (index: 30)
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And I'd lose track of you in all the commotion.
TalkEvent (index: 31)
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Yeah, I guess that's what would happen.
TalkEvent (index: 32)
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So how am I supposed to cheer for you if I don't get up close?
TalkEvent (index: 33)
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But you weren't cheering. You were actually participating in the battle.
UnkEvent (30) (index: 34)
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TalkEvent (index: 35)
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Hey, it's not my fault there were so many enemies up there. They forced my hand! I'd have been in danger if I hadn't fought back.
TalkEvent (index: 36)
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I get the feeling that you have some kind of problem with me being so close by.
DialogChoiceEvent (index: 37)
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IfEvent (index: 38)
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TalkEvent (index: 39)
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No, not at all. Why would I?
TalkEvent (index: 40)
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Glad to hear it. And this way you get to see all my valiant deeds up close. You've got to be happy about that, right?
ElseEvent (index: 41)
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I dunno, I wouldn't say that, but y'know...
UnkEvent (135) (index: 44)
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TalkEvent (index: 47)
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Hmm, now there's a vague answer if I've ever heard one. Aren't you happy you get to witness all my valiant deeds up close?
EndIfEvent (index: 48)
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UnkEvent (30) (index: 49)
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TalkEvent (index: 50)
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I'm not sure happy's the right word, but I'm definitely grateful for your help. You're pretty strong too, you know.
TalkEvent (index: 51)
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You really are Holst's little sister. I can't think of anyone I'd rather have watching my back.
UnkEvent (30) (index: 52)
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TalkEvent (index: 53)
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Oh, please, don't say that. I can't handle that kind of responsibility!
TalkEvent (index: 54)
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Our win wasn't because of me or anything. You know I'm basically a weakling, right?
TalkEvent (index: 55)
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After seeing what you can do, "weakling" isn't what comes to mind. But I guess you can seem shaky out there sometimes?
TalkEvent (index: 56)
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Exactly! So shaky. That's why it's up to you to make sure I'm perfectly safe during battles.
DialogChoiceEvent (index: 57)
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IfEvent (index: 58)
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Of course I will. But aren't you supposed to be cheering me on so I don't die?
TalkEvent (index: 60)
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I'm obviously going to do that! And in exchange, you protect me!
TalkEvent (index: 61)
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It'd be a little selfish of you to get all that encouragement for free, don't you think?
ElseEvent (index: 62)
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Look, if you really want me to keep you safe, then you should stick to the back.
TalkEvent (index: 64)
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But I just said that I can't cheer for you all the way back there.
EndIfEvent (index: 65)
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TalkEvent (index: 66)
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Right, if you say so... I think I've lost the thread of this conversation.
TalkEvent (index: 67)
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That's OK! The point is, we just gotta stick together and keep doing our best!