1. ...
  2. Hey Dedue, what are you doing here? You need [cdb]something?
  3. No, but I must ask. What are you doing here?
  4. Just, y'know, making sure all the equipment's in [cdb]good shape.
  5. With how rough yesterday's battle was, I figured it [cdb]couldn't hurt to round up all the weapons that got [cdb]broken and try my hand at fixing them.
  6. I see.
  7. Sorry, should I not have taken them out at night or [cdb]something? You're giving me this look like you don't [cdb]trust me.
  8. You have His Majesty's trust. I will not lay a hand [cdb]on you.
  9. But I would like to better understand who you are.
  10. Complain about his mistrust.
  11. Agree with his judgment.
  12. C'mon. We've spent two whole years together and [cdb]you're still giving me the side eye?
  13. Time does not make a potential traitor any less [cdb]a traitor.
  14. I guess you have a point there. And I'm sure you've [cdb]seen plenty of betrayal at the capital.
  15. Makes sense to me. I'm still just a newcomer, and my [cdb]background's unclear at best.
  16. My apologies.
  17. Nah, it's fine. I'd be suspicious of me too if I [cdb]were you.
  18. Besides, I don't exactly wanna go losing my employer [cdb]either. So feel free to keep as many eyes out as you [cdb]think necessary.
  19. Dimitri clearly needs all the help he can get. I mean, [cdb]he made me a commanding officer without so much [cdb]as a second thought to my past or my intentions.
  20. Yet that conviction makes people follow him.
  21. And I agree with his decision. Having you close by [cdb]is convenient.
  22. What, so you can keep a better eye on me?
  23. Eh, it doesn't really matter. As long as he's paying me, I'll do whatever I've gotta do to win for him.
  24. Oh, and if I do anything suspicious, you're more than [cdb]welcome to cut me down right then and there.
  25. A very "mercenary" response.
  26. Well yeah, that's what I am. I might've risen the [cdb]ranks, and I might have my own unit now, but I'm [cdb]still a merc at heart.
  27. As long as I get the results, everything else—like trust [cdb]and respect—will follow.
  28. At least that's what my old captain, Berling, [cdb]taught me.
  29. So I guess I don't have much choice but to just keep [cdb]at it till I earn your trust.
  30. I see. Now, these weapon repairs will take time. Allow me to aid you.
  31. You sure you don't mean "keep an eye on me"? Glad to have your help though, Dedue.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 355 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2434 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 NULL 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 45 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2435 0 19538 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 0 0 19539 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 7 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 0 19540 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2403 0 19541 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 2405 0 19542 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 3 19543 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967272 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 7 2407 0 19544 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 NULL 0 19545 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 0 3 19546 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 12 0 2 19547 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 19548 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 NULL 3 19549 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 0 3 19550 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2401 0 19551 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 1 19552 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2458 0 19553 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 0 0 19554 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 20 0 0 19555 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2460 0 19556 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 19557 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 19558 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 0 0 19559 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 19560 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 NULL 0 19561 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 NULL 0 19562 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 1 19563 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 29 2400 0 19564 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2409 1 19565 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(1, 460, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (12, 0, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
12
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (110, 1, 2435, 0, 19538, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey Dedue, what are you doing here? You need [cdb]something?
16
TalkEvent (12, 2, 0, 0, 19539, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, but I must ask. What are you doing here?
17
UnkEvent 54(12, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(3, 460, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(1, 460, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (110, 3, NULL, 0, 19540, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just, y'know, making sure all the equipment's in [cdb]good shape.
25
TalkEvent (110, 4, 2403, 0, 19541, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With how rough yesterday's battle was, I figured it [cdb]couldn't hurt to round up all the weapons that got [cdb]broken and try my hand at fixing them.
26
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(460, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(2, 460, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (12, 5, 2405, 0, 19542, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see.
30
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(460, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 460, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 460, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(1, 460, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (110, 6, 0, 3, 19543, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry, should I not have taken them out at night or [cdb]something? You're giving me this look like you don't [cdb]trust me.
36
UnkEvent 54(110, 12, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(500, 0, 4294967272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(4, 500, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 500, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (12, 7, 2407, 0, 19544, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have His Majesty's trust. I will not lay a hand [cdb]on you.
41
TalkEvent (12, 8, NULL, 0, 19545, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I would like to better understand who you are.
42
DialogChoiceEvent (0, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
44
TalkEvent (110, 11, 0, 3, 19546, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon. We've spent two whole years together and [cdb]you're still giving me the side eye?
45
UnkEvent 26(1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (12, 12, 0, 2, 19547, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Time does not make a potential traitor any less [cdb]a traitor.
47
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (110, 13, 0, 3, 19548, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess you have a point there. And I'm sure you've [cdb]seen plenty of betrayal at the capital.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
53
TalkEvent (110, 14, NULL, 3, 19549, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Makes sense to me. I'm still just a newcomer, and my [cdb]background's unclear at best.
54
UnkEvent 26(1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (12, 15, 0, 3, 19550, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# My apologies.
56
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (110, 16, 2401, 0, 19551, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nah, it's fine. I'd be suspicious of me too if I [cdb]were you.
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (110, 17, NULL, 1, 19552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, I don't exactly wanna go losing my employer [cdb]either. So feel free to keep as many eyes out as you [cdb]think necessary.
60
TalkEvent (110, 18, 2458, 0, 19553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dimitri clearly needs all the help he can get. I mean, [cdb]he made me a commanding officer without so much [cdb]as a second thought to my past or my intentions.
61
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (12, 19, 0, 0, 19554, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet that conviction makes people follow him.
63
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(460, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 460, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (12, 20, 0, 0, 19555, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I agree with his decision. Having you close by [cdb]is convenient.
67
UnkEvent 54(12, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 460, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(1, 460, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (110, 21, 2460, 0, 19556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What, so you can keep a better eye on me?
71
TalkEvent (110, 22, NULL, 0, 19557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eh, it doesn't really matter. As long as he's paying me, I'll do whatever I've gotta do to win for him.
72
TalkEvent (110, 23, 2403, 0, 19558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and if I do anything suspicious, you're more than [cdb]welcome to cut me down right then and there.
73
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(460, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 460, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (12, 24, 0, 0, 19559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A very "mercenary" response.
78
UnkEvent 59(500, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (110, 25, 2400, 0, 19560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well yeah, that's what I am. I might've risen the [cdb]ranks, and I might have my own unit now, but I'm [cdb]still a merc at heart.
81
TalkEvent (110, 26, NULL, 0, 19561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As long as I get the results, everything else—like trust [cdb]and respect—will follow.
82
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(460, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(3, 460, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(2, 460, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 460, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (110, 27, NULL, 0, 19562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At least that's what my old captain, Berling, [cdb]taught me.
88
TalkEvent (110, 28, NULL, 1, 19563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I guess I don't have much choice but to just keep [cdb]at it till I earn your trust.
90
TalkEvent (12, 29, 2400, 0, 19564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. Now, these weapon repairs will take time. Allow me to aid you.
91
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (110, 30, 2409, 1, 19565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You sure you don't mean "keep an eye on me"? Glad to have your help though, Dedue.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link Dedue
...
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 45 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2435 0 19538 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey Dedue, what are you doing here? You need something?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 0 0 19539 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
No, but I must ask. What are you doing here?
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 7 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 0 19540 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just, y'know, making sure all the equipment's in good shape.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2403 0 19541 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
With how rough yesterday's battle was, I figured it couldn't hurt to round up all the weapons that got broken and try my hand at fixing them.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 2405 0 19542 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I see.
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 3 19543 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sorry, should I not have taken them out at night or something? You're giving me this look like you don't trust me.
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967272 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 7 2407 0 19544 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
You have His Majesty's trust. I will not lay a hand on you.
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 NULL 0 19545 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
But I would like to better understand who you are.
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 0 3 19546 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
C'mon. We've spent two whole years together and you're still giving me the side eye?
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 12 0 2 19547 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Time does not make a potential traitor any less a traitor.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 3 19548 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I guess you have a point there. And I'm sure you've seen plenty of betrayal at the capital.
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 NULL 3 19549 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Makes sense to me. I'm still just a newcomer, and my background's unclear at best.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 0 3 19550 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
My apologies.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2401 0 19551 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nah, it's fine. I'd be suspicious of me too if I were you.
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 1 19552 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Besides, I don't exactly wanna go losing my employer either. So feel free to keep as many eyes out as you think necessary.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2458 0 19553 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Dimitri clearly needs all the help he can get. I mean, he made me a commanding officer without so much as a second thought to my past or my intentions.
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 0 0 19554 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Yet that conviction makes people follow him.
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 20 0 0 19555 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
And I agree with his decision. Having you close by is convenient.
UnkEvent (54) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2460 0 19556 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What, so you can keep a better eye on me?
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 19557 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Eh, it doesn't really matter. As long as he's paying me, I'll do whatever I've gotta do to win for him.
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 19558 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, and if I do anything suspicious, you're more than welcome to cut me down right then and there.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 0 0 19559 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
A very "mercenary" response.
PanCameraEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 19560 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well yeah, that's what I am. I might've risen the ranks, and I might have my own unit now, but I'm still a merc at heart.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 NULL 0 19561 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
As long as I get the results, everything else—like trust and respect—will follow.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
460 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 460 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 460 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 NULL 0 19562 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
At least that's what my old captain, Berling, taught me.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 1 19563 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So I guess I don't have much choice but to just keep at it till I earn your trust.
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 29 2400 0 19564 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I see. Now, these weapon repairs will take time. Allow me to aid you.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2409 1 19565 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You sure you don't mean "keep an eye on me"? Glad to have your help though, Dedue.