1. So it's just "no"? Not under any circumstances?
  2. It is not up for debate. This is for your own [cdb]good, Flayn.
  3. ...
  4. Hey, you OK, Flayn? Why the long face?
  5. My brother has seen fit to forbid me from going out [cdb]entirely.
  6. That doesn't sound unusual for him. But as long as he [cdb]doesn't know, what's the harm, right?
  7. A fair point, but my brother truly is concerned for my [cdb]safety. Perhaps...
  8. It does seem like the church has enemies all over the [cdb]place these days. So I dunno, I think I get where he's [cdb]coming from.
  9. As you know, my brother and I have lived in remote [cdb]and secluded places for a very long time. All we had [cdb]was each other.
  10. Then we went to Garreg Mach and suddenly we were [cdb]surrounded by all these people.
  11. I had hoped to make many friends and listen to their [cdb]countless tales of all the places I hadn't been.
  12. But before I got to really know the people at the Officers Academy...
  13. Everything went all topsy-turvy, and the academy had [cdb]to shut down.
  14. Do you remember when we went into town together, [cdb]to look at the latest fashions?
  15. That was so much fun.
  16. I was looking forward to going shopping together [cdb]again, but...
  17. Perhaps I should just let the whole thing go.
  18. Aw, Flayn...
  19. Don't give up.
  20. That's probably for the best.
  21. Don't give up so easily. We're just talking about [cdb]a little outing here.
  22. Even that would prove tremendously difficult for me.
  23. We don't know where the church's enemies will pop [cdb]up next, so it's probably for the best. I'm sorry.
  24. I know. I must face the facts.
  25. With the church thrown into such chaos, my brother [cdb]is in a near-constant state of agitation.
  26. I must not trouble him further by making him worry [cdb]about me as well.
  27. You're very kind to your brother, Flayn. Just remember, it won't always be like this.
  28. You think so?
  29. Absolutely. Wars can't last forever, right?
  30. When this war ends and peace returns to Fódlan, [cdb]taking a shopping trip will be no big deal.
  31. If that is so, then would you be willing to go into [cdb]town with me again when that day comes?
  32. Of course. I'd be happy to keep you company. Or were you keeping me company? I forgot.
  33. With that to look forward to, it should be no trouble [cdb]to summon a little patience!
  34. Although...
  35. What is it?
  36. I am not sure my brother will permit me to go [cdb]somewhere with a man, even when the war is over.
  37. If you tried to hide it and he found out later, [cdb]it would be...
  38. Disastrous, that is correct. Are you ready for that?
  39. No problem.
  40. Not sure...
  41. Nope.
  42. Looks like I'll have to be. After all, it's a little late [cdb]to start worrying about that now.
  43. Y'know, I'm not really sure if I am. But I'll make sure [cdb]to find my courage by the time the war is over.
  44. Uh, no I am not. This is Seteth we're talking about.
  45. Er, wait! Don't be sad! I'll think about it, OK?
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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110 26 27 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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7 7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 26 27 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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UnkEvent (26) (index: 5)
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UnkEvent (31) (index: 6)
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UnkEvent (171) (index: 7)
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TalkEvent (index: 8)
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27 0 2411 3 9823 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 9)
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TalkEvent (index: 10)
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26 1 2401 3 9824 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
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TalkEvent (index: 12)
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UnkEvent (6) (index: 13)
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SetAnimationEvent (index: 14)
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LeaveSceneEvent (index: 15)
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EnterSceneEvent (index: 16)
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3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (30) (index: 17)
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UnkEvent (7) (index: 18)
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TalkEvent (index: 19)
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TalkEvent (index: 20)
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UnkEvent (26) (index: 21)
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TalkEvent (index: 22)
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UnkEvent (30) (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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PanCameraEvent (index: 26)
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UnkEvent (59) (index: 27)
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UnkEvent (59) (index: 28)
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600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 29)
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110 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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27 8 NULL 0 9831 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
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27 9 NULL 0 9832 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 10 2409 1 9833 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
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15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
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27 11 2401 3 9834 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
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16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 3 9835 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 37)
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110 27 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
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600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
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2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
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3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
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27 13 NULL 0 9836 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 14 NULL 1 9837 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2411 3 9838 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
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15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 16 2401 3 9839 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
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16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 3 9840 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 19 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 9841 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 21 NULL 3 9842 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 9843 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 23 2400 3 9844 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 59)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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27 24 NULL 3 9845 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 25 NULL 3 9846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 NULL 0 9847 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 27 2405 3 9848 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 64)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
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110 28 2403 0 9849 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 9850 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 30 2407 0 9851 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
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16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2400 0 9852 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
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15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
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27 32 2409 1 9853 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 33 NULL 0 9854 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
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16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 0 9855 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 NULL 3 9856 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2405 0 9857 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 37 2409 1 9858 1 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 79)
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1 38 39 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 NULL 0 9859 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 NULL 0 9860 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 2401 0 9861 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
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2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 2020 3 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2412 4 9862 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 26, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 26, 27, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(9, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (27, 0, 2411, 3, 9823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So it's just "no"? Not under any circumstances?
9
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (26, 1, 2401, 3, 9824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is not up for debate. This is for your own [cdb]good, Flayn.
11
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (27, 2, 2020, 3, 9825, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
13
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
LeaveSceneEvent (0, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (110, 3, NULL, 0, 9826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you OK, Flayn? Why the long face?
20
TalkEvent (27, 4, 2411, 3, 9827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My brother has seen fit to forbid me from going out [cdb]entirely.
21
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (110, 5, 2403, 0, 9828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That doesn't sound unusual for him. But as long as he [cdb]doesn't know, what's the harm, right?
23
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (27, 6, 2401, 3, 9829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A fair point, but my brother truly is concerned for my [cdb]safety. Perhaps...
25
TalkEvent (110, 7, 2405, 0, 9830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It does seem like the church has enemies all over the [cdb]place these days. So I dunno, I think I get where he's [cdb]coming from.
27
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (27, 8, NULL, 0, 9831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As you know, my brother and I have lived in remote [cdb]and secluded places for a very long time. All we had [cdb]was each other.
31
TalkEvent (27, 9, NULL, 0, 9832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then we went to Garreg Mach and suddenly we were [cdb]surrounded by all these people.
32
TalkEvent (27, 10, 2409, 1, 9833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I had hoped to make many friends and listen to their [cdb]countless tales of all the places I hadn't been.
33
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (27, 11, 2401, 3, 9834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But before I got to really know the people at the Officers Academy...
35
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (110, 12, NULL, 3, 9835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Everything went all topsy-turvy, and the academy had [cdb]to shut down.
37
UnkEvent 54(110, 27, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (27, 13, NULL, 0, 9836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you remember when we went into town together, [cdb]to look at the latest fashions?
44
TalkEvent (27, 14, NULL, 1, 9837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That was so much fun.
45
TalkEvent (27, 15, 2411, 3, 9838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was looking forward to going shopping together [cdb]again, but...
46
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (27, 16, 2401, 3, 9839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps I should just let the whole thing go.
48
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (110, 17, NULL, 3, 9840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aw, Flayn...
50
DialogChoiceEvent (0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
52
TalkEvent (110, 20, 2403, 0, 9841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Don't give up so easily. We're just talking about [cdb]a little outing here.
53
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (27, 21, NULL, 3, 9842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Even that would prove tremendously difficult for me.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (110, 22, NULL, 0, 9843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't know where the church's enemies will pop [cdb]up next, so it's probably for the best. I'm sorry.
57
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (27, 23, 2400, 3, 9844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know. I must face the facts.
59
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (27, 24, NULL, 3, 9845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With the church thrown into such chaos, my brother [cdb]is in a near-constant state of agitation.
61
TalkEvent (27, 25, NULL, 3, 9846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I must not trouble him further by making him worry [cdb]about me as well.
62
TalkEvent (110, 26, NULL, 0, 9847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're very kind to your brother, Flayn. Just remember, it won't always be like this.
63
TalkEvent (27, 27, 2405, 3, 9848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You think so?
64
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 28, 2403, 0, 9849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Absolutely. Wars can't last forever, right?
66
TalkEvent (110, 29, NULL, 0, 9850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When this war ends and peace returns to Fódlan, [cdb]taking a shopping trip will be no big deal.
67
TalkEvent (27, 30, 2407, 0, 9851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If that is so, then would you be willing to go into [cdb]town with me again when that day comes?
68
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (110, 31, 2400, 0, 9852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. I'd be happy to keep you company. Or were you keeping me company? I forgot.
70
UnkEvent 26(15, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (27, 32, 2409, 1, 9853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With that to look forward to, it should be no trouble [cdb]to summon a little patience!
72
TalkEvent (27, 33, NULL, 0, 9854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Although...
73
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (110, 34, NULL, 0, 9855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is it?
75
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (27, 35, NULL, 3, 9856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am not sure my brother will permit me to go [cdb]somewhere with a man, even when the war is over.
77
TalkEvent (110, 36, 2405, 0, 9857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you tried to hide it and he found out later, [cdb]it would be...
78
TalkEvent (27, 37, 2409, 1, 9858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Disastrous, that is correct. Are you ready for that?
79
TripleDialogChoiceEvent (1, 38, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
82
TalkEvent (110, 41, NULL, 0, 9859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looks like I'll have to be. After all, it's a little late [cdb]to start worrying about that now.
83
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
85
TalkEvent (110, 42, NULL, 0, 9860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Y'know, I'm not really sure if I am. But I'll make sure [cdb]to find my courage by the time the war is over.
86
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
IfEvent (0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
88
TalkEvent (110, 43, 2401, 0, 9861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, no I am not. This is Seteth we're talking about.
89
UnkEvent 26(2, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (110, 44, 2412, 4, 9862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Er, wait! Don't be sad! I'll think about it, OK?
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 0 2411 3 9823 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
So it's just "no"? Not under any circumstances?
UnkEvent (30) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 1 2401 3 9824 1 0 0 0 0 0 0 0 0 0
link Seteth volume_up
It is not up for debate. This is for your own good, Flayn.
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 2 2020 3 9825 0 0 0 0 0 0 0 0 0 0
link Flayn volume_up
...
UnkEvent (6) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 0 9826 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, you OK, Flayn? Why the long face?
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 4 2411 3 9827 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
My brother has seen fit to forbid me from going out entirely.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2403 0 9828 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That doesn't sound unusual for him. But as long as he doesn't know, what's the harm, right?
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 6 2401 3 9829 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
A fair point, but my brother truly is concerned for my safety. Perhaps...
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2405 0 9830 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It does seem like the church has enemies all over the place these days. So I dunno, I think I get where he's coming from.
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 27 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 8 NULL 0 9831 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
As you know, my brother and I have lived in remote and secluded places for a very long time. All we had was each other.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 9 NULL 0 9832 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Then we went to Garreg Mach and suddenly we were surrounded by all these people.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 10 2409 1 9833 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I had hoped to make many friends and listen to their countless tales of all the places I hadn't been.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 11 2401 3 9834 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
But before I got to really know the people at the Officers Academy...
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 3 9835 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Everything went all topsy-turvy, and the academy had to shut down.
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 13 NULL 0 9836 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Do you remember when we went into town together, to look at the latest fashions?
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 14 NULL 1 9837 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
That was so much fun.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 15 2411 3 9838 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I was looking forward to going shopping together again, but...
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 16 2401 3 9839 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Perhaps I should just let the whole thing go.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 NULL 3 9840 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Aw, Flayn...
DialogChoiceEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 19 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 9841 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Don't give up so easily. We're just talking about a little outing here.
UnkEvent (30) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 21 NULL 3 9842 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Even that would prove tremendously difficult for me.
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 9843 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We don't know where the church's enemies will pop up next, so it's probably for the best. I'm sorry.
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 23 2400 3 9844 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I know. I must face the facts.
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 24 NULL 3 9845 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
With the church thrown into such chaos, my brother is in a near-constant state of agitation.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 25 NULL 3 9846 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I must not trouble him further by making him worry about me as well.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 NULL 0 9847 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're very kind to your brother, Flayn. Just remember, it won't always be like this.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 27 2405 3 9848 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
You think so?
UnkEvent (30) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 0 9849 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Absolutely. Wars can't last forever, right?
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 9850 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
When this war ends and peace returns to Fódlan, taking a shopping trip will be no big deal.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 30 2407 0 9851 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
If that is so, then would you be willing to go into town with me again when that day comes?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2400 0 9852 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course. I'd be happy to keep you company. Or were you keeping me company? I forgot.
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 32 2409 1 9853 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
With that to look forward to, it should be no trouble to summon a little patience!
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 33 NULL 0 9854 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Although...
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 NULL 0 9855 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What is it?
UnkEvent (30) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 35 NULL 3 9856 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
I am not sure my brother will permit me to go somewhere with a man, even when the war is over.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2405 0 9857 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If you tried to hide it and he found out later, it would be...
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 37 2409 1 9858 1 0 0 0 0 0 0 0 0 0
link Flayn volume_up
Disastrous, that is correct. Are you ready for that?
TripleDialogChoiceEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 38 39 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 NULL 0 9859 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Looks like I'll have to be. After all, it's a little late to start worrying about that now.
EndIfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 NULL 0 9860 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Y'know, I'm not really sure if I am. But I'll make sure to find my courage by the time the war is over.
EndIfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 2401 0 9861 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, no I am not. This is Seteth we're talking about.
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2412 4 9862 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Er, wait! Don't be sad! I'll think about it, OK?
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0