1. Hey, Rodrigue. You got a sec?
  2. What's the matter? You look troubled.
  3. Well, we ended up spending most of this winter out [cdb]on the battlefield.
  4. So I was thinking, if we put an end to the war before [cdb]next winter rolls around, maybe we could all go back [cdb]north and...
  5. And? Speak plainly.
  6. I wanna have a snowball fight.
  7. Dimitri said that's how all the kids in Faerghus play [cdb]during the winter.
  8. Figure it'd be good to try at least once now that I'm living here in the Kingdom.
  9. Yes, a fine idea! The sport's rather profound, if I do [cdb]say so myself.
  10. Dividing into factions and formulating strategies [cdb]makes it just as much a battle of minds as it does one [cdb]of hurled snow.
  11. Hold on, strategy? This sounds kinda intense for a [cdb]kid's game.
  12. It is. When we were still in the throes of our youth, Lambert, Matthias, and I faced off in such a [cdb]contest.
  13. With our squires in tow, we traveled to the northern [cdb]mountains to do battle.
  14. Hey, that sounds like fun. So what happened?
  15. I was the first to fall. I hid in the shadows, biding my [cdb]time and observing the enemy's movements until the [cdb]moment was right to strike.
  16. And yet, such an opportunity never came. While his [cdb]subordinates fought freely in the open, His Majesty [cdb]launched a surprise attack on my position.
  17. Unfortunately, my men and I were unable to land [cdb]even a single blow on him. Our defeat was a matter [cdb]of course.
  18. Now I know where Dimitri gets his tendency to rush [cdb]into battle alone. Like father, like son, huh?
  19. Indeed. Still, it's difficult to feel wronged when [cdb]you've been defeated in such a swift and skillful [cdb]manner.
  20. My downfall left only Lambert and the margrave. A man notorious for his rotten character, [cdb]even as a child.
  21. His strategy was not to attack outright, but to [cdb]prepare an ambush for His Majesty in one of the [cdb]more densely wooded groves.
  22. Seriously? All that for just a snowball fight? No wonder Sylvain is so cunning. Anyway, what [cdb]happened next?
  23. And? What happened next?
  24. We were all familiar with Matthias's ignoble tactics, [cdb]so His Majesty was careful to avoid the cowardly [cdb]ambush which had been laid for him.
  25. At last, just as the opposing generals were staring [cdb]each other down...
  26. Gunnar—the current Count Galatea and noble many [cdb]years our senior—emerged from the wood to put a [cdb]stop to it!
  27. In the end, our final showdown that day was between [cdb]his hands and the scruffs of our necks. All while our [cdb]ears rang with his dire warnings about the mountains.
  28. That sounds like Ingrid's dad, all right. Guess that [cdb]means nobody won, huh?
  29. You guys must've been pretty disappointed, huh? All that effort and nobody actually won.
  30. Yes. The story dates back several decades, but I still [cdb]remember it as if we were trudging through the snow [cdb]only yesterday.
  31. Say, if you do end up mustering an army for one of [cdb]these snowball battles...I would be honored to [cdb]observe, should you have me.
  32. Tell him he's welcome to watch.
  33. Ask him to join in.
  34. You'll be the first person I tell. Oh, but it's gonna [cdb]have to wait till the war's over.
  35. Nothing like a little friendly competition to lighten [cdb]the mood after years of bloodshed.
  36. Why don't you join us? As one of the combatants, I mean. I'm sure Dimitri and the margrave [cdb]won't mind.
  37. You won't be facing the same opponents, but maybe [cdb]then you'll finally settle the score. For old time's sake.
  38. Hm, a sound point. Very well. I'd be thrilled to [cdb]partake when the time comes.
  39. You know, of late I've been dreading the coming [cdb]winter...but now I feel I may actually look forward [cdb]to it.
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InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
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UnkEvent 78(15, 18, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
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UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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EnterSceneEvent (0, 110, 50, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
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UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 0, NULL, 0, 20549, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, Rodrigue. You got a sec?
13
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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TalkEvent (50, 1, NULL, 4, 20550, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's the matter? You look troubled.
16
UnkEvent 59(300, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (110, 2, 2407, 0, 20551, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, we ended up spending most of this winter out [cdb]on the battlefield.
19
TalkEvent (110, 3, NULL, 2, 20552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I was thinking, if we put an end to the war before [cdb]next winter rolls around, maybe we could all go back [cdb]north and...
21
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TalkEvent (50, 4, 0, 2, 20553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And? Speak plainly.
24
UnkEvent 54(50, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 5, 0, 1, 20554, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wanna have a snowball fight.
29
TalkEvent (110, 6, 2403, 0, 20555, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dimitri said that's how all the kids in Faerghus play [cdb]during the winter.
30
TalkEvent (110, 7, NULL, 1, 20556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Figure it'd be good to try at least once now that I'm living here in the Kingdom.
31
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (50, 8, NULL, 1, 20557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, a fine idea! The sport's rather profound, if I do [cdb]say so myself.
35
TalkEvent (50, 9, NULL, 0, 20558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dividing into factions and formulating strategies [cdb]makes it just as much a battle of minds as it does one [cdb]of hurled snow.
36
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 10, NULL, 4, 20559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hold on, strategy? This sounds kinda intense for a [cdb]kid's game.
38
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (50, 11, 2403, 0, 20560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is. When we were still in the throes of our youth, Lambert, Matthias, and I faced off in such a [cdb]contest.
40
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (50, 12, NULL, 1, 20561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With our squires in tow, we traveled to the northern [cdb]mountains to do battle.
42
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (110, 13, 2400, 1, 20562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, that sounds like fun. So what happened?
44
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (50, 14, 2458, 0, 20563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was the first to fall. I hid in the shadows, biding my [cdb]time and observing the enemy's movements until the [cdb]moment was right to strike.
47
UnkEvent 26(15, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (50, 15, 2459, 0, 20564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And yet, such an opportunity never came. While his [cdb]subordinates fought freely in the open, His Majesty [cdb]launched a surprise attack on my position.
50
TalkEvent (50, 16, 2460, 0, 20565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Unfortunately, my men and I were unable to land [cdb]even a single blow on him. Our defeat was a matter [cdb]of course.
51
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (110, 17, 2401, 4, 20566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now I know where Dimitri gets his tendency to rush [cdb]into battle alone. Like father, like son, huh?
53
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (50, 18, 2400, 1, 20567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. Still, it's difficult to feel wronged when [cdb]you've been defeated in such a swift and skillful [cdb]manner.
55
TalkEvent (50, 19, NULL, 0, 20568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My downfall left only Lambert and the margrave. A man notorious for his rotten character, [cdb]even as a child.
56
TalkEvent (50, 20, 2403, 0, 20569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His strategy was not to attack outright, but to [cdb]prepare an ambush for His Majesty in one of the [cdb]more densely wooded groves.
57
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
TalkEvent (110, 21, NULL, 4, 20570, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Seriously? All that for just a snowball fight? No wonder Sylvain is so cunning. Anyway, what [cdb]happened next?
61
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (110, 22, NULL, 0, 20571, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And? What happened next?
63
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(2, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (50, 23, NULL, 0, 20572, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We were all familiar with Matthias's ignoble tactics, [cdb]so His Majesty was careful to avoid the cowardly [cdb]ambush which had been laid for him.
67
TalkEvent (50, 24, 0, 0, 20573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At last, just as the opposing generals were staring [cdb]each other down...
68
UnkEvent 26(15, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (50, 25, 0, 2, 20574, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Gunnar—the current Count Galatea and noble many [cdb]years our senior—emerged from the wood to put a [cdb]stop to it!
70
TalkEvent (50, 26, 2411, 1, 20575, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the end, our final showdown that day was between [cdb]his hands and the scruffs of our necks. All while our [cdb]ears rang with his dire warnings about the mountains.
71
UnkEvent 54(50, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(300, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(3, 300, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
76
TalkEvent (110, 27, 2409, 1, 20576, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That sounds like Ingrid's dad, all right. Guess that [cdb]means nobody won, huh?
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 28, NULL, 1, 20577, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You guys must've been pretty disappointed, huh? All that effort and nobody actually won.
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 54(110, 50, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (50, 29, 2400, 1, 20578, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. The story dates back several decades, but I still [cdb]remember it as if we were trudging through the snow [cdb]only yesterday.
82
TalkEvent (50, 30, 2403, 1, 20579, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Say, if you do end up mustering an army for one of [cdb]these snowball battles...I would be honored to [cdb]observe, should you have me.
83
DialogChoiceEvent (0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
85
TalkEvent (110, 33, 2402, 1, 20580, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You'll be the first person I tell. Oh, but it's gonna [cdb]have to wait till the war's over.
86
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (50, 34, 2402, 1, 20581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nothing like a little friendly competition to lighten [cdb]the mood after years of bloodshed.
88
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
90
TalkEvent (110, 35, 2403, 1, 20582, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why don't you join us? As one of the combatants, I mean. I'm sure Dimitri and the margrave [cdb]won't mind.
91
TalkEvent (110, 36, NULL, 1, 20583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You won't be facing the same opponents, but maybe [cdb]then you'll finally settle the score. For old time's sake.
92
UnkEvent 26(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (50, 37, 0, 1, 20584, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm, a sound point. Very well. I'd be thrilled to [cdb]partake when the time comes.
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 26(15, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (50, 38, NULL, 1, 20585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, of late I've been dreading the coming [cdb]winter...but now I feel I may actually look forward [cdb]to it.
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 20549 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, Rodrigue. You got a sec?
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 1 NULL 4 20550 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
What's the matter? You look troubled.
PanCameraEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2407 0 20551 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, we ended up spending most of this winter out on the battlefield.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 2 20552 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So I was thinking, if we put an end to the war before next winter rolls around, maybe we could all go back north and...
PanCameraEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 4 0 2 20553 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
And? Speak plainly.
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 1 20554 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I wanna have a snowball fight.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 20555 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Dimitri said that's how all the kids in Faerghus play during the winter.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 NULL 1 20556 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Figure it'd be good to try at least once now that I'm living here in the Kingdom.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 NULL 1 20557 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Yes, a fine idea! The sport's rather profound, if I do say so myself.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 9 NULL 0 20558 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Dividing into factions and formulating strategies makes it just as much a battle of minds as it does one of hurled snow.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 4 20559 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hold on, strategy? This sounds kinda intense for a kid's game.
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 2403 0 20560 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
It is. When we were still in the throes of our youth, Lambert, Matthias, and I faced off in such a contest.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 12 NULL 1 20561 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
With our squires in tow, we traveled to the northern mountains to do battle.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2400 1 20562 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, that sounds like fun. So what happened?
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 14 2458 0 20563 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
I was the first to fall. I hid in the shadows, biding my time and observing the enemy's movements until the moment was right to strike.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 15 2459 0 20564 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
And yet, such an opportunity never came. While his subordinates fought freely in the open, His Majesty launched a surprise attack on my position.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 16 2460 0 20565 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Unfortunately, my men and I were unable to land even a single blow on him. Our defeat was a matter of course.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2401 4 20566 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Now I know where Dimitri gets his tendency to rush into battle alone. Like father, like son, huh?
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 18 2400 1 20567 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Indeed. Still, it's difficult to feel wronged when you've been defeated in such a swift and skillful manner.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 19 NULL 0 20568 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
My downfall left only Lambert and the margrave. A man notorious for his rotten character, even as a child.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 20 2403 0 20569 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
His strategy was not to attack outright, but to prepare an ambush for His Majesty in one of the more densely wooded groves.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 4 20570 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Seriously? All that for just a snowball fight? No wonder Sylvain is so cunning. Anyway, what happened next?
ElseEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 20571 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And? What happened next?
EndIfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 23 NULL 0 20572 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
We were all familiar with Matthias's ignoble tactics, so His Majesty was careful to avoid the cowardly ambush which had been laid for him.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 24 0 0 20573 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
At last, just as the opposing generals were staring each other down...
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 25 0 2 20574 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Gunnar—the current Count Galatea and noble many years our senior—emerged from the wood to put a stop to it!
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 26 2411 1 20575 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
In the end, our final showdown that day was between his hands and the scruffs of our necks. All while our ears rang with his dire warnings about the mountains.
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2409 1 20576 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That sounds like Ingrid's dad, all right. Guess that means nobody won, huh?
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 1 20577 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You guys must've been pretty disappointed, huh? All that effort and nobody actually won.
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 29 2400 1 20578 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Yes. The story dates back several decades, but I still remember it as if we were trudging through the snow only yesterday.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 30 2403 1 20579 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Say, if you do end up mustering an army for one of these snowball battles...I would be honored to observe, should you have me.
DialogChoiceEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2402 1 20580 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You'll be the first person I tell. Oh, but it's gonna have to wait till the war's over.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 34 2402 1 20581 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Nothing like a little friendly competition to lighten the mood after years of bloodshed.
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 1 20582 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why don't you join us? As one of the combatants, I mean. I'm sure Dimitri and the margrave won't mind.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 NULL 1 20583 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You won't be facing the same opponents, but maybe then you'll finally settle the score. For old time's sake.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 37 0 1 20584 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
Hm, a sound point. Very well. I'd be thrilled to partake when the time comes.
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 38 NULL 1 20585 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
You know, of late I've been dreading the coming winter...but now I feel I may actually look forward to it.