1. Ugh, today's training was rough. Guess I need to start [cdb]working even harder if I wanna keep up.
  2. You know, it's amazing just how into all this you are. But I do feel kind of bad for you.
  3. Why? It's my own fault for not being up to snuff.
  4. Just you watch, Sylvain. I'm gonna stand head and [cdb]shoulders above everyone else in the next battle.
  5. That's not what I mean. I feel bad that we roped you [cdb]into this war.
  6. The only reason any of us are fighting is to keep our [cdb]homes from being destroyed.
  7. If we fail, we'll lose everything. Our houses, [cdb]our families, the places we grew up.
  8. But you don't have that kind of personal stake in this [cdb]thing. You can live wherever the wind takes you.
  9. True. I am a bit of a nomad.
  10. Isn't there anywhere you call home, though?
  11. Well, sorta.
  12. I grew up in a remote village off in the mountains, [cdb]so that's probably the closest thing. But it's hard to [cdb]really say for sure.
  13. ...
  14. Honestly, I doubt I'll ever understand what it means [cdb]to have a home like all of you do.
  15. So, what? Are you just in this for the money, then?
  16. Confirm his suspicions.
  17. Deny it.
  18. If I'm getting paid for a job, then I'll do whatever it [cdb]takes to see it through to the end. And of course, I wanna keep my friends safe, too.
  19. A very you answer if I've ever heard one. Not that [cdb]that's a bad thing.
  20. No. I'm only putting all this effort in so I can make [cdb]sure my friends get through the war alive. Though I'm not gonna complain about the money, either.
  21. OK, now you're just trying to sound good. Though it [cdb]is working, I'll give you that.
  22. Really, I think this is the closest thing to a home I've [cdb]ever had. Because I've got all of you here.
  23. Are you sure? This place doesn't make for quality [cdb]living, trust me.
  24. I mean, it's cold, it's desolate, and there's nowhere to [cdb]go to have any fun! Plus we've constantly got enemies [cdb]like Sreng soldiers coming at us from every angle.
  25. Well, I can't deny that. But it's still important to you [cdb]anyway, right?
  26. Yeah. There's no doubt about that.
  27. And it's our job to make it a place where everyone [cdb]can live in peace.
  28. Right. Who knows what'll happen after the war, [cdb]but for now I'm with you guys every step of the way.
  29. I appreciate it. Oh yeah, and about those plans for [cdb]the fire orb I showed you?
  30. Would you mind helping me with a little experiment [cdb]later? The thing hardly had any punch to it when I [cdb]tested it.
  31. Sure. Sounds like it's a long way off still, huh?
  32. Hey, I'm trying here! I even got in touch with the [cdb]school of sorcery to see if they could help.
  33. No rush, Sylvain. I'm sure you'll finish it one of [cdb]these days.
  34. I've spent enough time with you to know—you can [cdb]do anything when you put your mind to it.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 350 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2400 0 19898 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 2411 0 19899 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 19900 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2402 0 19901 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 2401 3 19902 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 NULL 2 19903 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 NULL 0 19904 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 2403 0 19905 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2400 0 19906 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 0 0 19907 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2405 0 19908 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 3 19909 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 3 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 3 19910 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 14 0 0 19911 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 19912 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 2409 1 19913 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2401 0 19914 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 2400 0 19915 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 1 19916 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 22 0 1 19917 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 2411 3 19918 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 0 19919 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 2400 0 19920 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 26 NULL 1 19921 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2400 1 19922 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 28 0 0 19923 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 29 2402 1 19924 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2400 0 19925 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 0 3 19926 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2409 1 19927 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2403 1 19928 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 110, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 26(2, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 0, 2400, 0, 19898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh, today's training was rough. Guess I need to start [cdb]working even harder if I wanna keep up.
11
TalkEvent (15, 1, 2411, 0, 19899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, it's amazing just how into all this you are. But I do feel kind of bad for you.
12
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(2, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (110, 2, 0, 0, 19900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why? It's my own fault for not being up to snuff.
16
TalkEvent (110, 3, 2402, 0, 19901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just you watch, Sylvain. I'm gonna stand head and [cdb]shoulders above everyone else in the next battle.
17
UnkEvent 26(15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (15, 4, 2401, 3, 19902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not what I mean. I feel bad that we roped you [cdb]into this war.
21
TalkEvent (15, 5, NULL, 2, 19903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The only reason any of us are fighting is to keep our [cdb]homes from being destroyed.
22
UnkEvent 54(110, 15, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (15, 6, NULL, 0, 19904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we fail, we'll lose everything. Our houses, [cdb]our families, the places we grew up.
24
TalkEvent (15, 7, 2403, 0, 19905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you don't have that kind of personal stake in this [cdb]thing. You can live wherever the wind takes you.
25
TalkEvent (110, 8, 2400, 0, 19906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # True. I am a bit of a nomad.
26
UnkEvent 26(15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (15, 9, 0, 0, 19907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Isn't there anywhere you call home, though?
28
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (110, 10, 2405, 0, 19908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, sorta.
33
TalkEvent (110, 11, NULL, 3, 19909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I grew up in a remote village off in the mountains, [cdb]so that's probably the closest thing. But it's hard to [cdb]really say for sure.
34
UnkEvent 54(15, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (15, 12, 0, 3, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
39
TalkEvent (110, 13, 2407, 3, 19910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, I doubt I'll ever understand what it means [cdb]to have a home like all of you do.
40
TalkEvent (15, 14, 0, 0, 19911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, what? Are you just in this for the money, then?
41
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
DialogChoiceEvent (0, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
44
TalkEvent (110, 17, 2400, 0, 19912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If I'm getting paid for a job, then I'll do whatever it [cdb]takes to see it through to the end. And of course, I wanna keep my friends safe, too.
45
UnkEvent 26(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (15, 18, 2409, 1, 19913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# A very you answer if I've ever heard one. Not that [cdb]that's a bad thing.
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
51
TalkEvent (110, 19, 2401, 0, 19914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No. I'm only putting all this effort in so I can make [cdb]sure my friends get through the war alive. Though I'm not gonna complain about the money, either.
52
UnkEvent 26(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (15, 20, 2400, 0, 19915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# OK, now you're just trying to sound good. Though it [cdb]is working, I'll give you that.
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (110, 21, 0, 1, 19916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really, I think this is the closest thing to a home I've [cdb]ever had. Because I've got all of you here.
60
UnkEvent 26(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (15, 22, 0, 1, 19917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you sure? This place doesn't make for quality [cdb]living, trust me.
64
TalkEvent (15, 23, 2411, 3, 19918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, it's cold, it's desolate, and there's nowhere to [cdb]go to have any fun! Plus we've constantly got enemies [cdb]like Sreng soldiers coming at us from every angle.
65
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (110, 24, 0, 0, 19919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I can't deny that. But it's still important to you [cdb]anyway, right?
70
UnkEvent 26(15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (15, 25, 2400, 0, 19920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah. There's no doubt about that.
72
TalkEvent (15, 26, NULL, 1, 19921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And it's our job to make it a place where everyone [cdb]can live in peace.
73
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (110, 27, 2400, 1, 19922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right. Who knows what'll happen after the war, [cdb]but for now I'm with you guys every step of the way.
75
UnkEvent 26(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (15, 28, 0, 0, 19923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I appreciate it. Oh yeah, and about those plans for [cdb]the fire orb I showed you?
79
TalkEvent (15, 29, 2402, 1, 19924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Would you mind helping me with a little experiment [cdb]later? The thing hardly had any punch to it when I [cdb]tested it.
80
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (110, 30, 2400, 0, 19925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure. Sounds like it's a long way off still, huh?
82
UnkEvent 26(1, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (15, 31, 0, 3, 19926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, I'm trying here! I even got in touch with the [cdb]school of sorcery to see if they could help.
84
UnkEvent 54(15, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(1, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (110, 32, 2409, 1, 19927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No rush, Sylvain. I'm sure you'll finish it one of [cdb]these days.
88
TalkEvent (110, 33, 2403, 1, 19928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've spent enough time with you to know—you can [cdb]do anything when you put your mind to it.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2400 0 19898 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Ugh, today's training was rough. Guess I need to start working even harder if I wanna keep up.
LookAtPersonEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 2411 0 19899 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You know, it's amazing just how into all this you are. But I do feel kind of bad for you.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 19900 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why? It's my own fault for not being up to snuff.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2402 0 19901 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just you watch, Sylvain. I'm gonna stand head and shoulders above everyone else in the next battle.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 2401 3 19902 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
That's not what I mean. I feel bad that we roped you into this war.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 NULL 2 19903 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
The only reason any of us are fighting is to keep our homes from being destroyed.
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 NULL 0 19904 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
If we fail, we'll lose everything. Our houses, our families, the places we grew up.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 2403 0 19905 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
But you don't have that kind of personal stake in this thing. You can live wherever the wind takes you.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2400 0 19906 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
True. I am a bit of a nomad.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 0 0 19907 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Isn't there anywhere you call home, though?
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2405 0 19908 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, sorta.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 3 19909 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I grew up in a remote village off in the mountains, so that's probably the closest thing. But it's hard to really say for sure.
UnkEvent (54) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 3 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 3 19910 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Honestly, I doubt I'll ever understand what it means to have a home like all of you do.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 14 0 0 19911 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
So, what? Are you just in this for the money, then?
UnkEvent (30) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 0 19912 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If I'm getting paid for a job, then I'll do whatever it takes to see it through to the end. And of course, I wanna keep my friends safe, too.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 2409 1 19913 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
A very you answer if I've ever heard one. Not that that's a bad thing.
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2401 0 19914 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No. I'm only putting all this effort in so I can make sure my friends get through the war alive. Though I'm not gonna complain about the money, either.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 2400 0 19915 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
OK, now you're just trying to sound good. Though it is working, I'll give you that.
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 0 1 19916 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Really, I think this is the closest thing to a home I've ever had. Because I've got all of you here.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 22 0 1 19917 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Are you sure? This place doesn't make for quality living, trust me.
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 2411 3 19918 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
I mean, it's cold, it's desolate, and there's nowhere to go to have any fun! Plus we've constantly got enemies like Sreng soldiers coming at us from every angle.
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 0 19919 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, I can't deny that. But it's still important to you anyway, right?
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 2400 0 19920 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Yeah. There's no doubt about that.
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 26 NULL 1 19921 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
And it's our job to make it a place where everyone can live in peace.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2400 1 19922 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right. Who knows what'll happen after the war, but for now I'm with you guys every step of the way.
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 28 0 0 19923 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
I appreciate it. Oh yeah, and about those plans for the fire orb I showed you?
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 29 2402 1 19924 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Would you mind helping me with a little experiment later? The thing hardly had any punch to it when I tested it.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2400 0 19925 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure. Sounds like it's a long way off still, huh?
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 31 0 3 19926 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Hey, I'm trying here! I even got in touch with the school of sorcery to see if they could help.
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2409 1 19927 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No rush, Sylvain. I'm sure you'll finish it one of these days.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2403 1 19928 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've spent enough time with you to know—you can do anything when you put your mind to it.