Las llamas del caos han devorado el territorio de los Hrym. Para evitar que la violencia se extienda aún más, pones rumbo al pueblo que parece ser el origen de los disturbios.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Dorothea 255 0 0 4 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Bernadetta 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Caspar 255 0 0 6 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Petra 255 0 0 7 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_10_15_____Hanneman 255 0 0 8 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 [es]1_1_10_15_____Leonie 1 0 0 9 135 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 10 625 7 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
11 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 1 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
12 [cs][es]2_6_11_16_____plebeyo[cm][es]4_8_13_18_22_26_30__plebeyos[ce] 1 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 1 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
14 [cs][es]2_6_11_16_____plebeyo[cm][es]4_8_13_18_22_26_30__plebeyos[ce] 1 0 0 14 1400 7 13 0 101 5 0 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
15 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 1 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 [cs][es]2_6_11_16_____plebeyo[cm][es]4_8_13_18_22_26_30__plebeyos[ce] 1 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 [cs][es]2_6_11_16_____plebeyo[cm][es]4_8_13_18_22_26_30__plebeyos[ce] 1 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 [cs][es]2_6_11_16_____plebeyo[cm][es]4_8_13_18_22_26_30__plebeyos[ce] 1 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 1 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 [es]1_1_10_15_____Pallardó 1 0 0 20 430 5 13 3 101 5 1 100 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
21 [es]1_1_10_15_____Pallardó 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
23 [es]1_1_10_15_____Solon 255 0 0 23 330 5 12 3 101 5 1 100 300 26 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
24 [es]1_1_10_15_____Metodey 255 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 8 0 0 25 650 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 26 675 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 27 660 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 28 685 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 29 635 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 30 630 5 13 3 101 5 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 31 640 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 255 0 0 32 654 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 33 650 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 34 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 35 690 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 36 630 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 37 695 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 38 620 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 39 650 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 40 655 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 41 655 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 42 605 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 0 43 615 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 0 44 610 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 5 0 0 45 675 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_3_12_17_____gral. de la Alianza[cm][es]5_9_14_19_23_27_31__generales de la Alianza[ce] 255 0 0 46 678 4 5 0 101 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 47 655 5 13 3 101 7 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 48 635 5 13 3 101 7 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 49 675 5 13 3 101 7 0 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 50 690 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 51 685 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 52 700 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 53 665 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 54 645 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 55 665 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 56 655 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 57 660 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 58 635 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 59 625 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 60 635 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 61 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 62 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 63 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 64 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 65 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 66 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 67 635 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 68 670 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 69 695 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1524 39 1527 29 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1527 25 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 39 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 25 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1524 39 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 25 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 39 1527 32 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1527 25 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 39 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 25 1527 27 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 39 1527 27 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 247 0 1000 1527 25 1527 27 1527 2 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (38, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 59)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,70,70,70,0,0,0,11,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
SetName(10,173,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_6_11_16_____justiciero[cm][es]4_8_13_18_22_26_30__justicieros[ce]
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [es]1_1_10_15_____«Pallardó»
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [es]1_1_10_15_____Pallardó
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_6_11_16_____mago misterioso[cm][es]4_8_13_18_22_26_30__magos misteriosos[ce]
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]3_7_12_17_____bestia demoníaca[cm][es]5_9_14_19_23_27_31__bestias demoníacas[ce]
SubGroup(7)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # Debo resistir como sea...
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0) # No creo que vaya a sobrevivir...
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(25,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
Unknown48(29,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 5, 1)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(8)
Unknown23(62,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(66,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to [cs][es]2_6_11_16_____consejero[cm][es]4_8_13_18_22_26_30__consejeros[ce]
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 33 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(0,18651,1,1910,0,17919,1,3,0,0,0,0,0,0,0)
Unknown92(4,17215,1,1909,0,20103,1,3,0,0,0,0,0,0,0)
Unknown92(8,18933,1,1909,0,21741,1,3,0,0,0,0,0,0,0)
Unknown92(20,21535,1,1909,0,20256,1,3,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esto es, ante todo, un rescate. ¡Debemos proteger al pueblo del peligro [cdb]y a los valientes soldados que lo defienden!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Recordad, puede que los autores [cdb]de esta atrocidad se oculten aprovechando [cdb]el caos. Si los encontráis, no mostréis piedad.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Para proteger a los evacuados, [cdb]debemos defender este refugio a toda costa. Mantened la guardia.
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
# Group 39 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # ¿Cuántos de estos rufianes hay? ¡No puedo proteger a todo el mundo [cdb]por siempre!
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y rescata [eg3][1:CHARA_G]!
SubGroup(1)
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El profesor Hanneman está en apuros! ¡Rápido! ¡No podemos permitirnos perderlo!
# Group 41 (2, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 7, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0) # Capitán, has venido a ayudar... ¡y has traído al Imperio contigo!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien hecho, Leonie. Es hora de que luchemos juntos.
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0) # Por fin te encuentro, capitán, [cdb]pero es demasiado tarde...
# Group 43 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,5,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0) # ¡El Imperio ha venido para ayudar!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, capitán... Lo intenté, pero no pude...
# Group 44 (1, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 5, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0) # Prefiero morir que aceptar ayuda de quienes [cdb]que mató al capitán Jeralt... pero como [cdb]la gente os necesita, ¡ignoraré mi resentimiento!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0) # Nunca dudé de que vendrías.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 27, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # ¿Has venido a rescatarme personalmente, Manuela? ¡Qué sorpresa tan grata!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Oye, que tengo corazón!
# Group 48 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,25,70,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # Desde luego, ha estado cerca. Agradezco mucho la ayuda.
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # Por suerte, hemos llegado [cdb]hasta el profesor Hanneman a tiempo.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0) # ¡No has podido rescatar [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # Profesor Hanneman... Esta pérdida nos pasará factura.
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Este es un lugar excelente para hacer negocios. ¡Seguid así, amigos! ¡Aquí hay dinero!
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con sus subordinados!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Debe de ser el que lidera a los bandidos... ¡Es hora de impartir justicia!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ese debe de ser el líder de los bandidos. Deberíamos ocuparnos de él [cdb]tan pronto como sea posible.
SubGroup(2)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué? ¡No, no soy yo! ¡Tenéis al hombre equiv...! ¡Vale, como queráis!
# Group 55 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,61700,0,46200,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Ese doble que coloqué ha resultado ser [cdb]una genialidad! Ahora me marcharé [cdb]mientras pueda.
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # ¡La versión real [eg4][0:CHARA_G] ha aparecido!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Un momento, ¿entonces el otro tipo era [cdb]un impostor? ¡No es justo! ¡Pagarás por eso!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Un ladrón con un doble? Es más astuto [cdb]de lo que pensaba. ¡No dejéis que escape!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,70,70,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,56700,0,38100,0,1664,1,48200,0,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0) # ¡Abrid las puertas! ¡Abrid, he dicho! ¡Esto no es lo que acordamos, [cdb]abrid ahora mismo!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vaya, parece que las ratas han tenido [cdb]un desencuentro. ¿Deberíamos acabar [cdb]con su sufrimiento?
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,21,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Un momento! ¡Solo soy un mercader [cdb]que estaba de paso! No soy... ¡Ay! Bueno, mereció la pena el intento.
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # He visto antes a ese pícaro. ¿No era uno de los mercaderes [cdb]que frecuentaba Garreg Mach?
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 2, 43)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # ¡Por favor, que alguien me ayude!
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0) # ¡Has avistado a [eg2][0:CHARA_G] y a sus aliados atacando [eg3][1:CHARA_G] y a sus aliados!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Je, je, je! Matad a ese hombre [cdb]y despojad su cadáver de todo lo que tenga.
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hay problemas al este. ¡Aprisa! ¡No hay tiempo que perder!
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Te das cuenta de que este es tu fin, ¿no?
# Group 62 (0, 2, 0, 4, 3)
SubGroup(1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # ¡Monstruo desalmado! ¡Pagarás por esto!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # No malgastes el aliento, ¡lo necesitarás [cdb]para gritar cuando te arranque [cdb]las extremidades del cuerpo!
# Group 63 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Por muy depravado que fuese este hombre, [cdb]él solo no ha podido orquestar todo esto. El enemigo son las Serpientes de las Tinieblas.
# Group 64 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0) # ¿Esto es... veneno? ¡Habéis envenenado vuestras armas, cobardes!
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Han envenenado [eg3][0:CHARA_G]!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
Unknown31(9,56,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Han envenenado a Leonie! ¡Traedla al refugio para que la traten [cdb]de inmediato!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(740,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0) # ¡Escolta [eg3][0:CHARA_G] hasta [eg1][0:AREA] para que se una a tu ejército!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (7, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿No había un puente levadizo al este? Deberíamos llevar a Leonie por ahí [cdb]para mantenerla a salvo.
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] para bajar [g]el puente levadizo[/]!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0) # Gracias...
# Group 72 (0, 5, 8, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿No había un puente levadizo al este? Deberíamos llevar a Leonie por ahí [cdb]para mantenerla a salvo.
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] para bajar [g]el puente levadizo[/]!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0) # Gracias...
# Group 73 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
SubGroup(2)
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0) # Siento las molestias. Si sobrevivo a esto, ¿puedo luchar a tu lado?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Siempre hay lugar para aliados tan dotados [cdb]como tú.
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
If254(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abandonado el campo de batalla!
If254(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0) # Sin duda, este veneno es delicado... Y, aunque no soy ningún especialista, [cdb]haré todo lo que esté en mi poder.
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abandonado el campo de batalla junto con [eg1][1:CHARA_G]!
# Group 75 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0) # ¡No has podido proteger [eg3][0:CHARA_G]!
# Group 77 (3, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0) # Eres Leonie, ¿verdad? Escucha, ya has hecho suficiente. Ven conmigo a que te echen un vistazo.
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # ¡No necesito piedad de asesinos!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0) # ¡No has podido reclutar [eg3][0:CHARA_G]!
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 4, 2)
SubGroup(2)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
# Group 81 (4, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: False 1
# Group 82 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0) # Eres Leonie, ¿verdad? Escucha, ya has hecho suficiente. Ven conmigo a que te echen un vistazo.
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # ¡No necesito piedad de asesinos!
# Group 84 (0, 5, 2, 5, 2)
SubGroup(3)
Unknown31(9,56,1,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
# Group 86 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Leonie... Alguien pagará por esto...
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 2, 0, 2, 15)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Una bestia demoníaca, ¿eh? Apuesto [cdb]a que estaban impacientes por revelar [cdb]esta pequeña sorpresa.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos permitir más daños en la ciudad. Debemos aniquilar a la bestia nosotros mismos.
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 90 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Tened cuidado! Esta criatura no caerá tan fácilmente.
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, venga ya, ¡que sea grande no la hace [cdb]más fuerte! ¡Claro que podemos con ella!
# Group 91 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos vivido muchas cosas juntos, ¡y esta criatura inmunda no es rival [cdb]para nosotros!
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Alabada sea la Diosa. Ya no tenemos [cdb]que preocuparnos por que la ciudad [cdb]sea derruida.
# Group 93 (0, 5, 0, 8, 9)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
SubGroup(1)
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: False 1
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
# Group 94 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(70,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
# Group 96 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0) # ¡[eb][eg7][cp][0:CHARA_G] han caído!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eso acabará con las barreras. Ahora debemos ocuparnos de ese mago.
# Group 101 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(70,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
# Group 103 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0) # ¡[eb][eg7][cp][0:CHARA_G] han caído!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eso acabará con las barreras. Ahora debemos ocuparnos de ese mago.
# Group 108 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Debería haber sabido que estos rufianes serían [cdb]poco más que un cebo.
SubGroup(2)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
Unknown80(46,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Mi nombre es Solon y he venido a salvar [cdb]este mundo infestado de bestias!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 110 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,52500,0,40200,0,9864,1,54000,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(8)
Unknown83(6200,110,4720,6200,120,4612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(783,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(787,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(791,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6200,110,4750,6200,140,4612,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han conjurado [r]un muro oscuro[/] alrededor [eg4][1:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 111 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6190,300,4900,6200,150,4612,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6190,190,4863,6200,150,4612,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡[r]El muro oscuro[/] ha desaparecido!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 112 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, mirad. He ahí nuestro verdadero enemigo. Primero acabaremos con su magia [cdb]y luego acabaremos con él.
SubGroup(1)
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # No cometáis el craso error de intentar [cdb]capturar a ese hombre con vida. ¡Solon debe ser abatido aquí y ahora!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # ¡No toleraré interferencias de bestia alguna!
# Group 114 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # ¡Debo saber cómo conseguiste esos poderes!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Parece que nuestros adversarios saben [cdb]algo sobre nosotros, después de todo.
# Group 115 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora pagarás por los horrores [cdb]que causaste a la Casa Ordelia!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # ¡Rata de laboratorio ignorante! ¡Malgasta tu insignificante vida [cdb]si así lo quieres!
# Group 116 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,5,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Thales no debía molestarse con alguien [cdb]de tu calaña. Acabaré contigo [cdb]con mis propias manos.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Lamentarás el día en el que saliste reptando [cdb]de las tinieblas.
# Group 117 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,2,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # La mujer maldecida por las llamas... Habéis venido a ejecutar vuestra venganza, ¿no es así?
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nada tan trivial. Te interpones en mi camino [cdb]a la conquista y, como tal, debes arder.
# Group 118 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0) # Veo que subestimaros ha sido un error.
# Group 119 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # ¿Hay alguien ahí? ¡Necesitamos ayuda!
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0) # ¡Has avistado [r][eg3][cp][0:PARTY][/] atacando [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ningún noble que se precie ignoraría [cdb]los gritos de auxilio de los ciudadanos!
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][cp][0:PARTY][/] y rescata [eg3][0:CHARA_G] y a sus aliados!
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # ¡Gracias! Ha estado cerca.
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(27,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(29,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # ¡Que la Diosa nos ayude!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(3)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0) # ¡Has rescatado a [eg7][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Excelente! Todos los ciudadanos están a salvo.
# Group 130 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0) # ¡No has podido rescatar [eg3][0:CHARA_G] ni a sus aliados!
SubGroup(1)
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No hemos podido salvar ni a un solo [cdb]ciudadano! Esto es una deshonra [cdb]para mi noble apellido...
# Group 131 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # Quizá no hayamos logrado salvarlos a todos, [cdb]pero lo hicimos lo mejor que pudimos.
# Group 132 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0) # Poned el alijo a salvo, ¡y que sea rápido!
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Una unidad a las órdenes [eg4][0:CHARA_G] está huyendo con bienes robados de la población!
SubGroup(4)
Unknown56(42300,0,2264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,1,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0) # ¡Derrota a la unidad a las órdenes [eg4][0:CHARA_G] y recupera los bienes robados!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Cómo se atreven a robarles a estas gentes!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Esos rufianes intentan huir con todo [cdb]lo que han saqueado. ¡Debemos impedirlo!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,42300,0,2264,1,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0) # ¡Has evitado que [eg1][0:CHARA_G] huya!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahora debemos asegurarnos de que este botín [cdb]sea devuelto a sus legítimos propietarios.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Los villanos han sido aniquilados [cdb]y hemos recuperado las pertenencias robadas. ¡La justicia vuelve a vencer!
# Group 136 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,42300,0,2264,1,0,2000,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Lo conseguimos, jefe! ¡Este botín nos hará ricos como reyes!
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0) # ¡No has podido evitar que [eg1][0:CHARA_G] huya!
SubGroup(1)
Unknown18(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ahora nunca recuperaremos lo que robaron...
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Esos canallas han escapado y hemos perdido [cdb]los bienes robados? ¡Qué irritante!
# Group 137 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Todavía atacan a gente. ¡Hace falta que nosotros ayudemos!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Han dejado atrás a algunos residentes. ¡Deberíamos intentar ayudar a tantos [cdb]como podamos!
SubGroup(7)
Unknown43(45,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][cp][0:PARTY][/] [eg4][0:CHARA_G] y rescata [eg3][1:CHARA_G] y a sus aliados!
# Group 139 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # Te debo la vida. Gracias.
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Iba... Iba a casarme el mes que viene...
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(37,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
SubGroup(3)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0) # ¡Has rescatado a [eg7][cp][0:CHARA_G]!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Toda gente está a salvo. Ahora nosotros podemos volver a misión.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¿Esos eran todos? ¡Bien! ¡Lo conseguimos!
# Group 148 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0) # ¡No has podido rescatar [eg3][0:CHARA_G] ni a sus aliados!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nosotros dejamos morir a ellos... Yo espero que ellos pueden perdonar [cdb]a nosotros.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿No hemos salvado a ningún ciudadano? Lo siento mucho...
# Group 149 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G]!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nosotros fracasamos en salvar a todos, [cdb]pero batalla debe continuar.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Algunos ciudadanos no han sobrevivido, [cdb]pero debemos mantenernos centrados.
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 5, 27)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0) # ¡Hay soldados enemigos atacando el refugio!
SubGroup(9)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,38,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,70,11,0,0,1,1,0,0,0)
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan hacia [eg1][1:CHARA_G]!
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados que van a por [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Por supuesto que nos atacarían donde somos [cdb]más vulnerables... ¡A las armas! ¡Debemos [cdb]defender el refugio o todo habrá sido en vano!
# Group 152 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0) # ¡Has derrotado a [eg7][cp][0:CHARA_G] y a otras unidades que iban a por [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # El refugio está a salvo... y, con suerte, [cdb]el enemigo se habrá quedado sin tretas.
# Group 153 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Veo un buen sitio para cruzar. ¿Quizá podamos construir un puente allí?
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SubGroup(1)
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Menos mal que hemos reunido [cdb]todos esos materiales. ¡Deprisa! ¡Construid un puente!
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4442,185,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0) # ¡La estrategia [b]Construir un puente[/] ha permitido abrir una nueva [g]ruta[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # La milicia nos ofrece su ayuda. A vuestra orden, los enviaré a defender [cdb]el refugio.
# Group 158 (0, 5, 0, 3, 11)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ordena a la milicia que proteja [cdb]a los evacuados!
SubGroup(3)
Unknown14(10,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido cerca [eg4][0:AREA]!
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: False 1
Unknown10(70,14264,1,664,1,19764,1,2264,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hay que bajar el puente levadizo [cdb]para poder pasar con mayor facilidad.
SubGroup(6)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8440,162,6610,8478,162,6714,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] para bajar [g]el puente levadizo[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 161 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Se ha bajado [g]el puente levadizo[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0) # ¡Nos están invadiendo! ¡Necesitamos ayuda!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
# Group 171 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0) # ¡No aguantaremos mucho más, majestad!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
# Group 172 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(3,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # Que así sea. Otra oportunidad se presentará [cdb]en breve...
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Mmpf! Sabíamos que intentaría escapar, ¡pero aún podemos detenerle!
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Esto debería poner fin a los altercados. Habéis luchado con coraje.
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
SubGroup(1)
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Han invadido el refugio? Entonces se acabó. La ciudad está perdida.
SubGroup(1)
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hanneman volume_up
Debo resistir como sea...
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
No creo que vaya a sobrevivir...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Esto es, ante todo, un rescate. ¡Debemos proteger al pueblo del peligro y a los valientes soldados que lo defienden!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Recordad, puede que los autores de esta atrocidad se oculten aprovechando el caos. Si los encontráis, no mostréis piedad.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Para proteger a los evacuados, debemos defender este refugio a toda costa. Mantened la guardia.
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hanneman volume_up
¿Cuántos de estos rufianes hay? ¡No puedo proteger a todo el mundo por siempre!
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y rescata [eg3][1:CHARA_G]!
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¡El profesor Hanneman está en apuros! ¡Rápido! ¡No podemos permitirnos perderlo!
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Capitán, has venido a ayudar... ¡y has traído al Imperio contigo!
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Bien hecho, Leonie. Es hora de que luchemos juntos.
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Por fin te encuentro, capitán, pero es demasiado tarde...
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡El Imperio ha venido para ayudar!
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Lo siento, capitán... Lo intenté, pero no pude...
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Prefiero morir que aceptar ayuda de quienes que mató al capitán Jeralt... pero como la gente os necesita, ¡ignoraré mi resentimiento!
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hanneman volume_up
Nunca dudé de que vendrías.
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hanneman volume_up
¿Has venido a rescatarme personalmente, Manuela? ¡Qué sorpresa tan grata!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Manuela volume_up
¡Oye, que tengo corazón!
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hanneman volume_up
Desde luego, ha estado cerca. Agradezco mucho la ayuda.
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Linhardt volume_up
Por suerte, hemos llegado hasta el profesor Hanneman a tiempo.
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido rescatar [eg3][0:CHARA_G]!
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Profesor Hanneman... Esta pérdida nos pasará factura.
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Este es un lugar excelente para hacer negocios. ¡Seguid así, amigos! ¡Aquí hay dinero!
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con sus subordinados!
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
Debe de ser el que lidera a los bandidos... ¡Es hora de impartir justicia!
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Ese debe de ser el líder de los bandidos. Deberíamos ocuparnos de él tan pronto como sea posible.
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Qué? ¡No, no soy yo! ¡Tenéis al hombre equiv...! ¡Vale, como queráis!
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has derrotado [eg3][0:CHARA_G]!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pallardó volume_up
¡Ese doble que coloqué ha resultado ser una genialidad! Ahora me marcharé mientras pueda.
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0) ¡La versión real [eg4][0:CHARA_G] ha aparecido!
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
Un momento, ¿entonces el otro tipo era un impostor? ¡No es justo! ¡Pagarás por eso!
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¿Un ladrón con un doble? Es más astuto de lo que pensaba. ¡No dejéis que escape!
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Pallardó volume_up
¡Abrid las puertas! ¡Abrid, he dicho! ¡Esto no es lo que acordamos, abrid ahora mismo!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Vaya, parece que las ratas han tenido un desencuentro. ¿Deberíamos acabar con su sufrimiento?
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Un momento! ¡Solo soy un mercader que estaba de paso! No soy... ¡Ay! Bueno, mereció la pena el intento.
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
He visto antes a ese pícaro. ¿No era uno de los mercaderes que frecuentaba Garreg Mach?
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Por favor, que alguien me ayude!
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0) ¡Has avistado a [eg2][0:CHARA_G] y a sus aliados atacando [eg3][1:CHARA_G] y a sus aliados!
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Metodey volume_up
¡Je, je, je! Matad a ese hombre y despojad su cadáver de todo lo que tenga.
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Hay problemas al este. ¡Aprisa! ¡No hay tiempo que perder!
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Metodey volume_up
Te das cuenta de que este es tu fin, ¿no?
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Monstruo desalmado! ¡Pagarás por esto!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Metodey volume_up
No malgastes el aliento, ¡lo necesitarás para gritar cuando te arranque las extremidades del cuerpo!
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Por muy depravado que fuese este hombre, él solo no ha podido orquestar todo esto. El enemigo son las Serpientes de las Tinieblas.
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¿Esto es... veneno? ¡Habéis envenenado vuestras armas, cobardes!
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0) ¡Han envenenado [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Han envenenado a Leonie! ¡Traedla al refugio para que la traten de inmediato!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Escolta [eg3][0:CHARA_G] hasta [eg1][0:AREA] para que se una a tu ejército!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¿No había un puente levadizo al este? Deberíamos llevar a Leonie por ahí para mantenerla a salvo.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles para bajar el puente levadizo!
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Gracias...
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¿No había un puente levadizo al este? Deberíamos llevar a Leonie por ahí para mantenerla a salvo.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles para bajar el puente levadizo!
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Gracias...
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Siento las molestias. Si sobrevivo a esto, ¿puedo luchar a tu lado?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Siempre hay lugar para aliados tan dotados como tú.
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abandonado el campo de batalla!
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hanneman volume_up
Sin duda, este veneno es delicado... Y, aunque no soy ningún especialista, haré todo lo que esté en mi poder.
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abandonado el campo de batalla junto con [eg1][1:CHARA_G]!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido proteger [eg3][0:CHARA_G]!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Eres Leonie, ¿verdad? Escucha, ya has hecho suficiente. Ven conmigo a que te echen un vistazo.
[es]1_1_10_15_____Shez volume_up
Eres Leonie, ¿verdad? Escucha, ya has hecho suficiente. Ven conmigo a que te echen un vistazo.
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡No necesito piedad de asesinos!
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido reclutar [eg3][0:CHARA_G]!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Eres Leonie, ¿verdad? Escucha, ya has hecho suficiente. Ven conmigo a que te echen un vistazo.
[es]1_1_10_15_____Shez volume_up
Eres Leonie, ¿verdad? Escucha, ya has hecho suficiente. Ven conmigo a que te echen un vistazo.
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡No necesito piedad de asesinos!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Leonie... Alguien pagará por esto...
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Una bestia demoníaca, ¿eh? Apuesto a que estaban impacientes por revelar esta pequeña sorpresa.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
No podemos permitir más daños en la ciudad. Debemos aniquilar a la bestia nosotros mismos.
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Tened cuidado! Esta criatura no caerá tan fácilmente.
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
Oh, venga ya, ¡que sea grande no la hace más fuerte! ¡Claro que podemos con ella!
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Hemos vivido muchas cosas juntos, ¡y esta criatura inmunda no es rival para nosotros!
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Alabada sea la Diosa. Ya no tenemos que preocuparnos por que la ciudad sea derruida.
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto por envenenamiento!
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[eb][eg7][cp][0:CHARA_G] han caído!
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Eso acabará con las barreras. Ahora debemos ocuparnos de ese mago.
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para echar abajo [r]el muro oscuro[/]!
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[eb][eg7][cp][0:CHARA_G] han caído!
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Eso acabará con las barreras. Ahora debemos ocuparnos de ese mago.
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
Debería haber sabido que estos rufianes serían poco más que un cebo.
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Solon volume_up
¡Mi nombre es Solon y he venido a salvar este mundo infestado de bestias!
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han conjurado [r]un muro oscuro[/] alrededor [eg4][1:CHARA_G]!
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡[r]El muro oscuro[/] ha desaparecido!
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Oh, mirad. He ahí nuestro verdadero enemigo. Primero acabaremos con su magia y luego acabaremos con él.
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
No cometáis el craso error de intentar capturar a ese hombre con vida. ¡Solon debe ser abatido aquí y ahora!
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
¡No toleraré interferencias de bestia alguna!
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
¡Debo saber cómo conseguiste esos poderes!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Arval volume_up
Parece que nuestros adversarios saben algo sobre nosotros, después de todo.
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lysithea volume_up
¡Ahora pagarás por los horrores que causaste a la Casa Ordelia!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
¡Rata de laboratorio ignorante! ¡Malgasta tu insignificante vida si así lo quieres!
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
Thales no debía molestarse con alguien de tu calaña. Acabaré contigo con mis propias manos.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Lamentarás el día en el que saliste reptando de las tinieblas.
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
La mujer maldecida por las llamas... Habéis venido a ejecutar vuestra venganza, ¿no es así?
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Nada tan trivial. Te interpones en mi camino a la conquista y, como tal, debes arder.
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
Veo que subestimaros ha sido un error.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¿Hay alguien ahí? ¡Necesitamos ayuda!
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0) ¡Has avistado [r][eg3][cp][0:PARTY][/] atacando [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Ningún noble que se precie ignoraría los gritos de auxilio de los ciudadanos!
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/] y rescata [eg3][0:CHARA_G] y a sus aliados!
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has rescatado [eg3][0:CHARA_G]!
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Gracias! Ha estado cerca.
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has rescatado [eg3][0:CHARA_G]!
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has rescatado [eg3][0:CHARA_G]!
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Que la Diosa nos ayude!
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has rescatado a [eg7][cp][0:CHARA_G]!
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Excelente! Todos los ciudadanos están a salvo.
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido rescatar [eg3][0:CHARA_G] ni a sus aliados!
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡No hemos podido salvar ni a un solo ciudadano! Esto es una deshonra para mi noble apellido...
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has rescatado [eg3][0:CHARA_G]!
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Quizá no hayamos logrado salvarlos a todos, pero lo hicimos lo mejor que pudimos.
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Poned el alijo a salvo, ¡y que sea rápido!
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0) ¡Una unidad a las órdenes [eg4][0:CHARA_G] está huyendo con bienes robados de la población!
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a la unidad a las órdenes [eg4][0:CHARA_G] y recupera los bienes robados!
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¡Cómo se atreven a robarles a estas gentes!
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Esos rufianes intentan huir con todo lo que han saqueado. ¡Debemos impedirlo!
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has evitado que [eg1][0:CHARA_G] huya!
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Ahora debemos asegurarnos de que este botín sea devuelto a sus legítimos propietarios.
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Los villanos han sido aniquilados y hemos recuperado las pertenencias robadas. ¡La justicia vuelve a vencer!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Lo conseguimos, jefe! ¡Este botín nos hará ricos como reyes!
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar que [eg1][0:CHARA_G] huya!
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Ahora nunca recuperaremos lo que robaron...
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¿Esos canallas han escapado y hemos perdido los bienes robados? ¡Qué irritante!
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Todavía atacan a gente. ¡Hace falta que nosotros ayudemos!
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Han dejado atrás a algunos residentes. ¡Deberíamos intentar ayudar a tantos como podamos!
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/] [eg4][0:CHARA_G] y rescata [eg3][1:CHARA_G] y a sus aliados!
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has rescatado [eg3][0:CHARA_G]!
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Te debo la vida. Gracias.
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has rescatado [eg3][0:CHARA_G]!
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has rescatado [eg3][0:CHARA_G]!
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Iba... Iba a casarme el mes que viene...
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has rescatado a [eg7][cp][0:CHARA_G]!
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Toda gente está a salvo. Ahora nosotros podemos volver a misión.
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¿Esos eran todos? ¡Bien! ¡Lo conseguimos!
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido rescatar [eg3][0:CHARA_G] ni a sus aliados!
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Nosotros dejamos morir a ellos... Yo espero que ellos pueden perdonar a nosotros.
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¿No hemos salvado a ningún ciudadano? Lo siento mucho...
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has rescatado [eg3][0:CHARA_G]!
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Nosotros fracasamos en salvar a todos, pero batalla debe continuar.
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Algunos ciudadanos no han sobrevivido, pero debemos mantenernos centrados.
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Hay soldados enemigos atacando el refugio!
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan hacia [eg1][1:CHARA_G]!
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0) ¡Derrota [eg3][0:CHARA_G] y a sus aliados que van a por [eg1][0:AREA]!
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Por supuesto que nos atacarían donde somos más vulnerables... ¡A las armas! ¡Debemos defender el refugio o todo habrá sido en vano!
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0) ¡Has derrotado a [eg7][cp][0:CHARA_G] y a otras unidades que iban a por [eg1][0:AREA]!
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
El refugio está a salvo... y, con suerte, el enemigo se habrá quedado sin tretas.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Veo un buen sitio para cruzar. ¿Quizá podamos construir un puente allí?
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Menos mal que hemos reunido todos esos materiales. ¡Deprisa! ¡Construid un puente!
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0) ¡La estrategia [b]Construir un puente[/] ha permitido abrir una nueva ruta!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
La milicia nos ofrece su ayuda. A vuestra orden, los enviaré a defender el refugio.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Ordena a la milicia que proteja a los evacuados!
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido cerca [eg4][0:AREA]!
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Hay que bajar el puente levadizo para poder pasar con mayor facilidad.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles para bajar el puente levadizo!
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0) ¡Se ha bajado el puente levadizo!
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Nos están invadiendo! ¡Necesitamos ayuda!
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡No aguantaremos mucho más, majestad!
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Solon volume_up
Que así sea. Otra oportunidad se presentará en breve...
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
¡Mmpf! Sabíamos que intentaría escapar, ¡pero aún podemos detenerle!
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Esto debería poner fin a los altercados. Habéis luchado con coraje.
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¿Han invadido el refugio? Entonces se acabó. La ciudad está perdida.
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!