프륨령에서 발생한 대규모 변란. 피해 확대를 막기 위해, 일행은 변란이 시작된 마을에 다다른다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 휴베르트 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 페르디난트 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 도로테아 255 0 0 4 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 베르나데타 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 카스파르 255 0 0 6 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 페트라 255 0 0 7 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 한네만 255 0 0 8 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 레오니 1 0 0 9 135 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 연방국 장군 255 0 0 10 625 7 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
11 평민 1 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
12 평민 1 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 평민 1 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
14 평민 1 0 0 14 1400 7 13 0 101 5 0 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
15 평민 1 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 평민 1 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 평민 1 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 평민 1 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 평민 1 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 바야르도 1 0 0 20 430 5 13 3 101 5 1 100 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
21 바야르도 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
23 솔론 255 0 0 23 330 5 12 3 101 5 1 100 300 26 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
24 메토제이 255 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 8 0 0 25 650 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 675 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 660 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 685 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 635 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 630 5 13 3 101 5 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 640 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 세이로스 기사 255 0 0 32 654 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 650 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 690 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 630 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 695 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 620 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 650 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 655 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 655 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 605 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 연방국 장군 5 0 0 43 615 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 연방국 장군 5 0 0 44 610 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 연방국 장군 5 0 0 45 675 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 동맹 장군 255 0 0 46 678 4 5 0 101 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 655 5 13 3 101 7 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 635 5 13 3 101 7 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 675 5 13 3 101 7 0 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 690 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 685 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 700 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 665 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 645 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 665 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 0 56 655 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 0 57 660 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 0 58 635 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 255 0 0 59 625 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 0 60 635 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 0 61 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 0 62 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 0 63 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 0 64 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 0 65 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 0 66 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 0 67 635 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 0 68 670 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 695 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1524 39 1527 29 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1527 25 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 39 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 25 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1524 39 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 25 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 39 1527 32 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1527 25 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 39 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 25 1527 27 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 39 1527 27 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 247 0 1000 1527 25 1527 27 1527 2 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (38, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 59)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,70,70,70,0,0,0,11,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
SetName(10,173,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 자경단
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 바야르도?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 바야르도
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 백성
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 백성
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 백성
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 백성
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 백성
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 백성
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 백성
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 백성
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 백성
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 수수께끼의 마도사
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 수수께끼의 마도사
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 수수께끼의 마도사
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 제국병
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 마수
SubGroup(7)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이 역경을, 이겨 내려면……!
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0) # 이제, 늦었을지도 모르겠다…… 이런……
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(25,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
Unknown48(29,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 5, 1)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(8)
Unknown23(62,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(66,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 참모병
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 33 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown92(0,18651,1,1910,0,17919,1,3,0,0,0,0,0,0,0)
Unknown92(4,17215,1,1909,0,20103,1,3,0,0,0,0,0,0,0)
Unknown92(8,18933,1,1909,0,21741,1,3,0,0,0,0,0,0,0)
Unknown92(20,21535,1,1909,0,20256,1,3,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 백성들의 구출을 우선시해! 마을을 지키기 위해 싸우는 자들도 구해야 해!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그리고…… 이 변란의 원흉이 숨어 있을 가능성도 있어. 찾아내면 가만두지 마.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 피난한 백성들이 모여 있는 이곳만큼은 반드시 지켜 내야 합니다. 경계하십시오.
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0) # [0:AREA]의 함락에 주의하라!
# Group 39 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # 크윽…… 대체 도적이 얼마나 더 있는 것이지! 전원을 지키며 싸우는 것도 한계가 있어……
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구출하라!
SubGroup(1)
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 한네만 선생님이 위험한 상황인 것 같습니다! 저분을 잃어서는 안 돼요!
# Group 41 (2, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 7, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0) # 스승님! 그리고 제국군들! 와 주셨군요!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 버텼어, 레오니. 지금부터는 우리도 가세한다.
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0) # 겨우, 스승님과 재회했는데…… 이런, 곳에서……
# Group 43 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,5,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0) # 제국군들! 와 주었구나!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0) # 스승님, 죄송합니다…… 저도, 여기까지인 것, 같습니다……
# Group 44 (1, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 5, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0) # 스승님을 죽인 제국군한테 부탁하긴 싫지만…… 어쩔 수 없지, 마을 사람들을 구해 줘!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0) # 자네들이 반드시 올 거라고, 나는 믿고 있었네!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 27, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # 오오, 마누엘라군! 설마 자네가 구하러 올 줄은, 각별히 기쁘군!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0) # 잠깐, 「설마」라니 무슨 말이야! 나도 걱정 정도는 하거든!
# Group 48 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,25,70,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # 후우…… 구사일생이었군. 지원에 감사하네.
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이야~ 한네만 선생님이 살아서 다행이에요.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출 실패!
SubGroup(1)
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 한네만님이…… 아까운 사람을 잃고 말았군요.
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 여기는 한탕 하기 참 좋은 곳이군요. 자, 여러분. 열심히 일해 주십시오.
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부하와 함께 출현!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도적을 지휘하고 있는 건 저 녀석이군! 내가 무찔러 주겠어!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저자가 도적들의 두목인 모양이군. 어서 처리해야겠어.
SubGroup(2)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 내, 내가 아니야! 젠장! 할 수밖에 없겠군!
# Group 55 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,61700,0,46200,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # 대역을 준비해 둬서 살았네요. 이상한 자도 온 듯하니 퇴각할까요?
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # 진짜 [0:CHARA_G], 출현!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 가짜였어!? 젠장! 놓치지 않는다!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 도적 두목이 대역까지 있을 줄이야…… 용의주도한 자로군. 놓치지 않겠어!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,70,70,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,56700,0,38100,0,1664,1,48200,0,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0) # 왜, 왜 안 열리지!? 잠깐, 말이 다르잖습니까! 저기요!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 호오, 아무래도 착오가 생긴 모양입니다. 도망칠 곳을 잃은 자를 마무리하지요.
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,21,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 전 미처 도망가지 못한 상인일 뿐…… 히익!? 아, 안 속는군요……!
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 방금 그 도적, 가르그 마크에 드나들던 상인 아닌가요? 어디서 본 것 같은데……
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 2, 43)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # 제발! 누가 좀 살려 줘요!
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # 크헤헤헤! 가진 건 몽땅 털고 죽여 버려라!
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 마을 동쪽에도 피해가…… 서둘러서 가자.
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # 내 앞을 막는 게 무슨 뜻인지 알고 있겠지? 목숨까지 죄다 받아 가겠다! 크하하하!
# Group 62 (0, 2, 0, 4, 3)
SubGroup(1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # 이렇게 심한 짓을……! 너희들, 용서하지 않겠다!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # 용서하지 않으면 뭐? 네 녀석도 고통으로 울부짖게 해 주마!
# Group 63 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이런 남자가 주모자라고는 생각할 수 없어. 역시 이 뒤에는, 그자들이……
# Group 64 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0) # 크윽! 이건…… 독인가!? 무기에 발라 두다니, 비겁한……!
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 부상!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown31(9,56,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 레오니가 독에……!? 큰일이야. 얼른 피난소로 데려가서 치료를!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(740,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0) # [0:CHARA_G][kp2] [0:AREA]까지 호위하고 설득하라!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (7, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동쪽에 도개교가 있을 겁니다. 레오니씨는 그쪽을 통해 구출하죠.
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0) # 고마워…… 덕분에 살았어……
# Group 72 (0, 5, 8, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동쪽에 도개교가 있을 겁니다. 레오니씨는 그쪽을 통해 구출하죠.
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0) # 고마워…… 덕분에 살았어……
# Group 73 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
SubGroup(2)
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0) # 민폐를 끼쳤네…… 혹시 살아남는다면, 나도 너희를 따라가도 될까?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그럼, 물론이야. 우수한 동료는 언제든 환영이지.
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
If254(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
If254(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0) # 음, 이 독은……!? 안 되겠군. 전문은 아니지만, 내게 치료를 맡겨 주게.
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 전장을 이탈!
# Group 75 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 호위 실패!
# Group 77 (3, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0) # 네가 레오니였지? 무리하지 마! 이쪽에서 치료를……
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # 시끄러워, 스승님을 죽인 녀석들의 동정 따윈 필요 없어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 실패!
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 4, 2)
SubGroup(2)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
# Group 81 (4, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: False 1
# Group 82 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0) # 네가 레오니였지? 무리하지 마! 이쪽에서 치료를……
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # 시끄러워, 스승님을 죽인 녀석들의 동정 따윈 필요 없어!
# Group 84 (0, 5, 2, 5, 2)
SubGroup(3)
Unknown31(9,56,1,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
# Group 86 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 레오니! 젠장…… 적어도 원수는 갚아 주마.
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 2, 0, 2, 15)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건, 마수……로군요. 결국 전력을 갖추었나 봅니다.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이보다 더 피해가 생겨서는 안 돼. 우리가 마무리하자.
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 90 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 조심해! 보통 수단으로는 상대할 수 없는 적이야!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크다고 무조건 강한 건 아니지! 얘들아, 이기자!
# Group 91 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금 우리라면 반드시 쓰러뜨릴 수 있다! 방심하지 말고 싸우자!
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 다행이야…… 일단 마을이 붕괴하는 위기는 피했어.
# Group 93 (0, 5, 0, 8, 9)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
SubGroup(1)
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: False 1
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
# Group 94 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(70,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0) # [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
# Group 96 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이로써 배리어는 사라졌습니다. 이제 저 마도사를 신속하게 처리하지요.
# Group 101 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(70,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0) # [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
# Group 103 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이로써 배리어는 사라졌습니다. 이제 저 마도사를 신속하게 처리하지요.
# Group 108 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # 역시, 도적에게 미끼 이상의 움직임을 기대할 수는 없겠군……
SubGroup(2)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
Unknown80(46,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # 내 이름은 솔론…… 짐승이 만연한 세상의 구원자이니라!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 110 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,52500,0,40200,0,9864,1,54000,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(8)
Unknown83(6200,110,4720,6200,120,4612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(783,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(787,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(791,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6200,110,4750,6200,140,4612,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 [r]어둠의 벽[/]을 전개!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 111 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6190,300,4900,6200,150,4612,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6190,190,4863,6200,150,4612,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 [r]어둠의 벽[/] 소멸!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 112 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 큭큭…… 저자가 솔론이군요. 저놈의 마도를 뚫고, 쓰러뜨리도록 하지요.
SubGroup(1)
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 생포 같은 무른 생각은 버려. 반드시 여기서 솔론을 죽여야 해.
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # 짐승들이…… 나를 방해하지 마라!
# Group 114 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # 네놈의 그 힘, 어디에서 얻었지? 설마, 네놈은……?
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 보아하니 상대 쪽도 우리의 힘에 대해 짚이는 게 있나 보네……
# Group 115 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신들이 코델리아 가문에 저지른 짓의 대가, 여기에서 받으시죠!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # 흥, 아무것도 모르는 실험체가…… 어디 한번 그 짧은 목숨을 버려 보거라.
# Group 116 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,5,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # 탈레스님을 귀찮게 할 것까지도 없다. 네놈은 내가 처리하지.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 우리 앞에 모습을 드러낸 것을, 후회하지 않았으면 좋겠군요.
# Group 117 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,2,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # 호오…… 원한을 갚으러 온 건가? 불꽃에 저주받은 자여.
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 원한? 나의 패도를 가로막는 자는 그저 태워 버릴 뿐이야, 이 불꽃으로.
# Group 118 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0) # 이건…… 놀고 있을 수만은 없겠군.
# Group 119 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # 누구 없어요!? 제발요!
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
SubGroup(1)
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 들었나, 도움을 청하는 백성의 소리를! 지금 분발하지 않으면 귀족이 아니다!
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp2] 격파하고 [0:CHARA_G] 일행을 구출하라!
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # 살았습니다……! 감사합니다!
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(27,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(29,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # 여신님…… 구원을……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(3)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 전원 구출 성공!
SubGroup(1)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 모두 구한 모양이군!
# Group 130 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구출 실패!
SubGroup(1)
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # 누구 하나 구해 내지 못하다니, 귀족의 이름을 더럽혔어……!
# Group 131 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출 성공!
SubGroup(1)
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 희생자는 있었지만…… 구할 수 있는 자들은 구해 냈나.
# Group 132 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0) # 자, 약탈한 돈이 되는 물건들을 나릅시다. 어서요, 어서.
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 부하, 마을의 재산을 훔쳐 도주 개시!
SubGroup(4)
Unknown56(42300,0,2264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,1,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 부하를 격파하여 마을의 재산을 탈환하라!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저렇게 심한 짓을……! 마을 사람들이 열심히 모은 재산이……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 음, 도적들이 도난품을 가지고 도망치려 하고 있군. 놓칠 수는 없다!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,42300,0,2264,1,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 도주 저지 성공!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 사람들의 소중한 재산을 되찾았어. 다행이야……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 악을 물리치고, 도난품은 다시 백성들에게…… 이것이야말로 정의다!
# Group 136 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,42300,0,2264,1,0,2000,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈습니다요, 두목! 이걸로 한몫 제대로 챙겼습니다!
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 도주 저지 실패!
SubGroup(1)
Unknown18(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아아, 너무 늦었어…… 소중한 재산들을 빼앗기고 말았어……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # 도적의 도주를 막지 못했을 뿐 아니라, 백성들의 재산마저 빼앗기다니…… 분하다.
# Group 137 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아직, 습격당하는 사람, 있습니다. 구합니다, 최선을 다합니다!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 남겨진 사람이 있나 보군요. 구출할 수 있는 만큼 구출해 보죠!
SubGroup(7)
Unknown43(45,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0) # [0:CHARA_G]의 부하 [r][0:PARTY][/][kp2] 격파하고 [1:CHARA_G] 일행을 구출하라!
# Group 139 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # 정말 고맙습니다! 백 번을 감사해도 모자랍니다!
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # 이럴 수가…… 다음 달에 결혼할 예정이었는데……
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(37,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
SubGroup(3)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 전원 구출 성공!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 모두, 구출, 했습니다. 싸움, 계속합시다.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 전부 구출된 건가요? 해냈네요……!
# Group 148 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구출 실패!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 구출, 실패하다, 했습니다…… 면목, 없습니다.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어, 아무도 구해 내지 못하다니……? 그럴 수가…… 죄송합니다.
# Group 149 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출 성공!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 일부, 구출, 못했습니다…… 하지만, 싸움, 계속합니다.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 피해가 생겨 버린 것 같네요…… 마음을 다잡고 싸우도록 하죠!
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 5, 27)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0) # 적이 피난소를 습격했습니다! 새로운 적입니다!
SubGroup(9)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,38,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,70,11,0,0,1,1,0,0,0)
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0) # [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
SubGroup(1)
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 칫…… 역시 약점을 찌르는군요. 함락되면 본전도 못 찾게 됩니다.
# Group 152 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0) # [0:AREA][kp2] 노리는 모든 [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 막아 낸 것 같네. 적도 이제 방법이 없겠지?
# Group 153 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 강 건너편으로 건널 만한 곳이 있군요. 저곳에 다리를 놓는 건 어떨는지요?
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SubGroup(1)
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 확보해 둔 자재가 있었지. 임시 다리를 놓도록 해!
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4442,185,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0) # [b]가교[/]에 의해 [g]발판[/] 출현!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자경단이 협력을 자청하고 있습니다. 피난소 방어에 활용할 수 있겠군요.
# Group 158 (0, 5, 0, 3, 11)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자경단에게 방어 지시를! 마을 사람들을 지켜 내는 거야!
SubGroup(3)
Unknown14(10,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA] 주위에 출현!
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: False 1
Unknown10(70,14264,1,664,1,19764,1,2264,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도개교를 내리면 강을 건너갈 수 있습니다.
SubGroup(6)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8440,162,6610,8478,162,6714,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 161 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0) # [g]도개교[/], 개통!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0) # 크윽, 적의 진격을 막을 수가 없습니다! 어서 지원을!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0) # [0:AREA], 피해 확대! 함락에 주의하라!
# Group 171 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0) # 이대로는 버틸 수 없습니다! 폐하! 도와주십시오!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0) # [0:AREA], 함락 위기! 서둘러 방어하라!
# Group 172 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(3,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # 크윽…… 뭐, 좋다. 다음 기회를 기다리도록 하지……
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이거야 원…… 도망칠 줄 알면서도 막을 수가 없다니, 스스로에게 화가 나는군요.
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……이로써 마을의 변란은 진정되겠지. 다들, 잘 싸워 주었어.
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0) # [0:AREA], 함락!
SubGroup(1)
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼, 방어해 내지 못했어……? 이렇게 되면 이 마을은……
SubGroup(1)
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
한네만 volume_up
크윽…… 이 역경을, 이겨 내려면……!
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
이제, 늦었을지도 모르겠다…… 이런……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
백성들의 구출을 우선시해! 마을을 지키기 위해 싸우는 자들도 구해야 해!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
그리고…… 이 변란의 원흉이 숨어 있을 가능성도 있어. 찾아내면 가만두지 마.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
피난한 백성들이 모여 있는 이곳만큼은 반드시 지켜 내야 합니다. 경계하십시오.
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0) [0:AREA]의 함락에 주의하라!
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
크윽…… 대체 도적이 얼마나 더 있는 것이지! 전원을 지키며 싸우는 것도 한계가 있어……
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구출하라!
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
한네만 선생님이 위험한 상황인 것 같습니다! 저분을 잃어서는 안 돼요!
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
스승님! 그리고 제국군들! 와 주셨군요!
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
잘 버텼어, 레오니. 지금부터는 우리도 가세한다.
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
겨우, 스승님과 재회했는데…… 이런, 곳에서……
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
제국군들! 와 주었구나!
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
스승님, 죄송합니다…… 저도, 여기까지인 것, 같습니다……
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
스승님을 죽인 제국군한테 부탁하긴 싫지만…… 어쩔 수 없지, 마을 사람들을 구해 줘!
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
한네만 volume_up
자네들이 반드시 올 거라고, 나는 믿고 있었네!
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
오오, 마누엘라군! 설마 자네가 구하러 올 줄은, 각별히 기쁘군!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
잠깐, 「설마」라니 무슨 말이야! 나도 걱정 정도는 하거든!
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
후우…… 구사일생이었군. 지원에 감사하네.
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
이야~ 한네만 선생님이 살아서 다행이에요.
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구출 실패!
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
한네만님이…… 아까운 사람을 잃고 말았군요.
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기는 한탕 하기 참 좋은 곳이군요. 자, 여러분. 열심히 일해 주십시오.
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부하와 함께 출현!
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
도적을 지휘하고 있는 건 저 녀석이군! 내가 무찔러 주겠어!
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
저자가 도적들의 두목인 모양이군. 어서 처리해야겠어.
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내, 내가 아니야! 젠장! 할 수밖에 없겠군!
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파 성공!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
바야르도 volume_up
대역을 준비해 둬서 살았네요. 이상한 자도 온 듯하니 퇴각할까요?
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0) 진짜 [0:CHARA_G], 출현!
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
가짜였어!? 젠장! 놓치지 않는다!
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
도적 두목이 대역까지 있을 줄이야…… 용의주도한 자로군. 놓치지 않겠어!
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 바야르도 volume_up
왜, 왜 안 열리지!? 잠깐, 말이 다르잖습니까! 저기요!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
호오, 아무래도 착오가 생긴 모양입니다. 도망칠 곳을 잃은 자를 마무리하지요.
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
전 미처 도망가지 못한 상인일 뿐…… 히익!? 아, 안 속는군요……!
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
방금 그 도적, 가르그 마크에 드나들던 상인 아닌가요? 어디서 본 것 같은데……
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
제발! 누가 좀 살려 줘요!
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
메토제이 volume_up
크헤헤헤! 가진 건 몽땅 털고 죽여 버려라!
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
마을 동쪽에도 피해가…… 서둘러서 가자.
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 메토제이 volume_up
내 앞을 막는 게 무슨 뜻인지 알고 있겠지? 목숨까지 죄다 받아 가겠다! 크하하하!
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
이렇게 심한 짓을……! 너희들, 용서하지 않겠다!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 메토제이 volume_up
용서하지 않으면 뭐? 네 녀석도 고통으로 울부짖게 해 주마!
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이런 남자가 주모자라고는 생각할 수 없어. 역시 이 뒤에는, 그자들이……
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
크윽! 이건…… 독인가!? 무기에 발라 두다니, 비겁한……!
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 부상!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
레오니가 독에……!? 큰일이야. 얼른 피난소로 데려가서 치료를!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] [0:AREA]까지 호위하고 설득하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
동쪽에 도개교가 있을 겁니다. 레오니씨는 그쪽을 통해 구출하죠.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) 제어 장치를 조작하여 도개교를 개통하라!
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
고마워…… 덕분에 살았어……
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
동쪽에 도개교가 있을 겁니다. 레오니씨는 그쪽을 통해 구출하죠.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) 제어 장치를 조작하여 도개교를 개통하라!
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
고마워…… 덕분에 살았어……
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달!
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
민폐를 끼쳤네…… 혹시 살아남는다면, 나도 너희를 따라가도 될까?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
그럼, 물론이야. 우수한 동료는 언제든 환영이지.
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
음, 이 독은……!? 안 되겠군. 전문은 아니지만, 내게 치료를 맡겨 주게.
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 전장을 이탈!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 호위 실패!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
네가 레오니였지? 무리하지 마! 이쪽에서 치료를……
세즈 volume_up
네가 레오니였지? 무리하지 마! 이쪽에서 치료를……
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
시끄러워, 스승님을 죽인 녀석들의 동정 따윈 필요 없어!
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 실패!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
네가 레오니였지? 무리하지 마! 이쪽에서 치료를……
세즈 volume_up
네가 레오니였지? 무리하지 마! 이쪽에서 치료를……
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
시끄러워, 스승님을 죽인 녀석들의 동정 따윈 필요 없어!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
레오니! 젠장…… 적어도 원수는 갚아 주마.
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
저건, 마수……로군요. 결국 전력을 갖추었나 봅니다.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이보다 더 피해가 생겨서는 안 돼. 우리가 마무리하자.
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
조심해! 보통 수단으로는 상대할 수 없는 적이야!
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
크다고 무조건 강한 건 아니지! 얘들아, 이기자!
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
지금 우리라면 반드시 쓰러뜨릴 수 있다! 방심하지 말고 싸우자!
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
다행이야…… 일단 마을이 붕괴하는 위기는 피했어.
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이로써 배리어는 사라졌습니다. 이제 저 마도사를 신속하게 처리하지요.
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이로써 배리어는 사라졌습니다. 이제 저 마도사를 신속하게 처리하지요.
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
역시, 도적에게 미끼 이상의 움직임을 기대할 수는 없겠군……
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
솔론 volume_up
내 이름은 솔론…… 짐승이 만연한 세상의 구원자이니라!
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 [r]어둠의 벽[/]을 전개!
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 [r]어둠의 벽[/] 소멸!
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
큭큭…… 저자가 솔론이군요. 저놈의 마도를 뚫고, 쓰러뜨리도록 하지요.
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
생포 같은 무른 생각은 버려. 반드시 여기서 솔론을 죽여야 해.
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
짐승들이…… 나를 방해하지 마라!
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
네놈의 그 힘, 어디에서 얻었지? 설마, 네놈은……?
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
보아하니 상대 쪽도 우리의 힘에 대해 짚이는 게 있나 보네……
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
당신들이 코델리아 가문에 저지른 짓의 대가, 여기에서 받으시죠!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
흥, 아무것도 모르는 실험체가…… 어디 한번 그 짧은 목숨을 버려 보거라.
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
탈레스님을 귀찮게 할 것까지도 없다. 네놈은 내가 처리하지.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
우리 앞에 모습을 드러낸 것을, 후회하지 않았으면 좋겠군요.
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
호오…… 원한을 갚으러 온 건가? 불꽃에 저주받은 자여.
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
원한? 나의 패도를 가로막는 자는 그저 태워 버릴 뿐이야, 이 불꽃으로.
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
이건…… 놀고 있을 수만은 없겠군.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
누구 없어요!? 제발요!
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
들었나, 도움을 청하는 백성의 소리를! 지금 분발하지 않으면 귀족이 아니다!
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하고 [0:CHARA_G] 일행을 구출하라!
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
살았습니다……! 감사합니다!
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
여신님…… 구원을……
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 전원 구출 성공!
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
좋아, 모두 구한 모양이군!
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구출 실패!
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
누구 하나 구해 내지 못하다니, 귀족의 이름을 더럽혔어……!
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구출 성공!
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
크윽, 희생자는 있었지만…… 구할 수 있는 자들은 구해 냈나.
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
자, 약탈한 돈이 되는 물건들을 나릅시다. 어서요, 어서.
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 부하, 마을의 재산을 훔쳐 도주 개시!
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 부하를 격파하여 마을의 재산을 탈환하라!
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
저렇게 심한 짓을……! 마을 사람들이 열심히 모은 재산이……
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
음, 도적들이 도난품을 가지고 도망치려 하고 있군. 놓칠 수는 없다!
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 도주 저지 성공!
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
사람들의 소중한 재산을 되찾았어. 다행이야……
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
악을 물리치고, 도난품은 다시 백성들에게…… 이것이야말로 정의다!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
해냈습니다요, 두목! 이걸로 한몫 제대로 챙겼습니다!
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 도주 저지 실패!
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
아아, 너무 늦었어…… 소중한 재산들을 빼앗기고 말았어……
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
도적의 도주를 막지 못했을 뿐 아니라, 백성들의 재산마저 빼앗기다니…… 분하다.
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
아직, 습격당하는 사람, 있습니다. 구합니다, 최선을 다합니다!
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
아직 남겨진 사람이 있나 보군요. 구출할 수 있는 만큼 구출해 보죠!
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 부하 [r][0:PARTY][/][kp2] 격파하고 [1:CHARA_G] 일행을 구출하라!
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
정말 고맙습니다! 백 번을 감사해도 모자랍니다!
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
이럴 수가…… 다음 달에 결혼할 예정이었는데……
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 전원 구출 성공!
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
모두, 구출, 했습니다. 싸움, 계속합시다.
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
이제 전부 구출된 건가요? 해냈네요……!
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구출 실패!
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
구출, 실패하다, 했습니다…… 면목, 없습니다.
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
어, 아무도 구해 내지 못하다니……? 그럴 수가…… 죄송합니다.
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구출 성공!
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
일부, 구출, 못했습니다…… 하지만, 싸움, 계속합니다.
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
피해가 생겨 버린 것 같네요…… 마음을 다잡고 싸우도록 하죠!
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
적이 피난소를 습격했습니다! 새로운 적입니다!
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0) [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
칫…… 역시 약점을 찌르는군요. 함락되면 본전도 못 찾게 됩니다.
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0) [0:AREA][kp2] 노리는 모든 [0:CHARA_G] 일행 격파 성공!
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
막아 낸 것 같네. 적도 이제 방법이 없겠지?
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
강 건너편으로 건널 만한 곳이 있군요. 저곳에 다리를 놓는 건 어떨는지요?
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
확보해 둔 자재가 있었지. 임시 다리를 놓도록 해!
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0) [b]가교[/]에 의해 발판 출현!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
자경단이 협력을 자청하고 있습니다. 피난소 방어에 활용할 수 있겠군요.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
자경단에게 방어 지시를! 마을 사람들을 지켜 내는 거야!
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G], [0:AREA] 주위에 출현!
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
도개교를 내리면 강을 건너갈 수 있습니다.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) 제어 장치를 조작하여 도개교를 개통하라!
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0) 도개교, 개통!
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
크윽, 적의 진격을 막을 수가 없습니다! 어서 지원을!
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0) [0:AREA], 피해 확대! 함락에 주의하라!
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
이대로는 버틸 수 없습니다! 폐하! 도와주십시오!
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0) [0:AREA], 함락 위기! 서둘러 방어하라!
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
크윽…… 뭐, 좋다. 다음 기회를 기다리도록 하지……
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이거야 원…… 도망칠 줄 알면서도 막을 수가 없다니, 스스로에게 화가 나는군요.
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……이로써 마을의 변란은 진정되겠지. 다들, 잘 싸워 주었어.
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0) [0:AREA], 함락!
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
말도 안 돼, 방어해 내지 못했어……? 이렇게 되면 이 마을은……
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0) 전투 패배!