El barón de Dominic y el resto del grueso del ejército del Reino se han retirado con la esperanza de evitar un enfrentamiento con el Imperio. Derrota a las tropas restantes.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 48 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Hubert 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Ferdinand 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Caspar 255 0 0 0 50 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Bernadetta 255 0 0 1 55 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Dorothea 255 0 0 2 60 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Petra 255 0 0 3 65 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 7 0 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 19 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 19 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 22 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 22 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 25 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 25 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 19 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 4 4 1533 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 3 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 0 3 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 3 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 0 3 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 0 3 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 3 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 0 4 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 0 4 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 0 4 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 0 4 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 4 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 9)
SubGroup(0)
SubGroup(6)
Unknown10(0,73,22,0,48,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,56,22,0,48,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 2 (0, 2, 1, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown12(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 3 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,1,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,4,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,4,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,8,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,8,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
Unknown12(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,11,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,11,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 26)
SubGroup(0)
SubGroup(13)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,31,37,48,0,0,0,0,6,0,0,1,0,1) # ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20780,4,0,1,22,0,48,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown2(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown2(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(360,4,31,37,48,0,0,0,0,6,0,0,1,0,1) # ¡No permitas que [b]las fortalezas[/] caigan!
Unknown2(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 50)
SubGroup(1)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(10)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,1,48,0,0,0,1,0,0,0,0)
Unknown55(0,38,0,0,0,1,48,0,0,0,1,0,0,0,0)
Unknown55(0,41,0,0,0,1,48,0,0,0,1,0,0,0,0)
Alert(107,2,38,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(18)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que [eg1][0:AREA] caiga!
SubGroup(1)
TalkFromOwnStrings2(38,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 16 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 5, 48)
SubGroup(4)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,1,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,1,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,1,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 4, 48)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,4,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,4,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,4,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,4,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 4, 48)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,8,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,8,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,8,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 4, 48)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,11,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,11,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,11,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 13, 24)
SubGroup(1)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,48,48,48,0,0,0,0,0,0,0,0) # ¡Has tomado [r]las fortalezas[/]!
Unknown2(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,48,48,0,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
SubGroup(2)
Unknown10(0,1,8,48,48,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown53(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,48,48,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
# Group 27 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Han derrotado [b][eg3][cp][0:PARTY][/]!
SubGroup(1)
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 29 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,48,48,48,3,0,0,0,0,1,0,0,0,0) # ¡Se ha agotado [g]el tiempo límite de la misión[/]!
SubGroup(1)
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 30 (0, 8, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 8, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: True 0
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,4,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
Unknown26(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 8: True 0
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 35 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 37 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 38 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 39 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 40 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 41 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 42 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 43 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,48,48,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(329,4,38,48,48,0,0,0,1,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
Alert(329,4,38,48,48,0,0,0,4,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
Alert(329,4,38,48,48,0,0,0,8,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
Alert(329,4,38,48,48,0,0,0,11,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
Alert(302,0,31,37,48,0,0,0,0,6,0,0,1,0,1) ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
MainMissionStart(20780,4,0,1,22,0,48,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: <read out of bounds>
Alert(360,4,31,37,48,0,0,0,0,6,0,0,1,0,1) ¡No permitas que [b]las fortalezas[/] caigan!
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(107,2,38,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
Alert(329,4,38,48,48,0,0,0,0,0,0,0,0,0,0) ¡No permitas que [eg1][0:AREA] caiga!
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(107,2,44,48,48,0,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(107,2,44,48,48,0,0,0,4,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(107,2,44,48,48,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(107,2,44,48,48,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
MainMissionStart(468,1,0,2,48,48,48,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado [r]las fortalezas[/]!
Alert(271,2,8,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
MainMissionStart(76,4,1,1,8,48,48,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
MainMissionStart(438,1,1,2,8,48,48,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(317,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Han derrotado [b][eg3][cp][0:PARTY][/]!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(350,3,48,48,48,3,0,0,0,0,1,0,0,0,0) ¡Se ha agotado el tiempo límite de la misión!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,48,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,48,48,48,0,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,48,48,48,0,0,0,4,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,48,48,48,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,48,48,48,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(313,2,0,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,1,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,2,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,3,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,4,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,5,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,6,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,7,48,48,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!