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Le baron Dominic et le reste du gros des troupes de l'armée du Royaume ont battu en retraite dans l'espoir d'éviter un affrontement avec l'Empire. Venez à bout des troupes restantes.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
[es]1_1_13_18_1_31_18_38_Shez
48
0
0
0
0
0
0
0
100
0
0
100
300
255
65535
1999
38
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
[es]1_1_13_19_1_32_18_39_Edelgard
255
0
0
1
20
1
0
0
100
0
0
100
300
255
65535
1999
65
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
[es]1_1_13_18_1_31_18_38_Hubert
255
0
0
2
35
2
0
0
100
0
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
[es]1_1_13_18_1_31_18_38_Ferdinand
255
0
0
3
40
3
0
0
100
0
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
[es]1_1_13_18_1_31_18_38_Caspar
255
0
0
0
50
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
[es]1_1_13_18_1_32_18_38_Bernadetta
255
0
0
1
55
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
[es]1_1_13_18_1_32_18_38_Dorothea
255
0
0
2
60
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
[es]1_1_13_18_1_32_18_38_Petra
255
0
0
3
65
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
7
0
1545
5
12
3
101
3
1
100
300
255
65535
1999
4
58
0
0
0
0
0
0
0
0
0
0
1
65535
65535
65535
9
255
0
2
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
10
255
19
2
1
1530
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
11
255
0
2
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
12
255
19
2
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
13
255
22
2
4
1532
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
14
255
0
2
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
15
255
22
2
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
16
255
25
2
7
1534
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
17
255
0
2
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
18
255
25
3
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
19
255
19
3
1
1530
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
20
255
0
3
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
21
255
19
3
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
22
255
22
3
4
1532
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
23
255
0
3
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
24
255
22
3
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
25
255
25
3
7
1534
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
26
255
0
3
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
27
255
25
4
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
28
255
28
4
1
1531
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
29
255
0
4
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
30
255
28
4
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
31
255
31
4
4
1533
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
32
255
0
4
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
33
255
31
4
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
34
255
34
4
7
1535
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
35
255
0
4
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
36
255
34
3
1
1546
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
37
255
0
3
1
1546
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
38
255
0
3
4
1547
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
39
255
0
3
4
1547
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
40
255
0
3
7
1548
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
41
255
0
3
7
1548
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
42
255
0
4
1
1546
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
43
255
0
4
1
1546
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
44
255
0
4
4
1547
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
45
255
0
4
4
1547
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
46
255
0
4
7
1548
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
47
255
0
4
7
1548
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
13
0
65535
0
0
65535
0
1000
1526
100
1526
100
1526
100
5
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
65535
2
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
65535
2
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
65535
2
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
65535
3
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
65535
3
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
65535
3
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
65535
3
3
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
65535
4
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
65535
4
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
10
0
0
65535
4
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
11
0
0
65535
1
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
12
0
0
65535
5
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (43, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 9)
SubGroup(6)
Unknown10(0,73,22,0,48,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,56,22,0,48,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 1, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown12(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
# Group 5 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,1,0,0,0,0,0,0)
# Empêchez la chute [eg4][0:AREA] !
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,4,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,4,0,0,0,0,0,0)
# Empêchez la chute [eg4][0:AREA] !
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,8,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,8,0,0,0,0,0,0)
# Empêchez la chute [eg4][0:AREA] !
Unknown12(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,48,48,11,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,11,0,0,0,0,0,0)
# Empêchez la chute [eg4][0:AREA] !
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (11, 2, 4, 1, 0)
# Group 10 (0, 5, 0, 1, 26)
SubGroup(13)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,31,37,48,0,0,0,0,6,0,0,1,0,1)
# [eb][eg2][b][cp][0:PARTY][/] affrontent [eg2][r][cp][1:PARTY][/] !
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20780,4,0,1,22,0,48,0,0,0,0,0,0,0,0)
# <�read out of bounds>
Unknown2(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown2(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(360,4,31,37,48,0,0,0,0,6,0,0,1,0,1)
# Ne laissez pas les [b]bastions[/] tomber !
Unknown2(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (1, 2, 4, 1, 0)
# Group 15 (0, 5, 0, 2, 50)
SubGroup(1)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
SubGroup(10)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,1,48,0,0,0,1,0,0,0,0)
Unknown55(0,38,0,0,0,1,48,0,0,0,1,0,0,0,0)
Unknown55(0,41,0,0,0,1,48,0,0,0,1,0,0,0,0)
Alert(107,2,38,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(18)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,38,48,48,0,0,0,0,0,0,0,0,0,0)
# Empêchez la chute [eg4][0:AREA] !
SubGroup(1)
TalkFromOwnStrings2(38,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 16 (4, 2, 4, 1, 0)
# Group 17 (0, 5, 0, 5, 48)
SubGroup(4)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,1,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,1,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,1,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,1,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 4, 48)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,4,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,4,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,4,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,4,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 4, 48)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,8,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,8,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,8,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,8,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 4, 48)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
SubGroup(10)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,48,11,0,0,1,0,0,0,0)
Unknown55(0,44,0,0,0,1,48,11,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,48,11,0,0,1,0,0,0,0)
Alert(107,2,44,48,48,0,0,0,11,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
SubGroup(18)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings2(44,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
# Group 22 (0, 5, 0, 13, 24)
SubGroup(1)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,48,48,48,0,0,0,0,0,0,0,0)
# Vous avez capturé les [r]bastions[/] !
Unknown2(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G], à la tête des [r]troupes ennemies[/], vient d'apparaître !
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,48,48,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][r][0:CHARA_G][/] et remportez la victoire !
SubGroup(2)
Unknown10(0,1,8,48,48,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown53(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (10, 2, 4, 1, 0)
# Group 25 (1, 2, 4, 1, 0)
# Group 26 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,48,48,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
# Group 27 (7, 2, 4, 1, 0)
# Group 28 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][b][cp][0:PARTY][/] ont subi une défaite !
SubGroup(1)
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 29 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 10: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,48,48,48,3,0,0,0,0,1,0,0,0,0)
# Fin du [g]temps de mission imparti[/] !
SubGroup(1)
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 30 (0, 8, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 8, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 5: True 0
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,1,0,0,0,0,0,0)
# [eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 6: True 0
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,4,0,0,0,0,0,0)
# [eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 7: True 0
Unknown26(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,8,0,0,0,0,0,0)
# [eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 8: True 0
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,48,48,48,0,0,0,11,0,0,0,0,0,0)
# [eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
TalkFromOwnStrings2(48,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 35 (8, 2, 4, 1, 0)
# Group 36 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 37 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 38 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 39 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 40 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 41 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 42 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 43 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,48,48,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(329,4,38,48,48,0,0,0,1,0,0,0,0,0,0)
Empêchez la chute [eg4][0:AREA] !
Alert(329,4,38,48,48,0,0,0,4,0,0,0,0,0,0)
Empêchez la chute [eg4][0:AREA] !
Alert(329,4,38,48,48,0,0,0,8,0,0,0,0,0,0)
Empêchez la chute [eg4][0:AREA] !
Alert(329,4,38,48,48,0,0,0,11,0,0,0,0,0,0)
Empêchez la chute [eg4][0:AREA] !
Alert(302,0,31,37,48,0,0,0,0,6,0,0,1,0,1)
[eb][eg2][b][cp][0:PARTY][/] affrontent [eg2][r][cp][1:PARTY][/] !
MainMissionStart(20780,4,0,1,22,0,48,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: <read out of bounds>
Alert(360,4,31,37,48,0,0,0,0,6,0,0,1,0,1)
Ne laissez pas les [b]bastions[/] tomber !
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
Alert(107,2,38,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
Alert(329,4,38,48,48,0,0,0,0,0,0,0,0,0,0)
Empêchez la chute [eg4][0:AREA] !
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
Alert(107,2,44,48,48,0,0,0,1,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
Alert(107,2,44,48,48,0,0,0,4,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
Alert(107,2,44,48,48,0,0,0,8,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
Alert(216,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
Alert(107,2,44,48,48,0,0,0,11,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][0:AREA] !
MainMissionStart(468,1,0,2,48,48,48,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé les [r]bastions[/] !
Alert(271,2,8,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G], à la tête des [r]troupes ennemies[/], vient d'apparaître !
MainMissionStart(76,4,1,1,8,48,48,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][0:CHARA_G][/] et remportez la victoire !
MainMissionStart(438,1,1,2,8,48,48,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(317,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][b][cp][0:PARTY][/] ont subi une défaite !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(350,3,48,48,48,3,0,0,0,0,1,0,0,0,0)
Fin du temps de mission imparti !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(321,3,48,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(321,3,48,48,48,0,0,0,1,0,0,0,0,0,0)
[eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(321,3,48,48,48,0,0,0,4,0,0,0,0,0,0)
[eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(321,3,48,48,48,0,0,0,8,0,0,0,0,0,0)
[eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(321,3,48,48,48,0,0,0,11,0,0,0,0,0,0)
[eb][eg2][0:AREA] vient de tomber !
Alert(338,3,0,48,48,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(313,2,0,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,1,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,2,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,3,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,4,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,5,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,6,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,7,48,48,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !