Un refugio de bandidos se interpone en el camino de un transporte con destino al territorio de los Siward. Adelántate y destrúyelo.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 36 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 4 1 1536 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 4 4 1536 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 4 7 1536 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 4 0 1536 5 13 0 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 4 1 1505 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 8 4 4 1505 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 9 4 7 1505 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 10 4 1 1505 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 8 4 4 1505 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 9 4 7 1505 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 10 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 3 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 19 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 19 3 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 19 3 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 19 3 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 19 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 19 4 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 19 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 19 4 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 19 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 19 4 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 4, 23)
SubGroup(3)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(8,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(2)
Alert(546,0,0,36,36,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
TalkFromOwnStrings2(0,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
Unknown1(0,0,1,90,1,20,16,0,0,0,0,0,0,0,0)
PauseMaybe(5,16,200,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) # ¡Derrota a [g][0:NUMBER][/] enemigos dentro [g]del tiempo límite[/]!
# Group 2 (0, 5, 0, 4, 23)
SubGroup(3)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(8,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(2)
Alert(546,0,1,36,36,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
TalkFromOwnStrings2(1,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
Unknown1(0,0,1,90,1,20,16,0,0,0,0,0,0,0,0)
PauseMaybe(5,16,200,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) # ¡Derrota a [g][0:NUMBER][/] enemigos dentro [g]del tiempo límite[/]!
# Group 3 (0, 5, 0, 4, 23)
SubGroup(3)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(8,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(2)
Alert(546,0,2,36,36,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
TalkFromOwnStrings2(2,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
Unknown1(0,0,1,90,1,20,16,0,0,0,0,0,0,0,0)
PauseMaybe(5,16,200,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) # ¡Derrota a [g][0:NUMBER][/] enemigos dentro [g]del tiempo límite[/]!
# Group 4 (0, 5, 0, 4, 23)
SubGroup(3)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(8,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(2)
Alert(546,0,3,36,36,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
TalkFromOwnStrings2(3,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
Unknown1(0,0,1,90,1,20,16,0,0,0,0,0,0,0,0)
PauseMaybe(5,16,200,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) # ¡Derrota a [g][0:NUMBER][/] enemigos dentro [g]del tiempo límite[/]!
# Group 5 (0, 2, 2, 8, 1)
SubGroup(3)
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: True 0
GroupCheck4(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 2: True 0
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
GroupCheck4(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 4: True 0
Unknown29(5,200,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,1,60,0,20,16,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 8, 1)
SubGroup(3)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: True 0
GroupCheck4(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 2: True 0
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
GroupCheck4(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 4: True 0
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,1,60,0,20,16,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
Unknown1(1,0,1,60,0,20,16,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(809,1,16,2,8,8,36,0,0,0,0,200,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(1)
TalkFromOwnStrings2(36,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
Alert(350,2,0,36,36,0,0,0,0,0,0,0,1,0,0) # ¡Se ha agotado [g]el tiempo límite de la misión[/]!
Unknown1(1,0,1,60,0,20,16,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(810,2,16,3,8,8,36,0,0,0,0,200,0,0,0) # ¡No has podido derrotar a [g][0:NUMBER][/] enemigos!
SubGroup(1)
TalkFromOwnStrings2(36,144,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 7, 13)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,75,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
# Group 10 (0, 5, 0, 7, 13)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,150,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
# Group 11 (0, 2, 2, 5, 4)
SubGroup(4)
Unknown19(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 5, 11)
SubGroup(4)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(8,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown17(9,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown17(10,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(1)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(546,0,0,36,36,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] enemigos dentro del tiempo límite!
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(546,0,1,36,36,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] enemigos dentro del tiempo límite!
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(546,0,2,36,36,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] enemigos dentro del tiempo límite!
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(546,0,3,36,36,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está deseando enfrentarse a [r]los enemigos[/]!
MainMissionStart(732,4,16,1,9,8,36,0,0,0,0,200,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] enemigos dentro del tiempo límite!
MainMissionStart(809,1,16,2,8,8,36,0,0,0,0,200,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(350,2,0,36,36,0,0,0,0,0,0,0,1,0,0) ¡Se ha agotado el tiempo límite de la misión!
MainMissionStart(810,2,16,3,8,8,36,0,0,0,0,200,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar a [0:NUMBER] enemigos!
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,2,8,36,36,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!