El ejército imperial avanza hacia el norte, por el territorio de los Riegan, para atacar Derdriu, la capital de las aguas. Tu cometido es detenerlos a toda costa.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 69 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Hilda | 255 | 0 | 0 | 1 | 130 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 2 | 30 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Holst | 255 | 0 | 0 | 3 | 210 | 3 | 0 | 0 | 101 | 0 | 1 | 19 | 166 | 255 | 65535 | 1999 | 43 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Raphael | 255 | 0 | 0 | 4 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Lorenz | 255 | 0 | 0 | 5 | 105 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Marianne | 255 | 0 | 0 | 6 | 125 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Ignatz | 255 | 0 | 0 | 7 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Judith | 255 | 0 | 0 | 8 | 375 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Ferdinand | 255 | 0 | 0 | 9 | 40 | 5 | 12 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Balthus | 255 | 0 | 0 | 10 | 195 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 11 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 12 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 13 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 79 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 14 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 79 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 15 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 16 | 605 | 7 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 680 | 7 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 600 | 7 | 5 | 0 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 630 | 5 | 5 | 0 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 650 | 7 | 5 | 0 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 600 | 7 | 13 | 0 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 22 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 625 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 30 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 31 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 42 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 43 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 44 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 51 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 52 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 53 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 54 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 55 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 56 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 57 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 58 | 1020 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 59 | 1020 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 60 | 1010 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 61 | 1010 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 62 | 1010 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 63 | 1010 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 64 | 1010 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 65 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 66 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 67 | 1020 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 68 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 52 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 16 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 4 | 1525 | 11 | 1525 | 2 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1522 | 4 | 1522 | 11 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 4 | 1522 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1525 | 4 | 1522 | 11 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1525 | 4 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 4 | 1525 | 11 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1525 | 4 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 4 | 1522 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1522 | 4 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 13 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1522 | 4 | 1522 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 10 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 3 | 1000 | 1522 | 4 | 1522 | 11 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 64 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (161, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 14)
SubGroup(0)
SubGroup(5)
Unknown10(0,1,9,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(19,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
SetName(20,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SubGroup(3)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(49500,0,9464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(6,36500,0,37000,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(7,40500,0,37000,0,0,3,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(6,12164,1,37200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(7,20664,1,37200,0,0,3,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(3)
Unknown37(2,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown137(0,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown137(0,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkCharacter(3276,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Aguantad. ¡Le daremos la vuelta a la situación!
¡Esperad y veréis!
# Group 21 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
SubGroup(1)
TalkCharacter(3277,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No podemos permitir que nuestros enemigos
[cdb]sigan controlando el puerto.
¡Haced lo que sea para recuperarlo!
SubGroup(4)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4200,4,0,1,69,69,69,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] [g]del puerto[/]!
# Group 23 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(3)
TalkDeploySlot(3278,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Por fin llega nuestro intrépido lÃder!
Hemos estado aguantando aquà solos.
TalkCharacter(3279,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mis disculpas, Judith. Estaba ocupado
[cdb]con otros asuntos.
TalkCharacter(3280,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Necesitamos que te encargues de la defensa.
Y los demás, ¡aseguraos de protegerla!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
# Group 24 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3283,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bien hecho. ¡Seguid asÃ!
# Group 25 (0, 2, 0, 12, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3284,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Queda uno más! ¡Vamos!
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,2,0,1,1,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,3,0,1,1,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,6,0,1,1,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4201,1,0,2,69,69,69,0,0,0,0,0,0,0,0)
# ¡Se han tomado [r]las fortalezas[/] [g]del puerto[/]!
SubGroup(1)
TalkCharacter(3285,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tenemos que estabilizar el frente.
Encargaos de que no nos arrebaten
[cdb]ninguna fortaleza.
# Group 30 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 2, 62)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 0 0
SubGroup(1)
TalkDeploySlot(3286,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Cómo? ¿Han recuperado el puerto?
Esto no es buena señal.
¡Lancemos nuestro ataque sorpresa!
SubGroup(3)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4202,2,11,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Han tendido [r]una emboscada[/] en [g]Derdriu[/]!
SubGroup(1)
TalkCharacter(3287,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Han preparado una emboscada en la ciudad?!
No me lo esperaba. ¡Bajad el puente levadizo
[cdb]e interceptadlos!
SubGroup(3)
Unknown83(7278,532,3860,7247,530,3917,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7338,542,3741,7307,536,3798,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,41700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4203,0,69,69,69,7,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han bajado [g]el puente levadizo[/] y han abierto un camino hacia [g]Derdriu[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4204,4,1,1,11,69,69,0,0,0,0,0,0,0,0)
# ¡Detén [r]la emboscada[/]!
SubGroup(6)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,69,69,69,7,0,7,6,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [eg1][0:AREA]!
# Group 32 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 0 0
SubGroup(1)
TalkCharacter(3288,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No podemos dejar que rompan nuestra defensa.
¡Luchemos todos a una!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,20,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que [eg1][0:AREA] caiga!
SubGroup(2)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,19,69,69,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
# Group 33 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3292,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Protegeremos Derdriu y a la Alianza!
# Group 34 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4205,1,1,2,11,69,69,0,0,0,0,0,0,0,0)
# ¡Has logrado detener [r]la emboscada[/]!
# Group 35 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
SubGroup(1)
TalkDeploySlot(3293,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Aún no hemos terminado. ¡Seguid atacando!
¡Demostradles lo que vale el Imperio!
SubGroup(2)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,42,0,0,0,1,69,0,0,0,1,1,0,0,0)
Alert(4217,2,13,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [r]tropas invasoras[/] que avanzan hacia [eg1][0:AREA]!
SubGroup(4)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4207,4,2,1,13,69,69,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]las tropas invasoras[/]!
# Group 37 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
SubGroup(1)
TalkCharacter(3298,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Es inútil. Estamos peleando bien, pero vamos
[cdb]un paso por detrás. Tiene que haber una forma
[cdb]de dar la vuelta a la situación. Espera... es...
SubGroup(2)
SetDeathText(112,73,3299,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡No temáis! ¡Holst Sigiswald Goneril está aquÃ!
¡Recuperaré Derdriu de las manos del enemigo!
CloseUp(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(3,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown130(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4219,1,3,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha unido a la batalla! ¡Ya puedes jugar con este personaje!
SubGroup(2)
TalkCharacter(3300,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Holst?! ¿Qué estás haciendo aqu�
Aunque tampoco es que me queje, ¿eh?
TalkCharacter(3301,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Aplastaré a las fuerzas del Imperio.
¡Seguidme todos!
SubGroup(4)
Unknown10(1,43,8,3,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,3,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3302,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡El héroe más fuerte de Leicester ha acudido
[cdb]en nuestra ayuda! ¡Ya no podrán con nosotros!
# Group 39 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4209,1,2,2,13,69,69,0,0,0,0,0,0,0,0)
# ¡Has derrotado a [r]las tropas invasoras[/]!
# Group 40 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 5, 0, 3, 31)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(2)
SetDeathText(101,73,3310,0,0,0,0,0,0,0,0,0,0,0,0)
# Vale, ¡me toca a mÃ! ¡Vamos todos! ¡Atacad!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(110,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando!
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,69,69,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
If254(1,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Espera, ¿ese no es Baltie?
¿Qué hace luchando del lado del Imperio?
# Group 42 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 43 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
If254(1,160,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Espera, ¿ese no es Baltie?
¿Qué hace luchando del lado del Imperio?
If254(1,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3312,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ese hombre parece un mercenario.
Si logramos que cambie de bando,
[cdb]reduciremos el número de bajas innecesarias.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,5,10,69,69,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(112,0,101,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3314,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Hala, ¡¿ese es Holst?!
¡Tendré que prepararme para lo peor!
TalkCharacter(3315,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hace mucho que no tenemos un combate
[cdb]en serio. ¡Ven aquÃ, Balthus!
# Group 46 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(24,0,101,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3316,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ah! ¡¿Hilda?! No le cuentes esto a Holst, ¿vale?
Bueno, da igual. Seguro que lo haces.
TalkCharacter(3317,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# DeberÃas ser más cuidadoso con los trabajos
[cdb]que aceptas, Baltie.
# Group 47 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,101,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3318,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Eh, ¡tú eres la hija del conde de Ordelia!
Mira, prefiero no matarte. ¿PodrÃas retirarte?
TalkCharacter(3319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Y por qué iba a hacer caso a lo que me pide
[cdb]un enemigo? Además, estás en clara desventaja.
# Group 48 (0, 2, 0, 8, 2)
SubGroup(5)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 0 1 0
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3313,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¿No habéis oÃdo hablar del alucinante
Rey de la Lucha? Supongo que no.
# Group 49 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3320,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡No puedo retirarme ahora! ¡PerjudicarÃa
[cdb]mi reputación como ilustre Rey de la Lucha!
# Group 50 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,69,69,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 53 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,69,0,0,1,1,0,0,0,0,0,0)
If254(2,160,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3321,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Baltie, rÃndete ya.
¿Qué te parecerÃa unirte a nosotros?
TalkDeploySlot(3322,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ahora que me habéis ganado no tengo elección.
Haced lo que queráis conmigo.
If254(2,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3323,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Has perdido. Deja de resistirte y rÃndete ya.
TalkDeploySlot(3324,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# A ver, si la señorita de la Casa Ordelia lo dice...
Aprovecharé la oportunidad para compensarte.
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,10,69,69,0,0,0,0,0,0,0,0)
# ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 4, 36)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
SubGroup(1)
Unknown80(48,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3326,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No pensaba que te hubiera subestimado.
Qué inoportuno. ¡Todas las unidades, atacad!
¡Seguidme!
SubGroup(3)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4218,0,9,69,69,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto los accesos de [r]la fortaleza[/]!
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,69,3,0,0,1,1,0,0,0)
Alert(110,2,9,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando!
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4220,4,4,1,9,69,69,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y defiende [g]Derdriu[/] hasta tu último aliento!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ha pasado tiempo, Ferdinand. Aunque esperaba
[cdb]que nuestro siguiente encuentro fuera
[cdb]para tomar té en lugar de para pelear.
TalkDeploySlot(3331,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Cierto. Yo también habrÃa preferido gustoso
[cdb]intercambiar puyitas en lugar de golpes.
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3332,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Linhardt, qué inoportuno. Sabes que solo
[cdb]el Imperio podrá proporcionarte
[cdb]el futuro que deseas.
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lo único que intento es sobrevivir.
No puedo renunciar a todo por tus ideales.
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(69,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(6,73,3329,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No puedo caer aquÃ!
¡Lucharé por el futuro del Imperio!
CloseUp(9,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3334,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No pienso perder!
¡Da igual quién se me ponga por delante!
# Group 72 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3335,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No puedo retirarme ahora!
# Group 73 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 74 (0, 5, 0, 6, 17)
SubGroup(2)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33000,0,34000,0,57500,0,55000,0,0,1,0,0,0,0)
Unknown10(1,33000,0,34000,0,57500,0,55000,0,0,1,0,0,0,0)
Unknown10(2,33000,0,34000,0,57500,0,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(24964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(15,2,69,0,24964,1,19964,1,0,1,0,0,0,0,0)
Alert(951,2,15,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza hacia [g]el punto de evacuación[/]!
SubGroup(1)
TalkDeploySlot(3289,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eh, aquà hay muchos tesoros que merecen
[cdb]la pena... ¡Pues a la saca! Hora de huir de aquÃ
[cdb]a toda mecha.
SubGroup(2)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4210,4,16,1,15,69,69,0,0,0,0,0,0,0,0)
# ¡No dejes que [eg1][0:CHARA_G] alcance [g]el punto de evacuación[/]!
SubGroup(1)
TalkCharacter(3290,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿De saqueo en un momento como este?!
¡Vaya morro!
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,25464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(2)
Unknown56(24964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(15,2,69,0,24964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,15,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(811,1,16,2,15,69,69,0,0,0,0,0,0,0,0)
# ¡Has evitado la retirada [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3291,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Uf... Me alegro de haber recuperado todo esto.
# Group 76 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(15,23964,1,19464,1,26964,1,21964,1,0,1,0,0,0,0)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
SubGroup(2)
Unknown56(24964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(15,2,69,0,24964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4212,3,16,3,15,69,69,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha alcanzado [g]el punto de evacuación[/]! ¡No has podido impedir su huida!
# Group 77 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 11, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 39)
SubGroup(2)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3294,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Mi señor! ¡Las esferas Ãgneas están listas!
TalkDeploySlot(3295,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Excelente. Prepárate para disparar.
¡Hay que abrir hueco en su lÃnea defensiva!
SubGroup(3)
Unknown83(6281,671,8345,6239,666,8295,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6281,649,8346,6240,645,8296,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4213,2,69,69,69,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están atacando con [g]esferas Ãgneas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(11)
Unknown70(19,2,0,0,69,2,1,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(19,0,77,77,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,96,109,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,77,126,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,93,74,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,70,90,69,3,1,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3296,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh, no... Nuestra defensa corre peligro.
¿No hay ninguna forma de pararlos?
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3297,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Estaremos en un aprieto si no inutilizamos
[cdb]esas armas. ¡Claude, haz algo!
SubGroup(3)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,17,1,69,69,69,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] para detener [g]las esferas Ãgneas[/]!
# Group 80 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Esferas Ãgneas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Hemos conseguido desmantelar
[cdb]una de las armas!
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Muy bien. ¡Solo queda un cañón!
# Group 82 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Esferas Ãgneas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Hemos conseguido desmantelar
[cdb]una de las armas!
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Muy bien. ¡Solo queda un cañón!
# Group 84 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,11,0,1,1,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,17,2,69,69,69,0,0,0,0,0,0,0,0)
# ¡Todas [g]las esferas Ãgneas[/] han sido desactivadas!
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3305,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gracias a la Diosa.
Ahora ya no nos pueden bombardear.
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3306,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hemos frenado el bombardeo.
¿Cómo reaccionará el Imperio ahora?
# Group 87 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
SubGroup(1)
TalkCharacter(3327,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# El deber de un noble es proteger al pueblo.
¡Tenemos que recuperar Derdriu!
SubGroup(16)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,69,69,69,0,0,0,0,0,0,0,0)
# ¡Toma todas [r]las fortalezas[/]!
# Group 89 (0, 5, 0, 17, 19)
SubGroup(16)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,69,69,69,0,0,0,0,0,0,0,0)
# ¡Has tomado todas [g]las fortalezas[/]!
SubGroup(1)
TalkCharacter(3328,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ya solo falta derribar al general enemigo!
# Group 90 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 0 0
SubGroup(1)
TalkCharacter(3281,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quizá deberÃamos llamar a los arqueros, ¿no?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3282,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Arqueros, ¡proteged nuestra lÃnea defensiva!
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,1,16,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido en [eg1][0:AREA]!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(2)
TalkDeploySlot(3307,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Claude! ¡Ya podemos mover los barcos!
TalkCharacter(3308,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bien hecho. Si los traemos hacia aquÃ,
[cdb]podremos usarlos como puente.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3309,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Moved los barcos hacia aquÃ!
SubGroup(2)
Unknown83(5440,526,7257,5385,527,7289,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(620,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4952,489,7193,4952,488,7234,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(5800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(49500,0,9464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4215,1,16,69,69,7,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han usado [g]barcos[/] para formar un puente hasta [g]la orilla opuesta[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 98 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,63200,0,39700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,51200,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(46,36700,0,53200,0,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,49700,0,64200,0,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(110,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,59700,0,65200,0,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 2, 2, 2, 8)
SubGroup(1)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
SubGroup(2)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(24,12664,1,10164,1,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(25,24164,1,10664,1,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(26,36000,0,17464,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(27,62700,0,17664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 129: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
SubGroup(2)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,52200,0,23164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(29,20464,1,60000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,18664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(15,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,2464,1,30464,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está en apuros!
SubGroup(1)
TalkDeploySlot(3339,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Me queda cuerda para rato! ¡No voy a huir
[cdb]de mi puesto por unos pocos rasguños!
# Group 142 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
SubGroup(1)
TalkDeploySlot(3340,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! Si caigo aquÃ, perderemos Derdriu...
If254(1,156,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3341,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Judith está en apuros! ¡Tenemos que ayudarla!
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3342,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Judith está en peligro. Debemos rescatarla.
SubGroup(2)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(51,28,3340,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! Si caigo aquÃ, perderemos Derdriu...
# Group 143 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,69,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
SubGroup(1)
TalkDeploySlot(3348,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡A este ritmo van a romper nuestras defensas!
¡Necesitamos refuerzos!
# Group 144 (0, 2, 0, 2, 7)
SubGroup(1)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,69,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
SubGroup(1)
TalkDeploySlot(3345,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No aguantamos más! Por favor, ¡enviad ayuda!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,50,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,69,69,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3336,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Arg, siempre me dejo arrastrar
[cdb]por mis ambiciones.
¡Hay que retroceder y reagruparse! ¡Retirada!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
TalkCharacter(3337,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Hemos ganado! Quiero oÃr esos gritos
[cdb]de celebración, gente.
TalkCharacter(3338,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Seguro que tienen pensado volver a atacar
[cdb]cuando se reagrupen. Veremos si llega a pasar.
# Group 151 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(51,96,3343,3,0,0,0,0,0,0,0,0,0,0,0)
# Lo siento, Claude... Yo...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 8, 0, 2, 9)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkCharacter(3344,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Judith! No, no puedes morir por mi culpa...
SubGroup(1)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 153 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,20,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo!
SubGroup(2)
TalkDeploySlot(3349,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lo siento... Han sido... implacables...
Ojalá pudiera haber hecho más...
TalkCharacter(3350,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Las tropas del Imperio están entrando
[cdb]en la ciudad!
SubGroup(1)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 154 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 0 0
Unknown43(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown43(7,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(3276,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Aguantad. ¡Le daremos la vuelta a la situación! ¡Esperad y veréis!
Aguantad. ¡Le daremos la vuelta a la situación! ¡Esperad y veréis!
TalkCharacter(3277,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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No podemos permitir que nuestros enemigos sigan controlando el puerto. ¡Haced lo que sea para recuperarlo!
No podemos permitir que nuestros enemigos sigan controlando el puerto. ¡Haced lo que sea para recuperarlo!
MainMissionStart(4200,4,0,1,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] del puerto!
TalkDeploySlot(3278,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Por fin llega nuestro intrépido líder! Hemos estado aguantando aquí solos.
¡Por fin llega nuestro intrépido líder! Hemos estado aguantando aquí solos.
TalkCharacter(3279,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3280,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Necesitamos que te encargues de la defensa. Y los demás, ¡aseguraos de protegerla!
Necesitamos que te encargues de la defensa. Y los demás, ¡aseguraos de protegerla!
Alert(322,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
TalkCharacter(3284,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4201,1,0,2,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Se han tomado [r]las fortalezas[/] del puerto!
TalkCharacter(3285,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Tenemos que estabilizar el frente. Encargaos de que no nos arrebaten ninguna fortaleza.
Tenemos que estabilizar el frente. Encargaos de que no nos arrebaten ninguna fortaleza.
TalkDeploySlot(3286,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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¿Cómo? ¿Han recuperado el puerto? Esto no es buena señal. ¡Lancemos nuestro ataque sorpresa!
¿Cómo? ¿Han recuperado el puerto? Esto no es buena señal. ¡Lancemos nuestro ataque sorpresa!
Alert(4202,2,11,69,69,0,0,0,0,0,0,0,0,0,0)
¡Han tendido [r]una emboscada[/] en Derdriu!
TalkCharacter(3287,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡¿Han preparado una emboscada en la ciudad?! No me lo esperaba. ¡Bajad el puente levadizo e interceptadlos!
¡¿Han preparado una emboscada en la ciudad?! No me lo esperaba. ¡Bajad el puente levadizo e interceptadlos!
Alert(4203,0,69,69,69,7,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han bajado el puente levadizo y han abierto un camino hacia Derdriu!
MainMissionStart(4204,4,1,1,11,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Detén [r]la emboscada[/]!
Alert(557,0,69,69,69,7,0,7,6,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han abierto [eg1][0:AREA]!
TalkCharacter(3288,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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No podemos dejar que rompan nuestra defensa. ¡Luchemos todos a una!
No podemos dejar que rompan nuestra defensa. ¡Luchemos todos a una!
Alert(329,2,20,69,69,0,0,0,0,0,0,0,0,0,0)
¡No permitas que [eg1][0:AREA] caiga!
Alert(615,0,19,69,69,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
TalkCharacter(3292,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4205,1,1,2,11,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has logrado detener [r]la emboscada[/]!
TalkDeploySlot(3293,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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Aún no hemos terminado. ¡Seguid atacando! ¡Demostradles lo que vale el Imperio!
Aún no hemos terminado. ¡Seguid atacando! ¡Demostradles lo que vale el Imperio!
Alert(4217,2,13,69,69,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [r]tropas invasoras[/] que avanzan hacia [eg1][0:AREA]!
MainMissionStart(4207,4,2,1,13,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]las tropas invasoras[/]!
TalkCharacter(3298,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Es inútil. Estamos peleando bien, pero vamos un paso por detrás. Tiene que haber una forma de dar la vuelta a la situación. Espera... es...
Es inútil. Estamos peleando bien, pero vamos un paso por detrás. Tiene que haber una forma de dar la vuelta a la situación. Espera... es...
SetDeathText(112,73,3299,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Holst
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¡No temáis! ¡Holst Sigiswald Goneril está aquí! ¡Recuperaré Derdriu de las manos del enemigo!
¡No temáis! ¡Holst Sigiswald Goneril está aquí! ¡Recuperaré Derdriu de las manos del enemigo!
Alert(4219,1,3,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha unido a la batalla! ¡Ya puedes jugar con este personaje!
TalkCharacter(3300,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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¡¿Holst?! ¿Qué estás haciendo aquí? Aunque tampoco es que me queje, ¿eh?
¡¿Holst?! ¿Qué estás haciendo aquí? Aunque tampoco es que me queje, ¿eh?
TalkCharacter(3301,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,3,69,69,0,0,0,0,0,0,0,0,0,0)
¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
TalkDeploySlot(3302,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
¡El héroe más fuerte de Leicester ha acudido en nuestra ayuda! ¡Ya no podrán con nosotros!
¡El héroe más fuerte de Leicester ha acudido en nuestra ayuda! ¡Ya no podrán con nosotros!
MainMissionStart(4209,1,2,2,13,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [r]las tropas invasoras[/]!
Alert(203,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(101,73,3310,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Balthus
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Vale, ¡me toca a mí! ¡Vamos todos! ¡Atacad!
Vale, ¡me toca a mí! ¡Vamos todos! ¡Atacad!
Alert(110,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando!
MainMissionStart(2,4,3,1,10,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Espera, ¿ese no es Baltie? ¿Qué hace luchando del lado del Imperio?
Espera, ¿ese no es Baltie? ¿Qué hace luchando del lado del Imperio?
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Espera, ¿ese no es Baltie? ¿Qué hace luchando del lado del Imperio?
Espera, ¿ese no es Baltie? ¿Qué hace luchando del lado del Imperio?
TalkCharacter(3312,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
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Ese hombre parece un mercenario. Si logramos que cambie de bando, reduciremos el número de bajas innecesarias.
Ese hombre parece un mercenario. Si logramos que cambie de bando, reduciremos el número de bajas innecesarias.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(3314,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
general de Charon
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Hala, ¡¿ese es Holst?! ¡Tendré que prepararme para lo peor!
Hala, ¡¿ese es Holst?! ¡Tendré que prepararme para lo peor!
TalkCharacter(3315,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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Hace mucho que no tenemos un combate en serio. ¡Ven aquí, Balthus!
Hace mucho que no tenemos un combate en serio. ¡Ven aquí, Balthus!
TalkDeploySlot(3316,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
general de Charon
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¡Ah! ¡¿Hilda?! No le cuentes esto a Holst, ¿vale? Bueno, da igual. Seguro que lo haces.
¡Ah! ¡¿Hilda?! No le cuentes esto a Holst, ¿vale? Bueno, da igual. Seguro que lo haces.
TalkCharacter(3317,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Deberías ser más cuidadoso con los trabajos que aceptas, Baltie.
Deberías ser más cuidadoso con los trabajos que aceptas, Baltie.
TalkDeploySlot(3318,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
general de Charon
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Eh, ¡tú eres la hija del conde de Ordelia! Mira, prefiero no matarte. ¿Podrías retirarte?
Eh, ¡tú eres la hija del conde de Ordelia! Mira, prefiero no matarte. ¿Podrías retirarte?
TalkCharacter(3319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
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¿Y por qué iba a hacer caso a lo que me pide un enemigo? Además, estás en clara desventaja.
¿Y por qué iba a hacer caso a lo que me pide un enemigo? Además, estás en clara desventaja.
TalkDeploySlot(3313,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
general de Charon
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¿No habéis oído hablar del alucinante Rey de la Lucha? Supongo que no.
¿No habéis oído hablar del alucinante Rey de la Lucha? Supongo que no.
TalkDeploySlot(3320,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
general de Charon
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¡No puedo retirarme ahora! ¡Perjudicaría mi reputación como ilustre Rey de la Lucha!
¡No puedo retirarme ahora! ¡Perjudicaría mi reputación como ilustre Rey de la Lucha!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,10,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,3,2,10,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3321,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3322,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Charon
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Ahora que me habéis ganado no tengo elección. Haced lo que queráis conmigo.
Ahora que me habéis ganado no tengo elección. Haced lo que queráis conmigo.
TalkCharacter(3323,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3324,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
general de Charon
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A ver, si la señorita de la Casa Ordelia lo dice... Aprovecharé la oportunidad para compensarte.
A ver, si la señorita de la Casa Ordelia lo dice... Aprovecharé la oportunidad para compensarte.
MainMissionStart(485,1,5,2,10,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
TalkDeploySlot(3326,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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No pensaba que te hubiera subestimado. Qué inoportuno. ¡Todas las unidades, atacad! ¡Seguidme!
No pensaba que te hubiera subestimado. Qué inoportuno. ¡Todas las unidades, atacad! ¡Seguidme!
Alert(4218,0,9,69,69,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto los accesos de [r]la fortaleza[/]!
Alert(110,2,9,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando!
MainMissionStart(4220,4,4,1,9,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y defiende Derdriu hasta tu último aliento!
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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Ha pasado tiempo, Ferdinand. Aunque esperaba que nuestro siguiente encuentro fuera para tomar té en lugar de para pelear.
Ha pasado tiempo, Ferdinand. Aunque esperaba que nuestro siguiente encuentro fuera para tomar té en lugar de para pelear.
TalkDeploySlot(3331,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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Cierto. Yo también habría preferido gustoso intercambiar puyitas en lugar de golpes.
Cierto. Yo también habría preferido gustoso intercambiar puyitas en lugar de golpes.
TalkDeploySlot(3332,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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Linhardt, qué inoportuno. Sabes que solo el Imperio podrá proporcionarte el futuro que deseas.
Linhardt, qué inoportuno. Sabes que solo el Imperio podrá proporcionarte el futuro que deseas.
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Lo único que intento es sobrevivir. No puedo renunciar a todo por tus ideales.
Lo único que intento es sobrevivir. No puedo renunciar a todo por tus ideales.
SetDeathText(6,73,3329,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ferdinand
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¡No puedo caer aquí! ¡Lucharé por el futuro del Imperio!
¡No puedo caer aquí! ¡Lucharé por el futuro del Imperio!
TalkDeploySlot(3334,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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¡No pienso perder! ¡Da igual quién se me ponga por delante!
¡No pienso perder! ¡Da igual quién se me ponga por delante!
TalkDeploySlot(3335,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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¡No puedo retirarme ahora!
¡No puedo retirarme ahora!
Alert(951,2,15,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido y avanza hacia el punto de evacuación!
TalkDeploySlot(3289,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
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Eh, aquí hay muchos tesoros que merecen la pena... ¡Pues a la saca! Hora de huir de aquí a toda mecha.
Eh, aquí hay muchos tesoros que merecen la pena... ¡Pues a la saca! Hora de huir de aquí a toda mecha.
MainMissionStart(4210,4,16,1,15,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No dejes que [eg1][0:CHARA_G] alcance el punto de evacuación!
TalkCharacter(3290,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(811,1,16,2,15,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has evitado la retirada [eg4][0:CHARA_G]!
TalkCharacter(3291,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4212,3,16,3,15,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡[eb][eg1][0:CHARA_G] ha alcanzado el punto de evacuación! ¡No has podido impedir su huida!
TalkDeploySlot(3294,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Mi señor! ¡Las esferas ígneas están listas!
¡Mi señor! ¡Las esferas ígneas están listas!
TalkDeploySlot(3295,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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Excelente. Prepárate para disparar. ¡Hay que abrir hueco en su línea defensiva!
Excelente. Prepárate para disparar. ¡Hay que abrir hueco en su línea defensiva!
Alert(4213,2,69,69,69,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están atacando con esferas ígneas!
TalkCharacter(3296,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Marianne
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Oh, no... Nuestra defensa corre peligro. ¿No hay ninguna forma de pararlos?
Oh, no... Nuestra defensa corre peligro. ¿No hay ninguna forma de pararlos?
TalkCharacter(3297,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Estaremos en un aprieto si no inutilizamos esas armas. ¡Claude, haz algo!
Estaremos en un aprieto si no inutilizamos esas armas. ¡Claude, haz algo!
MainMissionStart(90,4,17,1,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las esferas ígneas!
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
¡Esferas ígneas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
¡Esferas ígneas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,17,2,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Todas las esferas ígneas han sido desactivadas!
TalkCharacter(3305,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3306,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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Hemos frenado el bombardeo. ¿Cómo reaccionará el Imperio ahora?
Hemos frenado el bombardeo. ¿Cómo reaccionará el Imperio ahora?
TalkCharacter(3327,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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El deber de un noble es proteger al pueblo. ¡Tenemos que recuperar Derdriu!
El deber de un noble es proteger al pueblo. ¡Tenemos que recuperar Derdriu!
MainMissionStart(81,4,18,1,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/]!
MainMissionStart(470,1,18,2,69,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas las fortalezas!
TalkCharacter(3328,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3281,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3282,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(234,1,16,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido en [eg1][0:AREA]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkDeploySlot(3307,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
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¡Claude! ¡Ya podemos mover los barcos!
¡Claude! ¡Ya podemos mover los barcos!
TalkCharacter(3308,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Bien hecho. Si los traemos hacia aquí, podremos usarlos como puente.
Bien hecho. Si los traemos hacia aquí, podremos usarlos como puente.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(3309,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4215,1,16,69,69,7,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han usado barcos para formar un puente hasta la orilla opuesta!
Alert(330,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(3339,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Me queda cuerda para rato! ¡No voy a huir de mi puesto por unos pocos rasguños!
¡Me queda cuerda para rato! ¡No voy a huir de mi puesto por unos pocos rasguños!
Alert(333,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(3340,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No! Si caigo aquí, perderemos Derdriu...
¡No! Si caigo aquí, perderemos Derdriu...
TalkCharacter(3341,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3342,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(51,28,3340,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Judith
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¡No! Si caigo aquí, perderemos Derdriu...
¡No! Si caigo aquí, perderemos Derdriu...
Alert(357,2,69,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkDeploySlot(3348,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
???
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¡A este ritmo van a romper nuestras defensas! ¡Necesitamos refuerzos!
¡A este ritmo van a romper nuestras defensas! ¡Necesitamos refuerzos!
Alert(358,3,69,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] está en peligro! ¡Defiende la posición!
TalkDeploySlot(3345,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
???
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¡No aguantamos más! Por favor, ¡enviad ayuda!
¡No aguantamos más! Por favor, ¡enviad ayuda!
Alert(549,1,50,69,69,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
MainMissionStart(438,1,4,2,9,69,69,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3336,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Thales
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Arg, siempre me dejo arrastrar por mis ambiciones. ¡Hay que retroceder y reagruparse! ¡Retirada!
Arg, siempre me dejo arrastrar por mis ambiciones. ¡Hay que retroceder y reagruparse! ¡Retirada!
Alert(237,0,9,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(3337,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡Hemos ganado! Quiero oír esos gritos de celebración, gente.
¡Hemos ganado! Quiero oír esos gritos de celebración, gente.
TalkCharacter(3338,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Seguro que tienen pensado volver a atacar cuando se reagrupen. Veremos si llega a pasar.
Seguro que tienen pensado volver a atacar cuando se reagrupen. Veremos si llega a pasar.
SetDeathText(51,96,3343,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Judith
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Lo siento, Claude... Yo...
Lo siento, Claude... Yo...
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(3344,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(321,3,20,69,69,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído!
TalkDeploySlot(3349,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Lo siento... Han sido... implacables... Ojalá pudiera haber hecho más...
Lo siento... Han sido... implacables... Ojalá pudiera haber hecho más...
TalkCharacter(3350,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!