Una vez concluidos los preparativos para la guerra, el ejército imperial llega al monasterio de Garreg Mach. Es hora de atacar el núcleo de la Iglesia Central.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Ferdinand | 255 | 0 | 0 | 2 | 40 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Caspar | 255 | 0 | 0 | 3 | 50 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Hubert | 255 | 0 | 0 | 4 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Bernadetta | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Petra | 255 | 0 | 0 | 6 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Linhardt | 255 | 0 | 0 | 7 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Randolph | 255 | 0 | 0 | 8 | 365 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Ladislava | 255 | 0 | 0 | 9 | 415 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Rhea | 255 | 0 | 0 | 10 | 172 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 250 | 255 | 9 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_1_10_15_____Seteth | 255 | 0 | 0 | 11 | 140 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_1_10_15_____Flayn | 255 | 0 | 0 | 12 | 145 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 2 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [es]1_1_10_15_____Cyril | 255 | 0 | 0 | 13 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_1_10_15_____Constance | 255 | 0 | 0 | 14 | 200 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 1 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [es]1_1_10_15_____Hapi | 255 | 0 | 0 | 15 | 205 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 10 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 22 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 31 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 600 | 7 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 600 | 5 | 5 | 0 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 43 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 51 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 53 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 54 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 63 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 65 | 600 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 66 | 605 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 67 | 620 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 68 | 610 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 69 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 70 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 71 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 72 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 73 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 74 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 75 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 76 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 77 | 630 | 7 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 78 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 79 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 100 | 0 | 175 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1522 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (217, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown10(0,46,80,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
SetName(39,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_6_11_16_____soldado Iglesia[cm][es]4_8_13_18_22_26_30__soldados de la Iglesia[ce]
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_6_11_16_____guardia[cm][es]4_8_13_18_22_26_30__guardias[ce]
SetName(41,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]3_7_12_17_____guardia[cm][es]5_9_14_19_23_27_31__guardias[ce]
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(8)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(0,37500,0,0,0,65500,0,3,0,0,0,0,0,0,0)
Unknown92(4,34500,0,0,0,1464,1,3,0,0,0,0,0,0,0)
Unknown92(8,33500,0,0,0,62000,0,3,0,0,0,0,0,0,0)
Unknown92(20,36800,0,0,0,63800,0,3,0,0,0,0,0,0,0)
# Group 20 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(77,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 77 to [cs][es]2_6_11_16_____consejero[cm][es]4_8_13_18_22_26_30__consejeros[ce]
Unknown14(77,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [r][eg3][cp][0:PARTY][/]!
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 0 1 0
Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 26 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 1
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 0 1 0
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 27 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 1, 9)
SubGroup(0)
SubGroup(3)
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No os arriesguéis más de la cuenta, amigos!
¡Defended, pero sin temeridades!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Defender desde las murallas del monasterio?
Una estrategia para hacernos perder tiempo.
Tenemos que acabar con ellos de una vez.
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Entonces hay que recurrir a la fuerza bruta.
¡Garreg Mach debe caer!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,44000,0,24964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,54800,0,35200,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
SubGroup(11)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
# ¡Toma todas [r]las fortalezas[/] dentro de [g]los muros del monasterio[/]!
SubGroup(2)
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Empezaremos desde abajo e iremos subiendo
[cdb]hasta controlar las murallas. ¡Dividíos
[cdb]en grupos y conquistad las fortalezas!
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El enemigo está desesperado y seguramente
[cdb]enviará tropas para recuperar las fortalezas
[cdb]que tomemos. Manteneos en guardia.
# Group 31 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(1)
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Da igual quién sea. Todos los que eligieron
[cdb]el bando equivocado en la guerra deben caer.
# Group 32 (0, 5, 2, 7, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 0
SubGroup(2)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
SubGroup(2)
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡El flanco derecho se ha abierto paso
[cdb]entre los enemigos!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Y el izquierdo también, majestad!
SubGroup(3)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
# ¡Tanto [eg1][0:CHARA_G] como [eg1][1:CHARA_G] han asegurado la ruta hacia [g]los muros intermedios del monasterio[/]!
SubGroup(1)
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un trabajo excelente el vuestro...
aunque aún queda mucho por hacer.
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Seguid así! ¡Estamos avanzando!
# Group 35 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown27(0,9,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(2)
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Pronto controlaremos las murallas!
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Estamos perdiendo terreno... ¡Atacad todos!
¡Hay que aguantar, sea como sea!
# Group 36 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 38 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce]
# Group 41 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 44 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 1 0 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 47 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 49 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
SubGroup(1)
SetName(41,703,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]3_7_12_17_____soldado[cm][es]5_9_14_19_23_27_31__soldados[ce]
# Group 51 (0, 5, 0, 4, 3)
SubGroup(3)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 1 0 0
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 52 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 55 (0, 5, 0, 13, 15)
SubGroup(12)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
# ¡Has tomado todas [r]las fortalezas[/] dentro de [g]los muros del monasterio[/]!
SubGroup(2)
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Muy bien. Ya hemos rodeado la zona.
Ahora solo tenemos que abrirnos paso
[cdb]hasta el monasterio.
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No podemos retroceder más.
# Group 56 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
# Y pensar que voy a servir a la Iglesia
[cdb]y a luchar contra mi propia patria...
¿Me estará poniendo a prueba la Diosa?
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 59 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Constance! ¿Por qué estás colaborando
[cdb]con la Iglesia tú precisamente?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Tuve la poca fortuna de estar cerca
[cdb]cuando la Iglesia necesitaba soldados.
Os ruego que me perdonéis, majestad.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,7,14,80,80,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Así acaba mi corta e insignificante existencia...
# Group 62 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
SubGroup(2)
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
# Me siento... bien. Es un final apropiado
[cdb]para quien ya lo ha perdido todo...
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
# Me siento... bien. Es un final apropiado
[cdb]para quien ya lo ha perdido todo...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 66 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Esto quieres? ¿Morir aquí con deshonra?
Constance, ¡ese no tiene por qué ser tu final!
¡Únete a nosotros! ¡Lucha con el Imperio!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Como deseéis, majestad. No merezco
[cdb]desperdiciar mi pobre existencia
[cdb]de esta forma...
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
# ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Por qué me he dejado arrastrar hasta aquí?
No es justo.
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
SubGroup(2)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 70 (0, 5, 0, 4, 5)
SubGroup(3)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si no quieres luchar, ríndete.
Te juro que no te haremos daño.
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Muy amable por tu parte, pero aquí
[cdb]encontré un hogar, así que lo mínimo
[cdb]que puedo hacer es combatir por defenderlo.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,15,80,80,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Voy perdiendo. Qué... mal.
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(1)
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
# Y ahora moriré como uno de esos caballeros...
Genial.
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Noto algo oscuro en tu poder. Si sientes odio
[cdb]hacia ellos, ¡ayúdanos a derrotarlos!
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sé a qué «ellos» te refieres... A ver,
[cdb]tampoco busco venganza ni nada de eso,
[cdb]pero ¿por qué no? Cuenta conmigo.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
# ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No pienso observar impasible mientras
Garreg Mach es violentado de este modo!
SubGroup(1)
Unknown125(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[r]Los soldados de la Iglesia[/] bajo el mando [eg4][0:CHARA_G] han usado [r]Magia de trueno α[/]!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] para detener el ataque de [r]Magia de trueno α[/]!
SubGroup(1)
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo está usando una magia potente!
¡No aguantaremos mucho tiempo!
If254(1,213,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Los enemigos quieren recuperar las fortalezas
[cdb]que hemos capturado. Lo conseguirán
[cdb]si no las defendemos lo antes posible.
If254(1,213,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Nuestros rivales intentan
[cdb]arrebatarnos las fortalezas!
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(2)
Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(3)
Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6034,781,4310,6003,780,4367,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5984,783,4397,5935,782,4439,190,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hay partes de las murallas del monasterio
[cdb]que parecen débiles. Una unidad acorazada
[cdb]podría atacarlas y abrirnos paso.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5934,783,4440,5885,782,4482,280,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 85 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 83: True 0
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 86 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡Al destruir [g]el muro[/] se ha creado una nueva [g]ruta[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ya tenemos una vía de paso. Ahora llegaremos
[cdb]a las fortalezas con más facilidad.
# Group 87 (0, 5, 0, 5, 12)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(1)
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Han atravesado las murallas? ¡No!
¡Enviad refuerzos inmediatamente!
SubGroup(1)
SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce]
If254(2,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto para enviar tropas!
# Group 88 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
# Vuestros razonamientos me son indiferentes...
¡una guerra nunca tiene justificación!
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,27,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Profesora Miguela? ¡Impartíais clase aquí!
¡¿Cómo podéis participar en algo así?!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Al principio, le di muchas vueltas a todo.
Pero tomé una decisión y no pienso dudar.
# Group 90 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Debo hacer todo lo que esté en mi mano...
¡para poner fin a esto!
# Group 91 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Retírate mientras puedas, Flayn! ¡Te lo ruego!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Muy bien. Id con cautela... ¡hermano!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de trueno α[/] ha cesado!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Uf! ¡Pensé que esa magia espantosa
[cdb]nunca pararía!
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
SubGroup(1)
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Los soldados del Imperio os arrepentiréis
[cdb]de haber atacado Garreg Mach!
SubGroup(6)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(80,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
# No voy a preguntar vuestros motivos... ya no.
¡Pero me ocuparé de castigar vuestra maldad!
CloseUp(11,0,1,290,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(29,0,26,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Me contaron que habías vuelto al Imperio,
Miguela, pero sigo sin creerme que participes
[cdb]en una misión tan absurda como esta.
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No te aburriré con excusas, Seteth.
Este es el camino que he elegido.
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdóname, Rhea... No puedo luchar más.
Dejo el resto en tus manos.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(3)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 99 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(2)
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No te preocupes, Seteth... ni tú, Flayn.
Habéis hecho bien en contenerlos
[cdb]todo este tiempo.
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Adelante todos! ¡Proteged Garreg Mach
[cdb]de esos rebeldes despreciables!
SubGroup(3)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[r]La Arzobispa[/] [0:CHARA_G] ha aparecido con refuerzos para defender [g]Garreg Mach[/]!
SubGroup(1)
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Por fin lady Rhea hace acto de presencia...
¡Manteneos firmes! ¡Solo lograremos ganar
[cdb]si acabamos con ella!
SubGroup(2)
Unknown10(0,1,10,80,80,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
SubGroup(1)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(13,10964,1,14464,1,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha reaparecido!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Lucharé por lady Rhea hasta el final!
If254(4,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
# Los enemigos de lady Rhea son mis enemigos.
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(449,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Tengo que protegerla...
# Group 103 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lo siento, lady Rhea. No puedo luchar más...
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Tu esfuerzo no será en vano, Cyril.
SubGroup(7)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
# ¡Se ha abierto el acceso [eg3][0:AREA]!
# Group 104 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Mandaré a estos pecadores con la Diosa!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]la Arzobispa[/] [0:CHARA_G] y toma [g]Garreg Mach[/]!
# Group 106 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Y tú qué esperas ganar al involucrarte?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
# No es ningún secreto. Soy mercenario
[cdb]y ella tiene dinero para pagarme.
# Group 107 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Explícate! ¿Por qué traicionas las enseñanzas
[cdb]de la Diosa para destrozar la frágil paz
[cdb]que reina en Fódlan?
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Esta discusión va a ser bastante corta
[cdb]porque no tengo ni idea de lo que hablas.
¡Apártate ahora mismo o te las verás conmigo!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(80,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(1)
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Así que te has rebajado a unirte a los rebeldes...
¡Pues prepárate para exhalar tu último aliento!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No permitiré que profanes Garreg Mach
[cdb]ni un minuto más!
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Esta tierra es un tesoro para mí
[cdb]y no dejaré que me la arrebatéis!
# Group 111 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan para retomar [b]una fortaleza[/]!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Tenemos que interceptar a esos refuerzos!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Llegan los Caballeros de Seiros.
¡Derrotarlos no va a ser nada fácil!
SubGroup(5)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados para evitar que retomen [b]una fortaleza[/]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hora de demostrar lo fuerte que eres.
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Si se despliega el personaje principal en una batalla,
[cdb]puedes pulsar [$PAD_RU] para usar [g]Evasión tenebrosa[/]
[cdb]en la pantalla de [g]órdenes[/]. Si usas Evasión tenebrosa, podrás seleccionar
[cdb]una [g]fortaleza aliada disponible[/] en el minimapa
[cdb]y [g]transportarte allí inmediatamente[/]. Solo puedes
[cdb]usar este poder [g]un número determinado de veces
[cdb]por batalla[/].
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,16,80,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,17,80,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Creo que tenemos la situación bajo control.
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Oye, ¡yo también he aguantado!
Qué bueno soy.
# Group 124 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 6, 26)
SubGroup(3)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan para retomar [b]una fortaleza[/]!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vienen más soldados. No pasa nada.
Nos encargaremos de ellos.
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados para evitar que retomen [b]una fortaleza[/]!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Emboscada por arriba? Ellos tienen ventaja,
[cdb]pero nosotros podemos cambiar situación.
# Group 126 (0, 5, 0, 5, 26)
SubGroup(4)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan para defender [r]las fortalezas[/]!
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vienen más soldados. No pasa nada.
Nos encargaremos de ellos.
SubGroup(3)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Emboscada por arriba? Ellos tienen ventaja,
[cdb]pero nosotros podemos cambiar situación.
# Group 127 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,18,80,0,0,1,1,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,19,80,0,0,1,1,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Gracias por rescatarnos. Os debo una.
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# No es problema. Nosotros estamos preparados
[cdb]para estas cosas.
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 8, 26)
SubGroup(4)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown27(0,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(3)
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
# Debo defender el monasterio sea como sea.
CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está avanzando para retomar [b]la fortaleza[/]!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] para evitar que retome [b]la fortaleza[/]!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No parece que el enemigo vaya a detenerse...
¡si no vigilamos nuestras fortalezas,
[cdb]seguro que las perdemos!
# Group 132 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Tengo que esforzarme más!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Significa esto que se rinde?
# Group 135 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(1)
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Van a rodearla. ¡Tengo que volver!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
# ¡No has podido derrotar [eg3][0:CHARA_G]!
# Group 136 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 1 0 0
SubGroup(1)
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Preparad la artillería pesada. Ya no podemos
[cdb]permitirnos el lujo de preocuparnos
[cdb]por los daños colaterales que sufra la ciudad.
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están atacando con [g]balistas[/] y [g]esferas ígneas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(79,0,145,155,80,3,0,40,0,1,0,0,0,0,0)
Unknown70(78,0,145,170,80,3,1,40,10,1,0,0,0,0,0)
Unknown70(79,1,145,170,13,2,0,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] para detener [g]las balistas[/] y [g]las esferas ígneas[/]!
SubGroup(1)
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si el objetivo de esas armas es su majestad,
[cdb]estaremos en graves apuros.
¡Hay que controlarlas ya!
# Group 138 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(79,2,145,155,80,3,0,60,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,142,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(79,1,145,155,10,2,0,70,10,1,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(78,2,145,155,80,3,1,60,5,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(78,1,145,155,10,2,1,70,10,1,0,0,0,0,0)
# Group 140 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 1 0 0
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[r]La fortaleza[/] ha caído! ¡Se han detenido [g]las balistas[/]!
# Group 142 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[r]La fortaleza[/] ha caído! ¡Se han detenido [g]las esferas ígneas[/]!
# Group 144 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
# ¡[g]Las balistas[/] y [g]las esferas ígneas[/] han sido desactivadas!
SubGroup(1)
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Os está bien empleado por intentar
[cdb]acabar con su majestad como cobardes!
# Group 145 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# He preparado una estrategia para reforzar
[cdb]nuestras defensas, al menos, temporalmente.
Dad la orden cuando lo estiméis oportuno.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ahora! ¡Defended las fortalezas!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡La estrategia [b]Muro infranqueable[/] ha aumentado la durabilidad de [b]las fortalezas aliadas[/]!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
SubGroup(1)
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# De momento no hay que preocuparse
[cdb]por nuestras defensas.
# Group 150 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 2, 24)
SubGroup(1)
Unknown28(4,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡La estrategia [b]Muro infranqueable[/] ya no protege a [b]las fortalezas[/]!
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(1)
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El fuego ya está listo... ¡quizá sea el momento
[cdb]de darle al enemigo donde más le duele!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 2, 23)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ahora! ¡Que arda todo!
SubGroup(4)
Unknown83(8032,1182,7788,8095,1173,7802,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8034,1182,7780,8095,1173,7807,240,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1088,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
# ¡Se le ha prendido fuego [eg3][0:AREA] con la estrategia [b]Ignición[/]!
SubGroup(1)
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Si una unidad está en una [g]zona en llamas[/] causada
[cdb]por la estrategia Ignición, sufrirá daño a no ser
[cdb]que se trate de una estrategia de un aliado.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Animales! ¡¿Cómo habéis podido
[cdb]incendiar la ciudad?!
# Group 164 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown21(26,44700,0,24964,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
SubGroup(1)
Unknown21(27,55500,0,35200,0,0,2,0,0,1,0,0,1,0,0)
SubGroup(3)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(1)
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
# Debo seguir con vida, por Fleche.
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Has luchado bien, general. ¡Y los demás,
[cdb]seguid así! ¡No dejéis que el enemigo pase!
# Group 173 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(1)
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Perdón, majestad! ¡Debo retirarme!
SubGroup(1)
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Cuídate, Ladislava.
Compensaremos tu ausencia.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 174 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(61,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 8, 31, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 177 (0, 5, 0, 12, 4)
SubGroup(11)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 178 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 179 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 180 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 181 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 182 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 183 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 184 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 185 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 186: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 186 (0, 5, 0, 13, 4)
SubGroup(12)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 178: 0 1 0
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 0 1 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡El enemigo ha recuperado una fortaleza!
¡Hay que estar más atentos a sus movimientos!
# Group 187 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 30: True 0
SubGroup(2)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(45,43200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(50,36200,0,20164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 8, 2, 8)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 0
SubGroup(2)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(44,59200,0,34200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(51,48700,0,22664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(46,8164,1,45200,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 7, 5)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(47,60200,0,55700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(48,51200,0,4664,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 4, 5)
SubGroup(3)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
Unknown21(49,61700,0,13164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Te cedo el monasterio de momento, Edelgard.
Pero recuerda esto... ¡no habrá perdón
[cdb]para tus actos blasfemos de hoy!
SubGroup(3)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No, no espero que lo haya.
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Alegraos todos! ¡Garreg Mach ha caído
[cdb]y la victoria es nuestra!
# Group 212 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/]!
Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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¡No os arriesguéis más de la cuenta, amigos! ¡Defended, pero sin temeridades!
¡No os arriesguéis más de la cuenta, amigos! ¡Defended, pero sin temeridades!
TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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¿Defender desde las murallas del monasterio? Una estrategia para hacernos perder tiempo. Tenemos que acabar con ellos de una vez.
¿Defender desde las murallas del monasterio? Una estrategia para hacernos perder tiempo. Tenemos que acabar con ellos de una vez.
TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Entonces hay que recurrir a la fuerza bruta. ¡Garreg Mach debe caer!
Entonces hay que recurrir a la fuerza bruta. ¡Garreg Mach debe caer!
MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/] dentro de los muros del monasterio!
TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Empezaremos desde abajo e iremos subiendo hasta controlar las murallas. ¡Dividíos en grupos y conquistad las fortalezas!
Empezaremos desde abajo e iremos subiendo hasta controlar las murallas. ¡Dividíos en grupos y conquistad las fortalezas!
TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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El enemigo está desesperado y seguramente enviará tropas para recuperar las fortalezas que tomemos. Manteneos en guardia.
El enemigo está desesperado y seguramente enviará tropas para recuperar las fortalezas que tomemos. Manteneos en guardia.
TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Da igual quién sea. Todos los que eligieron el bando equivocado en la guerra deben caer.
Da igual quién sea. Todos los que eligieron el bando equivocado en la guerra deben caer.
TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡El flanco derecho se ha abierto paso entre los enemigos!
¡El flanco derecho se ha abierto paso entre los enemigos!
TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Y el izquierdo también, majestad!
¡Y el izquierdo también, majestad!
Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
¡Tanto [eg1][0:CHARA_G] como [eg1][1:CHARA_G] han asegurado la ruta hacia los muros intermedios del monasterio!
TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Un trabajo excelente el vuestro... aunque aún queda mucho por hacer.
Un trabajo excelente el vuestro... aunque aún queda mucho por hacer.
TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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Estamos perdiendo terreno... ¡Atacad todos! ¡Hay que aguantar, sea como sea!
Estamos perdiendo terreno... ¡Atacad todos! ¡Hay que aguantar, sea como sea!
Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas [r]las fortalezas[/] dentro de los muros del monasterio!
TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Muy bien. Ya hemos rodeado la zona. Ahora solo tenemos que abrirnos paso hasta el monasterio.
Muy bien. Ya hemos rodeado la zona. Ahora solo tenemos que abrirnos paso hasta el monasterio.
TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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No podemos retroceder más.
No podemos retroceder más.
SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Constance
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Y pensar que voy a servir a la Iglesia y a luchar contra mi propia patria... ¿Me estará poniendo a prueba la Diosa?
Y pensar que voy a servir a la Iglesia y a luchar contra mi propia patria... ¿Me estará poniendo a prueba la Diosa?
MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¡Constance! ¿Por qué estás colaborando con la Iglesia tú precisamente?
¡Constance! ¿Por qué estás colaborando con la Iglesia tú precisamente?
TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tuve la poca fortuna de estar cerca cuando la Iglesia necesitaba soldados. Os ruego que me perdonéis, majestad.
Tuve la poca fortuna de estar cerca cuando la Iglesia necesitaba soldados. Os ruego que me perdonéis, majestad.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Así acaba mi corta e insignificante existencia...
Así acaba mi corta e insignificante existencia...
SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Constance
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Me siento... bien. Es un final apropiado para quien ya lo ha perdido todo...
Me siento... bien. Es un final apropiado para quien ya lo ha perdido todo...
SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Constance
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Me siento... bien. Es un final apropiado para quien ya lo ha perdido todo...
Me siento... bien. Es un final apropiado para quien ya lo ha perdido todo...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¿Esto quieres? ¿Morir aquí con deshonra? Constance, ¡ese no tiene por qué ser tu final! ¡Únete a nosotros! ¡Lucha con el Imperio!
¿Esto quieres? ¿Morir aquí con deshonra? Constance, ¡ese no tiene por qué ser tu final! ¡Únete a nosotros! ¡Lucha con el Imperio!
TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Como deseéis, majestad. No merezco desperdiciar mi pobre existencia de esta forma...
Como deseéis, majestad. No merezco desperdiciar mi pobre existencia de esta forma...
MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hapi
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¿Por qué me he dejado arrastrar hasta aquí? No es justo.
¿Por qué me he dejado arrastrar hasta aquí? No es justo.
MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Si no quieres luchar, ríndete. Te juro que no te haremos daño.
Si no quieres luchar, ríndete. Te juro que no te haremos daño.
TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Muy amable por tu parte, pero aquí encontré un hogar, así que lo mínimo que puedo hacer es combatir por defenderlo.
Muy amable por tu parte, pero aquí encontré un hogar, así que lo mínimo que puedo hacer es combatir por defenderlo.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Voy perdiendo. Qué... mal.
Voy perdiendo. Qué... mal.
SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hapi
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Y ahora moriré como uno de esos caballeros... Genial.
Y ahora moriré como uno de esos caballeros... Genial.
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Noto algo oscuro en tu poder. Si sientes odio hacia ellos, ¡ayúdanos a derrotarlos!
Noto algo oscuro en tu poder. Si sientes odio hacia ellos, ¡ayúdanos a derrotarlos!
TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sé a qué «ellos» te refieres... A ver, tampoco busco venganza ni nada de eso, pero ¿por qué no? Cuenta conmigo.
Sé a qué «ellos» te refieres... A ver, tampoco busco venganza ni nada de eso, pero ¿por qué no? Cuenta conmigo.
MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias
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¡No pienso observar impasible mientras Garreg Mach es violentado de este modo!
¡No pienso observar impasible mientras Garreg Mach es violentado de este modo!
Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
¡[r]Los soldados de la Iglesia[/] bajo el mando [eg4][0:CHARA_G] han usado [r]Magia de trueno α[/]!
MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] para detener el ataque de [r]Magia de trueno α[/]!
TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
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¡El enemigo está usando una magia potente! ¡No aguantaremos mucho tiempo!
¡El enemigo está usando una magia potente! ¡No aguantaremos mucho tiempo!
TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Los enemigos quieren recuperar las fortalezas que hemos capturado. Lo conseguirán si no las defendemos lo antes posible.
Los enemigos quieren recuperar las fortalezas que hemos capturado. Lo conseguirán si no las defendemos lo antes posible.
TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Hay partes de las murallas del monasterio que parecen débiles. Una unidad acorazada podría atacarlas y abrirnos paso.
Hay partes de las murallas del monasterio que parecen débiles. Una unidad acorazada podría atacarlas y abrirnos paso.
Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
¡Al destruir el muro se ha creado una nueva ruta!
TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Ya tenemos una vía de paso. Ahora llegaremos a las fortalezas con más facilidad.
Ya tenemos una vía de paso. Ahora llegaremos a las fortalezas con más facilidad.
TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
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¿Han atravesado las murallas? ¡No! ¡Enviad refuerzos inmediatamente!
¿Han atravesado las murallas? ¡No! ¡Enviad refuerzos inmediatamente!
Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto para enviar tropas!
SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Flayn
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Vuestros razonamientos me son indiferentes... ¡una guerra nunca tiene justificación!
Vuestros razonamientos me son indiferentes... ¡una guerra nunca tiene justificación!
TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias
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¿Profesora Miguela? ¡Impartíais clase aquí! ¡¿Cómo podéis participar en algo así?!
¿Profesora Miguela? ¡Impartíais clase aquí! ¡¿Cómo podéis participar en algo así?!
TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Miguela
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Al principio, le di muchas vueltas a todo. Pero tomé una decisión y no pienso dudar.
Al principio, le di muchas vueltas a todo. Pero tomé una decisión y no pienso dudar.
TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias
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Debo hacer todo lo que esté en mi mano... ¡para poner fin a esto!
Debo hacer todo lo que esté en mi mano... ¡para poner fin a esto!
MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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¡Retírate mientras puedas, Flayn! ¡Te lo ruego!
¡Retírate mientras puedas, Flayn! ¡Te lo ruego!
TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias
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Muy bien. Id con cautela... ¡hermano!
Muy bien. Id con cautela... ¡hermano!
Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de trueno α[/] ha cesado!
TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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¡Los soldados del Imperio os arrepentiréis de haber atacado Garreg Mach!
¡Los soldados del Imperio os arrepentiréis de haber atacado Garreg Mach!
Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/]!
Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Seteth
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No voy a preguntar vuestros motivos... ya no. ¡Pero me ocuparé de castigar vuestra maldad!
No voy a preguntar vuestros motivos... ya no. ¡Pero me ocuparé de castigar vuestra maldad!
TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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Me contaron que habías vuelto al Imperio, Miguela, pero sigo sin creerme que participes en una misión tan absurda como esta.
Me contaron que habías vuelto al Imperio, Miguela, pero sigo sin creerme que participes en una misión tan absurda como esta.
TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Miguela
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No te aburriré con excusas, Seteth. Este es el camino que he elegido.
No te aburriré con excusas, Seteth. Este es el camino que he elegido.
MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Arval
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Perdóname, Rhea... No puedo luchar más. Dejo el resto en tus manos.
Perdóname, Rhea... No puedo luchar más. Dejo el resto en tus manos.
Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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No te preocupes, Seteth... ni tú, Flayn. Habéis hecho bien en contenerlos todo este tiempo.
No te preocupes, Seteth... ni tú, Flayn. Habéis hecho bien en contenerlos todo este tiempo.
TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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¡Adelante todos! ¡Proteged Garreg Mach de esos rebeldes despreciables!
¡Adelante todos! ¡Proteged Garreg Mach de esos rebeldes despreciables!
Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
¡[r]La Arzobispa[/] [0:CHARA_G] ha aparecido con refuerzos para defender Garreg Mach!
TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Edelgard
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Por fin lady Rhea hace acto de presencia... ¡Manteneos firmes! ¡Solo lograremos ganar si acabamos con ella!
Por fin lady Rhea hace acto de presencia... ¡Manteneos firmes! ¡Solo lograremos ganar si acabamos con ella!
Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha reaparecido!
TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Lucharé por lady Rhea hasta el final!
¡Lucharé por lady Rhea hasta el final!
Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Cyril
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Los enemigos de lady Rhea son mis enemigos.
Los enemigos de lady Rhea son mis enemigos.
MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Lo siento, lady Rhea. No puedo luchar más...
Lo siento, lady Rhea. No puedo luchar más...
Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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Tu esfuerzo no será en vano, Cyril.
Tu esfuerzo no será en vano, Cyril.
Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
¡Se ha abierto el acceso [eg3][0:AREA]!
SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rhea
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¡Mandaré a estos pecadores con la Diosa!
¡Mandaré a estos pecadores con la Diosa!
MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]la Arzobispa[/] [0:CHARA_G] y toma Garreg Mach!
TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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¿Y tú qué esperas ganar al involucrarte?
¿Y tú qué esperas ganar al involucrarte?
GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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No es ningún secreto. Soy mercenario y ella tiene dinero para pagarme.
No es ningún secreto. Soy mercenario y ella tiene dinero para pagarme.
[es]1_1_10_15_____Shez
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No es ningún secreto. Soy mercenaria y ella tiene dinero para pagarme.
No es ningún secreto. Soy mercenaria y ella tiene dinero para pagarme.
TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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¡Explícate! ¿Por qué traicionas las enseñanzas de la Diosa para destrozar la frágil paz que reina en Fódlan?
¡Explícate! ¿Por qué traicionas las enseñanzas de la Diosa para destrozar la frágil paz que reina en Fódlan?
TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Esta discusión va a ser bastante corta porque no tengo ni idea de lo que hablas. ¡Apártate ahora mismo o te las verás conmigo!
Esta discusión va a ser bastante corta porque no tengo ni idea de lo que hablas. ¡Apártate ahora mismo o te las verás conmigo!
TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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Así que te has rebajado a unirte a los rebeldes... ¡Pues prepárate para exhalar tu último aliento!
Así que te has rebajado a unirte a los rebeldes... ¡Pues prepárate para exhalar tu último aliento!
TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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¡No permitiré que profanes Garreg Mach ni un minuto más!
¡No permitiré que profanes Garreg Mach ni un minuto más!
TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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¡Esta tierra es un tesoro para mí y no dejaré que me la arrebatéis!
¡Esta tierra es un tesoro para mí y no dejaré que me la arrebatéis!
Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan para retomar [b]una fortaleza[/]!
TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Tenemos que interceptar a esos refuerzos!
¡Tenemos que interceptar a esos refuerzos!
TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Caspar
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Llegan los Caballeros de Seiros. ¡Derrotarlos no va a ser nada fácil!
Llegan los Caballeros de Seiros. ¡Derrotarlos no va a ser nada fácil!
MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para evitar que retomen [b]una fortaleza[/]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Si se despliega el personaje principal en una batalla, puedes pulsar [$PAD_RU] para usar Evasión tenebrosa en la pantalla de órdenes.Si usas Evasión tenebrosa, podrás seleccionar una fortaleza aliada disponible en el minimapa y transportarte allí inmediatamente. Solo puedes usar este poder un número determinado de veces por batalla.
MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Creo que tenemos la situación bajo control.
Creo que tenemos la situación bajo control.
TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan para retomar [b]una fortaleza[/]!
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vienen más soldados. No pasa nada. Nos encargaremos de ellos.
Vienen más soldados. No pasa nada. Nos encargaremos de ellos.
MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para evitar que retomen [b]una fortaleza[/]!
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Petra
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¿Emboscada por arriba? Ellos tienen ventaja, pero nosotros podemos cambiar situación.
¿Emboscada por arriba? Ellos tienen ventaja, pero nosotros podemos cambiar situación.
Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido y avanzan para defender [r]las fortalezas[/]!
TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vienen más soldados. No pasa nada. Nos encargaremos de ellos.
Vienen más soldados. No pasa nada. Nos encargaremos de ellos.
MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Petra
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¿Emboscada por arriba? Ellos tienen ventaja, pero nosotros podemos cambiar situación.
¿Emboscada por arriba? Ellos tienen ventaja, pero nosotros podemos cambiar situación.
MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Gracias por rescatarnos. Os debo una.
Gracias por rescatarnos. Os debo una.
TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Petra
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No es problema. Nosotros estamos preparados para estas cosas.
No es problema. Nosotros estamos preparados para estas cosas.
Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Cyril
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Debo defender el monasterio sea como sea.
Debo defender el monasterio sea como sea.
Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está avanzando para retomar [b]la fortaleza[/]!
MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] para evitar que retome [b]la fortaleza[/]!
TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dorothea
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No parece que el enemigo vaya a detenerse... ¡si no vigilamos nuestras fortalezas, seguro que las perdemos!
No parece que el enemigo vaya a detenerse... ¡si no vigilamos nuestras fortalezas, seguro que las perdemos!
MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No! ¡Tengo que esforzarme más!
¡No! ¡Tengo que esforzarme más!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Van a rodearla. ¡Tengo que volver!
Van a rodearla. ¡Tengo que volver!
Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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Preparad la artillería pesada. Ya no podemos permitirnos el lujo de preocuparnos por los daños colaterales que sufra la ciudad.
Preparad la artillería pesada. Ya no podemos permitirnos el lujo de preocuparnos por los daños colaterales que sufra la ciudad.
Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están atacando con balistas y esferas ígneas!
MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las balistas y las esferas ígneas!
TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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Si el objetivo de esas armas es su majestad, estaremos en graves apuros. ¡Hay que controlarlas ya!
Si el objetivo de esas armas es su majestad, estaremos en graves apuros. ¡Hay que controlarlas ya!
Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
¡[r]La fortaleza[/] ha caído! ¡Se han detenido las balistas!
Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
¡[r]La fortaleza[/] ha caído! ¡Se han detenido las esferas ígneas!
MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Las balistas y las esferas ígneas han sido desactivadas!
TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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¡Os está bien empleado por intentar acabar con su majestad como cobardes!
¡Os está bien empleado por intentar acabar con su majestad como cobardes!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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He preparado una estrategia para reforzar nuestras defensas, al menos, temporalmente. Dad la orden cuando lo estiméis oportuno.
He preparado una estrategia para reforzar nuestras defensas, al menos, temporalmente. Dad la orden cuando lo estiméis oportuno.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
¡La estrategia [b]Muro infranqueable[/] ha aumentado la durabilidad de [b]las fortalezas aliadas[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
¡La estrategia [b]Muro infranqueable[/] ya no protege a [b]las fortalezas[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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El fuego ya está listo... ¡quizá sea el momento de darle al enemigo donde más le duele!
El fuego ya está listo... ¡quizá sea el momento de darle al enemigo donde más le duele!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
¡Se le ha prendido fuego [eg3][0:AREA] con la estrategia [b]Ignición[/]!
ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Si una unidad está en una zona en llamas causada por la estrategia Ignición, sufrirá daño a no ser que se trate de una estrategia de un aliado.
TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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¡Animales! ¡¿Cómo habéis podido incendiar la ciudad?!
¡Animales! ¡¿Cómo habéis podido incendiar la ciudad?!
Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Debo seguir con vida, por Fleche.
Debo seguir con vida, por Fleche.
Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Has luchado bien, general. ¡Y los demás, seguid así! ¡No dejéis que el enemigo pase!
Has luchado bien, general. ¡Y los demás, seguid así! ¡No dejéis que el enemigo pase!
Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Perdón, majestad! ¡Debo retirarme!
¡Perdón, majestad! ¡Debo retirarme!
TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
¡El enemigo ha recuperado una fortaleza! ¡Hay que estar más atentos a sus movimientos!
MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde Brennius
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Te cedo el monasterio de momento, Edelgard. Pero recuerda esto... ¡no habrá perdón para tus actos blasfemos de hoy!
Te cedo el monasterio de momento, Edelgard. Pero recuerda esto... ¡no habrá perdón para tus actos blasfemos de hoy!
Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¡Alegraos todos! ¡Garreg Mach ha caído y la victoria es nuestra!
¡Alegraos todos! ¡Garreg Mach ha caído y la victoria es nuestra!