마침내 군사를 일으킨 제국군이 가르그 마크에 도달. 중앙 교회의 본거지를 함락시키고자 공세에 나선다.
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 세즈 | 80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | 에델가르트 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | 페르디난트 | 255 | 0 | 0 | 2 | 40 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | 카스파르 | 255 | 0 | 0 | 3 | 50 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | 휴베르트 | 255 | 0 | 0 | 4 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | 베르나데타 | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | 페트라 | 255 | 0 | 0 | 6 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | 린하르트 | 255 | 0 | 0 | 7 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | 란돌프 | 255 | 0 | 0 | 8 | 365 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 9 | 라디슬라바 | 255 | 0 | 0 | 9 | 415 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | 레아 | 255 | 0 | 0 | 10 | 172 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 250 | 255 | 9 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 11 | 세테스 | 255 | 0 | 0 | 11 | 140 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 12 | 흐렌 | 255 | 0 | 0 | 12 | 145 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 2 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 13 | 시릴 | 255 | 0 | 0 | 13 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 14 | 콘스탄체 | 255 | 0 | 0 | 14 | 200 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 1 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 15 | 하피 | 255 | 0 | 0 | 15 | 205 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 10 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 16 | 연방국 장군 | 255 | 0 | 0 | 16 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | 연방국 장군 | 255 | 0 | 0 | 17 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 연방국 장군 | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 연방국 장군 | 255 | 0 | 0 | 19 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 연방국 장군 | 255 | 0 | 0 | 20 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 연방국 장군 | 255 | 0 | 0 | 21 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 연방국 장군 | 255 | 0 | 0 | 22 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 연방국 장군 | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 연방국 장군 | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 연방국 장군 | 255 | 0 | 0 | 25 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 연방국 장군 | 255 | 0 | 0 | 26 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 연방국 장군 | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 연방국 장군 | 255 | 0 | 0 | 28 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 연방국 장군 | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 연방국 장군 | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 연방국 장군 | 255 | 0 | 0 | 31 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 연방국 장군 | 255 | 0 | 0 | 32 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 연방국 장군 | 255 | 0 | 0 | 33 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 연방국 장군 | 255 | 0 | 0 | 34 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 연방국 장군 | 255 | 0 | 0 | 35 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 연방국 장군 | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 연방국 장군 | 255 | 0 | 0 | 37 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 연방국 장군 | 255 | 0 | 0 | 38 | 600 | 7 | 5 | 0 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 연방국 장군 | 255 | 0 | 0 | 39 | 600 | 5 | 5 | 0 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 연방국 장군 | 255 | 0 | 0 | 40 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 연방국 장군 | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 일반병 | 255 | 0 | 0 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | 일반병 | 255 | 0 | 0 | 43 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | 연방국 장군 | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 연방국 장군 | 255 | 0 | 0 | 45 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 연방국 장군 | 255 | 0 | 0 | 46 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 연방국 장군 | 255 | 0 | 0 | 47 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 연방국 장군 | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 연방국 장군 | 255 | 0 | 0 | 49 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 연방국 장군 | 255 | 0 | 0 | 50 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 연방국 장군 | 255 | 0 | 0 | 51 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 연방국 장군 | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 일반병 | 255 | 0 | 0 | 53 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 일반병 | 255 | 0 | 0 | 54 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 일반병 | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 일반병 | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 일반병 | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 연방국 장군 | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 연방국 장군 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 연방국 장군 | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 연방국 장군 | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 연방국 장군 | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 연방국 장군 | 255 | 0 | 0 | 63 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 연방국 장군 | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 연방국 장군 | 255 | 0 | 0 | 65 | 600 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 연방국 장군 | 255 | 0 | 0 | 66 | 605 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 연방국 장군 | 255 | 0 | 0 | 67 | 620 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 연방국 장군 | 255 | 0 | 0 | 68 | 610 | 7 | 13 | 0 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 연방국 장군 | 255 | 0 | 0 | 69 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 연방국 장군 | 255 | 0 | 0 | 70 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 연방국 장군 | 255 | 0 | 0 | 71 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 연방국 장군 | 255 | 0 | 0 | 72 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 연방국 장군 | 255 | 0 | 0 | 73 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 연방국 장군 | 255 | 0 | 0 | 74 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 75 | 연방국 장군 | 255 | 0 | 0 | 75 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 연방국 장군 | 255 | 0 | 0 | 76 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 연방국 장군 | 255 | 0 | 0 | 77 | 630 | 7 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 78 | 연방국 장군 | 255 | 0 | 0 | 78 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 79 | 연방국 장군 | 255 | 0 | 0 | 79 | 600 | 5 | 13 | 0 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 2 | 0 | 0 | 100 | 0 | 175 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 15 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 2 | 1522 | 5 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1522 | 2 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 2 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 2 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1522 | 2 | 1522 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1525 | 2 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 58 | 0 | 0 | 0 | 58 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 59 | 0 | 0 | 0 | 59 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 60 | 0 | 0 | 0 | 60 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (217, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 2 (0, 5, 1, 1, 13)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown10(0,46,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 38 to 제국병
    
          SetName(39,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 39 to 교단병
    
          SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 40 to 문지기
    
          SetName(41,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 41 to 문지기
    
            SubGroup(1)
        
        
          Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 9 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 11 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 2, 2, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하라!
    
            SubGroup(8)
        
        
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하라!
    
          GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 12: True 0
        
    
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하라!
    
          GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 12: True 0
        
    
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하라!
    
          GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 12: True 0
        
    
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 17 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 모든 [0:CHARA_G][kp2] 격파하라!
    
            SubGroup(4)
        
        
          Unknown92(0,37500,0,0,0,65500,0,3,0,0,0,0,0,0,0)
        
    
          Unknown92(4,34500,0,0,0,1464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(8,33500,0,0,0,62000,0,3,0,0,0,0,0,0,0)
        
    
          Unknown92(20,36800,0,0,0,63800,0,3,0,0,0,0,0,0,0)
        
    # Group 20 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 21 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetName(77,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 77 to 참모병
    
          Unknown14(77,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 24 (0, 2, 2, 3, 12)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/][kp2] 격파하라!
    
          Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 2, 0, 5, 17)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 24: True 1
        
    
          GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 26: 0 1 0
        
    
          Unknown19(77,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(8)
        
        
          Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]에 의한 사기 진작 종료!
    # Group 26 (0, 2, 0, 4, 14)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 24: True 1
        
    
          GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 25: 0 1 0
        
    
          Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 패배!
    
          PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]에 의한 사기 진작 종료!
    # Group 27 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 28 (0, 5, 0, 1, 9)
    
        
        
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          TalkDeploySlot(396,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 제군! 목숨을 헛되이 하지 마라!
무리하지 말고 방어에 임하라!
    
          TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 성곽에 방어진…… 시간 끌기용이군요.
즉시 제거할 필요가 있겠습니다.
    
          TalkCharacter(398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 여기부터는 밀어붙일 수밖에 없겠네.
가르그 마크를 함락시키자!
    
            SubGroup(4)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,44000,0,24964,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,54800,0,35200,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (26, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 30 (0, 5, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 28: 1 0 0
        
    
            SubGroup(11)
        
        
          Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
        
          # [g]성곽[/]의 모든 [r]요새[/]를 제압하라!
    
            SubGroup(2)
        
        
          TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아래층부터 성곽을 공략할 거야.
모두 흩어져서 요새를 진압해 줘.
    
          TalkCharacter(400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적도 필사적입니다. 빼앗긴 요새를 되찾기 위해
병사들을 보내겠지요. 경계하시길.
    # Group 31 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 76: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(421,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 어떤 상대이든 적이 된 이상
벨 수밖에 없어. 그게 전쟁이야……
    # Group 32 (0, 5, 2, 7, 3)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 65: True 0
        
    
          GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 66: True 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 76: True 0
        
    
          GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 77: True 0
        
    
            SubGroup(2)
        
        
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 5, 0, 2, 9)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(422,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아군 우익, 적진을 돌파했습니다!
    
          TalkDeploySlot(423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 폐하, 이쪽 좌익도 돌파했습니다!
    
            SubGroup(3)
        
        
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G], [g]성곽 중층[/]으로 이어진 길 확보!
    
            SubGroup(1)
        
        
          TalkCharacter(424,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 두 사람 다 잘했어!
자, 아직 멈춰 설 순 없어!
    # Group 34 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown27(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(401,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 순조롭게 공략하고 있는 모양이네.
멈추지 마!
    # Group 35 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown27(0,9,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(2)
        
        
          TalkCharacter(402,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 조금만 더 하면 성곽은 제압할 수 있겠어요!
    
          TalkDeploySlot(403,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 밀리고 있군……
하지만, 어떻게든 버텨 내라!
    # Group 36 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 41: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
        
          # [0:AREA], 제압에 의해 개문!
    # Group 38 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 41: 1 0 0
        
    
          GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
        
    # Group 39 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
          GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
        
    # Group 40 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 41: 0 1 0
        
    
            SubGroup(1)
        
        
          SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 40 to 병사
    # Group 41 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 1 0 0
        
    
          Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파에 의해 개문!
    # Group 42 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 0 1 0
        
    
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 42: 1 0 0
        
    
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
        
          # [0:AREA], 제압에 의해 개문!
    # Group 44 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
          GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 42: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
        
    # Group 45 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 1 0 0
        
    
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
        
          # [0:AREA], 제압에 의해 개문!
    # Group 47 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 48 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
        
          # [0:AREA], 제압에 의해 개문!
    # Group 49 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 1 0 0
        
    
          GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 48: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
        
    # Group 50 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 0 1 0
        
    
            SubGroup(1)
        
        
          SetName(41,703,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 41 to 병사
    # Group 51 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 48: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파에 의해 개문!
    # Group 52 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
        
    # Group 53 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
        
          # [0:AREA], 제압에 의해 개문!
    # Group 55 (0, 5, 0, 13, 15)
    
        
        
            SubGroup(12)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 0 0
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(11)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
        
          # [g]성곽[/]의 모든 [r]요새[/] 제압 성공!
    
            SubGroup(2)
        
        
          TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이걸로 포위는 완료했어.
이제 대수도원까지 쳐들어가기만 하면 돼……
    
          TalkDeploySlot(406,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 으음…… 더 이상 물러설 곳이 없는 건가.
    # Group 56 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 57 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 어째서 제가 교단을 따라 조국과 전쟁을……
이것도 주가 내리신 시련일까요.
    
          CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    # Group 59 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 0 1 0
        
    
            SubGroup(2)
        
        
          TalkCharacter(408,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 너, 콘스탄체구나.
왜 교단에 협력하고 있지?
    
          TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 불행하게도 가르그 마크에 있다가
끌려 나왔습니다. 폐하…… 용서하십시오.
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 60 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
          GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,4,1,7,14,80,80,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 저의 짧은 생이 지금,
최후를 맞이하려 하는 거군요……
    # Group 62 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 63 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 0 1 0
        
    
            SubGroup(2)
        
        
          SetDeathText(102,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 이것이 모든 것을 잃은 자에게 어울리는……
말로……이겠지요……
    
          SetDeathText(105,96,413,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 이것이 모든 것을 잃은 자에게 어울리는……
말로……이겠지요……
    
            SubGroup(1)
        
        
          Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 65 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 사망!
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    # Group 66 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,14,80,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 넌 여기서 허무하게 죽을 생각이야?
살고 싶다면 제국과 함께 싸워!
    
          TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……폐하, 죽는 것은 보류하겠습니다.
저 혼자서 결정할 문제가 아니니까요.
    
            SubGroup(1)
        
        
          Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 설득 성공!
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 68 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(81,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(103,73,414,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 하피까지 싸우라니,
진짜 터무니없는 소리를 한다니까……
    
          CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 69 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    # Group 70 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 0 1 0
        
    
            SubGroup(2)
        
        
          TalkCharacter(415,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 싸우기 싫다면, 항복해.
부당한 대우는 하지 않을게.
    
          TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그래도 일단 신세 졌던 곳이라서.
한 번 싸우긴 해야겠어!
    
            SubGroup(1)
        
        
          Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
          GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,4,2,8,15,80,80,0,0,0,0,0,0,0,0)
        
    # Group 72 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(417,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 이거, 못 이길 것 같은데……
곤란하게 됐네.
    # Group 73 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 71: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(103,96,420,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 기사처럼 죽게 됐네……
바보 같은 짓을 한 걸까……
    
            SubGroup(1)
        
        
          Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
          MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 사망!
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    # Group 77 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,15,80,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 귀하의 힘, "어둠"의 기운이 느껴집니다……
혹시 그들에게 원한이 있다면 협력은 어떠신지.
    
          TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그들이라니, 혹시……? 딱히 원한을
풀고 싶은 건 아니지만, 나쁠 거 없지.
    
            SubGroup(1)
        
        
          Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 설득 성공!
    
            SubGroup(1)
        
        
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (14, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 79 (0, 5, 0, 4, 21)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(81,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(425,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 가르그 마크의 위기……
저도 가만히 보고만 있을 순 없어요!
    
            SubGroup(1)
        
        
          Unknown125(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
        
    
          Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 휘하의 [r]교단병[/], [r]공명 마법: 뇌[/] 발동!
    
            SubGroup(2)
        
        
          Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하여 [r]공명 마법: 뇌[/] 공격을 저지하라!
    
            SubGroup(1)
        
        
          TalkDeploySlot(426,38,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저, 적이 대규모 마도로 공격해 옵니다!
이대로 가다간……!
    
If254(1,213,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 제압한 요새를 노리는 모양이네요.
방치하다가는 탈환당할 거예요.
    
If254(1,213,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(428,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적의 목표는 우리가 제압한 요새입니다!
    # Group 80 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 79: True 0
        
    
          GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 92: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
        
    
          Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 81 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 79: True 0
        
    
          GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 92: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
        
    
          Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 82 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 79: True 0
        
    
          GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 92: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown70(12,2,0,0,80,3,6,40,0,1,0,0,0,0,0)
        
    
          Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 86: 0 1 0
        
    
          GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown134(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown83(6034,781,4310,6003,780,4367,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5984,783,4397,5935,782,4439,190,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          TalkCharacter(429,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 성벽에 약한 부분이 있는 것 같습니다.
중갑병이라면 부숴서 길을 낼 수 있을 겁니다.
    
          Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    # Group 84 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(5934,783,4440,5885,782,4482,280,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 85 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 83: True 0
        
    
          GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 84: True 0
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 86 (0, 5, 0, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [g]벽[/]의 파괴에 의해 [g]통로[/] 출현!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(430,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 새로운 진군로가 생겼네.
요새로 단숨에 진격할 수 있겠어.
    # Group 87 (0, 5, 0, 5, 12)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 86: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 0 1 0
        
    
          GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 42: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(431,39,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 벽 쪽에서 침입해 왔다고!?
이런, 병사를 보내라!
    
            SubGroup(1)
        
        
          SetName(40,303,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 40 to 병사
    
If254(2,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 병력 지원을 위해 개문!
    # Group 88 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown17(80,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(27,73,432,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 어떠한 이유든,
전쟁을 일으킨 것은 용서할 수 없어요!
    
          CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(29,0,27,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(433,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 마누엘라씨…… 사관학교에서 일하셨던
당신이 어째서 이런……!
    
          TalkCharacter(434,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 나도 많이 고민했어.
하지만 마음을 정했으니, 이제는 망설이지 않아.
    # Group 90 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(435,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 지금 제가 할 수 있는 최선을……!
    # Group 91 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(2)
        
        
          TalkDeploySlot(436,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 흐렌! 무리하지 마라!
부탁이니 물러나!
    
          TalkDeploySlot(437,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 알겠어요…… 아버……
오라버니도 부디 무사히……!
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
          Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
    
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(438,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 오, 무서운 마법이 멈춘 것 같아……
    
            SubGroup(1)
        
        
          Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 92 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown71(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 94 (0, 5, 0, 2, 28)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(439,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 제국군이여! 가르그 마크를 공격한 걸
후회하게 될 것이다!
    
            SubGroup(6)
        
        
          Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]의 증원 출현!
    
            SubGroup(1)
        
        
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 요격을 위해 개문!
    
            SubGroup(2)
        
        
          Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    # Group 95 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown17(80,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(26,73,440,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 이제 더는 이유를 묻지 않겠다.
오직 악한 무리를 처벌할 뿐……!
    
          CloseUp(11,0,1,290,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (0, 2, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(29,0,26,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(29,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 제국으로 돌아갔다는 소문은 들었다만,
설마 전쟁에 가담하고 있었을 줄이야, 마누엘라!
    
          TalkCharacter(442,29,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 변명은 하지 않을게, 세테스씨.
이 또한 내가 선택한 길이니까.
    # Group 97 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkFromOwnStrings2(11,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(444,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 여기까지인가…… 레아, 미안하다.
뒤를 부탁하마.
    
            SubGroup(1)
        
        
          Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(3)
        
        
          Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파에 의해 개문!
    # Group 99 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 100 (0, 5, 0, 2, 34)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(445,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 괜찮습니다. 세테스, 흐렌.
충분히 적을 막아 주셨습니다.
    
          TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 모두 진군하세요! 몹쓸 반역자들에게서
가르그 마크 대수도원을 지키는 겁니다!!
    
            SubGroup(3)
        
        
          Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(11)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [r]대사교[/] [0:CHARA_G], [g]가르그 마크[/] 방어를 위해 증원과 함께 출현!
    
            SubGroup(1)
        
        
          TalkCharacter(446,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 드디어 나타났구나, 레아……
저자를 쓰러뜨리지 않으면 승리는 없어!
    
            SubGroup(2)
        
        
          Unknown10(0,1,10,80,80,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 101 (0, 5, 0, 2, 16)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 100: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown21(13,10964,1,14464,1,0,0,0,0,1,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 재출현!
    
          TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아직 할 수 있습니다!
레아님을 위해 나는 싸울 거야……!
    
If254(4,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 출현!
    
          SetDeathText(34,73,447,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 레아님의 적은, 내 적이나 마찬가지……!
    
          CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    # Group 102 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(449,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 레아님을 지킬 거야……!
    # Group 103 (0, 5, 0, 3, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 죄송합니다, 레아님.
이 이상은 싸울 수가 없어요……!
    
            SubGroup(3)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(1)
        
        
          TalkDeploySlot(451,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……시릴, 당신의 노력을
헛되게 하진 않겠습니다.
    
            SubGroup(7)
        
        
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
        
          # [0:AREA], 개문!
    # Group 104 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 105 (0, 5, 0, 2, 9)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 103: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown80(46,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(36,73,452,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 죄 많은 자들을 주의 곁으로 보내겠습니다!
    
          CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
        
          # [r]대사교[/] [0:CHARA_G][kp2] 격파하여 [g]가르그 마크[/]를 함락하라!
    # Group 106 (0, 2, 0, 8, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(453,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 당신은…… 무슨 목적으로 이런 짓을?
    
          GenderedMcTalk(0,454,455,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # 고용주를 위해서야.
그게 용병이잖아?
    # Group 107 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 당신은 무슨 생각을 하고 있는 거죠?
주의 가르침을 흔들고, 평화를 어지럽히고……!
    
          TalkCharacter(457,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그 이유를 모르겠다면 어차피 이해할 수 없어.
당신이 양보하지 않는다면, 싸울 수밖에 없겠지!
    # Group 108 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(80,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 106: 0 1 0
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 당신도 반역자와 한패로 전락했군요.
상응하는 각오는 하셨겠지요……!
    # Group 109 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(459,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 가르그 마크를…… 이 이상,
어지럽히게 둘 수는 없습니다!
    # Group 110 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(460,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 이 땅은 특별한 곳입니다……
당신들에게 빼앗길 수는……!
    # Group 111 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 112 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 113 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 114 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 115 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 116 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 117 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 118 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 119 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 120 (0, 5, 0, 2, 35)
    
        
        
            SubGroup(1)
        
        
          Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
        
    
          Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
    
            SubGroup(4)
        
        
          Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(461,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적의 증원인가!? 응전을 개시한다!
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(462,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 역시 세이로스 기사단은
보통 수단으로는 안 되는군!
    
            SubGroup(5)
        
        
          Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,16,0,0,0,1,80,5,0,0,1,1,0,0,0)
        
    
          Unknown55(0,17,0,0,0,1,80,5,0,0,1,1,0,0,0)
        
    
          MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
    
            SubGroup(1)
        
        
          Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 자, 네 성장을 보여 줄 기회야.
    
            SubGroup(1)
        
        
          ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 주인공은 전투에 출격 중일 때
[g]행동 지시 화면[/]에서 [$PAD_RU] 버튼을 눌러
[g]무간의 순동[/]을 발동할 수 있습니다. 무간의 순동은
맵에서 [g]현재 이동 가능한 아군 요새[/]를 선택해
[g]즉시 전이[/]하는 강력한 능력입니다.
[g]전투 중 일정 횟수[/]만 발동할 수 있습니다.    
    
            SubGroup(1)
        
        
          Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 121 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,16,80,0,0,1,1,0,0,0,0,0,0)
        
    # Group 122 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,17,80,0,0,1,1,0,0,0,0,0,0)
        
    # Group 123 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행 격파 성공!
    
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(463,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 겨우 격퇴했군……!
    
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(464,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이 녀석들이 상대여도 난 싸울 수 있어!
해볼 만해!
    # Group 124 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 125 (0, 5, 0, 6, 26)
    
        
        
            SubGroup(3)
        
        
          Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
        
    
          Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
    
            SubGroup(6)
        
        
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적이 증원되었군요.
우리가 대처하죠.
    
            SubGroup(3)
        
        
          Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
    
            SubGroup(1)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 기습, 상공에서…… 불리합니다.
하지만, 뒤집습니다!
    # Group 126 (0, 5, 0, 5, 26)
    
        
        
            SubGroup(4)
        
        
          Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 125: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,18,0,0,0,1,80,3,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,19,0,0,0,1,80,0,0,0,1,1,0,0,0)
        
    
          Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행 출현! [r]요새[/] 방어를 위해 진군 개시!
    
            SubGroup(6)
        
        
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(465,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적이 증원되었군요.
우리가 대처하죠.
    
            SubGroup(3)
        
        
          Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하라!
    
            SubGroup(1)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(466,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 기습, 상공에서…… 불리합니다.
하지만, 뒤집습니다!
    # Group 127 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,18,80,0,0,1,1,0,0,0,0,0,0)
        
    # Group 128 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,19,80,0,0,1,1,0,0,0,0,0,0)
        
    # Group 129 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행 격파 성공!
    
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(467,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 살았습니다!
힘을 보태 주셔서 감사합니다!
    
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(468,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 문제, 없습니다.
우리, 숙련도, 높습니다.
    # Group 130 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 131 (0, 5, 0, 8, 26)
    
        
        
            SubGroup(4)
        
        
          Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown27(0,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현!
    
            SubGroup(3)
        
        
          SetDeathText(34,73,469,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 여기를, 지켜야 해……
    
          CloseUp(13,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [b]요새[/] 탈환을 위해 진군 개시!
    
            SubGroup(2)
        
        
          Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하여 [b]요새[/] 탈환을 저지하라!
    
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(470,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 또 적이……
막지 않으면 요새를 빼앗길 거야.
    # Group 132 (0, 2, 2, 5, 5)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 131: True 1
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 133 (0, 2, 2, 5, 5)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 131: True 1
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 134 (0, 5, 0, 4, 12)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 135: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(471,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 난, 아직 해야 할 일이……!
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 일시 퇴각!
    
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(472,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 후우…… 포기했으려나.
    # Group 135 (0, 5, 0, 4, 10)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 94: True 0
        
    
          GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 134: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이대로 가다간 포위당하고 말겠어……
일단 돌아가야 해!
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 일시 퇴각!
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 실패!
    # Group 136 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 137 (0, 5, 0, 2, 32)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 101: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 포대를 움직이세요. 마을이 다소 피해를
입더라도, 그를 배려할 여유가 없습니다.
    
            SubGroup(3)
        
        
          Unknown83(7354,1085,6568,7416,1088,6548,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7352,1085,6560,7413,1088,6540,150,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7149,1076,9068,7087,1080,9047,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7154,1076,9054,7092,1080,9033,150,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/], [g]활 포대[/]와 [g]마도 포대[/]로 공격 개시!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown70(79,0,145,155,80,3,0,40,0,1,0,0,0,0,0)
        
    
          Unknown70(78,0,145,170,80,3,1,40,10,1,0,0,0,0,0)
        
    
          Unknown70(79,1,145,170,13,2,0,50,0,1,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
        
          # [r]요새[/]를 제압하여 [g]활 포대[/]와 [g]마도 포대[/]를 저지하라!
    
            SubGroup(1)
        
        
          TalkCharacter(475,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 폐하를 노리면 큰일입니다.
서둘러 제압해야 해요!
    # Group 138 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 140: 0 1 0
        
    
          Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown70(79,2,145,155,80,3,0,60,0,1,0,0,0,0,0)
        
    
          Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,142,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown70(79,1,145,155,10,2,0,70,10,1,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 0 1 0
        
    
          Unknown13(80,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown70(78,2,145,155,80,3,1,60,5,1,0,0,0,0,0)
        
    
          Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown70(78,1,145,155,10,2,1,70,10,1,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 140: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [g]활 포대[/], [r]요새[/] 제압에 의해 정지!
    # Group 142 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 143 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [g]마도 포대[/], [r]요새[/]의 제압에 의해 정지!
    # Group 144 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(141,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 141: 1 0 0
        
    
          GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 143: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
        
          # [g]활 포대[/]와 [g]마도 포대[/] 저지 성공!
    
            SubGroup(1)
        
        
          TalkCharacter(476,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 훗, 멀리서 폐하를 노리도록
내버려 둘 리가 없잖아요!
    # Group 145 (15, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 146 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]을 격파하라!
    
          GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(477,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 일시적이지만, 요새의 수비를 단단히 할 방책을
준비했습니다. 기회를 봐서 지시해 주십시오.
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 5, 0, 2, 23)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]을 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(478,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 모든 요새의 방어를 단단히 해 줘!
    
            SubGroup(1)
        
        
          Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(10)
        
        
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [b]철벽 태세[/]에 의해 [b]아군 요새[/]의 내구력 상승!
    
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 148 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]을 격파하라!
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]을 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 149 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(479,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 자, 이제 요새의 방어를 강화할 필요도
없어졌을 겁니다.
    # Group 150 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 152 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 154 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 155 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 157 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 158 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 159 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 160 (0, 2, 0, 2, 24)
    
        
        
            SubGroup(1)
        
        
          Unknown28(4,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [b]철벽 태세[/]로 인한 [b]요새[/]의 내구력 상승 종료!
    
            SubGroup(10)
        
        
          Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 161 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 162 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]적[/]을 격파하라!
    
          GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 105: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(480,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이쯤에서 적의 심리를 흔들어 보면 어떨까요?
불씨는 준비해 두었습니다.
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 163 (0, 5, 0, 2, 23)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]적[/]을 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(481,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 지금이야! 불을 붙여!
    
            SubGroup(4)
        
        
          Unknown83(8032,1182,7788,8095,1173,7802,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(8034,1182,7780,8095,1173,7807,240,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown66(1088,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
        
          # [b]화계[/]에 의해 [0:AREA] 화재!
    
            SubGroup(1)
        
        
          ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]화계에 의해 화재가 난 범위[/]에 있으면
계속해서 대미지를 받습니다.
단, 아군 세력이 발동한 [g]화계[/]로는
대미지를 받지 않습니다.     
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkDeploySlot(482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 무슨 짓을……!
이 마을을 다 태우려고 하다니……
    # Group 164 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 165 (0, 2, 10, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 10, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(26,44700,0,24964,1,0,2,0,0,1,0,0,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 167 (0, 2, 10, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 168 (0, 2, 10, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(2,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(27,55500,0,35200,0,0,2,0,0,1,0,0,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 169 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 170 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 123: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 171 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 172 (0, 2, 0, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 부상!
    
            SubGroup(1)
        
        
          TalkDeploySlot(483,8,1,7,1,0,0,0,0,0,0,0,0,0,0)
        
          # 플레체를 위해서라도
지금 죽을 수는……!
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(1)
        
        
          TalkCharacter(484,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 잘 싸웠어, 장군.
뚫린 구멍을 적이 노리지 못하게 주의해야 해.
    # Group 173 (0, 2, 0, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 부상!
    
            SubGroup(1)
        
        
          TalkDeploySlot(485,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 폐하, 죄송합니다……!
먼저 철수하겠습니다……!
    
            SubGroup(1)
        
        
          TalkCharacter(486,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 무리는 금물이야, 라디슬라바.
나머진 우리에게 맡겨.
    
            SubGroup(1)
        
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    # Group 174 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(61,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
    # Group 175 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 176 (0, 2, 8, 31, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
If254(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 177 (0, 5, 0, 12, 4)
    
        
        
            SubGroup(11)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,5,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 178 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 179 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,1,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 180 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,2,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 181 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,3,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 182 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,4,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 183 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,7,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 184 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,8,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 185 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(186,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 186: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,10,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 186 (0, 5, 0, 13, 4)
    
        
        
            SubGroup(12)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 177: 0 1 0
        
    
          GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 178: 0 1 0
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 182: 0 1 0
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          GroupCheck3(184,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 0 1 0
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,80,80,11,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(404,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 다시 빼앗겼다고?
이런, 빼앗은 요새도 살펴야겠군……!
    # Group 187 (22, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 188 (0, 2, 8, 2, 8)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 30: True 0
        
    
            SubGroup(2)
        
        
          Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 189 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 190 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(45,43200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 191 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 192 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(50,36200,0,20164,1,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 193 (0, 2, 8, 2, 8)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: True 0
        
    
            SubGroup(2)
        
        
          Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 194 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 195 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(44,59200,0,34200,0,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 196 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 197 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(51,48700,0,22664,1,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 198 (0, 2, 8, 4, 5)
    
        
        
            SubGroup(3)
        
        
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 199 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 200 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(46,8164,1,45200,0,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 201 (0, 2, 8, 7, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 202 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 203 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(47,60200,0,55700,0,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 204 (0, 2, 8, 4, 5)
    
        
        
            SubGroup(3)
        
        
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 205 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 206 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(48,51200,0,4664,1,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 2, 8, 4, 5)
    
        
        
            SubGroup(3)
        
        
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 208 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 209 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(49,61700,0,13164,1,0,0,0,0,1,1,0,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 210 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 211 (0, 7, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 에델가르트…… 지금은 물러나겠습니다.
하지만, 당신은 용서받지 못할 겁니다……!
    
            SubGroup(3)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(2)
        
        
          TalkCharacter(488,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……용서받을 거라곤, 생각지도 않아.
    
          TalkCharacter(489,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 모두, 승리의 함성을 질러라!
가르그 마크는 함락되었다…… 우리의 승리다!
    # Group 212 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 213 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 214 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 215 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 216 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 217 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하라!
      
            Alert(237,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]에 의한 사기 진작 종료!
      
            Alert(313,2,77,80,80,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 패배!
      
            Alert(656,0,77,80,80,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]에 의한 사기 진작 종료!
      
            TalkCharacter(397,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(1615,4,0,1,80,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 성곽의 모든 [r]요새[/]를 제압하라!
      
            TalkCharacter(399,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(1601,0,8,9,80,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G][kp4] [1:CHARA_G], 성곽 중층으로 이어진 길 확보!
      
            Alert(552,0,80,80,80,0,0,0,3,0,0,0,0,0,0)
          
        
[0:AREA], 제압에 의해 개문!
      
            Alert(553,0,40,80,80,0,0,0,3,0,0,0,0,0,0)
          
        
[0:CHARA_G] 격파에 의해 개문!
      
            Alert(552,0,80,80,80,0,0,0,4,0,0,0,0,0,0)
          
        
[0:AREA], 제압에 의해 개문!
      
            Alert(552,0,80,80,80,0,0,0,7,0,0,0,0,0,0)
          
        
[0:AREA], 제압에 의해 개문!
      
            Alert(552,0,80,80,80,0,0,0,8,0,0,0,0,0,0)
          
        
[0:AREA], 제압에 의해 개문!
      
            Alert(553,0,41,80,80,0,0,0,8,0,0,0,0,0,0)
          
        
[0:CHARA_G] 격파에 의해 개문!
      
            Alert(552,0,80,80,80,0,0,0,2,0,0,0,0,0,0)
          
        
[0:AREA], 제압에 의해 개문!
      
            MainMissionStart(1616,1,0,2,80,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 성곽의 모든 [r]요새[/] 제압 성공!
      
            TalkCharacter(405,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            SetDeathText(105,73,407,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  콘스탄체
  
  volume_up
  
어째서 제가 교단을 따라 조국과 전쟁을…… 이것도 주가 내리신 시련일까요.
      어째서 제가 교단을 따라 조국과 전쟁을…… 이것도 주가 내리신 시련일까요.
            MainMissionStart(2,4,1,1,14,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(409,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
불행하게도 가르그 마크에 있다가 끌려 나왔습니다. 폐하…… 용서하십시오.
      불행하게도 가르그 마크에 있다가 끌려 나왔습니다. 폐하…… 용서하십시오.
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(410,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
저의 짧은 생이 지금, 최후를 맞이하려 하는 거군요……
      저의 짧은 생이 지금, 최후를 맞이하려 하는 거군요……
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            Alert(319,0,14,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 사망!
      
            MainMissionStart(438,1,1,2,14,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            TalkCharacter(411,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(412,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
……폐하, 죽는 것은 보류하겠습니다. 저 혼자서 결정할 문제가 아니니까요.
      ……폐하, 죽는 것은 보류하겠습니다. 저 혼자서 결정할 문제가 아니니까요.
            MainMissionStart(485,1,7,2,14,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 설득 성공!
      
            MainMissionStart(2,4,2,1,15,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(416,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
그래도 일단 신세 졌던 곳이라서. 한 번 싸우긴 해야겠어!
      그래도 일단 신세 졌던 곳이라서. 한 번 싸우긴 해야겠어!
            MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            Alert(319,0,15,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 사망!
      
            MainMissionStart(438,1,2,2,15,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            TalkCharacter(418,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(419,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
그들이라니, 혹시……? 딱히 원한을 풀고 싶은 건 아니지만, 나쁠 거 없지.
      그들이라니, 혹시……? 딱히 원한을 풀고 싶은 건 아니지만, 나쁠 거 없지.
            MainMissionStart(485,1,8,2,15,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 설득 성공!
      
            Alert(1602,2,12,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 휘하의 [r]교단병[/], [r]공명 마법: 뇌[/] 발동!
      
            MainMissionStart(1622,4,3,1,12,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 [r]공명 마법: 뇌[/] 공격을 저지하라!
      
            TalkCharacter(427,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(600,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
벽의 파괴에 의해 통로 출현!
      
            Alert(579,0,39,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 병력 지원을 위해 개문!
      
            MainMissionStart(438,1,3,2,12,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(237,0,12,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(530,1,12,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[r]공명 마법: 뇌[/], [0:CHARA_G] 격파에 의해 정지!
      
            Alert(216,2,80,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/]의 증원 출현!
      
            Alert(574,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 요격을 위해 개문!
      
            MainMissionStart(2,4,4,1,11,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(441,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  아르발
  
  volume_up
  
제국으로 돌아갔다는 소문은 들었다만, 설마 전쟁에 가담하고 있었을 줄이야, 마누엘라!
      제국으로 돌아갔다는 소문은 들었다만, 설마 전쟁에 가담하고 있었을 줄이야, 마누엘라!
            MainMissionStart(438,1,4,2,11,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(237,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(553,0,11,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 격파에 의해 개문!
      
            TalkDeploySlot(4554,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  블레나스 자작
  
  volume_up
  
모두 진군하세요! 몹쓸 반역자들에게서 가르그 마크 대수도원을 지키는 겁니다!!
      모두 진군하세요! 몹쓸 반역자들에게서 가르그 마크 대수도원을 지키는 겁니다!!
            Alert(1621,2,10,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[r]대사교[/] [0:CHARA_G], 가르그 마크 방어를 위해 증원과 함께 출현!
      
            Alert(204,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 재출현!
      
            TalkDeploySlot(448,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
아직 할 수 있습니다! 레아님을 위해 나는 싸울 거야……!
      아직 할 수 있습니다! 레아님을 위해 나는 싸울 거야……!
            Alert(200,2,13,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 출현!
      
            MainMissionStart(2,4,5,1,13,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(438,1,5,2,13,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            TalkDeploySlot(450,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
죄송합니다, 레아님. 이 이상은 싸울 수가 없어요……!
      죄송합니다, 레아님. 이 이상은 싸울 수가 없어요……!
            Alert(237,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(550,0,13,80,80,0,0,0,9,0,0,0,0,0,0)
          
        
[0:AREA], 개문!
      
            MainMissionStart(1626,4,6,1,10,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]대사교[/] [0:CHARA_G][kp2] 격파하여 가르그 마크를 함락하라!
      
            TalkDeploySlot(456,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  블레나스 자작
  
  volume_up
  
당신은 무슨 생각을 하고 있는 거죠? 주의 가르침을 흔들고, 평화를 어지럽히고……!
      당신은 무슨 생각을 하고 있는 거죠? 주의 가르침을 흔들고, 평화를 어지럽히고……!
            TalkDeploySlot(458,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  블레나스 자작
  
  volume_up
  
당신도 반역자와 한패로 전락했군요. 상응하는 각오는 하셨겠지요……!
      당신도 반역자와 한패로 전락했군요. 상응하는 각오는 하셨겠지요……!
            Alert(953,2,16,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
      
            MainMissionStart(1630,4,16,1,16,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
      
            ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
주인공은 전투에 출격 중일 때 행동 지시 화면에서 [$PAD_RU] 버튼을 눌러 무간의 순동을 발동할 수 있습니다.무간의 순동은 맵에서 현재 이동 가능한 아군 요새를 선택해 즉시 전이하는 강력한 능력입니다. 전투 중 일정 횟수만 발동할 수 있습니다.
      
            MainMissionStart(442,1,16,2,16,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
      
            Alert(953,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
      
            MainMissionStart(1630,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [b]요새[/] 탈환을 저지하라!
      
            Alert(1631,2,18,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행 출현! [r]요새[/] 방어를 위해 진군 개시!
      
            MainMissionStart(4,4,17,1,18,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
      
            MainMissionStart(442,1,17,2,18,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
      
            Alert(203,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현!
      
            Alert(1628,2,13,80,80,0,4,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [b]요새[/] 탈환을 위해 진군 개시!
      
            MainMissionStart(1629,4,18,1,13,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 [b]요새[/] 탈환을 저지하라!
      
            MainMissionStart(438,1,18,2,13,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 일시 퇴각!
      
            TalkDeploySlot(473,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
이대로 가다간 포위당하고 말겠어…… 일단 돌아가야 해!
      이대로 가다간 포위당하고 말겠어…… 일단 돌아가야 해!
            Alert(245,0,13,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 일시 퇴각!
      
            MainMissionStart(439,3,18,3,13,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 실패!
      
            TalkDeploySlot(474,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  블레나스 자작
  
  volume_up
  
포대를 움직이세요. 마을이 다소 피해를 입더라도, 그를 배려할 여유가 없습니다.
      포대를 움직이세요. 마을이 다소 피해를 입더라도, 그를 배려할 여유가 없습니다.
            Alert(620,2,80,80,80,1,0,1,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/], 활 포대와 마도 포대로 공격 개시!
      
            MainMissionStart(621,4,19,1,80,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]요새[/]를 제압하여 활 포대와 마도 포대를 저지하라!
      
            Alert(537,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
활 포대, [r]요새[/] 제압에 의해 정지!
      
            Alert(622,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
마도 포대, [r]요새[/]의 제압에 의해 정지!
      
            MainMissionStart(484,1,19,2,80,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 활 포대와 마도 포대 저지 성공!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]적[/]을 격파하라!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]적[/]을 격파하라!
      
            Alert(650,1,80,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[b]철벽 태세[/]에 의해 [b]아군 요새[/]의 내구력 상승!
      
            MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]적[/]을 격파하라!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]적[/]을 격파하라!
      
            Alert(651,0,80,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[b]철벽 태세[/]로 인한 [b]요새[/]의 내구력 상승 종료!
      
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]적[/]을 격파하라!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]적[/]을 격파하라!
      
            Alert(1620,0,80,80,80,0,0,0,9,0,0,0,0,0,0)
          
        
[b]화계[/]에 의해 [0:AREA] 화재!
      
            ShowTutorial(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
화계에 의해 화재가 난 범위에 있으면 계속해서 대미지를 받습니다. 단, 아군 세력이 발동한 화계로는 대미지를 받지 않습니다.
      
            Alert(355,2,8,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 부상!
      
            Alert(237,0,8,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(355,2,9,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 부상!
      
            Alert(237,0,9,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(549,1,61,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
      
            MainMissionStart(438,1,6,2,10,80,80,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            TalkDeploySlot(487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  블레나스 자작
  
  volume_up
  
에델가르트…… 지금은 물러나겠습니다. 하지만, 당신은 용서받지 못할 겁니다……!
      에델가르트…… 지금은 물러나겠습니다. 하지만, 당신은 용서받지 못할 겁니다……!
            Alert(237,0,10,80,80,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
 
 
 
 
 
 
 
 
