[MFH:Persuadé_Persuadée] que Claude tiendra sa promesse, vous vous dirigez vers le monastère de Garreg Mach pour aider dame Rhea, en finir avec les manigances de l'Empire et rétablir la paix en Fódlan.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 105 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Dedue 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Felix 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_19_1_31_18_39_Ashe 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_13_19_1_32_18_39_Ingrid 255 0 0 5 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_13_18_1_32_18_38_Mercedes 255 0 0 6 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_13_18_1_31_18_38_Sylvain 255 0 0 7 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Thales 255 0 0 8 335 5 12 3 101 4 1 100 141 255 13 1999 23 15 50 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]5_5_9_14_20_31_14_34_comte Varley 255 0 0 9 470 5 13 3 101 8 0 100 300 255 9 1999 50 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 [es]1_1_13_18_1_32_18_38_Kronya 255 0 0 10 325 5 13 3 101 8 1 100 80 255 14 1999 9 8 50 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_1_13_19_1_31_18_39_Anaximandros 255 0 0 11 909 5 13 3 101 0 1 36 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_1_13_19_1_32_18_39_Edelgard 255 0 0 12 20 5 13 3 101 1 1 100 82 255 65535 1999 6 19 15 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 255 0 0 13 830 5 13 3 101 11 1 80 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [es]1_1_13_18_1_32_18_38_Rhea 255 0 0 14 170 7 13 3 101 5 1 100 55 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
15 [es]1_1_13_18_1_31_18_38_Claude 255 0 0 15 30 7 13 3 101 8 1 100 77 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
16 [es]1_1_13_18_1_32_18_38_Hilda 3 0 0 16 130 7 13 3 101 0 1 100 70 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 17 615 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 18 605 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 19 690 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 20 650 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 21 685 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 22 680 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 23 615 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 24 610 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 25 670 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 26 620 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 27 675 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 28 625 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 29 600 5 2 3 101 0 1 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 30 665 5 2 3 101 0 1 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
31 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 31 690 5 2 3 101 0 1 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 32 610 5 2 3 101 0 1 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 33 650 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 34 675 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 35 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 36 625 5 2 0 101 8 1 20 300 255 65535 1999 9 8 15 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 37 600 5 2 0 101 8 1 20 300 255 65535 1999 9 8 15 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 38 690 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 39 665 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 40 610 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 41 650 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 42 620 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 43 600 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 44 625 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 45 600 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 46 610 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 47 605 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 48 600 7 5 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
49 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 3 0 0 49 675 7 5 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
50 3 0 0 50 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 0 0 51 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 0 0 52 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 0 53 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 54 605 5 2 3 101 1 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 55 600 5 2 3 101 1 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 56 620 5 2 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 57 650 5 2 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 58 605 7 2 3 101 8 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 59 670 7 2 3 101 8 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 3 0 0 60 640 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 61 620 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 62 625 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 63 620 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 64 610 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 65 640 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 66 600 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 67 655 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 68 680 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 69 660 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 70 600 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 71 675 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 72 675 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 73 620 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 74 610 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [es]1_1_13_18_1_32_18_38_Kronya 255 0 0 75 325 5 1 3 101 0 1 100 80 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 0 600 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 1 1 675 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
78 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 1 2 675 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
79 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 3 640 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
80 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 4 600 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 5 655 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 6 620 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 7 610 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 8 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
85 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 9 670 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
86 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 10 655 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
87 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 11 620 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
88 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 12 670 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
89 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 13 650 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
90 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 14 600 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
91 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 15 610 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
92 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 16 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 17 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 18 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 19 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
96 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 20 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
97 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 21 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
98 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 22 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
99 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 23 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
100 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 24 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
101 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 25 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
102 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 26 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
103 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 1 0 1 27 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
104 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 1 28 630 4 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1526 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 248 1 1000 1526 37 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 37 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 249 1 1000 1523 30 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 30 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1526 30 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 11 65535 3 1000 1526 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 11 65535 3 1000 1523 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (243, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 3, 1, 17)
SubGroup(0)
SetName(36,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(37,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(38,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(39,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(40,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(50,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]4_8_12_17__33__37_Lanciers du Lion[cm][es]4_8_12_17__33__37_Lanciers du Lion[ce]
SetName(51,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 51 to [cs][es]4_8_12_17__33__37_Lanciers du Lion[cm][es]4_8_12_17__33__37_Lanciers du Lion[ce]
SetName(52,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]4_8_12_17__33__37_Lanciers du Lion[cm][es]4_8_12_17__33__37_Lanciers du Lion[ce]
SetName(53,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]4_8_12_17__33__37_Lanciers du Lion[cm][es]4_8_12_17__33__37_Lanciers du Lion[ce]
SetName(11,121,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [es]1_1_13_19_1_31_18_39_Anaximandros
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,42364,1,29300,0,49264,1,38100,0,0,0,0,0,0,0)
# Group 2 (0, 5, 3, 1, 14)
SubGroup(0)
SubGroup(13)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0) # Non... C'est impossible... Je ne peux pas mourir...
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0) # Est-ce la fin ? Tout cela n'aura donc servi [cdb]à rien... Mon père ne sera pas content [cdb]quand je le retrouverai...
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0) # Est-ce la fin ? Tout cela n'aura donc servi [cdb]à rien... Mon père ne sera pas content [cdb]quand je le retrouverai...
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0) # Comment cela a-t-il pu arriver... J'ai eu tort de suivre cet homme...
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0) # Pourquoi me revient-il à moi de retenir [cdb]l'ennemi ici ?!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0) # Vaincue par... les enfants des hommes... Mère... Pardonnez-moi...
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0) # Faites de moi ce que vous voulez, [cdb]je n'abandonnerai jamais Garreg Mach !
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0) # Notre volonté a perduré pendant [cdb]des millénaires. Elle ne finira pas ici.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # Non ! J'étais si près... du but...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0) # Non ! J'étais si près... du but...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # Non ! J'étais si près... du but...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0) # Non ! J'étais si près... du but...
# Group 3 (0, 2, 1, 1, 9)
SubGroup(0)
SubGroup(1)
Unknown126(0,33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0)
Unknown126(1,37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,54000,0,51600,0,64900,0,63500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0)
# Group 4 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 1 0
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 1 0
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,37700,0,24164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,37700,0,14664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,35200,0,5164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,38700,0,31700,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40100,0,57100,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,35700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,34000,0,51500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,28500,0,46800,0,0,3,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,40200,0,58200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(1,27700,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,26200,0,40200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,27200,0,35200,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,33700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,28700,0,29200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,34200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(104,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to [cs][es]2_5_9_14_20_31_14_34_conseiller[cm][es]4_8_12_17_28_33_17_37_conseillers[ce]
Unknown14(104,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
# Group 29 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 2, 8, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # L'heure est venue. Il faudra y mettre toutes nos [cdb]forces, mais nous devons vaincre l'impératrice et [cdb]rétablir la paix en Fódlan !
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Stupides bêtes. Vous serez toutes exterminées.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je ne vois pas dame Rhea. Escaladons les murs [cdb]du château et gagnons le monastère.
# Group 35 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Alliance n'est pas encore arrivée.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ils viendront. Emparons-nous des bastions [cdb]à proximité pour disposer d'un point de [cdb]rendez-vous à leur arrivée.
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et sécurisez des [b]points de rendez-vous[/] pour [eg2][b][0:PARTY][/] !
# Group 37 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Avec ou sans l'Alliance, nous lutterons [cdb]et nous vaincrons.
# Group 38 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0) # Vous avez sécurisé les [b]points de rendez-vous[/] pour [eg2][b][0:PARTY][/] !
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ce lieu sera notre point de rendez-vous avec [cdb]les forces de l'Alliance. Nous devons [cdb]le protéger !
Unknown10(1,70,105,105,105,0,0,0,5,10,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0) # Ne laissez pas les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] tomber !
# Group 39 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0) # Ces bêtes sont là. Il est temps de passer à l'offensive.
SubGroup(21)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(9)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,17,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,22,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent vers les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ils passent à l'action. Bien, ils sont sur [cdb]notre chemin, de toute façon !
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
# Group 41 (0, 5, 0, 17, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah. Nous allons devoir surveiller de près [cdb]le point de rendez-vous avec l'Alliance.
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il faut surveiller le point de rendez-vous [cdb]avec l'Alliance.
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0) # Ne laissez pas les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] tomber !
# Group 42 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 43 (0, 5, 0, 9, 17)
SubGroup(8)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Malgré leur apparence humaine, ce ne sont que [cdb]des bêtes... et elles se battent comme telles. Je dois me replier.
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il s'est enfui. Ce chemin nous permettra de [cdb]franchir les murs du château, poursuivons-le !
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
# Group 44 (44, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # Vous autres vermines ignorez le sens [cdb]de la vie. Je ne vous laisserai pas [cdb]détruire notre rêve !
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # La seule chose que Thales sait faire, c'est manier [cdb]le fouet. Hé ! Activez les Viskam !
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4035,909,7235,4090,904,7268,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4019,1019,7216,4079,1019,7255,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0) # [g]Viskams[/] activés : [g][0:NUMBER][/] !
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(24)
SubGroup(4)
SubGroup(1)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
SubGroup(1)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
SubGroup(1)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ces armes sont légèrement différentes de [cdb]celles que nous avons vues auparavant... Restez sur vos gardes.
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0) # Désactivez les [g]commandes[/] et stoppez tous les [g]Viskams[/] !
# Group 46 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
Unknown10(105,55000,0,50300,0,12664,1,30164,1,0,1,1,0,0,0)
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il semble qu'il y ait des commandes à ce niveau. Mais, nous devrions d'abord désactiver les [cdb]armes du niveau inférieur.
# Group 47 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 49 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 50 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 51 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
Unknown28(12,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown28(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
Unknown83(3738,748,4338,3683,750,4396,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3740,782,4335,3685,788,4393,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 77 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown83(3690,834,7396,3763,855,7370,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3699,802,7393,3771,823,7367,500,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 78 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
Unknown83(6001,1119,4864,5990,1094,4939,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6000,1144,4872,5989,1119,4947,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 79 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
Unknown83(5686,1004,7202,5691,1004,7282,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5686,1049,7202,5691,1049,7282,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 80 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien, nous les avons désactivées ! Ces armes [cdb]étaient beaucoup plus puissantes que celles [cdb]que nous avions vues à Fhirdiad.
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ces armes semblent avoir été améliorées. Raison de plus pour les désactiver en vitesse.
# Group 82 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ces trucs étaient incroyablement puissants. Maintenant que nous les avons désactivés, les [cdb]attaques sur le niveau central devraient cesser.
# Group 83 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 1
GroupCheck4(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà... Le point de rendez-vous avec l'Alliance [cdb]devrait maintenant être sécurisé.
# Group 85 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 0, 44, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(0,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(0,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(0,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(0,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(1,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(1,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(1,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(1,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(3,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(3,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(3,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(3,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hé, attention ! C'est à portée de tir [cdb]de ces armes !
# Group 87 (0, 2, 0, 36, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(4,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(4,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(4,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(4,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(5,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(5,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(5,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(5,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(6,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(6,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(6,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(6,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(7,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(7,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(7,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(7,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hé, attention ! C'est à portée de tir [cdb]de ces armes !
# Group 88 (0, 5, 0, 6, 9)
SubGroup(5)
GroupCheck3(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 1 0
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0) # Vous avez neutralisé tous les [g]Viskams[/] !
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ça n'a vraiment pas été facile, mais nous [cdb]les avons toutes désactivées.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # Misérables cloportes ! Votre place [cdb]est avec les immondices !
# Group 89 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0) # On dirait qu'ils trament quelque chose. Je ferais bien d'en profiter pour m'emparer [cdb]d'un de ces bastions !
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(12)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,75,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent vers les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ces forces auxiliaires menacent notre point [cdb]de rendez-vous. Nous devons le protéger.
Unknown43(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de ses alliés et défendez les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
# Group 91 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ces types aux allures de cadavre me donnent [cdb]la chair de poule.
# Group 98 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous avons une mission importante à remplir. Nous ne pouvons pas nous arrêter ici.
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh, dire que ces trucs tiraient les ficelles [cdb]pendant tout ce temps. Mais on n'a pas le [cdb]temps. On touche au but, dépêchons-nous !
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Venez me retrouver, Kronya. Il est temps.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oui, Thales ! J'imagine que je ne peux plus [cdb]jouer avec vous.
Unknown18(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
# Group 101 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0) # Vous avez défendu les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien, le point de rendez-vous est toujours [cdb]sécurisé. Jusqu'ici, tout va bien.
# Group 102 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 5, 31)
SubGroup(4)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0) # Allez. On récupère les Viskam. Ces bêtes [cdb]ne les méritent pas.
Unknown6(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,61400,0,23064,1,0,1,0,0,1,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de réapparaître avec des renforts !
Unknown23(64,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,105,8,0,0,1,0,0,0,0)
Unknown55(0,64,0,0,0,1,105,2,0,0,1,0,0,0,0)
Unknown55(0,65,0,0,0,1,105,11,0,0,1,0,0,0,0)
Unknown55(0,66,0,0,0,1,105,4,0,0,1,0,0,0,0)
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent vers les [g]commandes des Viskams[/] !
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ils reviennent ! Il faut les arrêter avant qu'ils [cdb]ne reprennent le contrôle de ces trucs !
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Notre volonté est implacable et indestructible.
# Group 105 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0) # L'ennemi a pris [eg2][0:AREA] ! Le [g]Viskam[/] a été réactivé !
# Group 107 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0) # L'ennemi a pris [eg2][0:AREA] ! Le [g]Viskam[/] a été réactivé !
# Group 108 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0) # L'ennemi a pris [eg2][0:AREA] ! Le [g]Viskam[/] a été réactivé !
# Group 109 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0) # L'ennemi a pris [eg2][0:AREA] ! Le [g]Viskam[/] a été réactivé !
# Group 110 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 1 0
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 1 0
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 115 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
# Group 118 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
# Group 119 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
# Group 120 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gloire à... Agartha... Thales, le reste dépend... de vous...
# Group 121 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 2, 60)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 1
SubGroup(3)
Unknown7(5,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(3707,806,6498,3692,805,6502,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3707,800,6498,3693,799,6502,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,35700,0,64800,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(46,35700,0,64,1,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(47,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(16,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] viennent d'arriver sur le champ de bataille !
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, arrivons-nous un peu tard ? Regroupez-vous avec l'armée du Royaume !
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0) # Désolé pour le retard ! Que toutes les unités [cdb]avancent sur le monastère !
Unknown10(1,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # L'Alliance est arrivée ! Mais où est Claude ? Bien, peu importe, toute aide est bienvenue !
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(47,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
TalkFromOwnStrings2(9,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,0,307,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a invoqué [eg2][1:CHARA_G] et ses alliés en défense !
TalkFromOwnStrings2(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0) # Éliminez [r][cp][eg2][0:PARTY][/] dans l'enceinte supérieure et sécurisez un chemin jusqu'au [g]monastère[/] !
# Group 124 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 8, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,3164,1,5064,1,9664,1,23764,1,0,1,0,0,0,0)
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # À ce stade, la fin justifie les moyens ! Arrêtez-les à tout prix, même par le feu !
SubGroup(7)
Unknown83(7253,1071,8021,7324,1055,8014,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1084,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7068,1106,8408,7108,1101,8348,200,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(6964,1,7364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont utilisé [r]Incendie[/] !
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # La zone autour du monastère est en flammes ! Et l'entrée est bloquée. Que faire ?
If254(1,242,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bien sûr, il fallait qu'ils mettent le feu partout. Et on ne peut pas non plus accéder au [cdb]monastère. J'espère que quelqu'un a une idée.
SubGroup(1)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ne vous en faites pas ! Je crois qu'on a un plan ! Il faut juste tenir un peu plus longtemps.
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons un plan ! Maintenez votre position [cdb]juste un peu plus longtemps !
# Group 133 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Alliance veut-elle bien nous dire en quoi [cdb]consiste ce plan exactement ?
# Group 134 (0, 5, 8, 3, 23)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] supplémentaires sont apparus !
If254(1,224,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent pour sécuriser le [g]bastion[/] !
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Peu importe combien nous en éliminons, [cdb]d'autres surgissent à chaque fois pour les [cdb]remplacer. C'est sans fin !
# Group 135 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous n'êtes qu'une bande d'incapables. Faites venir le Titanus !
Unknown139(13,8664,1,14464,1,0,4,0,0,0,0,0,0,0,0)
Unknown68(13,20,1,0,4,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7342,1057,7924,7389,1054,7976,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7343,1081,7924,7390,1078,7976,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7324,1031,8032,7386,1054,8008,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7336,1031,8054,7390,1054,8016,400,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce que c'est que cette chose [cdb]monstrueuse ? Amie ou ennemie ?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ils gardaient cette chose en réserve pendant [cdb]tout ce temps ?
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Tout ce que nous voulons, c'est un monde [cdb]sans dirigeants !
SubGroup(3)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Continuez ! Nous l'affaiblissons peu à peu !
# Group 137 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pouvons pas laisser passer [cdb]cette occasion !
# Group 138 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Finalement, ce n'était rien de plus [cdb]qu'un tas de métal.
# Group 139 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] supplémentaires sont apparus !
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Combien de temps devons-nous encore tenir ?
# Group 140 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(5)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(9,20664,1,14664,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(8385,1184,7998,8459,1155,8010,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8426,1150,7994,8499,1133,8020,500,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][cp][0:CHARA_G] viennent d'apparaître !
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous ne vous attendiez pas à ce que quelqu'un [cdb]réussisse à franchir les montagnes, comte Varley ! Il faut toujours protéger ses arrières.
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] affronte [eg2][1:CHARA_G] !
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non ! Ne les laissez pas ouvrir la porte !
SubGroup(3)
Unknown83(8511,1133,8027,8431,1140,8024,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8512,1140,8027,8432,1147,8024,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # J'ai bien peur de l'avoir déjà fait. Pardon pour le contretemps, Dimitri !
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je savais que vous viendriez quoi qu'il en coûte. Anéantissons les forces impériales ensemble !
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4023,4,5,6,9,105,105,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,147,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Bernadetta ?! Pourquoi êtes-vous ici ? Et que faites-vous ?!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Père ?! Oh, oui... J'avais entendu dire que [cdb]vous étiez à Garreg Mach.
# Group 143 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,147,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je voulais vous présenter mes respects depuis [cdb]longtemps. Vous avez tant fait pour moi quand [cdb]j'étais jeune, après tout.
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # J'ignore de quoi vous parlez. Si c'est de [cdb]l'argent que vous voulez, vous pouvez l'avoir ! Mais épargnez-moi !
# Group 144 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Combattre est-il vraiment ma seule option ? Mais je n'ai aucune chance de gagner !
# Group 145 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # C'est inacceptable ! Pourquoi [cdb]devrais-je mourir ?!
# Group 146 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Votre Majesté ! Sauvez-moi, je vous en prie ! Je suis juste là !
# Group 147 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 149 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 1
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Alliance couvrira l'arrière. Vous prendrez la tête !
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Merci, nous comptons sur vous. Très bien, infiltrons le monastère !
SubGroup(2)
Unknown56(23564,1,14264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0) # Avancez vers le [g]monastère de Garreg Mach[/] !
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 8, 4, 6)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # Avancez vers le [g]monastère de Garreg Mach[/] !
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 10, 3, 5)
SubGroup(2)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,21664,1,9164,1,24264,1,20264,1,0,1,1,0,0,0)
Unknown65(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(22864,1,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,45664,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(1,46164,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(2,45664,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(3,46164,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(4,45164,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(5,46664,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(6,45664,1,60300,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(7,46164,1,60300,0,0,1,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 70)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
Unknown20(0,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(1,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(2,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
SubGroup(14)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown66(927,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(931,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(947,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(935,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1059,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1047,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1039,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1043,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1005,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1009,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1085,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 1
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown132(31100,0,3864,1,41000,0,15664,1,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 1
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 159 (0, 5, 2, 2, 1)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 1
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 2, 8)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(7)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 1
SubGroup(8)
Unknown6(14,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dame Rhea ! Vous êtes saine et sauve ! Vite débarrassons-nous de ces ennemis.
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Le Royaume ! Vous êtes donc venu !
Unknown10(1,23,14,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0) # Empêchez [eg2][0:CHARA_G] d'être en déroute !
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Cela veut-il dire que tous ceux qui se trouvaient [cdb]à l'extérieur ont déjà été vaincus ? Quelle bande [cdb]d'incapables.
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
Unknown6(14,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oui, venez vous rassembler autour de moi ! Venez tous ! Tels sont les ordres de Thales !
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et attaquent [eg2][1:CHARA_G] !
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je devrais peut-être... Non, je ne peux pas [cdb]permettre que Garreg Mach soit détruit !
# Group 164 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Cela veut-il dire que tous ceux qui se trouvaient [cdb]à l'extérieur ont déjà été vaincus ? Quelle bande [cdb]d'incapables.
# Group 165 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quel est votre problème ? Vous possédez un [cdb]pouvoir immense et vous restez [MFH:allié_alliée] [cdb]à ces vermines.
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0) # Ne me mettez pas dans le même sac que vous. La seule personne qui décide comment j'utilise [cdb]mon pouvoir... c'est moi !
# Group 166 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Alors, misérable vermine ? Qu'est-ce qui ne va [cdb]pas ? Votre archevêque est en train de mourir, [cdb]vous savez !
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dépêchez-vous de tuer cette femelle !
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Elle est plus forte qu'avant.
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Espèce de misérable ver de terre !
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Continuez à pousser ! Nous gagnons du terrain !
# Group 169 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown18(10,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comment osez-vous ! Si je libère ma vraie [cdb]puissance, je vous anéantirai en un instant !
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0) # Je ne laisserai pas des gens de votre espèce [cdb]se mettre en travers de notre chemin !
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Elle est morte. C'est terminé. Je suis heureux [cdb]de voir que vous allez bien, Dame Rhea.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je vous remercie du fond du cœur. Je vais lutter à vos côtés maintenant.
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # La cathédrale, le cœur du monastère, se trouve [cdb]devant nous. C'est là que Thales et Edelgard [cdb]doivent se trouver.
# Group 172 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous affrontons le plus redoutable des ennemis, [cdb]mais je n'ai pas peur. Nous vaincrons et nous [cdb]retournerons ensemble à Fhirdiad !
# Group 175 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mon vœu le plus cher est de voir une nouvelle [cdb]ère où nous puissions tous vivre en paix !
# Group 176 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # C'est la voie que j'ai choisie et je la suivrai [cdb]jusqu'au bout, je le jure sur mon honneur [cdb]de chevalier de Faerghus !
# Group 177 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il est temps de tourner la page du passé. C'est pour cela que nous nous battons.
# Group 180 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # J'espère que tu me regardes, Glenn. Je vais te venger et poursuivre ma vie !
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Peu importe ce que nous affrontons, [cdb]je protégerai les arrières du phacochère !
# Group 183 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tant que nous combattons ensemble, Sa Majesté et moi, nous ne pouvons pas [cdb]perdre !
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous voyez ça, Lambert ? Je suis finalement ici.
# Group 186 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je vais prendre ma revanche sur ce qui [cdb]s'est passé ce jour-là. Je dois enfin me [cdb]libérer du passé.
# Group 187 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Que toutes les unités se tiennent prêtes ! Nous allons leur montrer le courage du lion !
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 3, 117)
SubGroup(2)
GroupCheck3(188,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ne laissez pas passer cette occasion ! Écrasez-les !
SubGroup(4)
Unknown77(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(9)
Unknown83(11143,2159,5958,11145,2155,6026,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2157,5863,11145,2153,5931,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown21(50,45864,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,45964,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45714,1,60500,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46114,1,60500,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2155,5917,11144,2155,5849,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2153,5975,11143,2153,5907,300,0,1,0,0,0,0,0,0) # Focus on coords?
If254(2,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et ont capturé le [r]bastion[/] !
If254(1,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][cp][0:CHARA_G] viennent d'apparaître !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(10,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(11150,2193,3633,11149,2189,3700,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11150,2193,3507,11150,2185,3574,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown21(50,45914,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,46014,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45764,1,36800,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46164,1,36800,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11148,2193,3566,11147,2195,2498,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11149,2189,3696,11149,2191,3629,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et ont capturé le [r]bastion[/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh ! Vous n'avez rien de mieux à faire ?!
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous ne pensiez quand même pas que cela [cdb]suffirait à me vaincre, n'est-ce pas ?
SubGroup(4)
Unknown6(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 2, 2, 13)
SubGroup(1)
GroupCheck4(189,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 189: True 1
SubGroup(12)
Unknown6(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 12, 5)
SubGroup(2)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(111,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(8,8,0,308,0,1,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 193 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # On a envie de se battre, hein ? Ça devrait [cdb]pouvoir s'arranger.
Unknown83(11176,2194,3221,11145,2187,3162,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11180,2194,3220,11149,2187,3161,200,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(12,46164,1,31880,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown139(8,45964,1,30400,0,0,6,0,0,0,0,1,0,0,0)
Unknown83(11150,2224,3760,11149,2240,3693,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11150,2198,3086,11152,2189,3019,100,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(8,12,1,1,6,45964,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck4(193,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 193: True 1
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Est-ce une barrière magique ? Elle bloque [cdb]toutes nos attaques.
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # On devrait peut-être s'occuper d'abord [cdb]d'Edelgard.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 195 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Marionnette inutile !
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # La barrière est-elle tombée ? Dans ce cas, [cdb]nos attaques ne devraient plus être bloquées.
# Group 196 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(195,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 195: True 1
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se reprend !
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Revenez à la vie autant de fois que vous voulez, [cdb]nous continuerons à vous abattre !
# Group 198 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je dispose d'une réserve inépuisable de soldats [cdb]à mes ordres. Allez-y, massacrez ces bêtes.
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
# Group 199 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(199,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 199: True 1
Unknown29(4,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,55,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se reprend !
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown125(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] attaque avec de la [r]magie obscure[/] !
Unknown70(8,4,0,0,8,2,10,40,0,1,4,0,0,0,0)
# Group 203 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 1 0
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Notre vengeance est implacable ! Nous anéantirons toutes ces bêtes [cdb]et reviendrons à la surface !
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Une telle méchanceté les anime. Je dois les éliminer moi-même !
# Group 206 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vous ne me laissez pas d'autre choix que de vous [cdb]tuer de mes mains !
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
Unknown78(0,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4024,0,9,10,8,12,105,0,0,0,0,0,0,0,0)
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le dénouement est proche. Finissons-en [cdb]et réparons les torts du passé !
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 8, 4, 15)
SubGroup(3)
GroupCheck4(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 8, 5, 14)
SubGroup(4)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se reprend !
SubGroup(6)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0) # Avec ce pouvoir... Je vais le vaincre. Tu me protèges, n'est-ce pas, Arval ?
# Group 211 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Votre vie se termine ici, Thales. Votre tête [cdb]fera une belle offrande aux morts.
# Group 212 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il a tiré les ficelles dans l'ombre pendant tout [cdb]ce temps. Votre Majesté, l'heure de notre [cdb]vengeance est enfin arrivée !
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je me fiche désormais de savoir qui vous [cdb]êtes ! Vous devez mourir, pour le bien [cdb]de mon peuple !
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0) # Vous ne devriez pas vous en fiche... car je suis [cdb]celui qui va vous tuer !
# Group 214 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Qu'avez-vous fait à ma belle-mère ? Ce sera un plaisir de vous faire cracher [cdb]le morceau, si vous ne voulez pas le dire.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quelle question idiote. Elle a depuis longtemps [cdb]brûlé sur le bûcher de nos ambitions.
# Group 215 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je suis désolé, mais restez où vous êtes [cdb]pour l'instant.
# Group 216 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,0,145,159,105,3,140,40,0,1,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] attaquent avec des [g]balistes[/] et des [g]orbes de feu[/] !
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Allons neutraliser cette artillerie ! Capturer les [cdb]bastions devrait également faciliter les choses.
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous devons neutraliser cette artillerie. Ce serait bien de prendre ces bastions aussi.
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] pour arrêter les [g]balistes[/] et les [g]orbes de feu[/] !
# Group 219 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 0 1 0
# Group 220 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 218: 1 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(219,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 219: 0 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 218: 1 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,219,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Les [g]balistes[/] ont été interrompues !
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0) # [r]Bastion[/] capturé ! Les [g]orbes de feu[/] se sont arrêtés !
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ce bastion est à nous ! Passons au suivant.
# Group 224 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0) # Vous avez neutralisé les [g]balistes[/] et les [g]orbes de feu[/] !
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ça y est, nous les avons enfin neutralisés. Si seulement on pouvait faire une petite pause.
If254(10,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent pour sécuriser le [g]bastion[/] !
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi est passé à l'action ? Bien, comme ça [cdb]nous pourrons lutter sans être brûlés.
# Group 225 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0) # [eb][eg2][0:AREA] risque de tomber !
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ça ne va pas. Si nous perdons cette position, [cdb]l'Alliance ne pourra pas nous rejoindre.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh. Nous devons aller leur prêter main-forte, [cdb]maintenant !
# Group 231 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:AREA] risque de tomber !
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ça ne va pas. Si nous perdons cette position, [cdb]l'Alliance ne pourra pas nous rejoindre.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh. Nous devons aller leur prêter main-forte, [cdb]maintenant !
# Group 232 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes !
TalkFromOwnStrings2(14,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le temps presse ! Nous devons sauver [cdb]dame Rhea !
Unknown61(14,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 8, 0, 3, 6)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 1
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Dame Rhea ! Nous aurions dû [cdb]être plus rapides...
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 235 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0) # [eb][eg2][0:AREA] vient de tomber !
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Ils sont faits comme des rats. Frappons-les [cdb]de toutes nos forces et écrasons-les.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 237 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:AREA] vient de tomber !
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # Ils sont faits comme des rats. Frappons-les [cdb]de toutes nos forces et écrasons-les.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 238 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 239 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Kronya volume_up
Non... C'est impossible... Je ne peux pas mourir...
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Est-ce la fin ? Tout cela n'aura donc servi à rien... Mon père ne sera pas content quand je le retrouverai...
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Est-ce la fin ? Tout cela n'aura donc servi à rien... Mon père ne sera pas content quand je le retrouverai...
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Grégoire volume_up
Comment cela a-t-il pu arriver... J'ai eu tort de suivre cet homme...
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Grégoire volume_up
Pourquoi me revient-il à moi de retenir l'ennemi ici ?!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Rhea volume_up
Vaincue par... les enfants des hommes... Mère... Pardonnez-moi...
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Rhea volume_up
Faites de moi ce que vous voulez, je n'abandonnerai jamais Garreg Mach !
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Thales volume_up
Notre volonté a perduré pendant des millénaires. Elle ne finira pas ici.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Non ! J'étais si près... du but...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Non ! J'étais si près... du but...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Non ! J'étais si près... du but...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Non ! J'étais si près... du but...
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
L'heure est venue. Il faudra y mettre toutes nos forces, mais nous devons vaincre l'impératrice et rétablir la paix en Fódlan !
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Stupides bêtes. Vous serez toutes exterminées.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Je ne vois pas dame Rhea. Escaladons les murs du château et gagnons le monastère.
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
L'Alliance n'est pas encore arrivée.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ils viendront. Emparons-nous des bastions à proximité pour disposer d'un point de rendez-vous à leur arrivée.
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] et sécurisez des [b]points de rendez-vous[/] pour [eg2][b][0:PARTY][/] !
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Avec ou sans l'Alliance, nous lutterons et nous vaincrons.
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez sécurisé les [b]points de rendez-vous[/] pour [eg2][b][0:PARTY][/] !
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ce lieu sera notre point de rendez-vous avec les forces de l'Alliance. Nous devons le protéger !
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0) Ne laissez pas les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] tomber !
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ces bêtes sont là. Il est temps de passer à l'offensive.
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent vers les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ils passent à l'action. Bien, ils sont sur notre chemin, de toute façon !
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Ah. Nous allons devoir surveiller de près le point de rendez-vous avec l'Alliance.
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Il faut surveiller le point de rendez-vous avec l'Alliance.
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0) Ne laissez pas les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] tomber !
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Malgré leur apparence humaine, ce ne sont que des bêtes... et elles se battent comme telles. Je dois me replier.
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il s'est enfui. Ce chemin nous permettra de franchir les murs du château, poursuivons-le !
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous autres vermines ignorez le sens de la vie. Je ne vous laisserai pas détruire notre rêve !
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
La seule chose que Thales sait faire, c'est manier le fouet. Hé ! Activez les Viskam !
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0) Viskams activés : [0:NUMBER] !
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour déployer des renforts !
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ces armes sont légèrement différentes de celles que nous avons vues auparavant... Restez sur vos gardes.
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez tous les Viskams !
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Il semble qu'il y ait des commandes à ce niveau. Mais, nous devrions d'abord désactiver les armes du niveau inférieur.
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Commandes des Viskams neutralisées : [0:NUMBER] !
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Commandes des Viskams neutralisées : [0:NUMBER] !
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Commandes des Viskams neutralisées : [0:NUMBER] !
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) Commandes des Viskams neutralisées : [0:NUMBER] !
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Bien, nous les avons désactivées ! Ces armes étaient beaucoup plus puissantes que celles que nous avions vues à Fhirdiad.
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ces armes semblent avoir été améliorées. Raison de plus pour les désactiver en vitesse.
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Ces trucs étaient incroyablement puissants. Maintenant que nous les avons désactivés, les attaques sur le niveau central devraient cesser.
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Voilà... Le point de rendez-vous avec l'Alliance devrait maintenant être sécurisé.
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Hé, attention ! C'est à portée de tir de ces armes !
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Hé, attention ! C'est à portée de tir de ces armes !
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé tous les Viskams !
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Ça n'a vraiment pas été facile, mais nous les avons toutes désactivées.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Misérables cloportes ! Votre place est avec les immondices !
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
On dirait qu'ils trament quelque chose. Je ferais bien d'en profiter pour m'emparer d'un de ces bastions !
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent vers les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Ces forces auxiliaires menacent notre point de rendez-vous. Nous devons le protéger.
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de ses alliés et défendez les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ces types aux allures de cadavre me donnent la chair de poule.
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Nous avons une mission importante à remplir. Nous ne pouvons pas nous arrêter ici.
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Argh, dire que ces trucs tiraient les ficelles pendant tout ce temps. Mais on n'a pas le temps. On touche au but, dépêchons-nous !
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Venez me retrouver, Kronya. Il est temps.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oui, Thales ! J'imagine que je ne peux plus jouer avec vous.
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez défendu les [b]points de rendez-vous[/] [eg4][b][0:PARTY][/] !
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Bien, le point de rendez-vous est toujours sécurisé. Jusqu'ici, tout va bien.
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Allez. On récupère les Viskam. Ces bêtes ne les méritent pas.
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de réapparaître avec des renforts !
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent vers les commandes des Viskams !
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ils reviennent ! Il faut les arrêter avant qu'ils ne reprennent le contrôle de ces trucs !
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Notre volonté est implacable et indestructible.
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0) L'ennemi a pris [eg2][0:AREA] ! Le Viskam a été réactivé !
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0) L'ennemi a pris [eg2][0:AREA] ! Le Viskam a été réactivé !
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0) L'ennemi a pris [eg2][0:AREA] ! Le Viskam a été réactivé !
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0) L'ennemi a pris [eg2][0:AREA] ! Le Viskam a été réactivé !
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gloire à... Agartha... Thales, le reste dépend... de vous...
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] viennent d'arriver sur le champ de bataille !
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]2_5_9_14_20_31_14_34_vicomte Albany volume_up
Oh, arrivons-nous un peu tard ? Regroupez-vous avec l'armée du Royaume !
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Désolé pour le retard ! Que toutes les unités avancent sur le monastère !
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
L'Alliance est arrivée ! Mais où est Claude ? Bien, peu importe, toute aide est bienvenue !
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a invoqué [eg2][1:CHARA_G] et ses alliés en défense !
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Éliminez [r][cp][eg2][0:PARTY][/] dans l'enceinte supérieure et sécurisez un chemin jusqu'au monastère !
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
À ce stade, la fin justifie les moyens ! Arrêtez-les à tout prix, même par le feu !
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont utilisé [r]Incendie[/] !
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
La zone autour du monastère est en flammes ! Et l'entrée est bloquée. Que faire ?
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Bien sûr, il fallait qu'ils mettent le feu partout. Et on ne peut pas non plus accéder au monastère. J'espère que quelqu'un a une idée.
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_5_9_14_20_31_14_34_vicomte Albany volume_up
Ne vous en faites pas ! Je crois qu'on a un plan ! Il faut juste tenir un peu plus longtemps.
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous avons un plan ! Maintenez votre position juste un peu plus longtemps !
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
L'Alliance veut-elle bien nous dire en quoi consiste ce plan exactement ?
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] supplémentaires sont apparus !
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent pour sécuriser le bastion !
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Peu importe combien nous en éliminons, d'autres surgissent à chaque fois pour les remplacer. C'est sans fin !
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous n'êtes qu'une bande d'incapables. Faites venir le Titanus !
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qu'est-ce que c'est que cette chose monstrueuse ? Amie ou ennemie ?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ils gardaient cette chose en réserve pendant tout ce temps ?
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tout ce que nous voulons, c'est un monde sans dirigeants !
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Continuez ! Nous l'affaiblissons peu à peu !
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Nous ne pouvons pas laisser passer cette occasion !
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Hmph. Finalement, ce n'était rien de plus qu'un tas de métal.
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] supplémentaires sont apparus !
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Combien de temps devons-nous encore tenir ?
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg1][cp][0:CHARA_G] viennent d'apparaître !
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave volume_up
Vous ne vous attendiez pas à ce que quelqu'un réussisse à franchir les montagnes, comte Varley ! Il faut toujours protéger ses arrières.
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] affronte [eg2][1:CHARA_G] !
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non ! Ne les laissez pas ouvrir la porte !
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave volume_up
J'ai bien peur de l'avoir déjà fait. Pardon pour le contretemps, Dimitri !
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Je savais que vous viendriez quoi qu'il en coûte. Anéantissons les forces impériales ensemble !
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bernadetta ?! Pourquoi êtes-vous ici ? Et que faites-vous ?!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Père ?! Oh, oui... J'avais entendu dire que vous étiez à Garreg Mach.
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Je voulais vous présenter mes respects depuis longtemps. Vous avez tant fait pour moi quand j'étais jeune, après tout.
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
J'ignore de quoi vous parlez. Si c'est de l'argent que vous voulez, vous pouvez l'avoir ! Mais épargnez-moi !
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Combattre est-il vraiment ma seule option ? Mais je n'ai aucune chance de gagner !
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
C'est inacceptable ! Pourquoi devrais-je mourir ?!
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Votre Majesté ! Sauvez-moi, je vous en prie ! Je suis juste là !
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave volume_up
L'Alliance couvrira l'arrière. Vous prendrez la tête !
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Merci, nous comptons sur vous. Très bien, infiltrons le monastère !
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez vers le monastère de Garreg Mach !
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0) Avancez vers le monastère de Garreg Mach !
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Dame Rhea ! Vous êtes saine et sauve ! Vite débarrassons-nous de ces ennemis.
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_comte Rowe volume_up
Le Royaume ! Vous êtes donc venu !
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0) Empêchez [eg2][0:CHARA_G] d'être en déroute !
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cela veut-il dire que tous ceux qui se trouvaient à l'extérieur ont déjà été vaincus ? Quelle bande d'incapables.
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oui, venez vous rassembler autour de moi ! Venez tous ! Tels sont les ordres de Thales !
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et attaquent [eg2][1:CHARA_G] !
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_comte Rowe volume_up
Je devrais peut-être... Non, je ne peux pas permettre que Garreg Mach soit détruit !
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cela veut-il dire que tous ceux qui se trouvaient à l'extérieur ont déjà été vaincus ? Quelle bande d'incapables.
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Quel est votre problème ? Vous possédez un pouvoir immense et vous restez [MFH:allié_alliée] à ces vermines.
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Ne me mettez pas dans le même sac que vous. La seule personne qui décide comment j'utilise mon pouvoir... c'est moi !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Ne me mettez pas dans le même sac que vous. La seule personne qui décide comment j'utilise mon pouvoir... c'est moi !
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alors, misérable vermine ? Qu'est-ce qui ne va pas ? Votre archevêque est en train de mourir, vous savez !
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Dépêchez-vous de tuer cette femelle !
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Elle est plus forte qu'avant.
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Espèce de misérable ver de terre !
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Continuez à pousser ! Nous gagnons du terrain !
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Comment osez-vous ! Si je libère ma vraie puissance, je vous anéantirai en un instant !
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je ne laisserai pas des gens de votre espèce se mettre en travers de notre chemin !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je ne laisserai pas des gens de votre espèce se mettre en travers de notre chemin !
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Elle est morte. C'est terminé. Je suis heureux de voir que vous allez bien, Dame Rhea.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_comte Rowe volume_up
Je vous remercie du fond du cœur. Je vais lutter à vos côtés maintenant.
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
La cathédrale, le cœur du monastère, se trouve devant nous. C'est là que Thales et Edelgard doivent se trouver.
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Nous affrontons le plus redoutable des ennemis, mais je n'ai pas peur. Nous vaincrons et nous retournerons ensemble à Fhirdiad !
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Mon vœu le plus cher est de voir une nouvelle ère où nous puissions tous vivre en paix !
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
C'est la voie que j'ai choisie et je la suivrai jusqu'au bout, je le jure sur mon honneur de chevalier de Faerghus !
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Il est temps de tourner la page du passé. C'est pour cela que nous nous battons.
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
J'espère que tu me regardes, Glenn. Je vais te venger et poursuivre ma vie !
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Peu importe ce que nous affrontons, je protégerai les arrières du phacochère !
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Tant que nous combattons ensemble, Sa Majesté et moi, nous ne pouvons pas perdre !
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Vous voyez ça, Lambert ? Je suis finalement ici.
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Je vais prendre ma revanche sur ce qui s'est passé ce jour-là. Je dois enfin me libérer du passé.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Que toutes les unités se tiennent prêtes ! Nous allons leur montrer le courage du lion !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ne laissez pas passer cette occasion ! Écrasez-les !
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et ont capturé le [r]bastion[/] !
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg1][cp][0:CHARA_G] viennent d'apparaître !
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et ont capturé le [r]bastion[/] !
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Argh ! Vous n'avez rien de mieux à faire ?!
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous ne pensiez quand même pas que cela suffirait à me vaincre, n'est-ce pas ?
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
On a envie de se battre, hein ? Ça devrait pouvoir s'arranger.
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Est-ce une barrière magique ? Elle bloque toutes nos attaques.
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
On devrait peut-être s'occuper d'abord d'Edelgard.
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0) Venez à bout [eg4][0:CHARA_G] !
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Marionnette inutile !
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
La barrière est-elle tombée ? Dans ce cas, nos attaques ne devraient plus être bloquées.
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se reprend !
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Revenez à la vie autant de fois que vous voulez, nous continuerons à vous abattre !
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je dispose d'une réserve inépuisable de soldats à mes ordres. Allez-y, massacrez ces bêtes.
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se reprend !
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] attaque avec de la [r]magie obscure[/] !
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Notre vengeance est implacable ! Nous anéantirons toutes ces bêtes et reviendrons à la surface !
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_comte Rowe volume_up
Une telle méchanceté les anime. Je dois les éliminer moi-même !
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous ne me laissez pas d'autre choix que de vous tuer de mes mains !
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Le dénouement est proche. Finissons-en et réparons les torts du passé !
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a dissipé la [r]barrière de magie noire[/] !
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se reprend !
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a invoqué une [r]barrière de magie noire[/] !
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Avec ce pouvoir... Je vais le vaincre. Tu me protèges, n'est-ce pas, Arval ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Avec ce pouvoir... Je vais le vaincre. Tu me protèges, n'est-ce pas, Arval ?
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Votre vie se termine ici, Thales. Votre tête fera une belle offrande aux morts.
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Il a tiré les ficelles dans l'ombre pendant tout ce temps. Votre Majesté, l'heure de notre vengeance est enfin arrivée !
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je me fiche désormais de savoir qui vous êtes ! Vous devez mourir, pour le bien de mon peuple !
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Vous ne devriez pas vous en fiche... car je suis celui qui va vous tuer !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Vous ne devriez pas vous en fiche... car je suis celle qui va vous tuer !
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Qu'avez-vous fait à ma belle-mère ? Ce sera un plaisir de vous faire cracher le morceau, si vous ne voulez pas le dire.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Quelle question idiote. Elle a depuis longtemps brûlé sur le bûcher de nos ambitions.
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Je suis désolé, mais restez où vous êtes pour l'instant.
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] attaquent avec des balistes et des orbes de feu !
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Allons neutraliser cette artillerie ! Capturer les bastions devrait également faciliter les choses.
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Nous devons neutraliser cette artillerie. Ce serait bien de prendre ces bastions aussi.
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour arrêter les balistes et les orbes de feu !
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Les balistes ont été interrompues !
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0) [r]Bastion[/] capturé ! Les orbes de feu se sont arrêtés !
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Ce bastion est à nous ! Passons au suivant.
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les balistes et les orbes de feu !
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Ça y est, nous les avons enfin neutralisés. Si seulement on pouvait faire une petite pause.
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent pour sécuriser le bastion !
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
L'ennemi est passé à l'action ? Bien, comme ça nous pourrons lutter sans être brûlés.
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0) [eb][eg2][0:AREA] risque de tomber !
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Ça ne va pas. Si nous perdons cette position, l'Alliance ne pourra pas nous rejoindre.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Argh. Nous devons aller leur prêter main-forte, maintenant !
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0) [eb][eg2][0:AREA] risque de tomber !
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dedue volume_up
Ça ne va pas. Si nous perdons cette position, l'Alliance ne pourra pas nous rejoindre.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Argh. Nous devons aller leur prêter main-forte, maintenant !
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes !
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Le temps presse ! Nous devons sauver dame Rhea !
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Dame Rhea ! Nous aurions dû être plus rapides...
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0) [eb][eg2][0:AREA] vient de tomber !
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ils sont faits comme des rats. Frappons-les de toutes nos forces et écrasons-les.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0) [eb][eg2][0:AREA] vient de tomber !
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ils sont faits comme des rats. Frappons-les de toutes nos forces et écrasons-les.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !