앞서 나가던 레아를 쫓아 대수도원으로 진군한 일행. 동맹의 합류를 믿고 마지막 결전에 임한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 105 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 디미트리 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 두두 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 펠릭스 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 애쉬 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 잉그리트 255 0 0 5 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 메르세데스 255 0 0 6 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 실뱅 255 0 0 7 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 탈레스 255 0 0 8 335 5 12 3 101 4 1 100 141 255 13 1999 23 15 50 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 발리 백작 255 0 0 9 470 5 13 3 101 8 0 100 300 255 9 1999 50 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 크로니예 255 0 0 10 325 5 13 3 101 8 1 100 80 255 14 1999 9 8 50 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 아낙시만드로스 255 0 0 11 909 5 13 3 101 0 1 36 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 에델가르트 255 0 0 12 20 5 13 3 101 1 1 100 82 255 65535 1999 6 19 15 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 255 0 0 13 830 5 13 3 101 11 1 80 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 레아 255 0 0 14 170 7 13 3 101 5 1 100 55 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
15 클로드 255 0 0 15 30 7 13 3 101 8 1 100 77 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
16 힐다 3 0 0 16 130 7 13 3 101 0 1 100 70 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
17 연방국 장군 3 0 0 17 615 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 5 0 0 18 605 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 5 0 0 19 690 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 5 0 0 20 650 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 5 0 0 21 685 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 5 0 0 22 680 5 2 3 101 0 1 36 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 5 0 0 23 615 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 5 0 0 24 610 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 5 0 0 25 670 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 5 0 0 26 620 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 5 0 0 27 675 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 5 0 0 28 625 5 2 3 101 0 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 5 0 0 29 600 5 2 3 101 0 1 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
30 연방국 장군 1 0 0 30 665 5 2 3 101 0 1 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
31 연방국 장군 1 0 0 31 690 5 2 3 101 0 1 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
32 연방국 장군 1 0 0 32 610 5 2 3 101 0 1 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 연방국 장군 1 0 0 33 650 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 연방국 장군 1 0 0 34 675 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 연방국 장군 1 0 0 35 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
36 연방국 장군 1 0 0 36 625 5 2 0 101 8 1 20 300 255 65535 1999 9 8 15 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 5 0 0 37 600 5 2 0 101 8 1 20 300 255 65535 1999 9 8 15 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 5 0 0 38 690 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 5 0 0 39 665 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 연방국 장군 5 0 0 40 610 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 5 0 0 41 650 5 2 3 101 0 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 5 0 0 42 620 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
43 연방국 장군 3 0 0 43 600 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
44 연방국 장군 3 0 0 44 625 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
45 연방국 장군 3 0 0 45 600 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
46 연방국 장군 3 0 0 46 610 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
47 연방국 장군 3 0 0 47 605 7 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
48 연방국 장군 3 0 0 48 600 7 5 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
49 연방국 장군 3 0 0 49 675 7 5 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
50 3 0 0 50 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 0 0 51 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 0 0 52 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 0 53 1611 4 2 3 101 1 1 3 297 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 0 54 605 5 2 3 101 1 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 연방국 장군 255 0 0 55 600 5 2 3 101 1 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 연방국 장군 255 0 0 56 620 5 2 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 0 57 650 5 2 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 0 58 605 7 2 3 101 8 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
59 연방국 장군 3 0 0 59 670 7 2 3 101 8 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
60 연방국 장군 3 0 0 60 640 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 0 61 620 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 0 62 625 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 0 63 620 5 2 3 101 8 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 0 64 610 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 5 0 0 65 640 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 5 0 0 66 600 5 2 3 101 0 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 5 0 0 67 655 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 연방국 장군 1 0 0 68 680 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 연방국 장군 1 0 0 69 660 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 연방국 장군 1 0 0 70 600 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 연방국 장군 1 0 0 71 675 5 2 3 101 5 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 연방국 장군 1 0 0 72 675 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 연방국 장군 255 0 0 73 620 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 연방국 장군 255 0 0 74 610 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 크로니예 255 0 0 75 325 5 1 3 101 0 1 100 80 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 연방국 장군 255 0 1 0 600 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 연방국 장군 1 0 1 1 675 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
78 연방국 장군 1 0 1 2 675 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
79 연방국 장군 1 0 1 3 640 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
80 연방국 장군 1 0 1 4 600 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 연방국 장군 255 0 1 5 655 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 연방국 장군 255 0 1 6 620 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 연방국 장군 255 0 1 7 610 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 연방국 장군 255 0 1 8 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
85 연방국 장군 1 0 1 9 670 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
86 연방국 장군 1 0 1 10 655 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
87 연방국 장군 1 0 1 11 620 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
88 연방국 장군 1 0 1 12 670 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
89 연방국 장군 1 0 1 13 650 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
90 연방국 장군 1 0 1 14 600 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
91 연방국 장군 1 0 1 15 610 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
92 일반병 1 0 1 16 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 일반병 255 0 1 17 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 일반병 255 0 1 18 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 일반병 255 0 1 19 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
96 일반병 1 0 1 20 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
97 일반병 1 0 1 21 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
98 일반병 1 0 1 22 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
99 일반병 1 0 1 23 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
100 일반병 1 0 1 24 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
101 일반병 1 0 1 25 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
102 일반병 1 0 1 26 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
103 일반병 1 0 1 27 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
104 연방국 장군 1 0 1 28 630 4 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1526 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 37 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 248 1 1000 1526 37 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 30 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 37 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 249 1 1000 1523 30 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 30 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1526 30 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 11 65535 3 1000 1526 37 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 11 65535 3 1000 1523 37 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (243, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 3, 1, 17)
SubGroup(0)
SetName(36,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 돌로포노스
SetName(37,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 돌로포노스
SetName(38,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 돌로포노스
SetName(39,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 돌로포노스
SetName(40,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 돌로포노스
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 돌로포노스
SetName(41,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 돌로포노스
SetName(50,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 사자왕대
SetName(51,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 51 to 사자왕대
SetName(52,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 사자왕대
SetName(53,223,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 사자왕대
SetName(11,121,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 아낙시만드로스
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,42364,1,29300,0,49264,1,38100,0,0,0,0,0,0,0)
# Group 2 (0, 5, 3, 1, 14)
SubGroup(0)
SubGroup(13)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0) # 왜, 내가…… 이런…… 이렇게, 죽어……? 죽는다니……
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0) # 여기까지인가…… 한심하군…… 아버지에게 혼나겠어……
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0) # 여기까지인가…… 한심하군…… 아버지에게 혼나겠어……
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0) # 왜 이런 꼴을…… 역시 그 사내를 따르는 게…… 아니었……
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0) # 왜 내가 이런 데서 적의 공세를 막고 있어야 하는 거냐아아!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0) # 이럴 수가…… 제가 인간에게…… 어머니, 부디 용서하시길……
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0) # 설령 제가 어찌 된다 한들, 이곳 가르그 마크는 넘겨줄 수 없어요……!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0) # ……몇천 년 동안 전해져 내려온 우리 의지가 여기서 끊기게 내버려 둘 수는 없다.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # 제길……! 여기까지…… 와서……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0) # 제길……! 여기까지…… 와서……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼……! 여기까지…… 와서……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼……! 여기까지…… 와서……
# Group 3 (0, 2, 1, 1, 9)
SubGroup(0)
SubGroup(1)
Unknown126(0,33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0)
Unknown126(1,37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,54000,0,51600,0,64900,0,63500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0)
# Group 4 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 1 0
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 1 0
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,37700,0,24164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,37700,0,14664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,35200,0,5164,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,38700,0,31700,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40100,0,57100,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,35700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,34000,0,51500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,28500,0,46800,0,0,3,0,0,0,0,1,1,0,0)
# Group 17 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(0,40200,0,58200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(1,27700,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,26200,0,40200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,27200,0,35200,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(4,40200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,33700,0,27200,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,28700,0,29200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,34200,0,44700,0,0,3,0,0,0,0,1,1,0,0)
# Group 18 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(104,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to 참모병
Unknown14(104,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
Unknown19(104,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(104,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 29 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 2, 8, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 결전이다. ……모두의 힘을 빌려줘. 황제를 처치하고 포드라의 평온을 되찾자!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어리석은 짐승 놈들. ……뿌리를 뽑아 주마.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역시 레아님은 안 보이는군…… 성곽을 따라 대수도원 쪽으로 가 보자.
# Group 35 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동맹군은…… 아직 보이지 않습니다만.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……올 거야. 그들이 합류할 때 거점으로 쓸 수 있게, 근처의 요새를 제압해 두자.
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 확보하라!
# Group 37 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동맹군이 오든 말든, 우린 우리대로 싸워서 이기면 그만이야.
# Group 38 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0) # [b][0:PARTY][/][kp4]의 [b]합류 지점[/] 확보 성공!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 여기가 동맹군의 합류 거점이 될 거야. 그들을 위해서라도 반드시 지켜 줘!
Unknown10(1,70,105,105,105,0,0,0,5,10,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0) # [b][0:PARTY][/]의 [b]합류 지점[/] 함락에 주의하라!
# Group 39 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 51)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0) # 짐승들이 온 모양이군. 요격에 나서 볼까.
SubGroup(21)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(9)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,17,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,22,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 향해 진군 개시!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 움직이기 시작한 모양이군. 마침 잘됐어, 녀석이 있던 곳을 통해 더 나아갈 수 있을 것 같아.
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
# Group 41 (0, 5, 0, 17, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 동맹군의 합류 거점도 확실히 지켜 둬야 하는데……
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……동맹군의 합류 거점에도 신경을 써야겠군.
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]의 [b]합류 지점[/] 함락에 주의하라!
# Group 42 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 43 (0, 5, 0, 9, 17)
SubGroup(8)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 사람에 가까운 모습일지언정 짐승은 짐승…… 사납기 짝이 없군. 난 우선 물러나겠다.
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도망쳤군. ……하지만 이 길로 성곽을 따라 나아갈 수 있을 거야. 놈을 쫓자!
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
# Group 44 (44, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # 삶의 의미조차 모르는 가축들 같으니…… 우리들의 비원을 방해하지 마라……!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나 원, 탈레스도 사람을 거칠게 다루는군…… 이봐, 누군가 비스컴을 기동해라!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4035,909,7235,4090,904,7268,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4019,1019,7216,4079,1019,7255,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0) # [g]비스컴[/], [g][0:NUMBER][/]기 기동!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(24)
SubGroup(4)
SubGroup(1)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
SubGroup(1)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
SubGroup(1)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 출격을 위해 개문!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 병기…… 지금껏 본 것과는 조금 다른 모양이군. 다들 조심해.
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 해제하여 모든 [g]비스컴[/]을 정지시켜라!
# Group 46 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
Unknown10(105,55000,0,50300,0,12664,1,30164,1,0,1,1,0,0,0)
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 근방에도 제어 장치가 있을 것 같은데…… 먼저 아래층에 있는 병기를 멈춰야겠군.
# Group 47 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 49 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 50 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 51 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
Unknown28(12,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(62700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown28(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,55600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 1
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(47500,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50900,0,25764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
Unknown83(3738,748,4338,3683,750,4396,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3740,782,4335,3685,788,4393,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]비스컴[/], [g][0:NUMBER][/]기 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 77 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown83(3690,834,7396,3763,855,7370,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3699,802,7393,3771,823,7367,500,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]비스컴[/], [g][0:NUMBER][/]기 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 78 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
Unknown83(6001,1119,4864,5990,1094,4939,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6000,1144,4872,5989,1119,4947,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]비스컴[/], [g][0:NUMBER][/]기 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 79 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
Unknown83(5686,1004,7202,5691,1004,7282,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5686,1049,7202,5691,1049,7282,500,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) # [g]비스컴[/], [g][0:NUMBER][/]기 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 80 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋았어, 멈춘 것 같아! 왕도에 있던 병기와는 차원이 다른 위력이야……
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 병기, 성능이 강화된 건가…… ……귀찮게 됐군. 어서 정지시켜야겠어.
# Group 82 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무지막지한 위력이었지만, 이제 중간층을 향한 공격도 멎었겠지?
# Group 83 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 1
GroupCheck4(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 휴…… 이제 동맹군의 합류 거점은 안전해졌겠지……?
# Group 85 (0, 2, 2, 5, 0)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 0, 44, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(0,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(0,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(0,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(0,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(1,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(1,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(1,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(1,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(2,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(2,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(2,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(2,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(3,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(3,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(3,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(3,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이봐, 거긴 그 병기의 사정거리 안이야. 조심해서 움직여!
# Group 87 (0, 2, 0, 36, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(4,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(4,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(4,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(4,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(5,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(5,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(5,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(5,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(6,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(6,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(6,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(6,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
SubGroup(2)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,33500,0,52600,0,44100,0,61200,0,0,1,1,0,0,0)
Unknown10(7,31100,0,3764,1,37600,0,15964,1,0,1,1,0,0,0)
Unknown10(7,37600,0,4764,1,41000,0,15964,1,0,1,1,0,0,0)
Unknown10(7,54000,0,51600,0,64900,0,63500,0,0,1,1,0,0,0)
Unknown10(7,55800,0,7064,1,64600,0,21664,1,0,1,1,0,0,0)
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이봐, 거긴 그 병기의 사정거리 안이야. 조심해서 움직여!
# Group 88 (0, 5, 0, 6, 9)
SubGroup(5)
GroupCheck3(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 1 0
GroupCheck3(77,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 1 0
GroupCheck3(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 1 0
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0) # 모든 [g]비스컴[/] 정지 성공!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 애먹긴 했지만, 어떻게든 다 멈춘 것 같네요.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # 거슬리는군…… 반드시 볕이 들지 않는 곳으로 보내 주마.
# Group 89 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck3(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 1 0
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0) # 뭔가 꿍꿍이가 있는 것 같은데~ 난 이 틈에 저길 접수해야겠다!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(12)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,1,105,5,0,0,1,0,0,0,0)
Unknown55(0,20,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,21,0,0,0,1,105,10,0,0,1,0,0,0,0)
Unknown55(0,75,0,0,0,1,105,10,0,0,1,0,0,0,0)
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 향해 진군 개시!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……별동대인가. 위험하군. 합류 거점을 지켜야겠다……
Unknown43(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 방어하라!
# Group 91 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이놈이고 저놈이고 죄다 시체 같은 얼굴을 하고는…… 기분 나쁘기 짝이 없군.
# Group 98 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우리에겐 해야 할 일이 있어…… 여기서 멈춰 설 수는 없어.
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이런 녀석들이 암약하고 있었다 생각하니…… ……어쨌든 얼마 안 남았어. 서두르자!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # 돌아와라, 크로니예. 물러설 때다.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네~ 탈레스님! 어쩔 수 없네~
Unknown18(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
# Group 101 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0) # [b][0:PARTY][/][kp4]의 [b]합류 지점[/] 방어 성공!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 어떻게든 거점은 지켜 냈군. 여기까지는 좋았는데……
# Group 102 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 5, 31)
SubGroup(4)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0) # 가자. 비스컴의 제어를 되찾아야 한다. 짐승에겐 과분한 물건일 테니.
Unknown6(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,61400,0,23064,1,0,1,0,0,1,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 재출현!
Unknown23(64,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,105,8,0,0,1,0,0,0,0)
Unknown55(0,64,0,0,0,1,105,2,0,0,1,0,0,0,0)
Unknown55(0,65,0,0,0,1,105,11,0,0,1,0,0,0,0)
Unknown55(0,66,0,0,0,1,105,4,0,0,1,0,0,0,0)
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [g]비스컴[/] [g]제어 장치[/]를 향해 진군 개시!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나타났군……! 장치를 빼앗기기 전에 처치하자!
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우리의 의지는 결코 사라지지 않는다……
# Group 105 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(60,4,82,113,105,2,17,40,0,1,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,1,0,0,0,0,0,0)
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0) # [g]비스컴[/], [0:AREA] 함락에 의해 재기동!
# Group 107 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(61,4,75,152,105,2,17,40,0,1,1,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,1,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,1,0,0,0,0,0,0)
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0) # [g]비스컴[/], [0:AREA] 함락에 의해 재기동!
# Group 108 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(62,0,118,113,105,2,17,40,0,1,2,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,1,0,0,0,0,0,0)
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0) # [g]비스컴[/], [0:AREA] 함락에 의해 재기동!
# Group 109 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 1
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(2)
Unknown70(63,0,121,159,105,2,17,40,0,1,3,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,1,0,0,0,0,0,0)
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0) # [g]비스컴[/], [0:AREA] 함락에 의해 재기동!
# Group 110 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 1 0
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 1 0
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(31100,0,3764,1,37600,0,15964,1,0,0,0,0,0,0,0)
Unknown132(37600,0,4764,1,41000,0,15964,1,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 115 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
Unknown51(33200,0,47400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown51(41000,0,7264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
# Group 118 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
Unknown51(59600,0,50200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
# Group 119 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
Unknown51(57200,0,12064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
# Group 120 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아가르타 부족에게 빛이 함께하길…… 탈레스…… 뒷일을……
# Group 121 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 2, 60)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 1
SubGroup(3)
Unknown7(5,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(3707,806,6498,3692,805,6502,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3707,800,6498,3693,799,6502,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,35700,0,64800,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(46,35700,0,64,1,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(47,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(16,36200,0,65200,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 전장에 도착!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좀 늦었나? 다들, 왕국군에 가세하자~!
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0) # 기다리게 했군! 전군, 대수도원을 향해 진군하라!
Unknown10(1,0,105,105,105,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 동맹군인가! 클로드는 안 보이는데…… 지금은 그들의 힘을 빌려 싸우자!
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(47,2264,1,14464,1,0,10,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
TalkFromOwnStrings2(9,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(9,2,0,307,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 방어를 위해 [1:CHARA_G] 일행을 소집!
TalkFromOwnStrings2(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0) # 고층의 [r][0:PARTY][/] 소탕 후, [g]대수도원[/]으로 가는 진로를 확보하라!
# Group 124 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 8, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,3164,1,5064,1,9664,1,23764,1,0,1,0,0,0,0)
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이렇게 되면 수단을 가릴 겨를이 없다! 녀석들을 통째로 구워서라도 막아라!
SubGroup(7)
Unknown83(7253,1071,8021,7324,1055,8014,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1084,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7068,1106,8408,7108,1101,8348,200,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(6964,1,7364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [r]화계[/] 발동!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 대수도원 주변에 불이……! 입구도 막혀 있는데, 어떡하지……
If254(1,242,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 화계를 쓰다니 귀찮게 됐군…… 대수도원의 입구도 막혀 있어. 이제 어떻게 하지……
SubGroup(1)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 괜찮아, 작전이 있다고 들었거든. 조금만 더 버텨!
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0) # 저희에게 작전이 있습니다! 조금만 더 밀리지 않도록 버텨 주세요!
# Group 133 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 버텨 달라곤 하는데…… 동맹군의 작전이란 게 뭐지?
# Group 134 (0, 5, 8, 3, 23)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # [r]적[/] 추가 증원 출현!
If254(1,224,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [g]요새[/] 확보를 위해 진군 개시!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아무리 쓰러뜨려도 계속 나오니…… 이래서는 끝이 없겠군……!
# Group 135 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 쓸모없는 녀석들…… 규사 인형을 내보내라!
Unknown139(13,8664,1,14464,1,0,4,0,0,0,0,0,0,0,0)
Unknown68(13,20,1,0,4,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7342,1057,7924,7389,1054,7976,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7343,1081,7924,7390,1078,7976,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7324,1031,8032,7386,1054,8008,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7336,1031,8054,7390,1054,8016,400,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 히익!? 뭐, 뭐야, 저 거대한 건!? 우리 편인가!?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇……! 이 와중에 저 병기를 꺼내다니……!
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # 우리가 바라는 건 그저, 아무도 지배하지 않는 세상이다!
SubGroup(3)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 포기하지 마! 조금씩이긴 해도 놈의 움직임은 확실히 둔해지고 있어……!
# Group 137 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……이 기회를 놓칠 수는 없지!
# Group 138 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흥…… 이 정도쯤이야, 그래 봤자 인형일 뿐이지.
# Group 139 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) # [r]적[/] 추가 증원 출현!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 언제까지 견뎌야 하지……!?
# Group 140 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(5)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(9,20664,1,14664,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(8385,1184,7998,8459,1155,8010,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8426,1150,7994,8499,1133,8020,500,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 산을 넘어올 줄은 몰랐나 보네? 앞만 보느라 뒤쪽 경계가 허술하군!
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 전투 개시!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런……! 안 돼, 문을 못 열게 해라!
SubGroup(3)
Unknown83(8511,1133,8027,8431,1140,8024,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8512,1140,8027,8432,1147,8024,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 개문!
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 미안한데 이미 열었거든. 오래 기다렸다, 디미트리!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……꼭 올 거라 믿고 있었어. 자, 함께 제국군을 해치우자!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4023,4,5,6,9,105,105,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,147,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 넌…… 베르나데타!? 왜 여기에, 아니, 애초에 뭘……!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아아아, 아버지!? ……그러고 보니 가르그 마크에 있다고 들은 것 같기도.
# Group 143 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,147,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 네겐 언젠가 보답을 해 줄 생각이었다. 큭큭, 코흘리개 시절에 신세를 졌으니까……
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 무슨 말이냐!? 돈이라면 얼마든 주마! 그러니 목숨만은!
# Group 144 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 싸울 수밖에 없단 말인가……! 내가 이길 수 있을 리가……!
# Group 145 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이럴 순 없다, 어째서……! 왜 내가 죽어야 하는 거지……!
# Group 146 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 폐하! 살려 주십시오! 전 여기 있습니다!
# Group 147 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 149 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 1
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 후방은 동맹군에게 맡기고 먼저 가!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 미안하다, 너희만 믿을게. ……자, 수도원 안으로 돌입하자!
SubGroup(2)
Unknown56(23564,1,14264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0) # [g]가르그 마크 대수도원[/]을 향해 진군하라!
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 8, 4, 6)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown51(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]가르그 마크 대수도원[/]을 향해 진군하라!
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 10, 3, 5)
SubGroup(2)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,21664,1,9164,1,24264,1,20264,1,0,1,1,0,0,0)
Unknown65(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23564,1,14264,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(22864,1,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,45664,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(1,46164,1,58700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(2,45664,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(3,46164,1,59700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(4,45164,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(5,46664,1,60200,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(6,45664,1,60300,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(7,46164,1,60300,0,0,1,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 2, 2, 70)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
Unknown20(0,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(1,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
Unknown20(2,23700,0,22200,0,26864,1,31564,1,0,1,1,0,0,0)
SubGroup(14)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown66(927,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(931,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(947,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(935,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1059,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1047,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1039,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1043,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1005,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1009,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1085,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 1
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
Unknown132(33500,0,52600,0,44100,0,61200,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown132(31100,0,3864,1,41000,0,15664,1,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 1
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
Unknown132(54400,0,51600,0,64900,0,63500,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
Unknown132(55800,0,7064,1,64600,0,21664,1,0,0,0,0,0,0,0)
# Group 159 (0, 5, 2, 2, 1)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 1
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 2, 8)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(7)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck4(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 1
SubGroup(8)
Unknown6(14,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 레아님, 무사하셨군요……! 어서 주위의 적을 정리하자.
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 왕국군……! 아아, 와 주셨군요!
Unknown10(1,23,14,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 밖에 있던 녀석들은 벌써 당한 거야? 못 써먹겠네~
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
Unknown6(14,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 더 나와라! 날 도와주라고 탈레스님이 그랬잖아?
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 공격 개시!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이렇게 된 이상, 그걸…… 아니, 이곳 가르그 마크를 무너뜨릴 수는……!
# Group 164 (0, 2, 8, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 밖에 있던 녀석들은 벌써 당한 거야? 못 써먹겠네~
# Group 165 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너, 그런 힘을 갖고 있으면서 짐승 냄새 나는 오합지졸이랑 다니는 거야?
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0) # 너희와 똑같이 취급하지 마. 내 힘을 어디에 쓸지는 내가 정해!
# Group 166 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 뭐야? 왜 그래, 짐승아? 대사교가 죽게 생겼는데? 꺄하하하!
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저기 있는 짐승 여자를 얼른 죽여 버려라!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……예전에 싸웠을 때보다도 강해진 것 같군.
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 짜증 나네, 당신……
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이대로 밀어붙여! 잘 몰아넣고 있다!
# Group 169 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown18(10,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이게! 너희 같은 건 내가 제대로 싸우면 한순간에……!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0) # 너 따위가 우리의 길을 방해하게 두진 않아……!
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……죽었군. 이제 됐다. 레아님, 무사하셔서 다행입니다.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 여러분의 헌신에 진심으로 감사드립니다…… 이제부터는 저도 왕국군에 협력하겠습니다.
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 앞이 대성당…… 대수도원 가장 안쪽이다. 탈레스도, 에델가르트도 그곳에……
# Group 172 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 힘든 상대지만…… 꺾이지는 않을 거야. 이겨서, 다 같이 왕도로 돌아갈 거니까……!
# Group 175 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 평온한 시대를 다 같이 살아가는 것…… 그게 내 소원이니까……!
# Group 176 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 난 내가 믿는 길을 끝까지 관철할 거야. 퍼거스 기사의 긍지를 걸고!
# Group 177 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이건 과거를 과거로 만들기 위한 싸움이야. ……그리 쉽게는 질 수 없지.
# Group 180 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그렌, 지켜봐 줘. 당신의 원수를 갚고서, 난 앞으로 나아가겠어!
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 어떤 적이 상대라 해도 놈의 후방은 내가 지켜 내겠다.
# Group 183 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 폐하와 함께 있는 한, 난 결코 지지 않아……!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……람베르, 보고 있나? 드디어…… 여기까지 왔다.
# Group 186 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……난 반드시 그날의 복수를 끝마치겠어. 앞으로…… 미래로 나아가기 위해서.
# Group 187 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 모두, 준비하라! 사자의 무용을 보여 줘라!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 3, 117)
SubGroup(2)
GroupCheck3(188,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 승기를 놓치지 마라! 휩쓸어라!
SubGroup(4)
Unknown77(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(9)
Unknown83(11143,2159,5958,11145,2155,6026,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2157,5863,11145,2153,5931,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown21(50,45864,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,45964,1,60400,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45714,1,60500,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46114,1,60500,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2155,5917,11144,2155,5849,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11143,2153,5975,11143,2153,5907,300,0,1,0,0,0,0,0,0) # Focus on coords?
If254(2,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [r]요새[/]를 제압!
If254(1,192,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(10,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(11150,2193,3633,11149,2189,3700,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11150,2193,3507,11150,2185,3574,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown21(50,45914,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(52,46014,1,36700,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(51,45764,1,36800,0,0,1,0,0,0,0,0,0,0,0)
Unknown21(53,46164,1,36800,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(50,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(52,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(51,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(53,5,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11148,2193,3566,11147,2195,2498,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11149,2189,3696,11149,2191,3629,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [r]요새[/]를 제압!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 짜증 나게! 진짜 너넨 방해만 하는구나!
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,192,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 정도로 날 칠 수 있을 거라 생각하지 마라.
SubGroup(4)
Unknown6(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 2, 2, 13)
SubGroup(1)
GroupCheck4(189,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 189: True 1
SubGroup(12)
Unknown6(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 12, 5)
SubGroup(2)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(111,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(8,8,0,308,0,1,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 193 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 그렇게 싸우고 싶다면 이 녀석이나 상대하고 있어라.
Unknown83(11176,2194,3221,11145,2187,3162,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11180,2194,3220,11149,2187,3161,200,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(12,46164,1,31880,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown139(8,45964,1,30400,0,0,6,0,0,0,0,1,0,0,0)
Unknown83(11150,2224,3760,11149,2240,3693,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(11150,2198,3086,11152,2189,3019,100,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(8,12,1,1,6,45964,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 발동!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,90,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck4(193,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 193: True 1
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 마법 방벽인가……? 이대로는 공격이 통하지 않겠군.
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……지금은 에델가르트를 우선해야 할 것 같아.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 195 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 결국은 인형에 불과한가…… 쓸모없긴.
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 해제!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 음, 배리어가 풀린 건가……? 지금이라면 공격이 통할지도 몰라.
# Group 196 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(195,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 195: True 1
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 회복!
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 발동!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,74,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……몇 번을 일어선들, 쓰러뜨리면 그만이에요!
# Group 198 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 병사는 얼마든지 있다…… 짐승 놈들을 몰살해라.
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
# Group 199 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 해제!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(197,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(199,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 199: True 1
Unknown29(4,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,55,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
SubGroup(8)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 발동!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,54,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown125(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]암흑마법[/]으로 공격 개시!
Unknown70(8,4,0,0,8,2,10,40,0,1,4,0,0,0,0)
# Group 203 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 해제!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 1 0
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 복수는 끝나지 않는다! 모든 짐승을 멸하고, 지상으로……!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 용서받지 못할 집념이군요…… 제가 직접 이 손으로 멸하겠습니다……!
# Group 206 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 수단을 가려선 안 되겠군. 이 손으로 네놈들을……!
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 회복!
Unknown78(0,8,34,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4024,0,9,10,8,12,105,0,0,0,0,0,0,0,0)
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 분명…… 이게 마지막이 될 거다. 과거의 인연에 결판을 짓겠다……!
# Group 207 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 8, 4, 15)
SubGroup(3)
GroupCheck4(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 197: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
SubGroup(7)
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 해제!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 8, 5, 14)
SubGroup(4)
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
SubGroup(6)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(8,12,1,1,6,45764,1,0,0,30400,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) # [0:CHARA_G], [r]어둠의 결계[/]를 발동!
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0) # 이 힘으로…… 저 녀석을 해치우고 말겠어. 아르발, 너라면 응원해 줄 거지?
# Group 211 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,40,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 탈레스…… 네놈만은, 여기서 죽여야겠다. 그 목을 죽어 간 자들에게 바칠 것이다.
# Group 212 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(105,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……저놈이 어둠 속에서 모든 걸 조종한 자인가. 폐하…… 복수의 때가 왔습니다!
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네가 누구든 이제 상관없다. 우리를 위해, 사라져라……!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0) # 핫, 나도 내가 누구든 상관없어! 어쨌든 너를 쓰러뜨려야겠다!
# Group 214 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 어머니를 어떻게 했지? 대답하지 않으면…… 네놈의 가슴을 찢어서라도 물어보겠다.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어리석은 질문이군. 진작에 우리의 야망의 밑거름으로 불타 없어졌다.
# Group 215 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미안하지만…… 지금은 거기 있어 줘.
# Group 216 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,0,145,159,105,3,140,40,0,1,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/]와 [g]마도 포대[/]로 공격 개시!
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 포대를 멈추러 가자! 그리고, 요새를 제압하면 싸우기도 수월해질 거야!
If254(1,239,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……포대를 멈추게 하자. 요새를 제압해서 손해 볼 일은 없을 거다.
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]와 [g]마도 포대[/]를 저지하라!
# Group 219 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 0 1 0
# Group 220 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 218: 1 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 4, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(219,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 219: 0 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(218,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 218: 1 1 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,219,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0) # [g]활 포대[/], [r]요새[/] 제압에 의해 정지!
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0) # [g]마도 포대[/], [r]요새[/]의 제압에 의해 정지!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여긴 제압했어. 서둘러 나머지 요새로 가자!
# Group 224 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0) # [g]활 포대[/]와 [g]마도 포대[/] 저지 성공!
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 휴, 드디어 멈췄네…… 잠깐 한숨 돌릴…… 틈은 없겠지.
If254(10,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [g]요새[/] 확보를 위해 진군 개시!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 이동한 건가…… 마침 잘됐군. 이러면 불길에 휩싸이지 않고 싸울 수 있을 터.
# Group 225 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(5,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0) # [0:AREA], 함락 위기!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……위험하군. 저곳이 제압되면 동맹군이 합류할 수 없게 돼.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 바로 도우러 가야겠군……!
# Group 231 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0) # [0:AREA], 함락 위기!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……위험하군. 저곳이 제압되면 동맹군이 합류할 수 없게 돼.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 바로 도우러 가야겠군……!
# Group 232 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기!
TalkFromOwnStrings2(14,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이제 한시도 지체할 수 없어. 레아님의 구출을 서두르자!
Unknown61(14,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 8, 0, 3, 6)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 1
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 레아님! 조금만 더 빨리 도착했더라면……
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 235 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0) # [0:AREA], 함락!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # 흥, 이제 독 안에 든 쥐다. 남은 전력도 투입해서 깔아뭉개 버려라.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 237 (0, 8, 0, 4, 3)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0) # [0:AREA], 함락!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0) # 흥, 이제 독 안에 든 쥐다. 남은 전력도 투입해서 깔아뭉개 버려라.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 238 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 239 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
크로니예 volume_up
왜, 내가…… 이런…… 이렇게, 죽어……? 죽는다니……
SetDeathText(3,115,3192,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
여기까지인가…… 한심하군…… 아버지에게 혼나겠어……
SetDeathText(3,96,3192,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
여기까지인가…… 한심하군…… 아버지에게 혼나겠어……
SetDeathText(147,96,3129,3,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
왜 이런 꼴을…… 역시 그 사내를 따르는 게…… 아니었……
SetDeathText(147,73,3117,3,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
왜 내가 이런 데서 적의 공세를 막고 있어야 하는 거냐아아!
SetDeathText(36,96,3190,3,0,0,0,0,0,0,0,0,0,0,0)
레아 volume_up
이럴 수가…… 제가 인간에게…… 어머니, 부디 용서하시길……
SetDeathText(36,28,3187,2,0,0,0,0,0,0,0,0,0,0,0)
레아 volume_up
설령 제가 어찌 된다 한들, 이곳 가르그 마크는 넘겨줄 수 없어요……!
SetDeathText(40,73,3150,2,0,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
……몇천 년 동안 전해져 내려온 우리 의지가 여기서 끊기게 내버려 둘 수는 없다.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
제길……! 여기까지…… 와서……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
제길……! 여기까지…… 와서……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
말도 안 돼……! 여기까지…… 와서……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
말도 안 돼……! 여기까지…… 와서……
Alert(552,0,105,105,105,0,0,2,2,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,105,105,105,0,0,2,6,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,105,105,105,0,0,2,7,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,105,105,105,0,0,2,11,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,105,105,105,0,0,2,12,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(237,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,104,105,105,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(656,0,104,105,105,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
TalkCharacter(3073,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
결전이다. ……모두의 힘을 빌려줘. 황제를 처치하고 포드라의 평온을 되찾자!
TalkDeploySlot(3074,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
어리석은 짐승 놈들. ……뿌리를 뽑아 주마.
TalkCharacter(3075,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
역시 레아님은 안 보이는군…… 성곽을 따라 대수도원 쪽으로 가 보자.
TalkCharacter(3076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
동맹군은…… 아직 보이지 않습니다만.
TalkCharacter(3077,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……올 거야. 그들이 합류할 때 거점으로 쓸 수 있게, 근처의 요새를 제압해 두자.
MainMissionStart(4000,0,0,1,105,105,105,7,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 확보하라!
TalkCharacter(3078,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
동맹군이 오든 말든, 우린 우리대로 싸워서 이기면 그만이야.
MainMissionStart(4001,1,0,2,105,105,105,7,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/][kp4]의 [b]합류 지점[/] 확보 성공!
TalkCharacter(3079,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
여기가 동맹군의 합류 거점이 될 거야. 그들을 위해서라도 반드시 지켜 줘!
Alert(4002,0,105,105,105,7,7,7,0,0,0,0,0,0,0) [b][0:PARTY][/]의 [b]합류 지점[/] 함락에 주의하라!
TalkDeploySlot(3080,11,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
짐승들이 온 모양이군. 요격에 나서 볼까.
Alert(203,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(4011,2,17,105,105,7,7,7,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 향해 진군 개시!
TalkCharacter(3081,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
움직이기 시작한 모양이군. 마침 잘됐어, 녀석이 있던 곳을 통해 더 나아갈 수 있을 것 같아.
MainMissionStart(4,4,1,1,11,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(3082,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
어이쿠, 동맹군의 합류 거점도 확실히 지켜 둬야 하는데……
TalkCharacter(3083,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……동맹군의 합류 거점에도 신경을 써야겠군.
Alert(4002,2,105,105,105,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]의 [b]합류 지점[/] 함락에 주의하라!
Alert(304,1,11,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
MainMissionStart(442,0,1,2,11,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(3084,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
사람에 가까운 모습일지언정 짐승은 짐승…… 사납기 짝이 없군. 난 우선 물러나겠다.
Alert(245,0,11,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
TalkCharacter(3085,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
도망쳤군. ……하지만 이 길로 성곽을 따라 나아갈 수 있을 거야. 놈을 쫓자!
Alert(589,0,11,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
TalkDeploySlot(1731,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
삶의 의미조차 모르는 가축들 같으니…… 우리들의 비원을 방해하지 마라……!
TalkDeploySlot(3086,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
나 원, 탈레스도 사람을 거칠게 다루는군…… 이봐, 누군가 비스컴을 기동해라!
Alert(607,2,105,105,105,0,0,0,0,0,4,0,0,0,0) 비스컴, [0:NUMBER]기 기동!
Alert(565,0,105,105,105,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 출격을 위해 개문!
TalkCharacter(3087,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저 병기…… 지금껏 본 것과는 조금 다른 모양이군. 다들 조심해.
MainMissionStart(712,4,2,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 제어 장치를 해제하여 모든 비스컴을 정지시켜라!
TalkCharacter(3088,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이 근방에도 제어 장치가 있을 것 같은데…… 먼저 아래층에 있는 병기를 멈춰야겠군.
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) 비스컴, [0:NUMBER]기 정지!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) 비스컴, [0:NUMBER]기 정지!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) 비스컴, [0:NUMBER]기 정지!
Alert(619,0,105,105,105,0,0,0,0,0,1,0,0,0,0) 비스컴, [0:NUMBER]기 정지!
TalkCharacter(3089,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
좋았어, 멈춘 것 같아! 왕도에 있던 병기와는 차원이 다른 위력이야……
TalkCharacter(3092,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저 병기, 성능이 강화된 건가…… ……귀찮게 됐군. 어서 정지시켜야겠어.
TalkCharacter(3091,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
무지막지한 위력이었지만, 이제 중간층을 향한 공격도 멎었겠지?
TalkCharacter(3090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
휴…… 이제 동맹군의 합류 거점은 안전해졌겠지……?
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이봐, 거긴 그 병기의 사정거리 안이야. 조심해서 움직여!
TalkCharacter(3093,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이봐, 거긴 그 병기의 사정거리 안이야. 조심해서 움직여!
MainMissionStart(715,1,2,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 비스컴 정지 성공!
TalkCharacter(3094,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
애먹긴 했지만, 어떻게든 다 멈춘 것 같네요.
TalkDeploySlot(1733,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
거슬리는군…… 반드시 볕이 들지 않는 곳으로 보내 주마.
TalkDeploySlot(3095,75,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
뭔가 꿍꿍이가 있는 것 같은데~ 난 이 틈에 저길 접수해야겠다!
Alert(203,2,75,10,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(4011,2,10,10,105,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 향해 진군 개시!
TalkCharacter(3096,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……별동대인가. 위험하군. 합류 거점을 지켜야겠다……
MainMissionStart(4010,4,3,1,75,105,105,7,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [b][0:PARTY][/][kp4]의 [b]합류 지점[/]을 방어하라!
TalkCharacter(3097,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이놈이고 저놈이고 죄다 시체 같은 얼굴을 하고는…… 기분 나쁘기 짝이 없군.
TalkCharacter(3098,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
우리에겐 해야 할 일이 있어…… 여기서 멈춰 설 수는 없어.
TalkCharacter(3099,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
이런 녀석들이 암약하고 있었다 생각하니…… ……어쨌든 얼마 안 남았어. 서두르자!
Alert(304,0,75,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkDeploySlot(3100,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
돌아와라, 크로니예. 물러설 때다.
TalkDeploySlot(3101,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
네~ 탈레스님! 어쩔 수 없네~
Alert(245,0,75,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
MainMissionStart(4012,1,3,2,75,105,105,7,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/][kp4]의 [b]합류 지점[/] 방어 성공!
TalkCharacter(3102,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
좋아, 어떻게든 거점은 지켜 냈군. 여기까지는 좋았는데……
TalkDeploySlot(3103,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
가자. 비스컴의 제어를 되찾아야 한다. 짐승에겐 과분한 물건일 테니.
Alert(374,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 재출현!
Alert(4013,2,11,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 비스컴 제어 장치를 향해 진군 개시!
TalkCharacter(3104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
나타났군……! 장치를 빼앗기기 전에 처치하자!
MainMissionStart(2,4,4,1,11,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(3105,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
우리의 의지는 결코 사라지지 않는다……
Alert(4026,2,105,105,105,0,0,0,8,0,0,0,0,0,0) 비스컴, [0:AREA] 함락에 의해 재기동!
Alert(4026,2,105,105,105,0,0,0,4,0,0,0,0,0,0) 비스컴, [0:AREA] 함락에 의해 재기동!
Alert(4026,2,105,105,105,0,0,0,2,0,0,0,0,0,0) 비스컴, [0:AREA] 함락에 의해 재기동!
Alert(4026,2,105,105,105,0,0,0,11,0,0,0,0,0,0) 비스컴, [0:AREA] 함락에 의해 재기동!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
Alert(609,0,105,105,105,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
MainMissionStart(438,1,4,2,11,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(3106,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
아가르타 부족에게 빛이 함께하길…… 탈레스…… 뒷일을……
Alert(4025,1,16,105,105,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 전장에 도착!
TalkDeploySlot(3107,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
좀 늦었나? 다들, 왕국군에 가세하자~!
TalkDeploySlot(3108,48,1,1,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
기다리게 했군! 전군, 대수도원을 향해 진군하라!
TalkCharacter(3109,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
동맹군인가! 클로드는 안 보이는데…… 지금은 그들의 힘을 빌려 싸우자!
Alert(4003,0,9,29,105,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 방어를 위해 [1:CHARA_G] 일행을 소집!
Alert(575,0,29,105,105,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
MainMissionStart(4005,4,5,1,29,105,105,3,0,0,0,0,0,0,0) MAIN MISSION START: 고층의 [r][0:PARTY][/] 소탕 후, 대수도원으로 가는 진로를 확보하라!
TalkDeploySlot(3110,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이렇게 되면 수단을 가릴 겨를이 없다! 녀석들을 통째로 구워서라도 막아라!
Alert(606,2,29,105,105,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], [r]화계[/] 발동!
TalkCharacter(3111,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
대수도원 주변에 불이……! 입구도 막혀 있는데, 어떡하지……
TalkCharacter(3112,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
화계를 쓰다니 귀찮게 됐군…… 대수도원의 입구도 막혀 있어. 이제 어떻게 하지……
TalkDeploySlot(3113,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
괜찮아, 작전이 있다고 들었거든. 조금만 더 버텨!
TalkDeploySlot(3114,49,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
저희에게 작전이 있습니다! 조금만 더 밀리지 않도록 버텨 주세요!
TalkCharacter(3115,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
버텨 달라곤 하는데…… 동맹군의 작전이란 게 뭐지?
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) [r]적[/] 추가 증원 출현!
Alert(4016,2,33,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 요새 확보를 위해 진군 개시!
TalkCharacter(3116,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아무리 쓰러뜨려도 계속 나오니…… 이래서는 끝이 없겠군……!
TalkDeploySlot(4590,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
쓸모없는 녀석들…… 규사 인형을 내보내라!
Alert(200,2,13,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(4591,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
히익!? 뭐, 뭐야, 저 거대한 건!? 우리 편인가!?
TalkCharacter(4592,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇……! 이 와중에 저 병기를 꺼내다니……!
TalkDeploySlot(3195,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
우리가 바라는 건 그저, 아무도 지배하지 않는 세상이다!
TalkCharacter(4593,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
포기하지 마! 조금씩이긴 해도 놈의 움직임은 확실히 둔해지고 있어……!
TalkCharacter(4594,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이 기회를 놓칠 수는 없지!
Alert(304,1,13,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkCharacter(4595,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥…… 이 정도쯤이야, 그래 봤자 인형일 뿐이지.
Alert(218,2,33,105,105,0,0,0,0,0,0,0,0,0,0) [r]적[/] 추가 증원 출현!
TalkCharacter(3118,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
크윽…… 언제까지 견뎌야 하지……!?
Alert(202,1,15,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(3119,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
산을 넘어올 줄은 몰랐나 보네? 앞만 보느라 뒤쪽 경계가 허술하군!
Alert(300,0,15,9,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 전투 개시!
TalkDeploySlot(3120,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이런……! 안 돼, 문을 못 열게 해라!
Alert(554,0,15,105,105,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 개문!
TalkDeploySlot(3121,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
미안한데 이미 열었거든. 오래 기다렸다, 디미트리!
TalkCharacter(3122,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……꼭 올 거라 믿고 있었어. 자, 함께 제국군을 해치우자!
TalkDeploySlot(3124,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
넌…… 베르나데타!? 왜 여기에, 아니, 애초에 뭘……!
TalkCharacter(3125,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
아아아, 아버지!? ……그러고 보니 가르그 마크에 있다고 들은 것 같기도.
TalkCharacter(3126,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
네겐 언젠가 보답을 해 줄 생각이었다. 큭큭, 코흘리개 시절에 신세를 졌으니까……
TalkDeploySlot(3127,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
무슨 말이냐!? 돈이라면 얼마든 주마! 그러니 목숨만은!
TalkDeploySlot(3123,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
싸울 수밖에 없단 말인가……! 내가 이길 수 있을 리가……!
TalkDeploySlot(1691,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이럴 순 없다, 어째서……! 왜 내가 죽어야 하는 거지……!
TalkDeploySlot(3128,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하! 살려 주십시오! 전 여기 있습니다!
Alert(319,1,9,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,6,2,9,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(3130,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
후방은 동맹군에게 맡기고 먼저 가!
TalkCharacter(3131,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
미안하다, 너희만 믿을게. ……자, 수도원 안으로 돌입하자!
MainMissionStart(728,4,7,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 가르그 마크 대수도원을 향해 진군하라!
Alert(728,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 가르그 마크 대수도원을 향해 진군하라!
MainMissionStart(0,0,7,4,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,0,16,4,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3132,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
레아님, 무사하셨군요……! 어서 주위의 적을 정리하자.
TalkDeploySlot(3133,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
왕국군……! 아아, 와 주셨군요!
Alert(322,4,14,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
밖에 있던 녀석들은 벌써 당한 거야? 못 써먹겠네~
Alert(200,2,10,38,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(24,4,8,1,10,14,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkDeploySlot(3139,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
더 나와라! 날 도와주라고 탈레스님이 그랬잖아?
Alert(4022,2,36,14,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 공격 개시!
TalkDeploySlot(3140,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
이렇게 된 이상, 그걸…… 아니, 이곳 가르그 마크를 무너뜨릴 수는……!
TalkDeploySlot(3134,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
밖에 있던 녀석들은 벌써 당한 거야? 못 써먹겠네~
TalkDeploySlot(3135,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
너, 그런 힘을 갖고 있으면서 짐승 냄새 나는 오합지졸이랑 다니는 거야?
GenderedMcTalk(0,3136,3137,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
너희와 똑같이 취급하지 마. 내 힘을 어디에 쓸지는 내가 정해!
세즈 volume_up
당신들이랑 똑같이 취급하지 마. 내 힘을 어디에 쓸지는 내가 정해!
TalkDeploySlot(3138,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
뭐야? 왜 그래, 짐승아? 대사교가 죽게 생겼는데? 꺄하하하!
TalkDeploySlot(3141,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
저기 있는 짐승 여자를 얼른 죽여 버려라!
TalkCharacter(3142,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……예전에 싸웠을 때보다도 강해진 것 같군.
TalkDeploySlot(1393,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
짜증 나네, 당신……
TalkCharacter(3143,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이대로 밀어붙여! 잘 몰아넣고 있다!
TalkDeploySlot(3144,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이게! 너희 같은 건 내가 제대로 싸우면 한순간에……!
GenderedMcTalk(0,3145,3146,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
너 따위가 우리의 길을 방해하게 두진 않아……!
세즈 volume_up
당신 따위가 우리의 길을 방해하게 두진 않아……!
MainMissionStart(444,1,8,2,14,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(3147,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……죽었군. 이제 됐다. 레아님, 무사하셔서 다행입니다.
TalkDeploySlot(3148,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
여러분의 헌신에 진심으로 감사드립니다…… 이제부터는 저도 왕국군에 협력하겠습니다.
Alert(553,0,10,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(3149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이 앞이 대성당…… 대수도원 가장 안쪽이다. 탈레스도, 에델가르트도 그곳에……
TalkCharacter(3173,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
힘든 상대지만…… 꺾이지는 않을 거야. 이겨서, 다 같이 왕도로 돌아갈 거니까……!
TalkCharacter(3172,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
평온한 시대를 다 같이 살아가는 것…… 그게 내 소원이니까……!
TalkCharacter(3170,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
난 내가 믿는 길을 끝까지 관철할 거야. 퍼거스 기사의 긍지를 걸고!
TalkCharacter(3171,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
이건 과거를 과거로 만들기 위한 싸움이야. ……그리 쉽게는 질 수 없지.
TalkCharacter(3174,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
그렌, 지켜봐 줘. 당신의 원수를 갚고서, 난 앞으로 나아가겠어!
TalkCharacter(3169,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
그 어떤 적이 상대라 해도 놈의 후방은 내가 지켜 내겠다.
TalkCharacter(3168,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
폐하와 함께 있는 한, 난 결코 지지 않아……!
TalkCharacter(3175,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
……람베르, 보고 있나? 드디어…… 여기까지 왔다.
TalkCharacter(3167,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……난 반드시 그날의 복수를 끝마치겠어. 앞으로…… 미래로 나아가기 위해서.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3181,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
모두, 준비하라! 사자의 무용을 보여 줘라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3182,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이 승기를 놓치지 마라! 휩쓸어라!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [r]요새[/]를 제압!
Alert(202,0,50,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(4017,0,50,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [r]요새[/]를 제압!
TalkDeploySlot(3183,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
짜증 나게! 진짜 너넨 방해만 하는구나!
TalkDeploySlot(3184,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이 정도로 날 칠 수 있을 거라 생각하지 마라.
MainMissionStart(2,4,9,1,8,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(3155,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
훗…… 그렇게 싸우고 싶다면 이 녀석이나 상대하고 있어라.
Alert(200,2,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 발동!
TalkCharacter(3157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
마법 방벽인가……? 이대로는 공격이 통하지 않겠군.
TalkCharacter(3158,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……지금은 에델가르트를 우선해야 할 것 같아.
Alert(2,4,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkDeploySlot(3159,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
결국은 인형에 불과한가…… 쓸모없긴.
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 해제!
TalkCharacter(3160,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
음, 배리어가 풀린 건가……? 지금이라면 공격이 통할지도 몰라.
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 회복!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 발동!
TalkCharacter(3161,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
……몇 번을 일어선들, 쓰러뜨리면 그만이에요!
TalkDeploySlot(3156,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
병사는 얼마든지 있다…… 짐승 놈들을 몰살해라.
Alert(203,2,72,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 해제!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 발동!
Alert(535,2,8,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]암흑마법[/]으로 공격 개시!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 해제!
TalkDeploySlot(3196,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
복수는 끝나지 않는다! 모든 짐승을 멸하고, 지상으로……!
TalkDeploySlot(3197,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
로베 백작 volume_up
용서받지 못할 집념이군요…… 제가 직접 이 손으로 멸하겠습니다……!
TalkDeploySlot(3164,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
수단을 가려선 안 되겠군. 이 손으로 네놈들을……!
Alert(542,0,8,12,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 회복!
TalkCharacter(3165,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
분명…… 이게 마지막이 될 거다. 과거의 인연에 결판을 짓겠다……!
Alert(304,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(4021,1,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 해제!
Alert(510,0,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
Alert(4020,2,8,105,105,0,0,0,15,15,0,0,0,0,0) [0:CHARA_G], [r]어둠의 결계[/]를 발동!
GenderedMcTalk(0,3152,3153,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이 힘으로…… 저 녀석을 해치우고 말겠어. 아르발, 너라면 응원해 줄 거지?
세즈 volume_up
이 힘으로…… 저자를 해치우고 말겠어. 아르발, 넌 응원해 줄 거지?
TalkCharacter(3154,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
탈레스…… 네놈만은, 여기서 죽여야겠다. 그 목을 죽어 간 자들에게 바칠 것이다.
TalkCharacter(3151,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……저놈이 어둠 속에서 모든 걸 조종한 자인가. 폐하…… 복수의 때가 왔습니다!
TalkDeploySlot(1759,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
네가 누구든 이제 상관없다. 우리를 위해, 사라져라……!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
핫, 나도 내가 누구든 상관없어! 어쨌든 너를 쓰러뜨려야겠다!
세즈 volume_up
훗, 나도 내가 누구든 상관없어! 어쨌든 너를 쓰러뜨릴 뿐이야!
TalkCharacter(3162,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
어머니를 어떻게 했지? 대답하지 않으면…… 네놈의 가슴을 찢어서라도 물어보겠다.
TalkDeploySlot(3163,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
어리석은 질문이군. 진작에 우리의 야망의 밑거름으로 불타 없어졌다.
Alert(304,1,12,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkCharacter(3166,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
미안하지만…… 지금은 거기 있어 줘.
Alert(620,2,105,105,105,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 활 포대마도 포대로 공격 개시!
TalkCharacter(3176,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
포대를 멈추러 가자! 그리고, 요새를 제압하면 싸우기도 수월해질 거야!
TalkCharacter(3177,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……포대를 멈추게 하자. 요새를 제압해서 손해 볼 일은 없을 거다.
MainMissionStart(621,4,16,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대마도 포대를 저지하라!
Alert(537,1,105,105,105,3,0,0,0,0,0,0,0,0,0) 활 포대, [r]요새[/] 제압에 의해 정지!
Alert(622,1,105,105,105,3,0,0,0,0,0,0,0,0,0) 마도 포대, [r]요새[/]의 제압에 의해 정지!
TalkCharacter(3178,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
여긴 제압했어. 서둘러 나머지 요새로 가자!
MainMissionStart(484,1,16,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 활 포대마도 포대 저지 성공!
TalkCharacter(3179,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
휴, 드디어 멈췄네…… 잠깐 한숨 돌릴…… 틈은 없겠지.
Alert(4016,0,29,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 요새 확보를 위해 진군 개시!
TalkCharacter(3180,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
적이 이동한 건가…… 마침 잘됐군. 이러면 불길에 휩싸이지 않고 싸울 수 있을 터.
Alert(336,2,105,105,105,7,0,0,5,0,0,0,0,0,0) [0:AREA], 함락 위기!
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……위험하군. 저곳이 제압되면 동맹군이 합류할 수 없게 돼.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 바로 도우러 가야겠군……!
Alert(336,2,105,105,105,7,0,0,10,0,0,0,0,0,0) [0:AREA], 함락 위기!
TalkCharacter(3185,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……위험하군. 저곳이 제압되면 동맹군이 합류할 수 없게 돼.
TalkCharacter(3186,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 바로 도우러 가야겠군……!
Alert(332,2,14,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기!
TalkCharacter(3188,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이제 한시도 지체할 수 없어. 레아님의 구출을 서두르자!
Alert(319,3,14,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(3191,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
레아님! 조금만 더 빨리 도착했더라면……
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(321,3,14,105,105,7,0,0,5,0,0,0,0,0,0) [0:AREA], 함락!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
흥, 이제 독 안에 든 쥐다. 남은 전력도 투입해서 깔아뭉개 버려라.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(321,3,14,105,105,7,0,0,10,0,0,0,0,0,0) [0:AREA], 함락!
TalkDeploySlot(3189,8,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
흥, 이제 독 안에 든 쥐다. 남은 전력도 투입해서 깔아뭉개 버려라.
Alert(338,3,14,105,105,0,0,0,0,0,0,0,0,0,0) 전투 패배!