L'armée impériale affronte les chevaliers de Seiros à Ailell, la vallée du Tourment. Après avoir été [MFH:informé_informée] des combats qui y font rage, vous êtes [MFH:confronté_confrontée] à une décision difficile.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 54 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Claude 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_18_1_32_18_38_Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Lorenz 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_18_1_31_18_38_Raphael 255 0 0 4 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_19_1_31_18_39_Ignatz 255 0 0 5 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_18_1_32_18_38_Lysithea 255 0 0 6 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Marianne 255 0 0 7 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Randolph 255 0 0 8 365 7 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_1_13_18_1_32_18_38_Judith 255 0 0 9 375 7 13 3 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_1_13_18_1_32_18_38_Catherine 255 0 0 10 155 5 12 0 101 5 0 100 60 255 65535 1999 0 0 0 0 0 0 0 0 0 0 204 0 2 65535 65535 65535
11 [es]1_1_13_18_1_32_18_38_Constance 255 0 0 11 200 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 [es]1_1_13_18_1_32_18_38_Hapi 4 0 0 12 205 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
13 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 4 0 0 13 630 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 4 0 0 14 645 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 15 610 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 16 675 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 17 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 18 665 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 19 685 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 20 615 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 21 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 22 620 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 23 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 24 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 25 680 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 26 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 27 655 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 28 670 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 29 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 30 695 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 31 700 5 13 3 101 5 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 32 650 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 33 670 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 34 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 35 675 5 13 3 101 5 0 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 36 670 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 37 665 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 38 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 39 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 40 650 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 41 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 42 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 43 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 1 0 0 44 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 45 605 5 5 0 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 4 0 0 46 605 7 5 0 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 47 630 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 48 635 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 49 600 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 50 645 4 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 51 675 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 52 690 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 53 685 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 30 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 630 26 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 600 25 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 630 26 630 25 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 630 26 600 30 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 630 26 600 25 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 600 25 600 30 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 630 26 600 20 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 11 0 11 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 44 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(2)
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_5_9_14_20_31_14_34_soldat de Seiros[cm][es]4_8_12_17_28_33_17_37_soldats de Seiros[ce]
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SubGroup(10)
SetName(13,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_9_14_20_31_14_34_messager[cm][es]4_8_12_17_28_33_17_37_messagers[ce]
SetName(39,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SetName(40,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]3_6_10_15_21_32_15_35_soldate de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldates de l'Empire[ce]
SetName(41,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SetName(42,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]3_6_10_15_21_32_15_35_soldate de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldates de l'Empire[ce]
SetName(43,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SetName(44,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]3_6_10_15_21_32_15_35_soldate de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldates de l'Empire[ce]
SetName(27,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_9_14_20_31_14_34_soldat de Seiros[cm][es]4_8_12_17_28_33_17_37_soldats de Seiros[ce]
SetName(28,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_9_14_20_31_14_34_soldat de Seiros[cm][es]4_8_12_17_28_33_17_37_soldats de Seiros[ce]
SetName(31,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_9_14_20_31_14_34_soldat de Seiros[cm][es]4_8_12_17_28_33_17_37_soldats de Seiros[ce]
SubGroup(8)
Unknown10(0,69,54,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,39,54,54,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0) # Hapi, pardonne-moi. Je ne peux pas tenir [cdb]ma promesse...
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0) # Coco, je suis désolée. Je pense que... c'est fini [cdb]pour moi.
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0) # Je ne vous laisserai jamais faire du mal [cdb]à dame Rhea... avec vos sales pattes.
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0) # Gah ! Est-ce... la fin ?
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0) # Vous ne me vaincrez pas si facilement ! Allez, [cdb]montrez-moi de quoi vous êtes capables !
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0) # Je ne suis pas encore fichue ! Vous allez [cdb]goûter à mon courroux !
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown66(1203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,47200,0,7264,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,38200,0,7564,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,47500,0,53100,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(3,55100,0,23164,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(4,41700,0,60400,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,50200,0,65400,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(6,46000,0,18164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(7,34800,0,5764,1,0,0,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,44200,0,19664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,48200,0,20664,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(2,43200,0,17164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,40200,0,23164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(4,48200,0,14664,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(5,40200,0,14164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,48200,0,9164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,48700,0,18164,1,0,1,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
# Group 25 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 6)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pour qu'une attaque surprise soit réussie, elle [cdb]doit être exécutée rapidement. En tout cas, [cdb]c'est ce que j'ai lu dans un livre de stratégie.
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le succès d'une attaque surprise dépend de [cdb]la rapidité d'action. Je crois que c'est mon frère [cdb]qui m'avait dit ça.
# Group 30 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown106(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) # La vitesse de déplacement [eg4][b][cp][0:PARTY][/] a augmenté !
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Maintenant nous pouvons couvrir du terrain [cdb]plus rapidement !
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je parie que nous pourrions traverser à toute [cdb]allure le champ de bataille, maintenant !
# Group 31 (7, 2, 4, 2, 0)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 1, 8)
SubGroup(0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(47,25164,1,23164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,25164,1,25164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,24664,1,24164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 36)
SubGroup(0)
SubGroup(2)
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous devons agir avant que l'armée impériale [cdb]ne soit balayée. Lancez l'attaque surprise !
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0) # Quelle armée est-ce là ? Attendez, est-ce [cdb]qu'elle nous attaque ?!
SubGroup(7)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] et son équipe !
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Traverser de la [g]lave[/] inflige des dégâts. Les [g]classes [cdb]volantes[/] peuvent traverser la lave sans subir de [cdb]dégâts lorsqu'elles sont [g]en selle[/].
SubGroup(6)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] défend [eg2][0:AREA] !
# Group 42 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers le [g]bastion[/] pour rejoindre [eg2][1:CHARA_G] !
# Group 50 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers le [g]bastion[/] pour rejoindre [eg2][1:CHARA_G] !
# Group 51 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers le [g]bastion[/] pour rejoindre [eg2][1:CHARA_G] !
# Group 52 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers le [g]bastion[/] pour rejoindre [eg2][1:CHARA_G] !
# Group 53 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers le [g]bastion[/] pour rejoindre [eg2][1:CHARA_G] !
# Group 54 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers le [g]bastion[/] pour rejoindre [eg2][1:CHARA_G] !
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0) # L'armée de la Fédération est venue à notre [cdb]rescousse ! Maintenant, nous pouvons aider [cdb]le seigneur Randolph !
SubGroup(2)
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0) # L'armée de la Fédération est venue à notre [cdb]secours ? Je vous remercie. Nous n'avons [cdb]plus à craindre d'attaque à revers désormais.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si nous voulons vraiment éliminer Catherine [cdb]la Foudre, c'est le meilleur moyen de procéder.
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claude ? Quelque chose ne va pas ?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non, ce n'est rien.
# Group 58 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Randolph, vous devez sentir que vous êtes [cdb]surclassé, n'est-ce pas ? Vous n'avez aucun [cdb]espoir de l'emporter. Rendez-vous !
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0) # Je gagne progressivement des renforts. C'est [cdb]maintenant l'occasion d'emporter la victoire !
# Group 60 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(40,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(41,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(42,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(43,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(44,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 9, 25)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous avons réussi ! Maintenant, l'armée [cdb]impériale peut rassembler ses troupes !
SubGroup(1)
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous tiendrons ici jusqu'à ce que tous les [cdb]commandants partis secourir Randolph [cdb]atteignent le bastion.
# Group 67 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: False 1
# Group 68 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) # Attendez que [eg2][cp][0:CHARA_G] arrivent au [g]bastion[/] !
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(8,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 20, 16)
SubGroup(7)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'arriver au [g]bastion[/] !
# Group 72 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
# Group 73 (0, 5, 0, 1, 41)
SubGroup(0)
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(39,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tout le monde est prêt ? Alors dépêchons-nous [cdb]d'aller aider le seigneur Randolph !
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] rejoignent [eg2][1:CHARA_G] !
# Group 74 (0, 2, 2, 2, 15)
SubGroup(1)
Unknown28(6,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(39,53270,0,62672,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(40,53290,0,62552,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(41,53050,0,62772,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(42,53020,0,62692,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(43,53050,0,62522,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(44,53030,0,62822,0,0,7,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(5476,428,6328,5416,426,6304,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(6,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 9)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5544,433,6361,5483,430,6335,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(6)
Unknown87(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(40,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(42,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 17)
SubGroup(1)
Unknown28(6,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 14, 13)
SubGroup(1)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(39,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(40,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(41,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(42,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(43,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(44,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown13(39,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 39)
SubGroup(1)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
SubGroup(1)
Unknown10(1,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Argh, l'armée impériale s'est regroupée. Ils pourraient bien renverser le cours de [cdb]la bataille, à ce rythme.
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0) # Forces principales, avec moi ! Nous frapperons [cdb]en plein milieu ! Tous les autres, contournez [cdb]l'ennemi pour l'attaquer à revers ! Action !
SubGroup(3)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour intercepter [eg2][b][1:PARTY][/] !
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance !
SubGroup(1)
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Catherine la Foudre se déplace ! C'est notre [cdb]chance de capturer les bastions ennemis !
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et encerclez [eg2][r][cp][0:PARTY][/] !
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # L'armée impériale se dispersera si Randolph [cdb]est vaincu ! Continuez à avancer !
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # J'avais entendu les rumeurs, mais je n'aurais [cdb]jamais imaginé qu'elle était si forte !
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté !
SubGroup(2)
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claude, êtes-vous certain que c'est la meilleure [cdb]décision ? L'armée impériale est en difficulté.
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oui, je m'y attendais. Pour le moment, nous [cdb]devons agir et capturer ces bastions.
# Group 86 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
SubGroup(1)
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0) # Si ça continue, l'armée impériale sera écrasée. Est-ce qu'on ne devrait pas les aider ?
# Group 87 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65491,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # Que fait l'armée de la Fédération ? Je pensais [cdb]qu'elle allait nous rejoindre repidement.
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes !
SubGroup(2)
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hé, Claude ! Nous devons sortir d'ici et aider [cdb]l'armée impériale, ou il sera trop tard !
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'ai compris. Mais la capture des bastions [cdb]est prioritaire. Assurez-vous que tout le monde [cdb]le sache.
# Group 88 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(3)
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0) # Je n'ai pas le choix. Que tout le monde se [cdb]replie ! Nous devons abandonner le front [cdb]et nous regrouper !
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0) # Seigneur Randolph ! La porte est fermée et [cdb]empêche notre retraite ! Nous ne pouvons pas [cdb]la franchir !
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # Qu'est-ce que cela signifie ? L'armée de la Fédération nous laisse-t-elle mourir ?
# Group 89 (0, 5, 0, 5, 47)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) # Vous avez encerclé [eg2][r][0:PARTY][/] !
SubGroup(0)
SubGroup(8)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(10,60000,0,914,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(8,60300,0,914,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a lancé une attaque surprise contre [eg2][1:CHARA_G] !
SubGroup(11)
Unknown83(6071,381,6630,6000,381,6645,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6027,377,6623,5984,377,6678,120,0,0,0,1,0,0,0,0) # Focus on coords?
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Je vois que vous avez fait votre choix, Randolph ! Ha !
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6050,377,6630,5984,377,6678,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(10,5,1,0,6,60200,0,3900,0,564,1,0,0,0,0)
SubGroup(3)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,10,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(10,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # J'avais espéré les aider après avoir encerclé [cdb]les chevaliers, mais le temps nous a manqué.
# Group 90 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0) # Dame Catherine, l'armée de la Fédération [cdb]nous a complètement encerclés.
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ils laissent leurs alliés mourir pour pouvoir nous [cdb]piéger ?! Vite, créez une voie d'évacuation ! On va se sortir de là en vie !
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,1,10,3,0,0,1,1,0,0,0)
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] bat en retraite vers [eg2][0:AREA] !
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(10,64900,0,51000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont ouvert les portes pour secourir [eg2][2:CHARA_G] !
SubGroup(4)
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0) # Je pars vite aider Catherine !
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0) # Ils nous ont encerclées, hein ? Nous sommes [cdb]dans de beaux draps maintenant, Cathy.
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ha ha ha ! Je suis au sommet de mes pouvoirs [cdb]dans les ténèbres de la nuit !
# Group 93 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,101,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Pourquoi tu te bats pour l'Église, Constance ? Viens de notre côté. J'arrangerai le coup [cdb]avec tout le monde.
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0) # Vous me demandez de changer de camp sans [cdb]même me battre ? Quelle témérité... Je ne [cdb]pourrais jamais commettre un acte si lâche !
# Group 94 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # N'êtes-vous pas de la maison Nuvelle ?
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0) # Vous ! Je ne me rappelle pas votre nom, mais [cdb]vous êtes un noble impérial, n'êtes-vous pas ? Que faites-vous ici ?
# Group 95 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0) # Ha ! Comme si j'allais me laisser décourager [cdb]par ce léger désagrément !
# Group 96 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # Vous pourriez peut-être me laisser partir ? Je préfèrerais ne pas avoir à soupirer si [cdb]je peux l'éviter.
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0) # Je déteste avoir à me battre tout le temps.
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown55(0,10,0,0,0,1,54,9,0,0,0,1,0,0,0)
Unknown31(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,50,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ainsi, nous devrions sacrifier l'armée impériale [cdb]afin d'emporter la victoire ? N'est-ce pas tout [cdb]bonnement abominable ?
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0) # Sacrifier nos alliés pour gagner... Est-ce là [cdb]le genre de chef que vous voulez être, Claude ?
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,18564,1,43200,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Si nous pouvons les convaincre de se [cdb]rendre, nous réduirons nos pertes.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Si nous pouvons persuader certains d'entre eux [cdb]de se rendre, nous pourrons considérablement [cdb]réduire nos pertes.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,11,54,54,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hé, vous êtes n'êtes pas avec les chevaliers [cdb]de Seiros.
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous êtes une noble, c'est flagrant. Pourquoi ne [cdb]pas nous rejoindre ? Vous serez traitée comme [cdb]il se doit.
If254(1,113,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # Peut-être que c'est pour le mieux. Après tout, [cdb]j'ai un rêve à accomplir.
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je suis mortifiée de rejoindre ceux qui ont [cdb]assassiné ma chère Hapi, mais je n'ai pas [cdb]le choix.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 109 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,17764,1,52700,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # Elle a pas une tête à faire partie des chevaliers. Elle se rendra peut-être si on lui parle.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si cela peut sauver ne serait-ce qu'une seule vie, [cdb]cela vaut la peine d'essayer de la convaincre [cdb]de se rendre.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,12,54,54,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hé, pourquoi ne pas simplement arrêter ? Ta mort n'accomplira rien, n'est-ce pas ?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # Vous m'avez eue. Je ferai ce que vous voulez, [cdb]je suppose. Vous m'avez battue, après tout.
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0) # Vous avez tué ma pauvre Constance, et à [cdb]présent vous voulez parler reddition ? Bon, [cdb]faites ce que vous voulez.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 117 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 7, 28)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dans quel pétrin je me suis mise... On dirait [cdb]qu'il va falloir serrer les dents et se préparer [cdb]au combat !
SubGroup(4)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
SubGroup(2)
Unknown10(0,1,10,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,54,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il ne reste plus que Catherine la Foudre ! Tout le monde, à l'attaque !
SubGroup(2)
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0) # J'emporterai avec moi autant de lâches [cdb]de la Fédération que je pourrai !
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(33,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0) # Shamir ! Je ne m'attendais pas à te voir [cdb]combattre dans l'autre camp. Je ne sais pas [cdb]quoi dire.
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je suis une mercenaire, tu sais. Mais tu peux [cdb]reporter ta colère sur moi si tu veux.
# Group 121 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # Vous ne me vaincrez pas si facilement ! Allez, [cdb]montrez-moi de quoi vous êtes capables !
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # Je ne suis pas encore fichue ! Vous allez [cdb]goûter à mon courroux !
# Group 123 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers sa [g]destination[/] pour appeler des renforts !
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Un messager ennemi ? Vous ne passerez pas !
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous devons poursuivre ce messager ennemi.
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] pour l'empêcher d'atteindre sa [g]destination[/] !
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 126 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'arriver [eg5][0:AREA] !
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non... Je n'ai pas pu l'arrêter.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # Argh, nous avons été trop lents.
SubGroup(5)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) # Des renforts [r]ennemis[/] sont apparus [eg5][0:AREA] !
# Group 127 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 5, 42)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(31,102,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg2][0:CHARA_G] et ses alliés tenter de fuir le champ de bataille !
SubGroup(1)
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pas un seul ne doit s'échapper. Nous devons [cdb]les anéantir ici et maintenant !
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) # Ne laissez pas [eg2][0:CHARA_G] et ses alliés quitter le champ de bataille en vie !
SubGroup(9)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(31,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(27,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(28,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de ses alliés et empêchez-les de se replier !
# Group 129 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) # Vous avez vaincu l'ensemble [eg4][cp][0:CHARA_G] !
# Group 130 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(31,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est au [g]point d'évacuation[/] !
# Group 132 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(27,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est au [g]point d'évacuation[/] !
# Group 133 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(28,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est au [g]point d'évacuation[/] !
# Group 134 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
SubGroup(8)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) # Vous n'avez pas pu vaincre l'ensemble [eg4][cp][0:CHARA_G] !
# Group 135 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 7, 15)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pas un seul ne doit s'échapper. Nous devons [cdb]amoindrir les forces de l'Église autant que [cdb]possible.
SubGroup(12)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) # Capturez tous les [r]bastions[/] !
# Group 137 (0, 5, 0, 14, 13)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) # Vous avez capturé tous les [g]bastions[/] !
# Group 138 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) # Interrompre le flux de [g]lave[/] a modifié le [g]terrain[/] !
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 143 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 144 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # C'était une bataille atroce...
# Group 147 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 8, 0, 9, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés ont subi une défaite !
SubGroup(1)
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 149 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Constance volume_up
Hapi, pardonne-moi. Je ne peux pas tenir ma promesse...
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Hapi volume_up
Coco, je suis désolée. Je pense que... c'est fini pour moi.
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Catherine volume_up
Je ne vous laisserai jamais faire du mal à dame Rhea... avec vos sales pattes.
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Randolph volume_up
Gah ! Est-ce... la fin ?
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Catherine volume_up
Vous ne me vaincrez pas si facilement ! Allez, montrez-moi de quoi vous êtes capables !
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Catherine volume_up
Je ne suis pas encore fichue ! Vous allez goûter à mon courroux !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Marianne volume_up
Pour qu'une attaque surprise soit réussie, elle doit être exécutée rapidement. En tout cas, c'est ce que j'ai lu dans un livre de stratégie.
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Le succès d'une attaque surprise dépend de la rapidité d'action. Je crois que c'est mon frère qui m'avait dit ça.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) La vitesse de déplacement [eg4][b][cp][0:PARTY][/] a augmenté !
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Marianne volume_up
Maintenant nous pouvons couvrir du terrain plus rapidement !
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Je parie que nous pourrions traverser à toute allure le champ de bataille, maintenant !
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Nous devons agir avant que l'armée impériale ne soit balayée. Lancez l'attaque surprise !
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce] volume_up
Quelle armée est-ce là ? Attendez, est-ce qu'elle nous attaque ?!
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] et son équipe !
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Traverser de la lave inflige des dégâts. Les classes volantes peuvent traverser la lave sans subir de dégâts lorsqu'elles sont en selle.
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0) warning Tant que je serai debout, personne ne mettra un pied ici !
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] défend [eg2][0:AREA] !
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers le bastion pour rejoindre [eg2][1:CHARA_G] !
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers le bastion pour rejoindre [eg2][1:CHARA_G] !
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers le bastion pour rejoindre [eg2][1:CHARA_G] !
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers le bastion pour rejoindre [eg2][1:CHARA_G] !
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers le bastion pour rejoindre [eg2][1:CHARA_G] !
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers le bastion pour rejoindre [eg2][1:CHARA_G] !
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce] volume_up
L'armée de la Fédération est venue à notre rescousse ! Maintenant, nous pouvons aider le seigneur Randolph !
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Randolph volume_up
L'armée de la Fédération est venue à notre secours ? Je vous remercie. Nous n'avons plus à craindre d'attaque à revers désormais.
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Si nous voulons vraiment éliminer Catherine la Foudre, c'est le meilleur moyen de procéder.
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Claude ? Quelque chose ne va pas ?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Non, ce n'est rien.
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Randolph, vous devez sentir que vous êtes surclassé, n'est-ce pas ? Vous n'avez aucun espoir de l'emporter. Rendez-vous !
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Randolph volume_up
Je gagne progressivement des renforts. C'est maintenant l'occasion d'emporter la victoire !
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Nous avons réussi ! Maintenant, l'armée impériale peut rassembler ses troupes !
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Nous tiendrons ici jusqu'à ce que tous les commandants partis secourir Randolph atteignent le bastion.
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) Attendez que [eg2][cp][0:CHARA_G] arrivent au bastion !
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'arriver au bastion !
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Tout le monde est prêt ? Alors dépêchons-nous d'aller aider le seigneur Randolph !
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] rejoignent [eg2][1:CHARA_G] !
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Argh, l'armée impériale s'est regroupée. Ils pourraient bien renverser le cours de la bataille, à ce rythme.
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Forces principales, avec moi ! Nous frapperons en plein milieu ! Tous les autres, contournez l'ennemi pour l'attaquer à revers ! Action !
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour intercepter [eg2][b][1:PARTY][/] !
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance !
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Catherine la Foudre se déplace ! C'est notre chance de capturer les bastions ennemis !
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] et encerclez [eg2][r][cp][0:PARTY][/] !
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
L'armée impériale se dispersera si Randolph est vaincu ! Continuez à avancer !
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Randolph volume_up
J'avais entendu les rumeurs, mais je n'aurais jamais imaginé qu'elle était si forte !
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté !
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Claude, êtes-vous certain que c'est la meilleure décision ? L'armée impériale est en difficulté.
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Oui, je m'y attendais. Pour le moment, nous devons agir et capturer ces bastions.
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Si ça continue, l'armée impériale sera écrasée. Est-ce qu'on ne devrait pas les aider ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Si ça continue, l'armée impériale sera écrasée. Est-ce qu'on ne devrait pas les aider ?
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Randolph volume_up
Que fait l'armée de la Fédération ? Je pensais qu'elle allait nous rejoindre repidement.
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes !
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Hé, Claude ! Nous devons sortir d'ici et aider l'armée impériale, ou il sera trop tard !
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
J'ai compris. Mais la capture des bastions est prioritaire. Assurez-vous que tout le monde le sache.
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Randolph volume_up
Je n'ai pas le choix. Que tout le monde se replie ! Nous devons abandonner le front et nous regrouper !
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce] volume_up
Seigneur Randolph ! La porte est fermée et empêche notre retraite ! Nous ne pouvons pas la franchir !
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Randolph volume_up
Qu'est-ce que cela signifie ? L'armée de la Fédération nous laisse-t-elle mourir ?
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez encerclé [eg2][r][0:PARTY][/] !
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a lancé une attaque surprise contre [eg2][1:CHARA_G] !
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Je vois que vous avez fait votre choix, Randolph ! Ha !
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
J'avais espéré les aider après avoir encerclé les chevaliers, mais le temps nous a manqué.
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce] volume_up
Dame Catherine, l'armée de la Fédération nous a complètement encerclés.
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Ils laissent leurs alliés mourir pour pouvoir nous piéger ?! Vite, créez une voie d'évacuation ! On va se sortir de là en vie !
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] bat en retraite vers [eg2][0:AREA] !
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont ouvert les portes pour secourir [eg2][2:CHARA_G] !
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Constance volume_up
Je pars vite aider Catherine !
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Hapi volume_up
Ils nous ont encerclées, hein ? Nous sommes dans de beaux draps maintenant, Cathy.
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Ha ha ha ! Je suis au sommet de mes pouvoirs dans les ténèbres de la nuit !
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Pourquoi tu te bats pour l'Église, Constance ? Viens de notre côté. J'arrangerai le coup avec tout le monde.
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Vous me demandez de changer de camp sans même me battre ? Quelle témérité... Je ne pourrais jamais commettre un acte si lâche !
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Linhardt volume_up
N'êtes-vous pas de la maison Nuvelle ?
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Vous ! Je ne me rappelle pas votre nom, mais vous êtes un noble impérial, n'êtes-vous pas ? Que faites-vous ici ?
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Ha ! Comme si j'allais me laisser décourager par ce léger désagrément !
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Vous pourriez peut-être me laisser partir ? Je préfèrerais ne pas avoir à soupirer si je peux l'éviter.
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Je déteste avoir à me battre tout le temps.
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Ainsi, nous devrions sacrifier l'armée impériale afin d'emporter la victoire ? N'est-ce pas tout bonnement abominable ?
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Sacrifier nos alliés pour gagner... Est-ce là le genre de chef que vous voulez être, Claude ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Sacrifier nos alliés pour gagner... Est-ce là le genre de chef que vous voulez être, Claude ?
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Si nous pouvons les convaincre de se rendre, nous réduirons nos pertes.
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Si nous pouvons persuader certains d'entre eux de se rendre, nous pourrons considérablement réduire nos pertes.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Hé, vous êtes n'êtes pas avec les chevaliers de Seiros.
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Vous êtes une noble, c'est flagrant. Pourquoi ne pas nous rejoindre ? Vous serez traitée comme il se doit.
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Peut-être que c'est pour le mieux. Après tout, j'ai un rêve à accomplir.
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Je suis mortifiée de rejoindre ceux qui ont assassiné ma chère Hapi, mais je n'ai pas le choix.
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Elle a pas une tête à faire partie des chevaliers. Elle se rendra peut-être si on lui parle.
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Si cela peut sauver ne serait-ce qu'une seule vie, cela vaut la peine d'essayer de la convaincre de se rendre.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Hé, pourquoi ne pas simplement arrêter ? Ta mort n'accomplira rien, n'est-ce pas ?
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Vous m'avez eue. Je ferai ce que vous voulez, je suppose. Vous m'avez battue, après tout.
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Vous avez tué ma pauvre Constance, et à présent vous voulez parler reddition ? Bon, faites ce que vous voulez.
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Dans quel pétrin je me suis mise... On dirait qu'il va falloir serrer les dents et se préparer au combat !
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Il ne reste plus que Catherine la Foudre ! Tout le monde, à l'attaque !
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Catherine volume_up
J'emporterai avec moi autant de lâches de la Fédération que je pourrai !
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Shamir ! Je ne m'attendais pas à te voir combattre dans l'autre camp. Je ne sais pas quoi dire.
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Shamir volume_up
Je suis une mercenaire, tu sais. Mais tu peux reporter ta colère sur moi si tu veux.
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Vous ne me vaincrez pas si facilement ! Allez, montrez-moi de quoi vous êtes capables !
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Catherine volume_up
Je ne suis pas encore fichue ! Vous allez goûter à mon courroux !
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers sa destination pour appeler des renforts !
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Leonie volume_up
Un messager ennemi ? Vous ne passerez pas !
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Nous devons poursuivre ce messager ennemi.
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] pour l'empêcher d'atteindre sa destination !
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: [eb][eg2][0:CHARA_G] vient d'arriver [eg5][0:AREA] !
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Leonie volume_up
Non... Je n'ai pas pu l'arrêter.
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Argh, nous avons été trop lents.
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) Des renforts [r]ennemis[/] sont apparus [eg5][0:AREA] !
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg2][0:CHARA_G] et ses alliés tenter de fuir le champ de bataille !
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Pas un seul ne doit s'échapper. Nous devons les anéantir ici et maintenant !
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Ne laissez pas [eg2][0:CHARA_G] et ses alliés quitter le champ de bataille en vie !
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) Venez à bout [eg4][0:CHARA_G] et de ses alliés et empêchez-les de se replier !
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu l'ensemble [eg4][cp][0:CHARA_G] !
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est au point d'évacuation !
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est au point d'évacuation !
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est au point d'évacuation !
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu vaincre l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Pas un seul ne doit s'échapper. Nous devons amoindrir les forces de l'Église autant que possible.
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez tous les [r]bastions[/] !
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé tous les bastions !
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) Interrompre le flux de lave a modifié le terrain !
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
C'était une bataille atroce...
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés ont subi une défaite !
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Est-ce vraiment ici que le chemin s'achève ?
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !